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Thread: New Design: Wizards...
Monday, 17th September, 2007, 05:05 AM #1
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Monday, 17th September, 2007, 05:13 AM #2
Gallant (Lvl 3)
Wow, that's quite a big change. We kind of knew about it already, but it looks pretty comprehensive.
"Jello monster" is a pretty strong flavour concept
Monday, 17th September, 2007, 05:18 AM #3
Minor Trickster (Lvl 4)
A change from 8 schools of magic to 4? And each with a particular focus to improve the class?
Hmm... Every magician a generalist and specialist at the same time. You can utilize any spell, but perhaps only one focus can be special?
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Monday, 17th September, 2007, 05:19 AM #4
I'm kind of torn about the splitting of magic into implements. I can see the source material (LotR for the Staves being telekinetic, LotR for the Orbs being scrying and detection, Harry Potter for the Wands). And appreciate it, if they're using them as the material components. That might be cool.
It depends on how they pull it off in the real game.
Monday, 17th September, 2007, 05:21 AM #5
That might be what was meant in a WotC post about silos being similar to majors and minors in school.Originally Posted by Baron Opal
Total conjecture below: maybe those are the silos. You gain a # of spells per implement per level per/encounter. You can select (via talents or feats) which is your major (one implement) while the others are your minors (the other three). Again, this bits a guess.
Monday, 17th September, 2007, 05:22 AM #6
Magsman (Lvl 14)
Hmmm, this is the only 4E announcement so far I actually dislike.
Monday, 17th September, 2007, 05:23 AM #7
The Great Druid (Lvl 17)
Where does he get all those marvelous toys...
Someone's been reading The Dresden Files.The staff is best suited to powers that forcefully project powers from the wizard, such as lines of lightning and cones of fire; however, a staff also has resonances with effects related to flight and telekinesis (pushing, pulling, or sliding creatures or objects).
I can't help but read this and imagine a wizard holding up an Algebra textbook at an Ogre. "Do your homework!" "Nooooo!" and the creature is thusly dazed. Or he reads a word problem and the ogre is slowed as he becomes confused.A tome is tied to powers that reduce or neutralize an enemyís capability in combat in some fashion, whether by slowing the foe, dazing, or through some other fashion. Tomes are also often important for spells of teleportation, summoning, shapechanging, and a few physical enhancement effects.
Personally I think this is just a little gimmicky.
Monday, 17th September, 2007, 05:23 AM #8
Gallant (Lvl 3)
This puts the idea of a +3 wand in better perspective, I think.
Formerly known as Dr. Awkward
Monday, 17th September, 2007, 05:24 AM #9
Acolyte (Lvl 2)
I think I'll need time to process this. I knew wizards were getting some major changes, but I didn't realize *that* major.
Monday, 17th September, 2007, 05:25 AM #10
Acolyte (Lvl 2)
Huh. Neat. Helps make a little more sense out of "+6 wands."
What it really makes me think of is the Dresden Files (books at least- never saw the show). For much of the series, Harry uses his staff as a focus for wind and force, and a blasting rod for more destructive spells (along with the Word and the Will).