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Thread: E6: The Game Inside D&D
Friday, 7th September, 2007, 05:06 PM #51
Originally Posted by Hobo
:...) I... I love you guys.
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Friday, 7th September, 2007, 05:54 PM #52
Thaumaturgist (Lvl 9)
I like your chart grimstaff - I was contemplating one using the with the exact same guidelines.Originally Posted by Grimstaff
(x2 xp per level, a bonus feat at the halfway point)
It solves a lot of my world building issues, making level six far more rare than it would be otherwise. (http://www.enworld.org/showpost.php?...44&postcount=6)
I would probably start PCs at 1/2 way to second lvl, to reduce their 1st lvl jitters. Is the halfway feat instead of the 1st level feat or in addition to it? I was undecided.
Why 10th? that opens up the raise dead/teleport can o' worms that E6 otherwise prevents.Originally Posted by Grimstaff
Friday, 7th September, 2007, 06:18 PM #53
Acolyte (Lvl 2)
10th from a different POV
and from a players' viewpoint, what's wrong with that?Originally Posted by Evilhalfling
Friday, 7th September, 2007, 06:33 PM #54
Well, it depends on the player. My old crew hates raise dead, and they're not fans of what the game turns into after teleport (they start to wonder why anyone bothers building walls). So from a player perspective there's lots of reasons not to want 10th level to be a game-world assumption.
Friday, 7th September, 2007, 08:47 PM #55
I think I'm a convert to this, though I'm gonna go E8 (because I want to spread the love with second attacks, and because few 4th-level spells strike me as too terribly high-magically egregious, and a few particularly on the cleric side I think I actually want in the setting).
Many many thanks!
Friday, 7th September, 2007, 09:15 PM #56
E8's been a popular topic of discussion, and I'm positive someobody out there is running such a game. My major concerns are Reincarnation, Evards, and ... something else. Kunimatyu (who's become something of my E6 Trusted Lieutenant) has given it even more consideration I think.
Friday, 7th September, 2007, 10:01 PM #57
Novice (Lvl 1)
Both IE and Firefox opened them without problem for me.Originally Posted by rycanada
I should point out that the "Save target as..." option that I prefer doesn't work--that tries to save attachment.htm or attachment.php instead. I had to open them in a browser (the Save As... option was available once they were there, though).
Friday, 7th September, 2007, 10:20 PM #58
Novice (Lvl 1)
I had considered something like that, but "these fun low levels" as you call them aren't as fun for me as 5th-6th, and that progression doubles the amount of time it takes to get to the "really fun levels". Granted, I'm leaning toward E8 rather than E6, too.Originally Posted by Grimstaff
It's important to remember some of the goals of E6:
1) to maximize playing time within the levels that provide the most enjoyment. If you and your players get the most enjoyment out of lower levels, then this would be great. Personally, I like 5-8th or so best, and I like to get from 1st to 3rd as quickly as possible (or just start at 3rd).
2) to minimize DM prep time. Remember, in stock E6 you can use 1-6 level NPCs in published adventures/npc wikis/whatever as-is. You only have to change higher-powered NPCs. If you add a feat per level, you have to change every NPC of level 2+ as well as a portion of your 1st level ones. Or assume that everyone takes Skill Focus (some skill that will never impact the game) as their bonus feats. (I should note that I like the feat/level approach in a non-E6 game, since feats are otherwise too scarce. In E6, though, that isn't the case.)
Just some thoughts.
Friday, 7th September, 2007, 10:53 PM #59
Hehe, Reincarnation. Yeah, that spell is... yeah. I hate it very much. I've gotten rid of it.Originally Posted by rycanada
Other possible problem spells seem to be Discern Lies (but for 8 minutes? eh), Freedom of Movement, and Polymorph gets in there. But I already kick out/ nerf some spells of even lower level that don't fit in the feel of the game to me, so that's not a huge huge problem. On the other hand I want Neutralize Poison and Restoration. The latter could be changed into an incantation or something under E6, though.
I'm back and forth on the double xp cost/ interspersed bonus feat part. Good points for and against.
Friday, 7th September, 2007, 11:13 PM #60
Scout (Lvl 6)
I actually am against the 10th lvl idea. I do like my games to have higher level magic, so I devised a quick feat to offset the lack of higher level spells:Originally Posted by Evilhalfling
My issue is that a martial character can add to his hp's, BAB, AC, and weapon dmg almost indefintely, "expert"-types have lots of skill and save increasing feats, whereas spell slingers top out pretty quickly. I've seen some feat chains that avoid this in a roundabout way, but I'm a Core3 DM and would prefer one simple mechanic. Problem spells are taken care of in Role Play, the "Elminster/Mordenkainen"-types in the setting jealously guard their higher level spells, you can't just automatically get one, so barring luck and special spell-finding missions those extra high level slots are mostly going to be for metamagic feat use. For the divine sorts, spells of 4th level or higher are only cast with the deity's (DM's) participation and permission, so no worries of Rez abuse there.
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