Aundair raiders - Game started.

DrZombie

First Post
Hi boys and girls. I'm a great eberron fan. I just finished a story arc with my table-top team, and one of my players is DM'ing a Planescape game so now I can play again for the first time in years, which is great but this still leaves me with a GM-itch. I've tried this a few times before. It didn't allways work out. But still, here's another go at it.


One of the problems of Eberron is that there's so much of it, and all of it is cool. What I want from my players is to make a team serving a faction. Which faction is up to you guys. I've got a multi-faction dogfight planned, and it doesn't really matter which faction the players belong to. It'll be some city, some wilderness, some problem-solving, quite a bit of bashing and a load of politics.

Either way, the rules of the game are : pick your coolest faction, the faction you really want to be part of. A valenar warband, a team from house Deneith, an airship crew of house lyrandar, a mixed house crew of the twelve, a group working for the royal eyes of aundair, a talenta warband, a blood of vol cabal,.... Whatever you fancy most. Propose it, sell it to the other players. If you can get a lot of players and me convinced we'll have a go at it.

Oh, and, by the way, there's no need to rush it, I'll be on holiday from sept 9-15.


Update : it looks like we've settled on a band of Audairian nationalists (or at least Thrane-haters) with or without airship.

Rogue Gallery can be found here

The game has started here.

Update :

The 'Dead Men' have parted their ways after the war, some sticking together, others visiting families or trying to pick up their old lives. The ghosts of the last war still haunt their dreams, however, and a month ago the past has reared it's ugly head again. Dover Ir'Wynarn, cousin to the Queen, has sent a message to the old platoon, asking them if they still want to fight for their country. Some heed the call, others don't. This, obviously, is the tale of those that did.
 
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Mellubb

First Post
Ok let's see... I like the idea of crewing a House Lyrandar flying ship. It would give everyone a role to play, and promote cohesion. I also think it would provide excellent adventure opportunities.
 


Mista Collins

First Post
Suggestion #1: An airship crew I think would be a really fun campaign to play in. I have always wanted to play a treasure hunter type character who uses his knowledge of history and the world to find lost relics. But I don't know how well that would fit in with a multi-faction dog-fight campaign.

Suggestion #2: I've always found The Aurum to be an interesting faction and think there could be a lot there for a game. Characters could vary greatly, we could be trying to gain information and selling it to the other factions, we could try and take down the aristocracy in order to prevent the next big war.
 

Drerek

First Post
Faction 1: A group acting on behalf of the Keeper, Jaela Daran. Possible opponents would be the College of Cardinals, Blood of Vol, and the old royalty of Thrane.

Faction 2: The Chamber. Pawns of the dragons, whether knowing or not knowing about it.
 

Voda Vosa

First Post
The Idea of a crew would be nice for me. Since I'm in an other campaign of similar setting, one could think it will get a little boring, but I don't think that way. As far as I know for what I have read, this seems a lot different from Air pirates.
 

Kaodi

Hero
Why would anyone want to cavort around in a flying dingy when they could be escorting a train of wagons carrying dead bodies over muddy roads in distant backwaters?
 


Eryndur

Explorer
I'll throw one in the hat:

Extreme Aundairian nationalists, all scarred from the war of attrition with Thrane on the Crying Fields, are sent by the crown to subvert, sabotage, glean info on, and assassinate important personages in the Thrane power structure in Thaliost. Every Aundairian knows that Thaliost is the most important birthright of Aundair, and the blasphemy of Thrane visited upon the ancient capital's citizens is in the forefront of every patriot's mind.

PC's could be of any race, but are all Aundairian citizens. Heavy use of the affiliation rules applied to the Royal Eyes of Aundair, as outlined in the Five Nations sourcebook. Ultimate campaign goal would be the reconquest of Thaliost. Themes would revolve around the desire for cold revenge tempered with the subtle and delicate work of espionage.

This idea is awesome for one simple reason: No one in their right mind actually likes Thrane. :p

C'mon, you know you wanna be part of this!
 


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