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    Warhammer 40k - Slinking Through the Darkness

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  • #2
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    Name: Agent Kal Blake
    Power Level: 9
    Power Points: 160
    Experience Points: 0
    Hero Points: 1

    Spoiler:
    ABILITIES 30
    STR 16 +3 (6 PP)
    DEX 22 +6 (12 PP)
    CON 16 +3 (6 PP)
    INT 14 +2 (4 PP)
    WIS 14 +2 (4 PP)
    CHA 12 +1 (2 PP)

    SAVES 18
    TOUG +6 (3 Con + 3 Armor)
    FORT +7 (4 Base + 3 Con) (4 PP)
    REF +12 (6 Base + 6 Dex) (6 PP)
    WILL +10 (8 Base + 2 Wis) (5 PP)

    COMBAT 28
    INIT +14 (6 Dex + 8 Feats)
    BASE DEF +9 (10 PP + 4 Dodge Feats)
    DEF 19 (10 + 9 Base)
    FLAT-FOOTED 12
    BASE ATT +9 (18 PP)

    ATTACK
    Melee:Unarmed +9 (DAM: +3 CRIT: 20, TYPE: Bludgeoning)
    Knife +9 (DAM: +4 CRIT: 19-20, TYPE: Piercing)
    Ranged:Exitus Rifle +9 (DAM: +9 CRIT: 18-20, TYPE: Ballistic EXTRAS: Sight) (Device)
    Exitus Pistol +9 (DAM: +4 CRIT: 20, TYPE: Ballistic EXTRAS: Laser Sight, Silencer)

    SKILLS 136 SP (34 PP)
    Acrobatics +16 (6 Dex 10 Ranks)
    Bluff +8 (1 Cha 7 Ranks)
    Climb +14 (2 Str 12 Ranks)
    Diplomacy +8 (1 Cha 7 Ranks)
    Disable Device +16 (2 Int 12 Ranks 2 Equipment)
    Disguise +10 (1 Cha 9 Ranks)
    Drive +8 (6 Dex 2 Ranks)
    Escape Artist +16 (6 Dex 10 Ranks)
    Intimidate +5 (1 Cha 4 Ranks)
    Notice +14 (2 Wis 12 Ranks)
    Pilot +8 (6 Dex 2 Ranks)
    Search +12 (2 Int 10 Ranks)
    Sense Motive +12 (2 Wis 10 Ranks)
    Stealth +18 (6 Dex 12 Ranks)
    Survival +12 (4 Wis 8 Ranks)
    Swim +10 (2 Str 8 Ranks)

    LANGUAGES (1 Rank)
    Low Gothic
    High Gothic

    MOVEMENT
    SPEED 30/60/120

    FEATS (32 PP)
    All Out Attack 1
    Ambidexterity 1
    Benefit (Security Clearance, Diplomatic Immunity, Status) 3 (Free)
    Dodge Focus 4
    Endurance 1
    Equipment 3 (15pts)
    Evasion 2
    Fearless 1
    Grappling Finesse 1
    Hide in Plain Sight 1
    Improved Aim 1
    Improved Critical (Exitus Rifle) 1
    Improved Disarm 1
    Improved Grab 1
    Improved Initiative 2
    Improved Pin 1
    Improved Trip 1
    Instant Up 1
    Power Attack 1
    Precise Shot 2
    Quick Draw 1
    Sneak Attack 1
    Takedown Attack 1
    Track 1
    Uncanny Dodge 1 (Hearing)


    POWERS 18 PP
    Exitus Rifle (Device, Easy to Lose) (10)
    -Blast +9
    -Penetrating, Range +1
    -Subtle
    -Extra Effort applies to user

    Stealth Suit (Device, Hard to Lose) (8)
    -Concealment (All Vision) 4
    -Immunity (Suffocation) 2
    -Protection 3
    -Super Sense (Infravision) 1
    -Extra Effort applies to user

    EQUIPMENT
    Vox-Link
    Knife
    Exitus Pistol with Laser Sight, Silencer (Heavy Pistol)
    Masterwork Disable Device Kit
    Binoculars


    COST
    Abilities [30]
    Combat [28]
    Saves [18]
    Skills [34]
    Feats [32]
    Powers [18]
    Drawbacks [0]
    Total [160]
    Unspent [0]

    NOTES
    Gender: Male
    Age: 26
    Size: Medium
    Height: 6'1"
    Weight: 167 lbs
    Hair: Black (shaved)
    Eyes: Gray
    Nationality: Imperial
    Ethnicity: Caucasian
    Tradeoffs: None

    DESCRIPTION
    A nondescript man in his mid twenties, Agent Blake is tall and fairly slender, with cold gray eyes and high and tight black hair. He moves like a cat, sleek and deceptively slow unless necessary. He is quietly confidant and patient, willing to wait a week and do it right then do sloppily right now. He wears a black armored stealth suit, with a white visor that bisects the face (think sorta Boba Fett, or just google "Vindiare Assassin"). If he is not working, or undercover, he wears whatever is appropriate, but never anything flashy. If given the choice, he wears simple black or gray clothing.

    HISTORY
    THIS INFORMATION IS CURRENTLY CLASSIFIED
    Last edited by Eltharon; Friday, 7th September, 2007 at 01:05 AM.
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  • #3
    Battle Sister Isabella Constantia Fleischer
    PL9 (160PP)
    HERO POINTS: 3

    Description: 511 tall, 129lbs, attractive and athletic build, light blond hair (cut short, monk-style), blue eye color. She generally wears formal Sororitas robes when not in her Battle Armour.
    Age: 31

    and lo, the mutant will be put to the torch, and its unholy soul sent screaming back to the warp. Amen.

    The alien is a deceiver. The corrupter and the polluter. To look upon one is to see the disease of the universe. To converse with one, or to believe they have any use but to be put to the sword and torch, is to endangers ones very soul.


    Battle Sister Isabella was born on Heildoin IV, to a devout family to the Ecclesiarch lay-priests (on Heildoin IV, said lay-priests were allowed, even encouraged to marry) of the planetary governing body. She grew up fast and strong, in both body and absolute faith in the Emperor.

    At age 8, she was sent to the Chapter House of the Order of the White Rose, the locate chapter of the Adeptus Sororitas, the daughters of the Emperor. After serving as page and proving herself at the Chapter House, at 16 she was sent for formal training at the Convent Sanctorum on Ophelia VII, where she excelled at heavy weapons training and daily devotion to the ideals of the Emperor.

    She served as a initiate Sister on two campaigns against the hated Xeno (once against Eldar and once Orks), and numerous rebellions throughout the Empire of Man before becoming a full Sister Sororitas. She has also faced mutants and chaos cultist, and has been assigned to Inquisitor routines for short periods of time before.

    Battle Sister Isabella v2
    PL9 [160PP]

    ABILITIES: STR: 24/14 (+7/+2), DEX: 16 (+3), CON: 14 (+2), INT: 14 (+2), WIS: 20 (+5), CHA: 16 (+3)

    SKILLS: Concentration 2 (+7), Intimidate 7 (+10), Investigate 4 (+6), Knowledge [History] 2 (+4), [Tactics] 2 (+4), [Theology and Philosophy] 10 (+12), Languages [Low Gothic, High Gothic], Medicine 2 (+7), Notice 4 (+9), Search 2 (+4), Sense Motive 6 (+11), Survival 2 (+6)

    FEATS: Accurate Attack, All-out Attack, Attack Focus (Ranged) (1), Attractive (2), Benefit [Battle Sister] (2), Dodge Focus (2), Endurance (1), Equipment [10pts] (2), Fearless, Improved Aim, Improved Critical [18-20 with Storm Bolter] (2), Improved Initiative (1), Luck (2), Power Attack, Precise Shot (2), Seize Initiative, Ultimate Effort [Toughness save]

    POWERS:
    *Device {technology} [hard to take] Sisters of Battle Power Armour [7]
    1. Enhanced Attribute: Strength [10]
    2. Immunity: Full Life Support [9]
    3. Protection [9], a. Extra: Impervious [6]
    4. Super-Senses: Low-Light Vision [helm visor] [1]
    *Device {technology} [easy to take] Storm Bolter [7]
    1. Blast (desc: explosive) [9], a. Extra: Autofire {x2} [9], b. Extra: Penetrating [9], c. Power Feat: Accurate (+2 atk rolls) [1], d. Power Feat: Incurable [1]
    2. Alt. Power: Blast [9], a. Extra: Autofire {x1} [9], b. Extra: Explosive [9], c. Extra: Penetrating [9], d. Power Feat: Incurable [1]
    *Mind Shield {training/devotion} [6]

    EQUIPMENT:
    Sword (+3 melee Strike, feat: Mighty, feat: Crit 19-20)
    Commlink bead (communicator)
    Armoured Bodyglove (+3 toughness, Subtle) only worn under robes when not in battle armour

    COMBAT: Attack +6/Ranged +7 (with Storm Bolter +9) [Unarmed +7 (Bruise), Sword +10 (Lethal), Storm Bolter +9 (Lethal)], Defense 17 (13 flat-footed), Init +7

    SAVES: Toughness +11 (6pts. Impervious; +5 with Bodyglove, +3 out of any Armour), Fortitude +8, Reflex +8, Will +8 (+14 w/Mind Shield)

    COMPLICATIONS: Hatred (mutants, all aliens, traitors, most psychers, non-Imperial humans, heretics, well most people not Sisters of Battle or Imperial Representatives), Obsession (the destruction of mutants, heretics, etc.), Obsession (the Worship of the Emperor)

    Abilities 34 + Skills 11 (44 ranks) + Feats 24 + Powers 55 + Combat 22 + Saves 14 Drawbacks 0 = 160

    Trade-off +2 tough/-2 def
    Last edited by Karl Green; Friday, 7th September, 2007 at 01:22 AM. Reason: adding image of the Sister
    "life is pain princess, anyone telling your different is selling something"

  • #4
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    Lama (Lvl 13)

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    Name: Interrogator Aridha Vossler
    Power Level: 9
    Power Points: 160
    Experience Points: 0
    Hero Points: 1

    Stats
    ABILITIES 32
    STR 12 +1 (2 PP)
    DEX 14 +2 (4 PP)
    CON 14 +2 (4 PP)
    INT 16 +3 (6 PP)
    WIS 20 +5 (10 PP)
    CHA 16 +3 (6 PP)

    SAVES 12
    TOUG +12 (2 Con + 10 Power)
    FORT +7 (5 Base + 2 Con) (5 PP)
    REF +6 (4 Base + 2 Dex) (4 PP)
    WILL +8 (3 Base + 5 Wis) (3 PP)

    COMBAT 14
    INIT +2
    BASE DEF +2 (4 PP)
    DEF 16 (10 + 2 Base + 4 Feat)
    FLAT-FOOTED 11
    BASE ATT +5 (10 PP)

    ATTACK
    Melee: Force Rod +5 (DC 20 Tough, 20, Piercing/Energy (+4 Penetrating, Incurable))
    Ranged: Force Rod +5 (DC 19 Tough, 20, 40', Energy (Full Round, Penetrating, Incurable)

    SKILLS 60 SP (15 PP)
    Bluff +13 (10 ranks + 3 Cha)
    Concentration +15 (10 ranks +5 Wis)
    Diplomacy +8 (5 ranks + 3 Cha)
    Gather Information +5 (2 ranks + 3 Cha)
    Intimidate +10 (7 ranks + 3 Cha)
    Investigate +10 (7 ranks + 3 Int)
    Knowledge (Daemonology) +5 (2 ranks + 3 Int)
    Knowledge (Psyker Lore) +5 (2 ranks + 3 Int)
    Notice +10 (5 ranks + 5 Wis)
    Search +8 (5 ranks + 3 Int)
    Sense Motive +10 (5 ranks + 5 Wis)

    LANGUAGES (0 Ranks)
    Low Gothic

    MOVEMENT
    SPEED 30/60/120

    FEATS (13 PP)
    Attractive 1
    Evasion 2
    Fearless 1
    Dodge Focus 4
    Diehard 1
    Equipment 3 (15pts)
    Uncanny Dodge (mental sense) 1

    Diplomatic Immunity
    Security Clearance
    Status

    POWERS
    Psykek Awareness (Sense Minds, Ranged, Radius, Acute, Accurate) (7pts)
    Mind Shield +6 (6pts)
    Telepathy (comprehend +1, subtle) +9 (24pts)
    - AP Emotion Control (subtle) +9
    - AP Mental Transform (Memories, Continuous, Alt Save: Will, subtle) +9
    - AP Nullify (All Mental, No Range, Burst Area) +9
    - AP Mind Blast +5
    Telekinesis +9 (21pts)
    - AP Trip (No Range, Burst Area, Knockback) +9
    - AP Pyrokinesis: Blast (No Range, Shapeable Area) +9
    - AP Electrokinesis: Blast (No Range, Line Area) +9
    Force Field +5 (5pts)
    Astral Form (DB 1 minute (-2)) +1 (3pts)
    Possession (Only with Astral Form) +1 (3pts)
    Regeneration (Bruised/Unconscious 1 rnd) +1 (1pt)

    Inquisitor Armor: Device (hard to lose, extra effort from device) +1 (4pts)
    - Protection +5

    EQUIPMENT
    Force Rod (Strike, Penetrating, Mighty, Incurable) +4 (11pts)
    - AP Blast (Full Action, Penetrating, Affects Insubstantial, Incurable) +4
    Nightvision Goggles
    Binoculars
    Camera
    Mini-tracer

    COST
    Abilities [32]
    Combat [14]
    Saves [12]
    Skills [15]
    Feats [13]
    Powers [74]
    Drawbacks [XX]
    Total [160]
    Unspent [0]

    NOTES
    Gender: Female
    Age: 25
    Size: Medium
    Height: 5' 7"
    Weight: 127lbs
    Hair: Red
    Eyes: Blue
    Tradeoffs: +3 Toughness, -3 Defense


    DESCRIPTION
    Possessed of 'girl next door' unschooled good looks, Aridha has a lean, athletic physique, regulation short-cut red hair, and piercing pale blue eyes that are especially striking against her slightly dusky skin tone. She rarely smiles or raises her voice, or displays anything other than distant professional politeness. Her stare is disconcerting; it seems like she never blinks. On duty she wears a black and grey uniform with gold trim and the symbol of an Imperial Inquisitor, or a grey form-hugging bodysuit with black armored plates over vital locations and the same insignia.

    HISTORY
    Pending

  • #5
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    I Defended The Walls!

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    Dante McAllister
    PL 9 [160pp]
    HP: 3

    Description: 6'0, 170lb. 30 yr old male caucasian with light blue eyes and unkempt hair sandy brown hair. Dante tends to dress in a long brown leather overcoat that has been patched in many spots and seems to been splattered in blood and often is found sporting a wide brimmed hat while smoking a cigar.

    Background: Pending.

    Character Sheet

    Dante McAllister PL 9 [160pp]
    Abilities:
    Str 15 (+2) Dex 20 (+5) Con 16 (+3) Int 13 (+1) Wis 15 (+2) Cha 13 (+1)

    Saving Throws:
    Toughness +12 (+10 flatfooted, +5 unarmored), Fortitude +8 (3+5), Reflexes +10 (5+5), Will +8 (2+6)

    Combat:
    Base Attack +6 (range +7, with Malice +9, melee +6, grapple +8), Defense +6 (Defense 16, flatfooted 13), +2 Damage, Initiative +13

    Attacks:
    Unarmed +6 (DC 17 tough, crit 20, bludgeoning, non-lethal)
    Baton +6 (DC 19 tough, crit 20, bludgeoning, lethal)
    Malice: +9 (DC 22 tough, crit 20, 50, ballistic or DC 20 tough, crit 20, 50, penetrating 5, ballistic, lethal)
    Misery +9 (50% chance of jamming; DC 22 tough, crit 20, 50, ballistic or DC 20 tough, crit 20, 50, penetrating 5, ballistic, lethal)
    Maelstrom +9 (Jams after 5 shots; DC 24 tough, crit 20, 100, penetrating 9, ballistic, lethal or DC 24 tough, crit 20, 100, explosive, ballistic, lethal)

    Skills:
    Acrobatics 5 (+11), Bluff 6 (+7), Computers 2 (+3), Craft (Mechanical) 5 (+6), Disable Device 3 (+4), Gather information 8 (+9), Intimidate 6 (+7), Investigate 5 (+6), Notice 3 (+5), Profession (Bounty Hunter) 5 (+7), Search 3 (+5), Sense Motive 6 (+8),Survival 3 (+5)

    Feats:
    Accurate Attack, Ambidextrous, Attack Focus (Ranged, 1 rank), Attack Specialization (Malice), Contacts, Defensive Roll (2 ranks), Equipment (3 ranks), Improved Aim, Improved Initiative (2 Ranks), Luck (2 rank), Move-By Action, Precise Shot, Quick Draw (2 ranks), Seize Initiative, Track, Uncanny Dodge (Auditory), Well Informed

    Powers:
    Maelstrom: Device 6 [14pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, Jams after 5 shots; PW: Accurate, Innate; Flaws: Unreliable (-1);
    ---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal
    ---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal

    Malice: Device 4 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm; PW: Innate;
    ---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range
    ---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action (active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal

    Misery: Device 4 [10pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, Jams 50% of the time; PW: Accurate, Innate; Extra: (+1); Flaws: Unreliable (-1)
    NOTE: This devices array is identical to Malice.

    Eldar Cameleoline Cloak: Device 2 [9pp]: Container, No Action, Touch Range, Duration: Special; Hard to loose (when worn), PW: Innate
    ---Concealment 4 [10pp]: Sensory, Free (active), Personal Range, Duration: Sustained; Full concealment from visual senses; PF: Close Range, Innate,

    Armored Body Glove: Protection: 5 [4pp]: Defense, No action (passive), Personal Range, Duration: Permanent; Drawbacks: Noticeable

    Equipment: 12pts.
    Baton (club), Binoculars, Handcuffs, Flashlight, Lock Release Gun, Multitool, Night Vision Goggles, Portable Cognitor, Vox Link

    Drawbacks: None
    Trade Offs: +3 Toughness / -3 Defenses
    Complications: Addiction (Smoking cigars and drinking)
    Abilities 32pp + Skills 15pp+ Feats 23pp + Powers 50pp + Combat 24pp + Saves 16pp Drawbacks 0 = 160
    Last edited by Relique du Madde; Saturday, 8th September, 2007 at 12:39 AM.

  • #6

    Tech Priest 1.5

    Addicuss Demper, Holy Tech Priest of the Adeptus Mechanicus
    Power Level: 9
    Power Points: 160
    Hero Points: 4

    DESCRIPTION: Addicuss is a larger than average human who appears normal at first glance. However, anything more than casual inspection allows one to see various glowing lines beneath his skin, connecting to bone and muscle. Outside of his Carapace Armor, you can see a few places where metal plating has been grafted onto his skin, particularly at pivot points such as the elbow and knee.

    The glowing lines seem to converge on his head, which is shorn of all hair. The scalp bulches and is broken in places by bits of circuitry and other electronics. His eyes, however, stand out, for they are not there. In their place are mechanical lenses that stare coldly out at the world, examining and processing everything they see.

    Sheet

    ABILITIES (30 pp)
    STR 16 (+3)
    DEX 14 (+2)
    CON 16 (+3)
    INT 22 (+6)
    WIS 12 (+1)
    CHA 10 (+0)

    SAVES (21 PP)
    Fortitude: +10 (7 base + 3 CON)
    Reflex: +9 (7 base + 2 DEX)
    Will: +8 (7 base + 1 WIS)
    Toughness: +8 (+5 Armor + 3 CON)

    COMBAT (32 PP)
    Attack: +7
    Defense: +9
    Initiative: +2

    ATTACK
    Unarmed (melee): +7 (Damage: +3, Critical: 20, Bludgeoning)
    Power Wrench (melee): +9 (Damage: +9, Critical: 20, Bludgeoning; Mighty, Incurable, Accurate, Penetrating)
    Masterwork Bolt Pistol (ranged): +9 (Damage: +6, Critical: 20, 50', Explosive; Incurable, Accurate, Penetrating)

    SKILLS (20 PP)
    Computers +14 (8 ranks + 6 INT)
    Concentration +7 (4 ranks + 3 CON)
    Craft (chemical) +10 (4 ranks + 6 INT)
    Craft (mechanical) +14 (8 ranks + 6 INT)
    Craft (electronic) +14 (8 ranks + 6 INT)
    Disable Device +14 (8 ranks + 6 INT)
    Investigate +10 (4 ranks + 6 INT)
    Knowledge (history) +10 (4 ranks + 6 INT)
    Knowledge (life sciences) +14 (8 ranks + 6 INT)
    Knowledge (physical sciences) +14 (8 ranks + 6 INT)
    Knowlege (technology) +14 (8 ranks + 6 INT)
    Notice +5 (4 ranks + 1 WIS)
    Search +10 (4 ranks + 6 INT)

    FEATS (18 PP)
    Ambidexterity, Eidetic Memory, Improvised Tools, Inventor, Minions x4, Equipment x5, Jack-of-All-Trades, Luck x3, Master Plan.

    Equipment:
    Carapace Armor +5 Protection (5 Equipment Points)
    Masterwork Bolt Pistol +6 Explosive - 50ft (incurable, accurate, penetrating) (20 Equipment Points)

    POWERS (39 PP)
    Additional Limbs x2 (Mechadendrites, various tools attached to them), 2 pp
    Comprehend--Languages x3 (speak and understand any language, but not read), Machines x2 (speak and understand machines), 10 pp
    Communication--Radio x2, 2 pp
    Datalink--2 ranks, Power Feat: Machine Control, 3 pp
    Regeneration--3 ranks (+1 to Recovery Bonus, Recovery Check to Bruised or Unconscious after 1 round, Recover 1 point of ability damage per 5 hours), Power Feat: Persistant, 4 pp
    Device--3 ranks (Power Wrench-Strike 6, Penetrating; PF: Mighty, Accurate, Incurable; Easy to Lose), 9 pp
    Super Senses--Extended Sight x1, Direction Sense, Distance Sense, Infravision, Low-Light Vision, Microscopic Vision x1, Radio Sense, Time Sense, Ultravision, 9 pp

    Minions--GS 9 & 10, Gun Servitors, Constructs. 45 pp each + 20 (2 non-ability scores) - 10 (Immunity Fortitude Saves, except those affecting inanimate objects = 55 pp each)
    Abilities: STR: 14, DEX: 12, CON: N/A, INT: 10, WIS: 12, CHA: 0 (8 pp)
    Combat: ATT: +7, DEF: +5, FORT: +0, REFL: +5 (4 ranks), WILL: +0 (28 pp)
    Toughness: +7
    Skills: None
    Feats: Equipment 4 (Autogun +5 ballistic, autofire x2), Attack Specialization (Autogun) (5 pp)
    Powers: Protection (Inpenetrable) x7 (armor plates welded/attched to the skin) (14 pp)

    BACKGROUND
    Coming soon.

  • #7
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    Gallant (Lvl 3)

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    Preacher Marcus Curulis, Schola Prognium Drill Abbot
    Spoiler:

    Abilities
    Str 16 +3
    Dex 10 +0
    Con 14 +2
    Int 14 +2
    Wis 16 +3
    Cha 22 +6

    Combat
    Attack +11 "The Emperor guides my hand!"
    Defense +9 "Faith is my shield!"

    Saves
    Fort +8=3+5
    Reflex +4=1+3
    Will +12=3+9
    Toughness +9=2+7imp

    Skills
    Diplomacy +18= 6+12
    Intimidate +18= 6+12
    Know(Relegion) +10= 2+8
    Language 2= High Gothic, Low Gothic, ?
    Medicine +9= 3+6
    Notice +9= 3+6
    Sense Motive +9= 3+6

    Feats
    Assesment
    Connected
    Distract
    Fearless "The Emperor protects!"
    Fearsomex8 "Face the Emperor's Wrath!"
    Imp. Sunder "The alien's false technology will be purged by holy fire!"
    Inspirex5 "The Emperor is with us!"
    Leadership
    Luckx4
    Master Plan
    Power Attack
    Quick Draw
    Weapon Break

    Devices

    Rosarius (Hard to lose Device 3)
    Protection 7 Impervious

    Power Fist (Hard to lose Device 1)
    Strike 4, Mighty

    Plasma Gun (Easy to lose Device 5, 25 points) "Cleansed in holy fire!"
    Blast 7 Fire - 60ft range PF incurable Ex. Auto Fire, Penetrating. Flaw-Unreliable
    Alt-Blast 7 Fire - 60ft PF Incurable Ex. Auto Fire

    Bionics
    Eye, Super Senses 1
    Infravision.

    32 Abilities
    40 Combat
    17 Saves
    13 Skills 12+12+8+2+6+6+6/4
    27 Feats
    129
    30 Devices Rosarius 12 points, PowerFist 3, Plasma Gun 15
    01 Bionics
    160 points.


    A large bald man, his ceremonial robes open in the front. He can usally be seen with a large book in one hand and a power fist in the other.
    He has yet to recieve the gambit of boinics his fellow clergymen wear with pride, only having a single glowing eye.


    Once an requisition officer of the Imperial gaurd, the charismatic Marcus made sure his regiment had the best armor and weapons availible. Trading and dealing was his life, and he was good at it.
    Later though, when his regiment was assign to a small world undergoing the first steps of ork invasion, a series of miscalculations and blunders from the leadership ended with most of the regiment dead or scattered and the deaths of those officers themselves.
    As far down on the chain of command as he was, everyone above him had died or deserted. It was here for the first time he was able to use his charima for leading rather than bartering. Rallying the rest of the troops, they ware not only able to hold out but under his leadership the remaining troops won several victorys over much larger orc forces. When reinforcements finally did come his contribution was regonised and he was drafted into the clergy as a teacher to future commanders.
    His strength and fanaticly devout nature coupled with his natural charima has allowed him to requisition better equipment then most of his fellows preachers.
    Trivially Analytic, Righteously Skeptical

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