I'm all for FantasyCraft. I love what the crafty guys did with the d20 engine for modern action games and look forward to see them apply that towards the fantasy genre.
After 30 years of D&D, D&D 4e is where I depart. I don't enjoy the skill system changes I see coming, I appreciate them and see why they are doing them, but it's not for me. I didn't like the system (skill) in the previous editions. The Crafty guys on the other hand took the skill system and made it just as robust and interesting as the combat system. So my skill guy can really shine next to the combat monsters. It's the interesting changes like that that have made me a Crafty Games fanboy.
Maybe I'm wrong, and it's just my opinion, but the direction of the D&D game seems to be more geared (not exclusively) to attracting the WoW crowd, and other Computer/Console gamers, which I'm not much of anymore, and there's nothing wrong with that, or even doing another edition of a game. It's a business and you have to evolve and keep putting out new product to survive I can understand that and get behind it.
I'll take a look at 4e when it hits my shelves, I have to be knowledgeable about the product I'm selling
, but I'm not jazzed about it the way I am FantasyCraft. The only thing that I got jazzed about in 4e was seeing the virtual game table thing that was in the presentation, and I hope that it's a success, but I don't have my hopes up b/c of their track record w/ electronic products.
So back to the original thought. Yea I think FantasyCraft is a good thing. It's what? A 200 page toolkit, to add on to the existing Spycraft rules, not all that different then the toolkits that are coming out for the other genres they are dabbling in, cyberpunk, horror, sci-fi, etc..
It gives those of us that think Spycraft is the "one" rpg system
other tools to play with, and maybe it brings in others who don't like the current genre supported by Spycraft, over to try it out, and maybe they'll like it and stick around.