S@squ@tch's Against the Giants - Team Black

Redclaw

First Post
bruenorbattlehammer3cf.jpg


Code:
[B]Name:[/B] Thanor Spikeshield
[B]Class:[/B] Knight 7/Dwarven Defender 1
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] 

[B]Str:[/B] 14 +2 (6p.)         [B]Level:[/B] 8        [B]XP:[/B] 28,000
[B]Dex:[/B] 14 +2 (6p.)         [B]BAB:[/B] +8/+3      [B]HP:[/B] 110 (8d12+40+3)
[B]Con:[/B] 20 +5 (8p.)         [B]Grapple:[/B] +10    [B]Dmg Red:[/B] NA
[B]Int:[/B] 10 +0 (2p.)         [B]Speed:[/B] 20'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 10 +0 (2p.)         [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (8p.)         [B]ACP:[/B] -6         [B]Spell Fail:[/B]--

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +4    +2    +0    +0    +0    25   (30 vs. ranged)
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 23         (+1 Dodge, +1 Shield Block)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +5         +9
[B]Ref:[/B]                       2    +2         +4
[B]Will:[/B]                      7    +0         +7

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Shock Dwarven Waraxe   +11    1d10+3+(1d6)  x3
MW Dagger                +11     1d4+2      19-20/x2
Spined Shield (3/day)    +11     1d10       19-20/x2         120’

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Knight’s Challenge (5/day), Fighting Challenge (+2), Shield Block (+1), 
Bulwark of Defense, Armor Mastery (medium), Test of Mettle (DC 15), 
Vigilant Defender, Shield Ally, Defensive Stance (1/day)

[B]Feats:[/B] Dodge (1st), Mounted Combat (Knight bonus), Shield Specialization, heavy(3rd), 
Endurance (Knight bonus), Toughness (6th)

[B]Skill Points:[/B] 14       [B]Max Ranks:[/B] 10/45
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      5    +2          +7
Craft (Armorsmithing)      2    +0          +2
Handle Animal              2    +2          +4
Intimidate                 5    +2          +7
Ride                       2    +2          +4

[B]Equipment:               Cost  Weight[/B]
+1 Shock Dwarven Waraxe 8330gp   8lb
MW Dagger               302gp   1lb
+1 Full Plate of 
    Nimbleness         5800gp  50lb
Spined Shield          5580gp  15lb
Crystal of Arrow 
  Reflection (lesser)  2500gp  
Greatreach Bracers     2000gp  --
Heward’s Handy
    Haversack          2000gp   5lb
Whetstone
20 Tindertwigs         20gp  
4 Sunrods               8gp    (4lb)
50’ silk rope          10gp    (1lb)
2 Thunderstones        60gp    (2lb)
2 flasks acid          40gp    (2lb)
2 vials antitoxin    100gp
Clay Tankard            2cp    (1lb)
MW Artisan’s tools     55gp    (5lb)
3 Potions CLW         150gp


[B]Total Weight:[/B]79lb      [B]Money:[/B] 42gp 9sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58    116   175   350   775

[B]Age:[/B] 54
[B]Height:[/B] 4’3”"
[B]Weight:[/B] 166lb
[B]Eyes:[/B] Gray
[B]Hair:[/B] Black
[B]Skin:[/B] Weathered

Thanor looked up at the fortified entrance to the Darkshine Delve, his home for the past ten years. So this is what it comes to, he thought. Ten years of putting everything we have into this effort. Ten years of isolation from clan and country, and now we leave as if we have no claim to the very rock we have worshipped for those long years. There was nothing but a bitter disgust with the necessity of the elders’ decision.

With nothing else to offer, Thanor turned to look at the line of wagons headed further down the mountain’s slope and remembered what was really important. The delve was home, but these were his people, his charges. These were the dwarves that it was his calling to protect, and he couldn’t help feeling that he had failed. He couldn’t get rid of the belief that if he had been able to protect Galren and Belan that they would all be safe and comfortable beneath tons of rock.

Instead, they were headed out into the wilds of Xen’Drik, returning to Stormreach and from there to Khorvaire. Instead they were going to admit defeat at the hands of barbaric, disorganized giants.

His gaze was weighed down by more than his 54 years, and even his ever-present spined shield seemed dulled by the resignation he was feeling. Finally, he spurred his mountain pony down the trail, determined to at least make sure that all of his charges made it back to Stormreach alive. Once he got them to relative safety he could worry about his next step.

Whatever it is, it will be the first step on my path back to this place, he thought, no room for negotiation in his heart.
[sblock=Advancement]
Starting=28,000
Athatch=+343
Tiger-thing=+686
Total=29,029
[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Morika Kevsecks

Shifter Druid 8 (shifter druid substitution at levels 1, 4 and 5)/ Moonspeaker 1 (Races of Eberron Pg 143)
Medium Humanoid (Shapeshifter)
Alignment: Chaotic Neutral
Druidic Sect: Greensingers
Region: Eldeen Reaches
Height: 4' 11''
Weight: 115 lbs
Hair: Dark Brown
Eyes: Brown
Age: 42
XP: 31,915 / 36,000

[sblock=History]
Start at 28,000
1) Air Elemental Attack: 900 xp (Voadam) 686 xp (All but Ipshivi, Thanor)
2) Landing Site - Spotting and Chasing off Invisible Man: 187 xp (Voadam) 150 xp (Rest, except Thanor)
3) Stormreach RP - 250 xp (all)
4) Campsite attack by an Athach - 450 xp (Voadam) 343 xp (Rest)
5) Pseudonatural Tiger - 900 xp (Voadam) 686 xp (Rest)
6) Scorrow Attack - 950 xp (Voadam) 771 xp (Rest)
7) Pseudonatural Triceratops - 1200 xp (Voadam) 1029 (Rest)
8) Level up after first foray into giants keep
Hit points for 9th (1d8=2)
[sblock=Moonspeaker PrC]
BAB +0; Fort +2 Ref +0 Will +2
Augment Summoning as bonus feat
Spells 6/4/4/3/2/1
Level 0/1/2/3/4/5
4 skill points
Concentration, Craft, Diplomacy, Heal, Nature, REligion, Listen, Profession, Spellcraft, Spot, Survival, Swimm
[/sblock]
[/sblock]



Action Points: 9/9

Str: 20 (+5) [10 points, +2 levels, +2 beast spirit] (while shifting is 22 (+6))
Dex: 14 (+2) [4 points, +2 racial]
Con: 14 (+1) [4 points, +2 amulet]
Int: 10 (+0) [4 points, -2 racial]
Wis: 16 (+3) [10 points]
Cha: 6 (-2) [0 points, -2 racial]

[sblock=Racial Abilities]
+2 Dex, -2 Int, -2 Cha,
shifting (9/day, for 10 rounds each,
gorebrute trait,
gain +2 to STR while shifting,
can make charge attack for 7d6+STR+1/4levels = 7d6+8
low light vision,
+2 racial bonus on Balance, Climb, and Jump checks.
[/sblock]

[sblock=Class Abilities]
Beast spirit (Alertness, extended shifting [+2 rounds],
feral empathy [+4 to wild empathy and Handle Animal checks,
can use Wis mod to determine shifting duration],
will of the spirit [if fail normal saving throw against enchantment, can attempt again 1 round later],
ability bonus [+2 to Str, Dex, or Con each day, can change with one minute’s concentration],
transfer spirit [can move abilities granted by beast spirit to summoned animal]),
nature sense,
wild empathy,
woodland stride,
trackless step,
reckless nature (+2 insight to init, +2 Reflex, -2 Will save)
wild shifting (extra 3/day shifting, does damage with horns as if one size larger).

Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, short spear and sling.
Proficient with light and medium armor, but only if non-metallic.
Divine spells.
[/sblock]

Hit Dice: 9d8+18
HP: 74
AC: 21 (+2 Dex, +5 armor +4 shield ) Touch – 17, Flat-footed – 19 (+2 Beasthide when shifting)
ACP: -1
Init: +4 (+2 Dex +2 reckless)
Speed: 30ft

Saves:
Fortitude +10 [8 base, +1 Con +1 amulet]
Reflex +6 [+2 base, +2 Dex, +2 reckless]
Will +9 [+8 base, +3 Wis, -2 reckless]

BAB/Grapple: +6/+11
Gore Atk: +14 (7d6+8/x2/B, gore charge +6 BAB +6 STR +2 charge)
Melee Atk: +11 (12 w/ scimitar) (1d6+6/18-20/x2/S, +1 scimitar) +1 while shifting
Ranged Atk: +8 (1d4+5/x2/50 ft./B, sling) +1 damage while shifting


Skills:
Code:
(cc)Balance +3 [0 ranks, +2 Dex, +2 racial, -1 ACP]
(cc)Climb +6 [0 ranks, +5 Str, +2 racial, -1 ACP] +2 climber’s kit
Concentration +10 [8 ranks, +1 Con +1 amulet]
Diplomacy -2 [0 ranks -2 Cha]
Handle Animal +7 [5 ranks, -2 Cha, +4 feral empathy]
Heal +3 [0 ranks, +3 Wis]
(cc)Jump +6 [0 ranks, +5 Str, +2 racial, -1 ACP]
Knowledge (nature) +15 [11 ranks, +0 Int, +2 nature sense, +2 synergy]
Knowledge (religion) +0  [4 ranks, +0 Int]
Listen +11 [6 ranks, +3 Wis, +2 Alertness] [S]+2 while wild instincts prepared[/S]
Ride +4 [0 ranks, +2 Dex, +2 synergy]
Spellcraft +0 [0 ranks, +0 Int]
(cc)Sense Motive +3 [0 ranks, +3 Wis]
Speak Language (Sylvan) [2cc ranks]
Spot +11 [6 ranks, +3 Wis, +2 Alertness] [S]+2 while wild insticts prepared[/S]
Survival +10 [5 ranks, +3 Wis, +2 nature sense] +2 synergy in above ground natural setting
Swim +4 [1 ranks, +5 Swim, -2 ACP]

[sblock=Skill explanations]
Alertness feat (gained from beast spirit class feature) grants +2 to Listen and Spot.
Nature Sense (druid class feature) grants +2 to Knowledge (nature) and Survival.
Feral Empathy (gained from beast spirit class feature) grants a +4 bonus to wild empathy checks and Handle Animal.
Five ranks of Handle Animal grant a +2 synergy bonus to Ride checks and wild empathy checks.
Five ranks of Knowledge (nature) grants +2 synergy bonus to Survival checks in above ground natural environment.
Five ranks of Survival grants a +2 synergy bonus to Knowledge (nature checks).
+2 racial bonus to Balance, Jump, and Climb checks.
[/sblock]

Shifting: 9/day = 1 (base) + 1 (shifter feats) +1 (beast spirit) +3 (wild shape) +3 (wild shifting);
Duration: 11 rounds = 3(base) + 3 (WIS) +3 (shifter feats) +2 (beast spirit)

Wild Empathy: 12 = +8 druid -2 CHA +4 feral empathy +2 synergy

[sblock=Feats]
Alertness (from beast spirit) - +2 Listen and Spot
Gorebrute Elite (1st) - Any creature that takes damage from my horned charge must make an opposed Strength check or fall prone. (1d20+8)
Improved Natural Attack (3rd) - natural attack damage increases by one size category
Powerful charge (6th) - gain extra damage on charge 1d8 -> 2d6 -> 3d6 (for scimitar 1d8, for natural attack +3d6)
Augment Summoning (Moonspeaker 1 bonus) - all summons gain +4 enhancement STR and CON for the duration of the spell
Extra Shifter Trait (Beasthide) - gain +2 natural armor while shifting

ToDo?:
Shifter Defense (12th) - gain DR 2/silver
[/sblock]

Languages: Common, Druidic, Sylvan

[sblock=Spells Prepared]
DC 13 + spell level
0/1/2/3/4/5
6/5/5/4/2/1

0th – create water, cure minor wounds x2, detect magic x2, detect poison
1st – cure light wounds, updraft(SC), shifter prowess (RoE), snake's swiftness, creeping cold
2nd – barkskin, splinter bolt(SC), Healing Sting (SC), bull's strength, mass snake swiftness wild instincts (RoE)
3rd – dominate animal, giant’s wrath (SC), hypothermia, Spirit Jaws
4th – arc of lightning (SC), Jaws of the Wolf (SC) last breath (SC)
5th - Bite of the weretiger
[/sblock]

[sblock=Equipment]
+3 leather armor – 9,170gp (15 lbs)
+2 heavy darkwood shield – 4,257gp (5 lbs)
+1 scimitar – 2,315gp (4 lbs)
3 doses of rare oils and unguents for last breath spell – 1,500gp
2 wands of cure light wounds – 1,500gp
Amulet of health +2- 4000gp
Pearl of Power 1st level – 1,000gp
Heward’s Handy Haversack – 2,000gp (2 lbs)
Anklet of translocation 1400 (2/day swift DimDoor 10')
2 potions of cure light wounds – 100gp

Sling and 30 bullets – 3sp (15 lbs)
Identification papers – 2gp
Traveling papers, Eldeen Reaches to Breland – 2sp
Club (3 lbs)

Bedroll – 1sp (5 lbs)
Belt pouch – 1gp (1 lb)
Flint and Steel – 1gp
Fishhook – 1sp
Silk rope 50’ – 10gp (5 lbs)
Climber’s kit – 80gp (5 lbs)
Waterskin – 1gp (4 lbs)
10 days’ worth of trail rations – 5gp (10 lbs)
Explorer’s outfit – 10gp (8 lbs)
Dagger – 2gp (1 lb)
Holly and mistletoe
Traveler’s outfit

Money
40gp, 3sp

Total weight of gear - 83lbs. Weight actually carried: 49 lbs, light load
[/sblock]

[sblock=History]
I am not a kind person. More than most of my people, I am feral, dangerous, rude, and eager to spill blood. Yet I am not an evil person. The blood that I spill is that of the cruel and decadent, those that I

am rude to deserve it, and the danger I represent is not to those on the side of good. My animal ferocity is brought against those who defile the world, not those who revere it.

This does not make me good in the eyes of many, yet I speak only the bluntest of truths in this matter. The beast spirit within my breast has no need for false words and sweet lies. I am a fighter of the

wood, a seeker of truth, and a destroyer of darkness. Because I do not wear shining armor, I am discounted as a barbarian. Because I make no speeches to rouse the hearts of the weak and helpless, I am seen

as cruel and rude. Because I gore my enemies to death with my own horns, I am feared. Because I demand gold for my strength, they whisper curses behind my back. Yet the danger passes after I have, and things

are better when I leave.

My name is Morika. I am a gorebrute shifter, a druid whose animal spirit lies within rather than without, a hunter of evil and a speaker of uncomfortable truths. I will answer your call, for you seek those

who act without though, who commits completely to a course of another's choosing. I am such a woman.

[/sblock]

[sblock=Appearance]
Morika is a small woman, heavily muscled, with a heavy forehead that gives her face a brutish cast. Her eyes are dark gray, and her long dark brown hair is worn in a multitude of braids. Tattoos cross her

neck and back, as well as down her arms and legs in intricate, stylizes shapes of animals. Her expression is often dour, and when she smiles, her teeth are very sharp. She wears worn leather armor and sturdy

clothing, and keeps a sickle at her belt and a shield on her arm. Her other weapons and various sundries are kept in her well-made backpack, so it seems she is traveling exceptionally light.
[/sblock]

[sblock=Background]
Morika was born at the border of the Eldeen Reaches, Breland, and what would become Droaam, and became thrown into the war at a young age. Her strength, even when young, was prodigious, and her senses were

keen. Her shifting manifested early, in her growing the horns of the great mountain rams of the Byeshk Mountains. She was an only child in a small extended family of shifters, the Kevsecks, all of who fought

fiercely to protect their tiny corner of the world from the armies of Breland and the monsters of Droaam.

The humans that lived near them welcomed her family's strength, but not them. Healing and other aid was given fearfully and reluctantly, and despite the fact that the villages needed the protection of her

clan, they considered them little more than half-tamed beasts. Despite their reluctant care, they did have a deeply-buried kernel of pride, which is what kept the Kevsecks at their deadly work. Two uncles

and five cousins died under the swords of ogres or the arrows of human archers, and Morika, too young to avenge them, had to find a new way to channel the anger of their senseless deaths.

It was her mother who led her deep into the unspoiled wilds to attempt to bring her child's anger and pain under control. Shifters often had uncontrollable tempers and bouts of violence that brought them

such trouble, yet made them such powerful protectors. "It is called 'The Beast Within,' the blood of our lycanthrope ancestors that bound the spirit of the animals within us. In you it burns so brightly, my

daughter. If you learn to bond and merge with your beast spirit, you can channel your anger, your pain, and be stronger than anyone could imagine."

Morika spent the last five years of the Last War at a curious peace with herself. She was still given to violence and rage, but now she raged with reason, with purpose. The establishment of the Treaty of

Thronehold forced her to find a new reason. The simplest was to wander, something she had been wanting to do for many years. Freed from the responsibility of protecting the villages from marauding armies,

she struck out across the Eldeen Reaches and beyond. Gold bought her strength, rage, and purpose now, her protection against the evils of bandits and monsters. Going as the wind took her, Morika has been

searching for a new purpose with each new place and contract.

While Morika's mother, S'veka, followed no formal druidic tradition, Morika has found a niche in one of the lesser-known sects, the Greensingers. During the lulls in the Last War, Morika made friends with an

oread named Stonefell in the Byshek mountains. Her own nature of the stubborn goat fitted with Stonefell's, and Morika began to learn more about the wider nature of fey from her. Though not a scholar, Morika

made an effort to learn Stonefell's native language of Sylvan, so she could converse with other fey.

She fell naturally into the Greensinger sect when they found the angry young shifter talking earnestly with dryads and sprites in their territory. Most people have been very surprised when they learn what

path Morika follows. She has the voice of a crow, the face of an irritable goat, and the rhythm of a rock, which puts her in the extreme minority with the beautiful and talented elves, half-elves, and humans

that comprise most of the sect. Instead of representing the endless revel of nature, as most of them do, she represents its fury. She has been known to take up quests of vengeance on behalf of fey otherwise

bound to once area of the land.

Despite this, she has an almost childlike awe of natural beauty, and her rudeness disappears entirely from her when she is in the deep woods or conversing with friendly fey.
[/sblock]
 
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s@squ@tch

First Post
DM Run PC

Code:
[B]Name:       [COLOR=DimGray]Yoggrith M'groth[/COLOR][/B]
[B]Class:[/B]      Favored Soul
[B]Race:[/B]       Halfork
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral Evil
[B]Deity:[/B]      The Shadow     

[B]Str:[/B] 16 +3  (6p.)     [B]Level:[/B]    9     [B]XP:[/B] 
[B]Dex:[/B] 08 -1  (0p.)     [B]BAB:[/B]     +6/+1  [B]HP:[/B] 83 (9d8+27)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +9     [B]AP:[/B] 9
[B]Int:[/B] 10 +0  (4p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 12 +1  (4p.)     [B]Init:[/B]    +0
[B]Cha:[/B] 16 +3  (8p.)

                      [B]Base  Armor  Shield  Dex  Nat   Defl[/B]
[B]Armor:[/B] 25              10    +10     +4     -1   +1    +1
[B]Touch:[/B] 10
[B]Flat:[/B]  25

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +9              +6    +3   --
[B]Ref:[/B]   +5              +6    -1   --
[B]Will:[/B]  +7              +6    +1   --

[B]Weapon:               Attack     Damage  Critical[/B]
Melee Touch Attack    +9/+4   per spell    x2
Quarterstaff          +10/+5     1d6+3      x2
-w/Spikes             +12/+7     1d6+11    19-20
Dart                   +5/+0     1d4+3      x2

[B]Languages:[/B] Orc, Common

[B]Abilities:[/B]
Darkvision 30' (Halfork)
Orc Blood (Halfork)
Weapon Focus - Quarterstaff (Favored Soul 3)
Fire Resistance 10 (Favored Soul 5)

[B]Feats:[/B]
Combat Casting (1)
Heavy Armor Proficiency (3)
Silent Spell (6)
Reach Spell (9)

[B]Spells Per Day:[/B]   6/7/7/7/4
[B]Spells Remaining:[/B] [COLOR=DimGray]6/7/7/7/4[/COLOR]

[B]Spells Known:[/B]   8/6/5/4/3

[B]0th (DC 11):[/B] Create Water, Cure Minor Wounds, Detect Magic, Guidance,
             Inflict Minor Wounds, Light, Mending, Read Magic

[B]1st (DC 12):[/B] Bane, Cure Light Wounds, Divine Favor, Endure Elements,
             Resurgence (CDiv), Shield Of Faith

[B]2nd (DC 13):[/B] Bear's Endurance, Cure Moderate Wounds, Darkness,
             Death Knell, Silence

[B]3rd (DC 14):[/B] Inflict Serious Wounds, Stone Shape, Remove Disease,
             Spikes (CDiv)

[B]4th (DC 15):[/B] Cure Critical Wounds, Divine Power, Restoration

[B]Skill Points:[/B] 24      [B]Max Ranks:[/B] 12/6

[B]Skills:               Ranks  Mod  Misc[/B]
Concentration +20      12     +4    +4
Heal +13               10     +1    +2
Sense Motive +3          2     +1
Listen +1               0     +1
Spot +1                 0     +1

[B]Equipment:                   Cost  Weight[/B]
Backpack                      2gp   2lb
Bedroll                       1sp   5lb
Belt Pouches (2)              2gp    --
Flint & Steel                 1gp    --
Lantern, Hooded               7gp   2lb
Oil (3)                       3sp   3lb
Rations (4 days)              2gp   4lb
Waterskin                     1gp   5lb
Whetstone                     2cp   1lb
Healer's Kit                  50p   1lb

Quarterstaff                   30gp   4lb
Dart (20)                    10gp  10lb
Full Plate +2              5650gp  50lb
Lg. Steel Shield +2        4170gp  15lb
Amulet Natural Armor +1    2000gp    --
Ring Of Protection +1      2000gp   1lb

Wand: Cure Serious        11250gp    --     49 charges
Wand: Cure Light            750gp    --
Scroll: Remove Blindness    375gp    --
Scroll: Remove Curse        375gp    --
Scroll: Neutralize Poison   375gp    --

                          27000gp

[B]Resurgence (CDiv.):[/B] By touching target, they can make a second attempt to
save against an ongoing spell, spell-like ability, or supernatural ability.

[B]Spikes (CDiv.):[/B] For 1 hour/level, wooden weapon gains +2 Enhancement bonus
on its attacks, and deals additional +1 damage per caster level (max +10).

[SIZE=2]STR 14 + 2 (halfork)
DEX 08
CON 16
INT 12 - 2 (halfork)
WIS 12
CHA 12 - 2 (halfork) + 2 (lvl 4/8 raises)[/SIZE]
99919.jpg

House Tharashk has made many inroads into Droaam, looking for mercenaries to fill out their ranks in their attempt to take away some of the moneys that get filtered through House Deneith. Over the past several decades they have acquired a large number of gnolls, orks, halforks, ogres, minotaurs and the like to fill out their staffs, because the monsters work exceedingly well as bodyguards and hunters throughout southwestern Khorvaire. The guild leaders have dealt with the many power groups within the monster country, including of course with the Daughters of Sora Kell, the Gnoll Brotherhood, and a most unlikely warlord... Lord Gorodan Ashlord.

Lord Gorodan is a fire giant that was exiled from Xen'drik twenty-four years ago (see ECS pg. 166). When he arrived on the shores of Khorvaire and made his way into Droaam, he very easily and quickly established a fiefdom within the land... seizing control of a clan of ogres and their goblin slaves. Over time he built up his small fiefdom into something of an independant power, bringing in several other races of monster to increase his population and his defenses. Despite all of his success, however, the fire giant was always filled with melancholy over his banishment from his homeland. To this day Lord Gorodan continues to want to find ways to get back to the much warmer climate of Xen'drik, but unfrotunately the fire giant clan from which he was banished still remains in power. Until that clan is removed, he is stuck in Droaam.

It was quite precipitous therefore when a House Tharashk representative by the name of Darvir d'Tharashk came to Lord Gorodan looking for additional mercenaries and warriors. The halfork House member told the giant of an excursion heading to Xen'drik to deal with a giant problem involving giants... a problem which just so happens to involve the self-same clan that Lord Gorodan was banished from. Needless to say, Lord Gorodan was quite excited to hear about this plan to possibly see to that clan's destruction, and thus he immediately offered Darvir and House Tharashk one of his most prized countrymen... an young halfork that was blessed by The Shadow.

When Yoggrith M'groth was born, his parents immediately knew something was odd about the babe. For the sun never shone on him. His body always appeared to be in shadow. Even when placed outside directly under the noonday sun, the infant always seemed dim and never, ever burned. To his parents, it was a miracle. A blessing from their god. And almost immediately the child was brought before Lord Gorodan. Several of the fire giant's priests tested the babe, seeking to discover this connection it had with the darkness. The overwhelming opinion was that Yoggrith was infused with the spirit of The Shadow. He was a conduit for The Shadow's hand. And for the next twenty years, this young halfork was raised within Lord Gorodan's church, learning to use the dark blessings he was given.

Yoggrith is a favored soul of The Shadow... and he works hard in His name, as well as the name of his Lord. His hands hold The Shadow's power... either taking life or giving life to those who deserve it. He can inflict or cure any wound to anyone he touches, and many have come to fear his power. However, the one thing that Yoggrith has shown as he has matured is that he does not use his power for no reason. He is dedicated to the will of his Lord. And thus, those that might fear him... need not... if they also are accomplishing the will of his fire giant Lord. And right now, if the fire giant wishes the halfork to travel with House Tharashk and a bunch of other people to the land of Xen'drik to deal with a fire giant problem... then Yoggrith will do so willingly. And despite the darkness that covers him, the others that travel with him need not fear. For they all are doing the will of his Lord.
 
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scriaxnix

First Post
1) Dalwir d'Lyrander: Captain of the Airship Precarious Retreat
2) Barrak: House Tharashk finder/first contact - deceased
3) Nardon: House Tharashk Contact
4) Viklam: House Tharashk finder, replaced Barrak
5) Ereg: Hill Giant Druid in Stormreach, lives in the Tents of Rusheme
6) Ganyon: House Tharashk Lead Guide
7) Gragth: Halforc Journeyman Guide from House Tharashk
8) Trista: Human Female Journeyman Guide from House Tharashk
9) Sanadal Sil Sivis: Male Gnome Priest from House Sivis
10) Maia-Zak: Female Halforc Tharashk Artificier
11) Valeon: Half-Elf House Lyrander shipmate
 

GladiusNP

First Post
Thanor Spikeshield (Redux)

Name: Thanor Spikeshield
Class: Fighter 7/Dwarven Defender 1
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Dol Dorn

Str: 16 +3 (10p.) Level: 8 XP: 28,000
Dex: 14 +2 (6p.) BAB: +8/+3 HP: 107 (7d10+1d12+40+3)
Con: 20 +5 (8p.) Grapple: +11 Dmg Red: NA
Int: 10 +0 (2p.) Speed: 20' Spell Res: NA
Wis: 10 +0 (2p.) Init: +2 Spell Save: +X
Cha: 10 +0 (4p.) ACP: -6 Spell Fail:--

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +9 +3 +2 +0 +0 +1 25
Touch: 13 Flatfooted: 23

Base Mod Misc Total
Fort: 7 +5 +11
Ref: 2 +2 +4
Will: 4 +0 +2 +6

Weapon Attack Damage Critical
+1 Shock Dwarven Waraxe +13 1d10+4+2+(1d6) x3
MW Dagger +12 1d4+3 19-20/x2
Spined Shield (3/day) +12 1d10 19-20/x2 120’

Languages: Common, Dwarven

Abilities: AC Bonus (+1), Defensive Stance (1/day)

Feats: (7 feats, 4 bonus) Iron Will (1st), Endurance (3rd), Toughness (6th)

Dodge, Weapon Focus (Dwarven Waraxe), Weapon Specialization (Dwarven Waraxe), Power Attack


Skill Points: 16 Max Ranks: 10/5
Skills Ranks Mod Misc Total
Climb 5 +3 +8
Craft (Armorsmithing) 2 +0 +2
Handle Animal 2 +0 +2
Intimidate 5 +0 +5
Ride 2 +2 +4

Equipment: Cost Weight
+1 Shocking Dwarven Waraxe 8330gp 8lb
MW Dagger 302gp 1lb
+1 Full Plate of
Nimbleness 5800gp 50lb
Spined Shield 5580gp 15lb
Crystal of Arrow
Reflection (lesser) 2500gp
Greatreach Bracers 2000gp --
Heward’s Handy
Haversack 2000gp 5lb
Whetstone
20 Tindertwigs 20gp
4 Sunrods 8gp (4lb)
50’ silk rope 10gp (1lb)
2 Thunderstones 60gp (2lb)
2 flasks acid 40gp (2lb)
2 vials antitoxin 100gp
Clay Tankard 2cp (1lb)
MW Artisan’s tools 55gp (5lb)
3 Potions CLW 150gp

Total Weight:79lb Money: 42gp 9sp 8cp

Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 775

Age: 54
Height: 4’3”"
Weight: 166lb
Eyes: Gray
Hair: Black
Skin: Weathered
 
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Leif

Adventurer
Future home (soon) of Leif's L8 PC -- Dwarf Fighter, L/G, Dragonmarked!

Starting Equipment: 27K (8th) -- no item more than 1/2
Alignment: No requirement, but if you plan an evil character, a good reason, plus a good cover, would be required.
Ability Generation: 32 point buy
Hit Points: Max HP at 1st level, leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next level.

Source Material: Core + Complete Series, Magic Item Compendium, Eberron Campaign Setting, Races of Eberron, subject to approval by me. No: Incarnum, Tome of Battle, Psionics

Looking over the RG now I see that we're already pretty Dwarf heavy, so maybe I'll make a Gnome Giant Slayer with a dash of illusionist? But then, S@s, you did say that you'd replace Thanor with my Dwarf Ftr. Would it be better to keep him and add a Gnome? :) Argh! That would step on H4H's toes! Guess I'll go with a Dwarf, then. But your current player-less Dwarf has already burned through 2 players, and I'm wanting to avoid the fate of my predecessors, so I'll just start from scratch. ;)
 
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hero4hire

Explorer
Would it be better to keep him and add a Gnome? :) Argh! That would step on H4H's toes!

Leif,

I haven't played in this game in some time (years?), so you would absolutely not be stepping on my toes playing a Gnome.

In fact IIRC I made a brutally effective build against Giants so you may take it and the character with my blessing and do with it as you wish as I no longer play 3.5 D&D.



Peace,
H4H
 

Leif

Adventurer
FORIVARRA d'DENEITH

Code:
Forivarra d’Deneith
Human
Duskblade
N/G

Level 8  xp= 28,000
BAB:  +8/+3
HP 10+8+8+8+8+8+8+8 = 66
AC: 24 (25 if Dodge Feat is applicable)
=10+8[+3 Breastplate]+5[+3 Hvy Shield]+1 [Dex]
+1[Dodge Feat- only against one designated opponent]

S 15 (+1 8th Level) = 16 [+3]
D 13 [+1]
C 14 [+2]
I 16 (+1 4th Level) = 17 [+3]
W 9 [+0]
C 10 [+0]

FEATS
*Least Dragonmark, Sentinel (1st Level) [ECS, p. 66] (once per day can use one 
of the following on self or another:  Mage Armor, Protection from 
Arrows, Shield of Faith, or Shield Other.  Also gains +2 on Sense Motive)
*Dodge (Human Bonus) (+1 to AC against designated opponent)
*Combat Casting (Duskblade bonus at 2nd Level)
*Mobility (3rd Level)
*Spring Attack (6th Level)

SPELLS (spells per day: 6 level0, 8 level1, 7 level2) 
(spells known 7 L0, 5 L1, 4 L2)

0th Level Spells -- 6-
Resistance
Mage Hand
Mending
Open/Close
Detect Magic
Read Magic
Light

1st Level Spells -- 8-1
Bigby's Tripping Hand
Blade of Blood
Deflect, Lesser
Kelgore's Fire Bolt 
Rouse
Stand

2nd Level Spells -- 7- 
Seeking Ray
Stretch Weapon 

SKILLS (20+1 points at L1, and 5+1 per Level thereafter)
Concentration (+2 con) 9 ranks [+11]
Knowledge (Arcana) (+3 int) 10 ranks [+13]
Knowledge (Local) (+3 int) 6 ranks [+9]
Knowledge (Eberron) (+3 int) 9 ranks [+12]
Knowledge (Dungeoneering) (+3 int) 6 ranks [+9]
Knowledge (Nature) (+3 int) 6 ranks [+9]
Climb (+3 str) 10 ranks [+13]
Hide (+1 dex) 12 ranks [+13]
Sense Motive (untrained, but +3 for Sentinel Dragonmark), +0 wis [+3]


EQUIPMENT AND MONEY
69 gp
Bastard Sword +2 (8,035 gp) (total attack +13/+8, damage 1-10+5)
Breastplate +3 (AC (9,200 gp) (+8 Armor Bonus to AC)
Heavy Steel Shield +3 (9,020 gp) (+5 Shield Bonus to AC)
Long Bow, 20 arrows [arrows used=___] (76 gp) (total attack +9/+4, damage 1-8)
Arrows, +1, 20 [+1 arrows used=__] (351 gp) (damage 1-8+1)
Backpack (2 gp)
Belt Pouch (1 gp)
Waterskin (1 gp)
Explorer’s Outfit (10 gp)
Sunrods (2) (4 gp)
Potion of Cure Light Wounds (x6) (CL 1) (@ 50 gp each)

Height:  6’2”
Weight:  167 lbs.
Eyes:  Brown
Hair:  Blonde

BACKGROUND
Forivarra is the firstborn of a lesser branch of House Deneith.
As such, he was not privy to the most lucrative aspects of the family business.
But because of his firstborn status as well as his formidable physical attributes,
he was allowed, nay, ordered, to pursue skills at arms.  This did not sit well with
 Forivarra, but, because he loves and honors his House and all that they stand 
for, he went along with the program.  He began his arcane training relatively late 
in life and so was unable to meet the stringent entrance requirements to study 
wizardry, so he found an art to pursue that would make the best use of his already 
considerable skills with weapons.
 
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pneumatik

The 8th Evil Sage
Code:
Cody Dylan Overstreet
Halfling
Alignment: NG
Level 8
Rogue 1 / Conjuror 4 / Unseen Seer 3
Size: small
Barred Schools: Abjuration and Enchantment

STR 10 +0
DEX 16 +3
CON 14 +2
INT 22 +6
WIS  8 -1
CHA  8 -1

HP: 41
AC: 15 = 10 + 3 (dex) + 1 (size) +1 (deflect)
Init: +3
Speed 30 = 20 (base) +10 (enhancement)
Action Points: 9

Saves:    base ability magic misc
Fort:  +8 =  2  +  2   +  3  +  1
 Ref: +14 =  4  +  3   +  3  +  4
Will: +10 =  7  -  1   +  3  +  1

Base Attack: +4
Melee:  +5 = 4 + 1 (size)
Ranged: +8 = 4 + 3 (dex) + 1 (size)

MW Sling: +10, 1d3,20x2, 50ft.
MW Rapier: +6, 1d4, 18-20x2

Feats:
B: Scribe Scroll
B: Silent Spell
1: Practiced Spellcaster (CArc)
3: Alacritous Cogitation (CMage)
6: Acid Splatter (CMage)

Special Abilities:
Weasel Familiar
Sneak Attack +2d6
Trapfinding
Advanced learning: Grave Strike
Divination Spell Power (+1 caster level for divination spells)


Skills:            stat ranks misc
Concentration: 13 =  2  + 11
Hide:          18 =  3  + 11 + 4
Move Silently: 16 =  3  + 11 + 2
Search:        17 =  6  + 11
Sense Motive:   3 = -1  +  4
Spellcraft:    15 =  6  +  9
Spot:          10 = -1  + 11

Spells per day:
0: 4
1: 6+1
2: 5+1
3: 3+1
4: 2+1

Spells Memorized (Open slot for use with Alacritous Cogitation):
0: Acid Splash, Ray of Frost, Light, Mage Hand
1: Wall of Smoke, Enlarge Person, Grease, Grease, Benign Transpostion, Magic Missile, Mage Armor (spec)
2: False Life, Web, Scorching Ray, Fog Cloud, Glitterdust (spec)
3: Blink, Ray of Exhaustion, Fly, Stinking Cloud (spec)
4: Wall of Fire, Open Slot, Orb of Acid (spec)

Significant Items:            cost (gp)
cloak of resistance +3           9000
boots of striding and springing  5500
Headband of Intellect +2         4000
Lesser metamagic extend rod      3000
Familiar                          100
Ring of Prot +1                  1000
Scroll: enlarge person x 5         62.5
Scroll: alter self x 2            125
Cash                              412.5 minus incidentals

Spells in spellbook:
1:
magic missile
enlarge person
grease
mage armor
benign transpostion
wall of smoke
golem strike
sniper's shot
ray of enfeeblement
grave strike
2:
fog cloud
glitterdust
melf's acid arrow
web
scorching ray
invis
mirror image
false life
alter self
3:
greater mage armor
dragonskin
stinking cloud
sleet storm
ray of exhaustion
blink
fly
greater magic weapon
4:
Evards tentacles
Dim Door
wall of fire
wall of ice
Greater invis
orb of acid
 
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Graybeard

Explorer
Ipshivi the spider
Halfling female
Alignment: CN (tending to CG)
Deity: the Traveler
Age: 26
Height: 2'10"
Weight: 29 lbs
Hair: black
Eyes: brown

[sblock=Sheet]
Halfling female rogue 3/warlock 6 (Advancement RWWRWWWWR)
Experience points: 28,743 (4/11/08)

STR 8 (-1; 2 pts -2 racial)
DEX 22 (+6; 10 pts, +2 racial, +2 advancement 4 and 8, +2 gloves)
CON 12 (+1; 4 pts)
INT 16 (+3; 10 pts)
WIS 12 (+1; 4 pts)
CHA 10 (+0; 2 pts)

Action points: 9
HP: 51
AC: 22 (touch 17/flatfooted 16; armor +5, DEX +6, size +1)
Initiative: +8 (6 DEX +2 feat)
Speed: 20 feet (unencumbered, size small)

BAB: +6/+1 (+1 size; Melee +6/+1 or Ranged +13/+8)
Melee: +6/+1; 1d4-1 (cold iron rapier- small)
Ranged: +13/+8; 3d6 (eldritch blast, 60 foot range, ranged touch)

+6 FORT: +3 base, +1 CON, +1 race, +1 vest
+13 REF: +5 base, +6 DEX, +1 race, +1 vest
+9 WILL: +6 base, +1 WIS, +1 race, +1 vest (add +2 vs. Fear effects)

Racial abilities (halfling): +2 DEX/-2 STR; size: small; favored class: rogue; base speed: 20 feet; +2 racial bonus on climb, jump, move silent, and listen skills; +1 racial bonus on all saving throws; +2 morale bonus on saves against fear; +1 racial bonus to hit with slings or thrown weapons;

Class abilities (rogue, warlock): Trapfinding, Sneak attack (+2d6), Evasion, Detect Magic (at will, CL 6), Deceive item, Damage reduction (1/cold iron), Eldritch blast (3d6); proficient with light armor (no shields); can use invocations in light armor without spell failure; proficient with simple weapons (and hand crossbow, rapier, short sword, short bow);

Feats:
Point blank shot (level 1)
Precise shot (level 3)
Quick reconnoiter (level 6, CompAventurer; +2 initiative, can make one Spot and Listen check each round as a free action)
Open Mind (level 9, Comp. Adv) +5 skill points
Invocations:
See the unseen (L 1)
Spiderwalk (L2)
Entropic warding (L4)
Walk unseen (L6)

Languages: Common; halfling, goblin, draconic, giant
Skills (71 rogue, 35 warlock= 101 pts, 101 spent):
+4 Appraisal; 1 pt/1 rank, +3 INT
+9 Balance; 1 pt/1 rank, +6 DEX, +2 synergy
+5 Bluff; 5 pts/5 ranks, +0 CHA
+3 Climb; 2 pts/2 ranks, -1 STR, +2 racial
+4 Concentration; 3 pts/3 ranks, +1 CON
+10 Disable device; 5 pts/5 ranks, +3 INT, +2 MW tools
+15 Hide (+16 with Darkweave); 5 pts/5 ranks; +6 DEX, +4 size (+1 darkweave clothing)
+8 Jump; 5 pts/5 ranks, -1 STR, +2 racial, +2 synergy
+5 Knowledge (arcana); 2 pts/2 ranks, +3 INT
+5 Knowledge (local- Wroat); 2 pt/2 rank, +3 INT
+4 Knowledge (history- halfling); 2 pts cc/1 rank, +3 INT
+13 Listen; 12 pts (8 +4cc)/10 ranks; +1 WIS, +2 racial
+22 Move silent; 11 pts (7+4cc)/9 ranks; +6 DEX, +2 racial, +5 boots
+13 Open locks; 5 pts/5 ranks, +6 DEX, +2 MW tools
+11 Search; 8 pts/8 ranks, +3 INT
+3 Sense motive; 2 pts/2 ranks, +1 WIS
+10 Spot; 10 pts (8 +2 cc)/9 ranks, +1 WIS
+14 Tumble; 6 pts/6 ranks; +6 DEX, +2 synergy
+12 UMD; 12 pts/12 ranks; +0 CHA

Important items(items worn, others in Haversack):
-Gloves of dexterity +2 (4000 gp)(1/2 lb. or as clothing)
-Ring of sustenance (2500 gp)(- lb.)
-Ring of feather falling (2200 gp)(- lb.)
-Bracers of the entangling blast (MIC)(2000 gp)(1/2 lb.)
-Mithril shirt +1 (2250 gp)(5 lbs.)
-Boots of elvenkind (2500 gp)(1/2 lb. or as clothing)
-Rod of eldritch power (least- eldritch spear; CompMage)(4000 gp)(1 lb.)
-Hewards handy haversack (2000 gp)(5 lbs.)
-Vest of resistance +1 (1000 gp)(1/2 lb. or clothing)
-Eternal wand (Unseen servant, CL 1) (ECS)(820 gp)(1/4 lb.)
-Eternal wand (Endure elements, CL 1)(ECS)(820 gp)(1/4 lb.)
-Eternal wand (Prestidigitation, CL 1) (ECS)(460 gp)(1/4 lb.)
-Wand of Ventriloquism (CL 1)(750 gp)(1/4 lb.)
-Wand of Expeditious retreat (CL 1)(750 gp)(1/4 lb.)(charges used: 1)
-Cold iron rapier (small, 40 gp)(1 lb.)
-MW thieves tools ( 2 sets; 200 gp)(2 lbs. each, 1 carried, 1 in haversack)
-Darkweave explorers outfit (x2)(220 gp)(2 lbs. each)
-Travelers outfit (x2, "tribal leathers")(2 gp)(1.25 lbs. each)
-Darkweave scholars outfit (105 gp)(1.5 lbs.)

-cold iron dagger (small, x3; 12 gp)(1/2 lb. each, 1 carried, 2 in haversack)
-signal whistle (8 sp)(- lbs.)
-mirror (small steel, 10 gp)(1/2 lb.)
-sunrods (x5, 10 gp)(1 lb. each)
-alchemists fire flask (x4, 80 gp)( 1 lb. each)
-tindertwigs (x10, 10 gp)(- lbs.)
-hammock (small, 5 sp)(1 lb.)
-bedroll (small, 1 sp)(1.25 lbs.)
-sack (medium, x4, 4 sp)(1/2 lb. each)
-waterskin (small, 1 gp)(1 lb.)
-whetstone (2 cp)(1 lb.)
-chalk (8 sticks, various colors, 8 cp)(- lbs.)
-flint and steel (1 gp)(- lbs.)
-hammer (wrapped in cloth, 5 sp)(2 lbs.)
-pitons (x10, 1 gp)(1/2 lb. each)
-silk rope (50 foot coil, x2, 20 gp)(5 lbs. each)
-identification papers (standard, 2 gp)
-potion of cure light wounds (x4, 200 gp)

26966 gp, 2 sp spent; 8 sp, 33 gp left
Weight carried: 15 lbs
Weight in Haversack: 43 lbs
Light 0-19.5/Medium 19.6- 39.75/Heavy 40-60 lbs.
[/sblock]
 

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