[RG] The Second K'ril Incursion Characters (SW Saga, KotOR era)


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Zurai

First Post
Hawke Reyals
Medium Male Human Scout 7 / Ace Pilot 1, CR 8
Destiny (Discovery) 4; Force Points 10
Init +13 (Improved Initiative); Senses Perception +9 (Acute Senses)
Languages Basic, Durese, Binary
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Defenses Ref 25 (flat-footed 21), Fort 22 (flight suit 23), Will 18
HP 82; Threshold 22
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Speed 6 squares
Ranged blaster pistol +8 (3d6+4)
Base Attack +5; Grapple +6
Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Sniper
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Abilities Str 13, Dex 18, Con 14, Int 15, Wis 10, Cha 10
Talents Acute Senses, Evasion, Improved Initiative, Jury-Rigger, Spacehound
Feats Shake It Off, Weapon Proficiency (simple, pistols, rifles), Vehicular Combat, Skill Focus (Pilot), Point Blank Shot, Precise Shot, Rapid Shot, Sniper, Quick Draw
Skills Endurance +11, Initiative +13, Knowledge (Galaxy Lore) +11, Mechanics +11, Perception +9, Pilot +18, Stealth +13, Survival +9
Possessions blaster pistol (licensed), comlink (encrypted, long-range, video-capable, minaturized), credit chip, datapad, blank datacards x20, electrobinoculars, fusion lantern, sensor pack, field kit, hip holster, flight suit, utility belt, power pack x4, mesh tape x2, power recharger; 5170 credits
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Experience 28,000
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Age 25
Height 1.9m, Weight 80kg

Hawke was born on an out-of-the-way human settlement in the Mid Rim called Owumeha IV. His home planet is a quiet, pastoral place, with little hope of anything more exciting than a particularly strong thunderstorm. Hawke, however, was not born to be a farmer. Throughout his youth, he had a strong urge to explore and adventure (which drove his parents to distraction, as he rarely showed up for dinner on time if at all). This compulsion grew and grew until, on his 16th birthday, he declared that he was going to leave Owumeha and join the Republic military. Nothing his family or friends could say would dissuade him, and eventually they gave their blessing.

Hawke quickly proved to be one of the military's best young scouts, and he was sent out to explore and investigate dozens of strange worlds, much to his delight. His happiness translated directly into excellent performance, and he gathered many commendations and recommendations for his service. After making the discovery of a new sentient space-faring species on Iepp X, he was rewarded with a promotion into the prestigious Excelsior Squadron. Under their expert tutelage and companionship, Hawke became not only a renowned scout and explorer but an expert pilot as well.

Hawke is now viewed as one of the best quick-response / uncharted territory pilots in the Republic military. Still, he was surprised when the Republic High Command gave him his new mission ...
 
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Phoenix8008

First Post
Code:
[B]Theta Fett[/B]
Medium Human (Mandalorian) Soldier 7/Elite Trooper 1
[B]Destiny[/B] 4, [B]Force[/B] 10
[B]Init[/B] +13; [B]Senses[/B] Perception +6; Low Light Vision (helmet)
[B]Languages[/B] Mando'a (Mandalorian), Basic
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[B]Defenses[/B] Ref 29(FF 27), Fort 28, Will 18; Armored Def, Imp Armored Def
[B]HP[/B] 100; [B]Threshold[/B] 28
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[B]Speed[/B] 4 squares
[B]Melee[/B] Unarmed +10 (1d6+6)                                (-0/-2/-5/-10)
[B]Ranged[/B]* Blaster Rifle**       +14 (3d8+4)       Range(Sq) 30/60/150/300
[B]Ranged[/B]* Blaster Rifle** (auto) +9 (3d8+4)       Range(Sq) 30/60/150/300
[B]Ranged[/B]* Grenade Launcher      +12 (4d6+4; Frag) Range(Sq) 50/100/250/500
* [Within 30 squares = +1 Atk/Dmg; Aimed (2 swift) = +1 Atk/+1 dmg die]
**[All Rifle attacks treat enemy Damage Threshold as 5 lower]

[B]Base Atk[/B] +8; [B]Grp[/B] +12
[B]Atk Opt[/B] Point Blank Shot, Precise Shot, Careful Shot, Deadeye, Devastating Atk
[B]Special Actions[/B] Indomitable, Delay Damage
------------------------------------------------------
[B]Abilities[/B] Str 14, Dex 18, Con 14, Int 13, Wis 10, Cha 9
[B]Talents[/B] Indomitable, Armored Defense, Imp. Armored Defense, Devastating Atk,
        Grt. Wpn. Focus (Rifles)
[B]Feats[/B] Armor Prof(Light), Armor Prof(Med), Wpn Prof(Pistols), Wpn Prof(Rifles),
      Wpn Prof(Simple), Human-Martial Arts I, 1st- Point Blank Shot, 
      Sol2- Precise Shot, 3rd- Wpn. Focus(Rifles), Sol4- Careful Shot, 
      6th- Deadeye, Sol6- Wpn Prof(Hvy Wpns)
[B]Trained Skills[/B] Initiative +13, Mechanics +10, Pilot +13, Treat Injury +9, 
      Use Computer +10
[B]Untrained Skills[/B] Acrobatics +8, Climb +6, Deception +3, Endurance +6,
      Gather Information +3, Jump +6, Knowledge (Tactics) +5, Perception +6, 
      Persuasion +3, Ride +8, Stealth +8, Survival +4, Swim +6
[B]Credits[/B] 300
[B]Possessions[/B] Battle Armor (including Helmet Package w/ short range comlink, 
low light vision, and +2 Perception bonus. Additional items added in helmet: 
Breath Mask, Aquata Breather, Comlink encryption and Holo capability, and holo 
recording unit), Utility Belt (Tool Kit, 2 Power Packs, 
4 ration packs, 3 liquid cable dispensers, 1 medpac), Medical Kit, Surgery Kit,
Security Kit, All Tempurature Cloak, Personal Holoprojector (in left gauntlet),
Power recharger (in ship), Hip Holster, Blaster Rifle w/Targeting Scope and 
Grenade Launcher attached, 3 Frag Grenades and 10 Power Packs in Bandolier.
---------------------------------------------------------------------------
[B]Destinty-[/B] Discovery or knowledge of his MIA grandfather.
Experience 28,800
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Age 18
Height 2.0 M
Weight 75 KG
attachment.php

Note: Since he is very Mandalorian, I'm going to use some Mando'a words and phrases in his history and his speech. I'll always give a translation in parentheses right after so that the meaning will be clear.

[sblock=History]Theta (Fett) is a direct descendant of Cassus Fett who fought in the Mandalorian Wars over 200 years ago. The Mandalorians have since been used as mercenary fighters and trainers during the first K'ril Incursion 80 years ago. Theta's grandfather, To'nar, had been one of the prime trainers of their akaan'ade (army). Many of the soldiers from that time were later absorbed into the Mandalorians and the Fett Clan itself. But Theta's grandfather never returned from the battles. None heard from him again.

Theta grew up like most Mandalorian children. Raised by his mother until the age of three, and barely seeing his father during those years. Then the switch as his father Trovek took him to begin his training in the arts of war. A decade later, Theta underwent his verd'goten (coming of age ceremony) and became a fully fleged Mandalorian warrior.

In the 5 years since then, Theta has fought many battles, done many jobs, and learned from some of the best warriors in the galaxy. His tech is first rate, but more importantly the man beneath the gear is a top notch fighter that keeps going till the job is done. He recently started a family of his own marrying a strong woman named Kelaria and now they have a child on the way. While he hopes it's a boy, he won't know till he can return to visit but that will have to wait till after this next job he's been hired for. The Republic wants him to investigate some possible new K'ril activity. Knowing some about it from the old stories passed down in his family, Theta may well have some knowledge that would be helpful in the investigation. But most of all, Theta hopes to find some evidence or knowledge of his missing grandfather who worked for the K'ril during the first incursion 80 years ago.[/sblock]
Theta rarely uses his last name (Fett) and never takes off his armor in front of outsiders (i.e. non- Mandalorians). At the very least, he would leave his helmet on if for some reason the rest HAD to be removed. His armor is red and grey over blue in coloration (see picture below) and his gear is top-notch.
 

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Shayuri

First Post
Note - Still might spend more money...I'm waffling a bit on Destiny too. Destruction or Redemption both look intriguing...

Name: Kacela Nejis
Profession: Jedi Sentinel
Destiny: 4 (Destruction) Force Points: 10
Medium Human Jedi 7 / Jedi Knight 1
Init: +13; Perception: +12
Languages: Basic, Bocce, Binary
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Defenses (+5 against Dark Siders): Fort +21 Ref +25 Will +24
Hit Points: 69; Threshold 21
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Spd 6 squares (walking)
Melee +14 lightsaber 2d8+8
Ranged +12
Base Attack +8; Grapple +7
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Abilities Str 8, Dex 18, Con 10, Int 14, Wis 16, Chr 14
Talents: Clear Mind, Dark Side Sense, Resist Dark Side, Deflect, Ataru Form
Feats: Force Sensitive, Weapon Proficiency: Simple, Weapon Proficiency: Lightsaber, Weapon Finesse, Weapon Focus: Lightsabers, Skill Focus: UTF, Force Training x2,Acrobatic Strike, Rapid Strike
Skills: Acrobatics +13, Initiative +13, Knowledge: Galactic Lore +11, Perception +12, Use the Force +16

Force Powers: Battle Strike, Far Seeing, Force Disarm, Force Slam, Move Object, Rebuke, Surge, Mind Trick

Force Techniques: None

Equipment: 5470credits

Self-Made Lightsaber (1500)
4 stun grenades (1100)
4 ion grenades (1100)

Long range wristcomm (500)
Datapad (1000)
Electrobinoculars (1000)
Holorecorder (100)
Glow Rod (10)
Aquata Breather (350)
Breath Mask w/canister (225)
Medpac (100)
Field Kit (1000)
Binder Cuffs (50)
Mesh Tape (5)
Utility Belt (500)
Flight Suit (1000)

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Experience
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Height: 1.5 meters
Weight: 55.2 kg
Hair: Chestnut brown
Eyes: Dark brown

Appearance:
Kacela is a small, rather pretty woman, who might even be considered 'spritely' if it weren't for her unsmiling expression and intense demeanor. With dark brown hair, even darker eyes and dusky, tanned skin, she's physically no different from anyone who's spent a good deal of time outdoors on Dantooine. Naturally of slight stature, she's trained hard to compensate for her lack of upper body strength and her willowy, frail build by developing her speed and reaction time.

Background: Pending
 
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stonegod

Spawn of Khyber/LEB Judge
Tomalor
Ithorian Male Scoundrel 7/Force Adept 1

Tomalor was born to a herd of Ithorians that had been part of the resettling of Telos. He demonstrated a natural knack for mechanics from an early age. In fact, his ability to build and construct things almost seemed supernatural at times. His people thought little of it, and apprenticed him to a Sullustan named Nepu who was known for his driod salvage business.

Nepu was a skilled if not kind master, and Tomalor soon grew in prowess. But, as time went on, more an more unusual things would occur around him. Tomalor would sometimes 'see inside' the machine, or unconsciously call tools from far distances, or similar occurrences. The Jedi had other problems in the Galaxy, so Nepu put it off as some freakish behavior he tried not to think about. But ignoring it did not make it go away.

Things came to ahead a year and a half ago. On a salvage expedition in the far north of Telos, Nepu and Tomalor were beset by Trandoshan raiders. In the middle of the fight, Tomalor lashed out in anger, flinging Nepu's prized astrometric droid with nothing but his mind and crushing another raider with a similar 'trick.' It was too much for Nepu, who immediately threw the Ithorian out.

Tomalor found himself ousted, and confronted with his unusual abilities he was trying to get a grip on. He took his self-made droids and stole the unusual red-colored model they had found in the polar regions, the one marked with the words 'Aitch Cay'. Tomalor set out on his own, trying to understand what was going on.

And that was when the strange ones approached him....

With his new friends help, he found a new attunement with machines, and was able to get Aitch up and running. He made several modifications on the droid, but was never able to get it to its original working order. His new friends were pleased, and seemed particularly enthusiastic about Aitch. However, Tomalar soon found out things about his friends that scared him, and learned of their plans for fully restoring Aitch to a dreadful purpose. Thus, the kindly Ithorian fled while he still could, taking Aitch with him so as not to let it fall into his "friend's" hands.

Notes

Tomalor's done. Fixed a few bugs and made him less of a pilot and more of a techie; can nowfind things either on the black-market or legally. Not really a combat monster unless he uses his force training, which he does when afraid. Aitch is a B2 Series Super Battle Droid as a base and then is heavily customized.

[sblock=Tomalor]Tomalor
Medium Male Ithorian Scoundrel 7/Force Adept 1, CL 8
Destiny (Redemption of Aitch) 4; Force Points 9/10
Init +4; Senses Perception +13
Languages Basic, Binary, Ithorese, Ryl, Sullustese
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Defense Ref 21 (flat-footed 21), Fort 20, Will 28; Force Talisman (Ref), Iron Will
hp 51, Threshold 21
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Speed 6 squares
Melee unarmed +5 (1d4) or
Ranged blaster pistol +5 (3d6 energy)
Base Atk +5, Grp +5
Atk Options Personalized Modifications, Precise Shot, Point Blank Shot
Special Abilities Bellow, Fast Repairs, Personalized Modifications, Telekinetic Savant
Force Powers Known (Use the Force +18): battle strike (2), farseeing, force grip (2), force thrust, move object (2), negate energy, rebuke
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Abilities Str 10, Dex 10, Con 10, Int 16, Wis 18, Cha 18
Talents Fast Repairs, Force Mechanic, Force Talisman, Personalized Modifications, Telekinetic Savant
Feats Force Sensitivity, Force Training (2), Precise Shot, Point Blank Shot, Skill Focus (Use the Force), Tech Specialist, Weapon Prof (pistols, simple)
Skills Gather Information +13, Knowledge (Bureaucracy, Technology) +12, Mechanics +12, Perception +13, Use Computer +12, Use the Force +18
Possessions comlink (long-range, miniaturized), datapad, fusion lantern, hip holsters, pocket scrambler, power packs (5), power recharger, security kit, tool kit; 595 credits
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Experience 28,000
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Age 27
Height 2.3m, Weight 100kg[/sblock][sblock=Aitch Cay]Aitch Cay
Medium droid (4th-degree) nonheroic 6, CL 2
Init +3; Senses Perception +8
Languages Basic, Binary
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Defense Ref 18 (flat-footed 16), Fort 12, Will 10
hp 21, Threshold 12
Immune droid traits
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Speed 6 squares
Melee unarmed +6 (1d3+2) or
Ranged heavy blaster rifle +6 (3d10) or
Ranged heavy blaster rifle +4 (4d10) with Rapid Shot
Base Atk +4, Grp +6
Atk Options autofire (heavy blaster rifle), Rapid Shot, Precise Shot, Point Blank Shot
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Abilities Str 14, Dex 15, Con --, Int 10, Wis 11, Cha 7
Feats Armor Proficiency (light), Rapid Shot, Toughness, Precise Shot, Point Blank Shot, Weapon Proficiency (heavy weapons, rifles)
Skills Perception +8
Systems walking locomotion, 2 hand appendages, heuristic processor, integrated comlink, locked access, vocabulator, plasteel shell (+2 armor)
Possessions heavy blaster rifle
Cost 3300 base + 2250 (heuristic processor in trade for remote receiver, backup processor, and synchronized fire circuits) + 55 (locked access) + 1000 (Enhanced Dexterity) + 1300 (swap for heavy blaster rifle) + 2225 (swap for quadanium plating) + 1000 (Protective Armor)
[/sblock]
 

Douane

First Post
Sianni Amersu (Siannia'mersu in Ryl)
Female Twi'lek Scoundrel 2/Soldier 5/Gunslinger 1

Like many other Twi'lek girls Sianni was trained in her childhood as a dancing slave and then sold off-planet when Clan Amersu, head-clan of Dox'pa on Ryloth, judged that the number of non-profitable females among their ranks had grown just too large. However, very unlike her fellows in misery, Sianni had decided early on to not accept this as her lot in life.

After being purchased by minor crime boss Dandlin, Sianni routinely tried to flee again and again, only to be (re-)captured almost as routinely. She only escaped harsher punishments because of Dandlin's reluctance to "damage the merchandise". In the chaos surrounding his death in the now infamous (and often laughed-about) "pool party" incident, Sianni finally managed to escape.

Looking for protection from any of Dandlin's associates who might decide to recover the lost "merchandise", sought out and petitioned the Jedi Order to join. The gentle rejection and explanation that it wouldn't really work out for her didn't exactly endear them to her. After drifting through the galaxy for months, supporting herself with thievery and other unsavory activities, Sianni realized that she needed to overcome the "little dancing girl" stigma if she were to go anywhere. She determined that there were essentially two roads to 'Respect', one was money, the other being feared for one's fighting skills. For prudential reasons she decided to use the latter to get the former and sought out the local mercenary guild to demand work. When one of the oldtimers there offered her the most obvious job, it took three others to tear the screaming and flailing "little dancing girl" off before she could choke the life out of him.

This determination earned her an apprenticeship with a contact of a guild, a (legal) arms dealer who, being too old for that, offered to show her the ropes of weapon practice and the mercenary trade. Oddly enough, his business suddenly began to spike after he put Sianni behind the counter.

The Twi'lek girl was a quick study and she learned soon enough that a charming smile got her much better sales than slapping customers with a lek for their insinuations. Her natural agility, only honed by her dancing training, also stood her in good stead as she learned to use blasters. She even mastered the rare skill of using two blaster pistols at the same time.

Still wary of the possibility of Dandlin's associates coming after her, she at long last came to realize one eternal truth - in his line of work dead men had no friends. His immediate superior had simply reabsorbed his assets and doled them out to another fawning underling.

Feeling truly free of the dark cloud she had been under since her escape for the very first time Sianni began to wonder whether she could now finally start to really live. Out of the obligation she felt to the old man who had taken her in, she never acted upon that impulse till his sudden and unexpected death a few months later. Sianni was almost struck speechless when his will left her the shop but advised her at the same time to sell it and move on. After a bit of deliberation she followed his final wish and sold the shop back to the guild, only to lose most of the money in one of her "patented" (hare-brained) 'win-guaranteed' sabacc schemes.

Since then she has mostly worked as freelance mercenary and bodyguard. For this Sianni revived the "little dancing girl" again as there was no more potent cover for a bodyguard - nobody ever expects the dancing simpleton to be a blaster-wielding she-devil. Still, work is work but nothing more and thus she maintains a strict "Hands/Paws off!" policy.

In the line of her job she has crossed paths with Jedi on one or two occasions, teaching her two important things: Jedi are not immune to stun-bolts and not all Jedi are arrogant, "holier-than-thou" jerks. Especially the latter stills sends an uncomfortable shiver down her spine.


Special:
From the Twi'lek point-of-view, Sianni is a stunning beauty, thanks to her two biggest assets - her lekku are especially long and supple and are unusually dextrous. This in turn has lead her to develop a strange habit: Like some humans talk with their mouths and their hands, Sianni speaks often both verbally and with her lekku at same time.

On the downside, the mutation of her lekku also affects her memory retention as they are not as efficient as normal braintails in storing memories.



[sblock=Sianni Amersu (Siannia'mersu)]
Medium Female Twi'lek Scoundrel 2/Soldier 5/Gunslinger 1
Destiny (Discovery) 4; Force Points 10
Init +13; Senses Perception +7, Low-Light Vision
Languages Basic, Ryl, Lekku, Twi'lek, Huttese, Rude Brain Tail Gestures
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Defense Ref 26 (flat-footed 22), Fort 24, Will 18; Great Fortitude
HP 85, Threshold 24
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Speed 6 squares
Base Attack Bonus +7
Ranged heavy blaster pistol +13 (3d8+4 energy) [heavy blaster pistol]
Ranged heavy blaster pistol +10/+10 (3d8+4 energy) [heavy blaster pistol w/ Double Attack]
Ranged heavy blaster pistol +13/+13 (3d8+4 energy) [Dual heavy blaster pistols]
Ranged heavy blaster pistol +8/+8/+8 (3d8+4 energy) [Dual heavy blaster pistols w/ Double Attack]
Ranged holdout blaster pistol +13 (3d4+4 energy) [holdout blaster pistol]
Ranged holdout blaster pistol +10/+10 (3d4+4 energy) [holdout blaster pistol w/Double Attack]
Ranged holdout blaster pistol +13/+13 (3d4+4 energy) [Dual holdout blaster pistols]
Ranged holdout blaster pistol +8/+8/+8 (3d4+4 energy) [Dual holdout blaster pistols w/ Double Attack]
Atk: Point Blank Shot, Precise Shot, Devastating Attack
SQ: Disruptive, Draw Fire, Harm's Way
Force Powers Known: -
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Abilities: Str 10, Dex 18, Con 14, Int 16, Wis 6, Cha 16

Talents: Disruptive, Draw Fire, Harm's Way, Devastating Attack (Pistols); Multiattack Proficiency (Pistols)

Feats: Point Blank Shot, Dual Weapon Mastery I, Dual Weapon Mastery II, Precise Shot, Quick Draw, Double Attack, Weapon Focus (Pistols), Weapon Prof (Pistols, Simple)

Skills: Acrobatics +13, Deception +12 (may re-roll), Gather Information +12, Initiative +13, Mechanics +12, Perception +7, Persuasion +12, Stealth +13

Possessions: comlink (short-range, encrypted, holo-enabled) [built into headpiece], recording unit (holo) [built into headpiece], comlink (long-range, video-enabled, miniaturized), code cylinder, datapad, holoprojector (personal), utility vest, utility belt, aquata breather, medpac, binder cuffs (2), bandolier, liquid cable dispenser, security kit, power recharger heavy blaster pistols (2)* [Licensed], hold-out blaster pistols (2) [Licensed], thigh holsters (2), concealed holsters (2), knives (2), power packs (10), energy cells (6), Bounty Hunter License [500 Cr], Mercenary License [500 Cr], Bodyguard License [500 Cr], Tott Doneeta's (fake) holocron; 1630 credits

* Both modified for accuaracy (+1 to hit); both fitted with standard targeting scopes
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Experience 28,000
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Age 23
Height 1.73m, Weight 64kg
[/sblock]

Sianni in a rare happy moment:
 

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drothgery

First Post
Dramatis Personae

Keda Starwind - Elderly human female Jedi Master, known among Jedi as a Jedi Sentinel, something of a wizard with computers, an important figure in the first K'ril Incursion, and master to the Jedi Kai Relle

Senator Oro - Mon Calimari, chairman of the Republic Senate Intelligence Committee. Had a background in intelligence work before he got into politics.

Rear Admiral Saric Aan - Zabrak. Commanding officer of the task force based on the Republic Navy Heavy Cruiser Coruscant, which includes the famed Excelsior Squadron; the Coruscant task force is often used for 'special' projects. Has a pretty impressive record in the small-scale actions the Republic Navy has mostly been involved in recently.
 
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drothgery

First Post
Dramatis Personae, Ijatsi Research Station

Devan Ijatsi - CTO of Ijatsi Systems corporation, Devan is a human male in his early 50s. Has a starship engineering degree from the Republic Naval Academy, and served a short tour in the Navy before joining the family business. Rose up through the design engineer's ranks before entering management, and becoming CTO; headed the project that designed the previous generation of Republic space superiority starfighters personally.

[sblock=stats]
Devan Ijatsi
Medium Male Human Noble 7, CR 7
Destiny (Discovery) 2; Force Points 5
Init +10; Senses Perception +10
Languages Basic, Durese, Binary, Ryl, 4 TBA
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Defenses Ref 21 (flat-footed 18), Fort 18, Will 21
HP 52; Threshold 18
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Speed 6 squares
Ranged modified blaster pistol +8 (3d6+3)
Base Attack +5; Grapple +5
Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Sniper
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Abilities Str 10, Dex 14, Con 12, Int 16, Wis 14, Cha 14
Talents Wealth, Connections, Educated, Engineer
Feats Linguist, Weapon Proficiency (simple, pistols), Vehicular Combat, Tech Specialist, Starship Designer, Skill Focus (mechanics, persuasion, knowledge [technology]), Martial Arts I
Skills Initiative +10, Gather Information +10, Knowledge (bureaucracy, galactic lore, tactics) +11, Knowledge (technology) +16, Mechanics +16, Perception +10, Persuasion +15, Pilot +10, Use Computer +11
Possessions modified blaster pistol (licensed), comlink (encrypted, long-range, video-capable, minaturized), credit chip, datapad, misc other equipment
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Experience 21,000
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Age 52
Height 1.85m, Weight 80kg[/sblock]

Martina Antilles Ijatsi - Wife of Devan Ijatsi, and usually his bodyguard, Martina is a human female in her late 40s and decorated veteran of Republic Special Forces.

[sblock=stats]
Martina Antilles Ijatsi
Medium Female Human Soldier 7, CR 7
Destiny (Rescue) 2; Force Points 5
Init +13 (Improved Initiative); Senses Perception +9 (Acute Senses)
Languages Basic, Durese, Ryl
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Defenses Ref 24 (flat-footed 18), Fort 24, Will 18
HP 89; Threshold 24
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Speed 6 squares
Melee unarmed +9 (1d8+5)
Melee modified vibroblade [improved dmg] +9 (2d6+7)
Ranged modified blaster rifle [improved dmg] +10 (3d8+5)
Ranged modified grenade launcher +11 [improved accuracy] frag grenade (4d6+3)
Base Attack +7; Grapple +9
Atk Options Point Blank Shot, Precise Shot, autofire, Harm's Way
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Abilities Str 14, Dex 13, Con 14, Int 14, Wis 13, Cha 14
Talents Armored Defense, Improved Armored Defense, Weapon Spcialization (rifles), Harm's Way
Feats Armor Proficiency(light, medium), Weapon Proficiency (advanced melee weapons, simple, pistols, rifles, heavy weapons), Point Blank Shot, Precised Shot, Martial Arts I-II, Weapon Focus (rifles)
Skills Initiative +9, Knowledge (tactics) +10, Mechanics +9, Perception +9, Pilot +9, Treat injury +9
Possessions modified blaster rifle (licensed), comlink (encrypted, long-range, video-capable, minaturized), credit chip, datapad, modified 'stormtrooper' armor [improved fort], 5 frag grenades, 5 stun grenades, targetting scope (for rifle)
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Experience 21,000
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Age 48
Height 1.8m Weight 68 kg
[/sblock]
 
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ShaggySpellsword

First Post
Hawke Reyals
Medium Male Human Scout 7 / Ace Pilot 1, CR 8
Destiny (Discovery) 4; Force Points 10
Init +12 (Improved Initiative); Senses Perception +10 (Acute Senses)
Languages Basic, Durese, Binary
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Defenses Ref 24 (flat-footed 21), Fort 22 (flight suit 23), Will 19
HP 82; Threshold 22
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Speed 6 squares
Ranged blaster pistol +7 (3d6+4)
Base Attack +5; Grapple +6
Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Sniper
Starship Maneuvers (Pilot +17): Afterburn, Skim the Surface
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Abilities Str 13, Dex 16, Con 14, Int 14, Wis 12, Cha 10
Talents Acute Senses, Full Throttle, Improved Initiative, Jury-Rigger, Uncanny Dodge I
Feats Shake It Off, Weapon Proficiency (simple, pistols, rifles), Vehicular Combat, Skill Focus (Pilot), Point Blank Shot, Precise Shot, Rapid Shot, Sniper, Starship Tactics
Skills Endurance +11, Initiative +11, Knowledge (Galaxy Lore) +11, Mechanics +11, Perception +10, Pilot +17, Stealth +12, Survival +10
Possessions blaster pistol (licensed), comlink (encrypted, long-range, video-capable, minaturized), credit chip, datapad, blank datacards x20, electrobinoculars, fusion lantern, sensor pack, field kit, hip holster, flight suit, utility belt, power pack x4, mesh tape x2, power recharger; 5170 credits
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Experience 28,000
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Age 25
Height 1.9m, Weight 80kg
 

Wintergypsy

First Post
Devan Ijatsi
Medium Male Human Noble 7 / Ace Pilot 1, CR 8
Destiny (Discovery) 2; Force Points 10
Init +10; Senses Perception +10
Languages Basic, Durese, Binary, Ryl, 4 TBA
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Defenses Ref 26 (flat-footed 18), Fort 20, Will 21
HP 58; Threshold 20
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Speed 6 squares
Ranged modified blaster pistol +8 (3d6+3)
Base Attack +5; Grapple +5
Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Sniper
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Abilities Str 10, Dex 15, Con 12, Int 16, Wis 14, Cha 15
Talents Wealth, Connections, Educated, Engineer, Expert Gunner
Feats Linguist, Weapon Proficiency (simple, pistols), Vehicular Combat, Tech Specialist, Starship Designer, Skill Focus (mechanics, persuasion, knowledge [technology]), Martial Arts I
Skills Initiative +11, Gather Information +11, Knowledge (bureaucracy, galactic lore, tactics) +12, Knowledge (technology) +17, Mechanics +17, Perception +11, Persuasion +16, Pilot +11, Use Computer +12
Possessions modified WESTAR blaster pistol (licensed), comlink (encrypted, long-range, video-capable, minaturized), credit chip, datapad, misc other equipment
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Experience 28,000
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Age 52
Height 1.85m, Weight 80kg
 

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