Cage-Rattler
First Post
Introduction
A small group of adventurers on a simple excursion find themselves inexplicably cast from the world they knew and drawn into a bizarre realm where belief is seemingly indistinguishable from reality. Caught within the swirling intrigue of a primal struggle as old as creation itself, they will cross paths with outlandish adversaries and join forces with equally peculiar allies in a journey to save the planes from a Conflict which has always threatened the very fabric of the Multiverse.
In a realm where everything has a Rule, every Rule has an Exception, and every Choice has a Consequence, will our heroes be able to solve the mystery of the Black Masque, stave off the alien forces arraigned against them, and -- just perhaps -- find a way back home?
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Hi, everyone! Although I've casually surfed EnWorld for a while now, this is my first post. I figured I'd throw myself headlong into the fray by offering to run a Planescape campaign that's been in on-again, off-again development for the past three years or so. Those of you interested in joining will have the opportunity to test the waters of my mad little world for the first time.
A little about myself; I'm a graduate student(ish), a mercenary bartender, and a board-member of a UN-affiliated NGO. Although I dabbled (and enjoyed immensely) various games in college such as Chill, Cyberpunk and Aberrant, Planescape was my first, true D&D-related love. To those of you interested in joining my game, hopefully you'll find me easy-going in nature but passionate about the setting. I'll post some basic character creation guidelines below; more details about the premise and background will come once I hear some from prospective players. Looking forward to meeting you soon![/size]
A small group of adventurers on a simple excursion find themselves inexplicably cast from the world they knew and drawn into a bizarre realm where belief is seemingly indistinguishable from reality. Caught within the swirling intrigue of a primal struggle as old as creation itself, they will cross paths with outlandish adversaries and join forces with equally peculiar allies in a journey to save the planes from a Conflict which has always threatened the very fabric of the Multiverse.
In a realm where everything has a Rule, every Rule has an Exception, and every Choice has a Consequence, will our heroes be able to solve the mystery of the Black Masque, stave off the alien forces arraigned against them, and -- just perhaps -- find a way back home?
======================
Hi, everyone! Although I've casually surfed EnWorld for a while now, this is my first post. I figured I'd throw myself headlong into the fray by offering to run a Planescape campaign that's been in on-again, off-again development for the past three years or so. Those of you interested in joining will have the opportunity to test the waters of my mad little world for the first time.
A little about myself; I'm a graduate student(ish), a mercenary bartender, and a board-member of a UN-affiliated NGO. Although I dabbled (and enjoyed immensely) various games in college such as Chill, Cyberpunk and Aberrant, Planescape was my first, true D&D-related love. To those of you interested in joining my game, hopefully you'll find me easy-going in nature but passionate about the setting. I'll post some basic character creation guidelines below; more details about the premise and background will come once I hear some from prospective players. Looking forward to meeting you soon![/size]
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