d20 stats for moose


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  1. #1

    d20 stats for moose

    I am trying to find and/or make the stats for that legendary animal abberation the moose?

    if anybody knows where it is, I would be most grateful.

    failing that, what cr would it be and what would it have?

 

  • #2
    blargney the minute's son COPPER SUBSCRIBER
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    ø Ignore blargney the second
    My communities:

    I don't know of any printed meese, but you could probably do one up by advancing a heavy warhorse a couple of hit dice and adding on a big-ass gore attack.
    -blarg

    ps - and a bad attitude.
    Red Hot Swing
    "In Inspired Sarlona, nightmares have you!" -Klaus

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    ø Ignore Greywarden
    I'm pretty sure I saw a Dire Elk somewhere... course I think it was pretty much just a prehistoric Irish Elk. I'm at work right now, so I can't confirm.
    Do things by the book, but be the author.

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    ø Ignore Aexalon
    A Møøse once bit my sister...

    No realli! She was Karving her initials øn the møøse with the sharpened end of an interspace tøøthbrush given her by Svenge - her brother-in-law -an Oslo dentist and star of many Norwegian møvies: "The Høt Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mølars of Horst Nordfink"...

    *Gets sacked*

    Mynd you, møøse bites Kan be pretty nasti...

    *Gets sacked again*
    Orhhh! Ehihihi... Great warrior. Woarhuhuh huhuhu... Wars not make one great hehehmhm...

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    ø Ignore IamTheTest
    Quote Originally Posted by Aexalon
    A Møøse once bit my sister...

    No realli! She was Karving her initials øn the møøse with the sharpened end of an interspace tøøthbrush given her by Svenge - her brother-in-law -an Oslo dentist and star of many Norwegian møvies: "The Høt Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mølars of Horst Nordfink"...

    *Gets sacked*

    Mynd you, møøse bites Kan be pretty nasti...

    *Gets sacked again*

    The preceding post just gave me leukemia of the eyes.

    I agree with the advanced warhorse + gore although I might be tempted to make them large or give them powerful build.

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    ø Ignore Cam Banks
    We included deer, moose, and elk in the Revised Bestiary of Krynn, under "Mundane Animals." Here's the moose, specifically:

    Moose CR 1
    Always N Large animal
    Init +1; Senses low-light vision, scent; Listen +5, Spot +5
    AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
    hp 30 (4 HD)
    Fort +6, Ref +5, Will +2
    Spd 30 ft.
    Melee gore +5 (1d8+3) or
    Melee 2 hooves +5 each (1d6+3)
    Space 10 ft.; Reach 5 ft.
    Base Atk +3; Grp +10
    Abilities Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
    Feats Alertness, Endurance(B), Toughness
    Skills Listen +5, Spot +5, Survival +8
    Environment Cold forest or plain
    Organization Solitary, family (2-4) or herd (6-20)
    Advancement 5-8 HD (Large); Level Adjustment
    Skills A moose has a +4 racial bonus to Survival checks.

    Cheers,
    Cam
    Brand Management & Production | Atlas Games

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    blargney the minute's son COPPER SUBSCRIBER
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    ø Ignore blargney the second
    My communities:

    Nice! Personally I'd crank their stats up to a base CR of 2 - those things are dangerous. Powerful Charge could be a good ability for them, as well as Improved Natural Attack (gore).
    -blarg
    Red Hot Swing
    "In Inspired Sarlona, nightmares have you!" -Klaus

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    ø Ignore Aexalon
    Quote Originally Posted by IamTheTest
    The preceding post just gave me leukemia of the eyes.
    Argh ... Kids these days don't seem to know their classics anymore ...

    *Feels old at only 30*

    As a side note, ocular leukemia is not a laughing matter. Unlike moose. Or llamas. Or coconuts carried by swallows.
    Last edited by Aexalon; Sunday, 26th August, 2007 at 01:08 PM.
    Orhhh! Ehihihi... Great warrior. Woarhuhuh huhuhu... Wars not make one great hehehmhm...

  • #9
    Give it a level of druid to get a flying squirrel animal companion.
    "The Soul of D&D? It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru

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    ø Ignore Kvantum
    Necromancer's Scott Greene (in the Tome of Horrors Revised) statted the mighty moose thusly:

    MOOSE
    Large Animal
    Hit Dice: 5d8+15 (37 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares)
    Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
    Base Attack/Grapple: +3/+11
    Attack: Butt +6 melee (1d8+4) or hoof +6 melee (1d6+4)
    Full Attack: Butt +6 melee (1d8+4) or 2 hooves +6 melee (1d6+4)
    Space/Reach: 10 ft./5 ft.
    Special Attack: —
    Special Qualities: Low-light vision, scent
    Saves: Fort +7, Ref +5, Will +1
    Abilities: Str 18, Dex 12, Con 16, Int 2, Wis 11, Cha 6
    Skills: Hide +1*, Listen +3, Move Silently +4, Swim +10

    Feats: Alertness, Endurance
    Environment: Cold and temperate forest, plains, and hills
    Organization: Solitary
    Challenge Rating: 3
    Treasure: None
    Alignment: Always neutral
    Advancement: 6-7 HD (Large)
    Level Adjustment: —

    Skills: Moose have a +2 racial bonus on Hide and Move Silently checks and a +4 racial bonus on Swim checks. *In forested areas, the Hide bonus increases to +4.
    What's that big glowing thing in the sky called again?

    Oh yeah, the Sun. I hate that thing.

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