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Thread: E6: The Game Inside D&D
Tuesday, 4th September, 2007, 09:51 PM #21
Re: Villain FeatsOriginally Posted by shdwrnr
Good idea!Hrothgar Rann˙lfr | Prisoner of the Horned Helm
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Wednesday, 5th September, 2007, 12:09 AM #22
As a general rule, Prestige Class abilities from 6-9 (and *sometimes* farther, on a case-by-case basis) can be converted into "prestige" feat chains without significantly impacting balance.
Wednesday, 5th September, 2007, 01:32 AM #23
Wednesday, 5th September, 2007, 01:49 AM #24
Acolyte (Lvl 2)
I thought to myself, a villian needs to be iconic and memorable and different from all the minions in some way. I always liked PRC's because they let you do that. With only 6 levels, that's not enough to really get a lot out of them and I loathe class feature feats. I basically took the abilities that I felt defined the PRC, gave them prereqs coherent with their power level and use (and trying to maintain the original prereqs of the class itself). I tried my best to not just create a "Level 7" feat since that really defeats the whole dang purpose.
I drew inspiration from Eberon's shifter feats in that some feats get more powerful as you aquire more of that kind of feat and in that some feats are balanced by requiring additional feats of the same type.
These only took a few minutes. I could probably translate the remaning DMG PRC's in an hour or two if anyone wants ;-p
Wednesday, 5th September, 2007, 09:43 AM #25
Acolyte (Lvl 2)
A bug in the system
So I did the Archmage since that makes a pretty iconic antagonist. Unfortunately, I ran into a stumper that I think I've been able to fix.
Archmage Prestige Feats
The Archmage's standard rules for checks and balances (losing spell slots) doesn't hold up well in E6 because of how finite spell slots are. I used caster levels as the balancing factor here instead since it's easily tracked and manipulated. The problem that I ran into was this: you could theoretically take archmage prestige feats forever since there's not a limit like class progression. One could just just put in a tag under each feat chain on the maximum number you can gain, but I decided to ere on the side of overall consistancy: limit prestige feats to one prestige feat per HD. So now we have a max 6 archmage prestige feats. That grants a +3 to caster level. The character is probably going to have a 4-6 caster level penalty in his feat selection which can then be offset by the Practiced Spellcaster feat (or as you guys call it "Caster Training"). You'll still wind up with a character with significant power, though the initial feat would require a character of at least level 6+4 (so we're talking 6+6 at least before you're seeing this power). Considering the lofty prereqs for the class to begin with, this feels acceptable to me.
Considering adding a few of the Red Wizard of Thay's abilities to the archmage list, though that would be for my own use since it's non-cannon.
Other classes are comming along slower than anticipated due to my unwillingness to just turn class features into feats.
Wednesday, 5th September, 2007, 03:58 PM #26
Thaumaturgist (Lvl 9)
the blackguard and assasin chains look good.
How do you get the req 11 ranks in spellcraft & kn:arcane with only six levels?
the archmage also looks overly complicated - I would be more likely to handwave villians with greater magical power. I don't think e6 works well for archmage abilities.
Shadowdancer: HiPs has way to many problems to add to the game.
Loremaster: the only good ability is bardic lore with out having to sing. The rest is just minor benifts and the prestige of the title.
Thaumaturge: Celestial compaion as a feat? already exists.
Horizenwalkers: might be a better feat chain then a class. a feat with prequs for each earthly terrain.
Red wizards- I cant remeber, I dont have a similar organization in my world, so they don't come up.
Wednesday, 5th September, 2007, 04:00 PM #27
Wednesday, 5th September, 2007, 05:15 PM #28
Thaumaturgist (Lvl 9)
nope its just a thought experiment for me (sigh) I got little buy-in from my players yet, and Im rotating of of the DM chair when the current game ends.
When I come back we may be discussing a possible 4e switch. perhaps there would be time for a E6 minigame in between?
The demographics of my current game is more or less capped at the DMG's Large city, even if the population is higher. People like rulers, univeristy/guild heads and high priests can reach 9th level with out being active adventurers, after that they get histories and fame for past adventures. Cities also have higher level characters based on reputation. With martial, academic and corrupt being the reputations three primary cities in the area.
PCs are 8th and are starting to become well known, although in the shadow of a teleporting, army stopping, Lich slaying party of NPCs - although the PCs are convinced that they are actually evil and trying to end the world.
They also have heard of 2 other groups that they accurately consider lightweights.
Last edited by Evilhalfling; Wednesday, 5th September, 2007 at 05:23 PM.
Wednesday, 5th September, 2007, 09:41 PM #29
Re: Capstone feats
It seems odd to me that the cleric capstone feats have requirements in addition to just "Cleric 6" when no other class-specific capstone feat does.
Wednesday, 5th September, 2007, 11:05 PM #30
I'm currently running an E6 game.
My players said it sounded like a fun variant, and I was intrigued with the idea.
Despite that, there have been a few snags. Spells of level 4 or higher are sorely missed, and I do pine to make use of the hundreds of prestige classes I've accumulated.
Also, the DM first needs to decide exactly how hard it is for an NPC to get to level 6. In my campaign, it's a little like WoW: getting there is hard, but enough make it, and once you do there's a lot of stuff that needs to be done.
We're currently at level 3. The campaign is going well, and I'm compiling a document with most of the good feats I want accessible to my players.