Aundair raiders - Game started.

Drerek

First Post
Blackrat said:
So Drerek. Gonna go with brother for Jael? You are welcome to use anything from my background and I am open to changing most anything if you have suggestions.
Missed this post earlier. Yeah, I suck at backgrounds, so plagerism should do me some good here. :)
 

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ethandrew

First Post
Autumn said:
Anyhow, for anyone who didn't see my absence thread, I'm going away for a few days - I'll be back on Tuesday. Hopefully that won't foul up the planning here too much. I'm really looking forward to the game. :)

Are you going to be doing anything similar to Arast here? because if you are, I could always hunt down the 10th level version of your Archivist while you're out.
 

Eryndur

Explorer
Konnel Kressid

Here's my guy's completed stats. I applied a couple variants. First, I took the Holy Warrior variant from Complete Champion p. 49, which sacrifices my spellcasting ability to gain bonus feats at levels 4, 8, 11, and 14. Second, as per PHB II p. 53, I sacrficed my ability to call a special mount in order to gain the Charging Smite ability.

KONNEL KRESSID

LG Human Male Paladin 5/Gray Guard 2 of Dol Dorn


ABILITIES (32 point buy)
S 16 (10pts) +3
D 10 (2pts) +0
C 14 (6pts) +2
I 10 (2pts) +0
W 12 (4pts) +1
Ch 16 (8pts, +1 at 4th lvl) +3

SAVES
Fort 7 (+12)
Ref 1 (+4)
Will 4 (+8)

BAB: +7/+2
Grapple: +10
Speed: 20'
Initiative: +0
HP: ?
AC: 20 (Half-Plate +2, Ring of Protection +1), Touch: 11, FF: 20

COMBAT
Dire Pick +1, Human Bane
+12/+7; 1d8+5; x4

Warhammer, MW
+11/+6; 1d8+3; x3

Dagger
+10/+5; 1d4+3; 19-20/x2

SKILLS
Bluff 5 (+8)
Intimidate 9 (+14)
Knowledge: Religion 8 (+8)
Profession: Soldier 3 (+4)
Sense Motive 4 (+5)

FEATS
Weapon Focus: Dire Pick (1st level)
Power Attack (Human bonus)
Extra Smiting (3rd level, from Comp Warrior p. 98)
Improved Smiting (4th level bonus, from Comp Divine p. 82)
Awesome Smite (6th level, from Comp Champion p. 55)

CLASS FEATURES
Aura of Good
Detect Evil
Smite Evil 4/day
Divine Grace
Lay on Hands 21 hp/day
Aura of Courage
Divine Health
Debilitating Touch (Gray Guard, Comp Scoundrel p. 41)
Charging Smite (PHB II, p. 53)
Turn Undead 6 times/day

RACIAL FEATURES
One extra skill point per level

EQUIPMENT
Half-Plate +2
+1 Human Bane Dire Pick
Masterwork Warhammer
Dagger
Ring of Protection +1
Backpack
Flint and Steel
Belt Pouch x2
Rations, 1 week
Rope, Silk 50'
Waterskin
Everburning Torch
Holy Symbol, Silver
Explorer's Outfit

MONEY
442 gp

LANGUAGES
Common
 

Jemal

Adventurer
Allright, I've decided to go with the Warlock.
I think I'm also going to be advancing as an Enlightened Spirit in game.
SO we have a paladin who turned gray, and a Warlock who got enlightened...
 
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Jemal

Adventurer
Prestige class from Complete Mage.

Requirements : Know: Planes 8 Ranks, Eldritch Blast 3d6, Good Alignment.

You loose your invocation progression but instead gain powers designed to fight evil.[sblock=Enlightened Abilities]
BAB 3/4, Good Will saves, 2 skill points/lvl, d6 Hit Die.
+1 sacred bonus to AC @ lvl 2 and each 4 lvls after
Eldritch blast damage goes up every even level

Aura's of Courage(same as paladin) & Menace(-2 Atks/Ac/Saves any hostile creature within 5' until they hit me) @ lvl 1
Spirit blast Invocation (+1 damage/die to undead) @ lvl 1
Celestial flight(Same as fell flight invocation but you manifest celestial wings) @ lvl 3
Tongues @ lvl 4
Energy Resistance 5 @ lvl 5
Shape Invocation(Learn any shape invocation from the warlock list that you can use) @ lvl 5
Holy Blast Invocation (+1 damage/die to evil outsiders + Dimensional Anchor) @ lvl 7.
Transform Magic(greater dispel but you heal 5 dmg to any ally within 30' for each spell level dispelled) (can't transform your own invocations) @ lvl 9
Death Ward @ LVL 10
[/sblock]
 


Jemal

Adventurer
Yeah, It's my second favourite WOTC book published so far. (First being Complete Arcane b/c they introduced my favourite class ever.. the Warlock).

Complete Mage has THREE prestige classes specifically geared for warlocks[Enlightened spirit, and Eldritch Disciple(warlock/Divine caster combo) and Eldritch Theurge(Warlock/Arcane caster combo) *DROOL*, and a few others that are just fun [Abjurant Champion (being added to every fighter-mage I ever play from now on), and Ultimate Magus(Combination Sorceror/Wizard] as well as lots of cool new invocations, Spells, and feats (Though the only feats useful for Warlocks are the Fey heritage/Fiendish heritage lines).
 

ethandrew

First Post
Seconded Complete Mage, love the book. My face-to-face conjuring master specialist is one level away from being able to cast quicked standard-action conjuration spells for free. I'm so excited!

But it's got a lot of flavor feats for all arcane classes, options for all classes, such as divine counterspeller. It's just a great book, in my opinion.

[/tangent]
 

Voda Vosa

First Post
A quick background, will be improved as the others post theirs. Making more a Big background than an individual.


Arcandes was built short after the war begun, he was designed to be a support unit for the rest of the Warforged battalion, that was part of the 51th company, Airborn.
With much temper for a construct, Arcandes became known by his free spirit, and indomitable will. Warforged under his command became really hard to beat, since Arcandes fortified his brothers with his infusions. He made some friends in the company, which seems to treat him not as a 'thing', and consider him a person.
After the war was over, he stick with those people, since he had no objectives, no goals, more than explore his freedom.
 

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