Gundark
Explorer
Caveat: I’m mostly talking about mechanical changes. However I would argue that even some fluff changes are purposeful.
I've seen some critiques of 4e that argue something along the following, “I don’t have a problem with rule x. WotC is changing how rule x works, thus they are changing things for the sake of change”.
Assuming that the entire gaming population is like you is IMHO faulty thinking. I have never found Attacks of Opportunity to be a difficult rule, however a lot of gamers obviously did. IMHO rule changes that make the game easier to run are a good thing.
Honestly without seeing the hows and whys of the mechanics, I haven’t seen any reasonable evidence that WotC are “changing things for the sake of change”.
Give me a good argument to change my mind
I've seen some critiques of 4e that argue something along the following, “I don’t have a problem with rule x. WotC is changing how rule x works, thus they are changing things for the sake of change”.
Assuming that the entire gaming population is like you is IMHO faulty thinking. I have never found Attacks of Opportunity to be a difficult rule, however a lot of gamers obviously did. IMHO rule changes that make the game easier to run are a good thing.
Honestly without seeing the hows and whys of the mechanics, I haven’t seen any reasonable evidence that WotC are “changing things for the sake of change”.
Give me a good argument to change my mind