New Design: Wizards...





+ Log in or register to post
Page 1 of 70 1 2 3 4 5 6 7 8 9 10 11 51 ... LastLast
Results 1 to 10 of 691
  1. #1

    New Design: Wizards...

    Here.

    Quote Originally Posted by Article
    Magic saturates the world and all the extraordinary realms beyond the world. Magic is an intrinsic force present in literally all things. Magic transforms and alters the natural world, sometimes actively and suddenly, other times subtly and over long centuries.

    This arcane energy source is difficult to understand and even tougher to master. Those who do so through years of study, practice, and apprenticeship to accomplished masters are called wizards.

    Wizards wield arcane magic. Wizards recognize reality for what it is: a thin veneer of structure supported and energized by a force that is ultimately changeable, to those who know its secrets. Thus wizards research esoteric rituals that allow them to alter time and space, hurl balls of fire that incinerate massed foes, and wield spells like warriors brandish swords. They call upon arcane strikes, power words, and spells to unleash raging torrents of cold, fire, or lighting, confuse and enthrall the weak-minded, or even turn invisible or walk through walls.

    What sets wizards apart from others who attempt to wield arcane magic are wizardsí unique implements.

    Most people recognize the four classic tools associated with wizardcraft: The Orb, Staff, Tome, or Wand.

    Each implement focuses magic of a particular class slightly better than the wizard would be able to accomplish bare-handed. Thus wizards are rarely without wand and staff, orb and tome, or some other combination thereof.

    A wizardís orb grants better access to powers of terrain control and manipulation (such as clouds and walls), as well as retributive effects, detection and perception effects, and invisibility.

    The staff is best suited to powers that forcefully project powers from the wizard, such as lines of lightning and cones of fire; however, a staff also has resonances with effects related to flight and telekinesis (pushing, pulling, or sliding creatures or objects).

    A tome is tied to powers that reduce or neutralize an enemyís capability in combat in some fashion, whether by slowing the foe, dazing, or through some other fashion. Tomes are also often important for spells of teleportation, summoning, shapechanging, and a few physical enhancement effects.

    The wand is a perennial favorite, as it is an ideal conduit for powers that create effects well away from the wizardís physical position, effects which include explosions of fire, bursts of cold, and other long-range effects that can affect several enemies at once. In addition, personal protections and countermagic effects may lie in wands.

    Thus a wizard without an implement is like a slightly near-sighted man with glasses; the man can still see, but without his glasses, he canít read the road sign across the way. In like wise, while wizard powers are associated with a particular implement, a wizard need not possess or hold a given implement to use its associated power. For instance, a wizard can cast the wand spell cinder storm even if he doesnít own, has lost, or is not holding a magic wand. However, holding the associated implement grants a benefit to the wizardís attack that is just like the benefit the warrior gains when attacking an enemy with a magic sword.
    Gary Gygax: "Thank you for teaching us how to fight monsters."

    Critical Hits

    Don't say I didn't warn you...
    Spoiler:
    Spoiler:
    I love diacritical marks, Icelandic letters, and spelling reform.

    Viżən for vision works for me. –is Ģiŋ iz grāt.



 

  • #2
    Registered User
    Gallant (Lvl 3)

    Branduil's Avatar

    Join Date
    Apr 2003
    Location
    Fort Worth, TX
    Posts
    613

    Ý Ignore Branduil
    Wow, that's quite a big change. We kind of knew about it already, but it looks pretty comprehensive.
    "Jello monster" is a pretty strong flavour concept
    - rounser

  • #3
    Registered User
    Minor Trickster (Lvl 4)

    Baron Opal's Avatar

    Join Date
    Feb 2003
    Location
    Salem, OR
    Posts
    1,345

    Ý Ignore Baron Opal
    A change from 8 schools of magic to 4? And each with a particular focus to improve the class?

    Hmm... Every magician a generalist and specialist at the same time. You can utilize any spell, but perhaps only one focus can be special?
    "People need vision.
    Sometimes you just have to add spices without a recipie."
    - My wonderful wife.

  • #4
    I'm kind of torn about the splitting of magic into implements. I can see the source material (LotR for the Staves being telekinetic, LotR for the Orbs being scrying and detection, Harry Potter for the Wands). And appreciate it, if they're using them as the material components. That might be cool.

    It depends on how they pull it off in the real game.
    Gary Gygax: "Thank you for teaching us how to fight monsters."

    Critical Hits

    Don't say I didn't warn you...
    Spoiler:
    Spoiler:
    I love diacritical marks, Icelandic letters, and spelling reform.

    Viżən for vision works for me. –is Ģiŋ iz grāt.



  • #5
    Quote Originally Posted by Baron Opal
    A change from 8 schools of magic to 4? And each with a particular focus to improve the class?

    Hmm... Every magician a generalist and specialist at the same time. You can utilize any spell, but perhaps only one focus can be special?
    That might be what was meant in a WotC post about silos being similar to majors and minors in school.

    Total conjecture below: maybe those are the silos. You gain a # of spells per implement per level per/encounter. You can select (via talents or feats) which is your major (one implement) while the others are your minors (the other three). Again, this bits a guess.
    Gary Gygax: "Thank you for teaching us how to fight monsters."

    Critical Hits

    Don't say I didn't warn you...
    Spoiler:
    Spoiler:
    I love diacritical marks, Icelandic letters, and spelling reform.

    Viżən for vision works for me. –is Ģiŋ iz grāt.



  • #6
    Hmmm, this is the only 4E announcement so far I actually dislike.

  • #7
    Registered User
    The Great Druid (Lvl 17)



    Join Date
    Aug 2007
    Location
    Washington, DC
    Posts
    11,499

    Ý Ignore Rechan
    Where does he get all those marvelous toys...
    The staff is best suited to powers that forcefully project powers from the wizard, such as lines of lightning and cones of fire; however, a staff also has resonances with effects related to flight and telekinesis (pushing, pulling, or sliding creatures or objects).
    Someone's been reading The Dresden Files.
    A tome is tied to powers that reduce or neutralize an enemyís capability in combat in some fashion, whether by slowing the foe, dazing, or through some other fashion. Tomes are also often important for spells of teleportation, summoning, shapechanging, and a few physical enhancement effects.
    I can't help but read this and imagine a wizard holding up an Algebra textbook at an Ogre. "Do your homework!" "Nooooo!" and the creature is thusly dazed. Or he reads a word problem and the ogre is slowed as he becomes confused.

    Personally I think this is just a little gimmicky.

  • #8
    Registered User
    Gallant (Lvl 3)

    Lonely Tylenol's Avatar

    Join Date
    Apr 2004
    Location
    A man, a plan, a canal: Panama
    Posts
    3,672

    Ý Ignore Lonely Tylenol
    This puts the idea of a +3 wand in better perspective, I think.
    Formerly known as Dr. Awkward

  • #9
    Registered User
    Acolyte (Lvl 2)



    Join Date
    May 2005
    Location
    Orillia, ON, Canada
    Posts
    312

    Ý Ignore Fobok
    I think I'll need time to process this. I knew wizards were getting some major changes, but I didn't realize *that* major.

  • #10
    Registered User
    Acolyte (Lvl 2)

    Beckett's Avatar

    Join Date
    Jan 2002
    Location
    Rapid City, SD
    Posts
    636

    Ý Ignore Beckett
    Huh. Neat. Helps make a little more sense out of "+6 wands."

    What it really makes me think of is the Dresden Files (books at least- never saw the show). For much of the series, Harry uses his staff as a focus for wind and force, and a blasting rod for more destructive spells (along with the Word and the Will).

  • + Log in or register to post
    Page 1 of 70 1 2 3 4 5 6 7 8 9 10 11 51 ... LastLast

    Similar Threads

    1. Seminar Transcript - Class Design: From Assassins to Wizards
      By Morrus in forum D&D and Pathfinder
      Replies: 164
      Last Post: Wednesday, 18th April, 2012, 11:06 PM
    2. Replies: 164
      Last Post: Wednesday, 18th April, 2012, 11:06 PM
    3. In Defense of Wizards (forked thread: rating Wizards)
      By Hodgie in forum RPGs & Tabletop Gaming Discussion
      Replies: 4
      Last Post: Monday, 21st July, 2008, 10:50 AM
    4. Design Question - Wizards' Spells
      By Wik in forum RPGs & Tabletop Gaming Discussion
      Replies: 15
      Last Post: Wednesday, 14th February, 2007, 01:08 PM
    5. Wizards Design Test: Who's going to submit?
      By Altamont Ravenard in forum RPGs & Tabletop Gaming Discussion
      Replies: 55
      Last Post: Thursday, 13th October, 2005, 09:39 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •