Aus_Snow said:
Oh dear. . . well, you did ask!
Nah.
Basically, what does it have in common - if anything - with the following: d20 Modern; Spycraft; True20; Star Wars Saga Edition.
And, in any instances where it just 'does its own thing', what thing is that and how is it done?
In advance, my apologies if the answers to these questions are self-evident in some way, or very easily found.
No easy questions for me I guess!
d20 Modern
Modern 20's backgrounds share some similarities to d20 modern's Occupations- Modern 20 backgrounds are picked once at 1st level and never change, grant 4 ranks in a selection of 2-3 skills and some Wealth.
Modern 20's Occupations are similar to d20 Modern occupations in that they grant access to 2-3 skills. They differ in that you can change occupations and occupations grant access to improved feats.
Some of d20 Modern's talents have been converted into Modern 20 feats.
The Modern 20 equipment list is based on the d20 Modern equipment list, though the stats are pretty radically different.
Spycraft
No similarities I'm aware of.
True 20
Classes get a core ability at 1st level that you only get if you take your first level in that classes.
Classes gain a feat every level, from a general and a class specific list that comprise the classes abilities, allowing maximum customization.
Skills are streamlined.
Saga
None that I'm conscious of.
What the game does you won't see anywhere else (to my knowledge)
Combat is gritty but cinematic.
While a PC can take several shots before going down, medical care is a must for characters who are planning on seeing a lot of combat.
By medical care I mean a trained physician.
Skills are streamlined and the overall number of skill rolls reduced to speed up play.
There are 6 core classes. No Advanced Classes or Prestige Classes. 6 Core classes.
In addition to class, you character has a Background (what he did for a living before becoming an adventuruer), an Occupation (what he does for a living now) and a hobby.
Occupations grant perks, which can increase Wealth, Reputation or modify how skills work.
Many feats have been eliminated, including weapon proficiencies, armor proficiencies, burst fire, double tap. These are granted as benefits of new skills in the game that effect combat: firearms, unarmed and weapons.
Combat has a lot more going on, including hit location, injuries and the ability to make called shots.
Man... I'm sure I'm missing a lot here.
For more information, I recommend you look
here and
here.
I've been talking about this publicly for a few months now, the book is over 100 pages long, and is almost a new design from the ground up, so it's really, really hard for me to answer this in a way that I think really presents the product, but hopefully I hit enough of the highlights to intrigue you.