d20 stats for moose
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  1. #1

    d20 stats for moose

    I am trying to find and/or make the stats for that legendary animal abberation the moose?

    if anybody knows where it is, I would be most grateful.

    failing that, what cr would it be and what would it have?

  2. #2
    blargney the minute's son COPPER SUBSCRIBER
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    My communities:

    I don't know of any printed meese, but you could probably do one up by advancing a heavy warhorse a couple of hit dice and adding on a big-ass gore attack.
    -blarg

    ps - and a bad attitude.

  3. #3
    I'm pretty sure I saw a Dire Elk somewhere... course I think it was pretty much just a prehistoric Irish Elk. I'm at work right now, so I can't confirm.

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    A Mse once bit my sister...

    No realli! She was Karving her initials n the mse with the sharpened end of an interspace tthbrush given her by Svenge - her brother-in-law -an Oslo dentist and star of many Norwegian mvies: "The Ht Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mlars of Horst Nordfink"...

    *Gets sacked*

    Mynd you, mse bites Kan be pretty nasti...

    *Gets sacked again*

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    Quote Originally Posted by Aexalon
    A Mse once bit my sister...

    No realli! She was Karving her initials n the mse with the sharpened end of an interspace tthbrush given her by Svenge - her brother-in-law -an Oslo dentist and star of many Norwegian mvies: "The Ht Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mlars of Horst Nordfink"...

    *Gets sacked*

    Mynd you, mse bites Kan be pretty nasti...

    *Gets sacked again*

    The preceding post just gave me leukemia of the eyes.

    I agree with the advanced warhorse + gore although I might be tempted to make them large or give them powerful build.

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    We included deer, moose, and elk in the Revised Bestiary of Krynn, under "Mundane Animals." Here's the moose, specifically:

    Moose CR 1
    Always N Large animal
    Init +1; Senses low-light vision, scent; Listen +5, Spot +5
    AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
    hp 30 (4 HD)
    Fort +6, Ref +5, Will +2
    Spd 30 ft.
    Melee gore +5 (1d8+3) or
    Melee 2 hooves +5 each (1d6+3)
    Space 10 ft.; Reach 5 ft.
    Base Atk +3; Grp +10
    Abilities Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
    Feats Alertness, Endurance(B), Toughness
    Skills Listen +5, Spot +5, Survival +8
    Environment Cold forest or plain
    Organization Solitary, family (2-4) or herd (6-20)
    Advancement 5-8 HD (Large); Level Adjustment
    Skills A moose has a +4 racial bonus to Survival checks.

    Cheers,
    Cam

  7. #7
    blargney the minute's son COPPER SUBSCRIBER
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    My communities:

    Nice! Personally I'd crank their stats up to a base CR of 2 - those things are dangerous. Powerful Charge could be a good ability for them, as well as Improved Natural Attack (gore).
    -blarg

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    Quote Originally Posted by IamTheTest
    The preceding post just gave me leukemia of the eyes.
    Argh ... Kids these days don't seem to know their classics anymore ...

    *Feels old at only 30*

    As a side note, ocular leukemia is not a laughing matter. Unlike moose. Or llamas. Or coconuts carried by swallows.
    Last edited by Aexalon; Sunday, 26th August, 2007 at 01:08 PM.

  9. #9
    Give it a level of druid to get a flying squirrel animal companion.

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    Necromancer's Scott Greene (in the Tome of Horrors Revised) statted the mighty moose thusly:

    MOOSE
    Large Animal
    Hit Dice: 5d8+15 (37 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares)
    Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
    Base Attack/Grapple: +3/+11
    Attack: Butt +6 melee (1d8+4) or hoof +6 melee (1d6+4)
    Full Attack: Butt +6 melee (1d8+4) or 2 hooves +6 melee (1d6+4)
    Space/Reach: 10 ft./5 ft.
    Special Attack:
    Special Qualities: Low-light vision, scent
    Saves: Fort +7, Ref +5, Will +1
    Abilities: Str 18, Dex 12, Con 16, Int 2, Wis 11, Cha 6
    Skills: Hide +1*, Listen +3, Move Silently +4, Swim +10

    Feats: Alertness, Endurance
    Environment: Cold and temperate forest, plains, and hills
    Organization: Solitary
    Challenge Rating: 3
    Treasure: None
    Alignment: Always neutral
    Advancement: 6-7 HD (Large)
    Level Adjustment:

    Skills: Moose have a +2 racial bonus on Hide and Move Silently checks and a +4 racial bonus on Swim checks. *In forested areas, the Hide bonus increases to +4.

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