S@squ@tch's Against the Giants - Team Gold - Page 3





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  1. #21
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    Herobizkit's Avatar

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    Jeriko ir'Tharashk

    Male Half-Orc Duskblade 8
    Alignment: N
    Height: 6' 3"
    Weight: 215 lbs.
    Hair: Black
    Eyes: Brown
    Skin: Dark Brown
    Age: 34
    XP: 8th Level
    AP: 8

    Str: 18 (+4) [8 points] (+2 Racial, +1 4th level)
    Dex: 14 [12] (+2) [4 points] (+2 gloves of dexterity)
    Con: 14 (+2) [6 points]
    Int: 15 (+2) [10 points] (-2 Racial, +1 8th level)
    Wis: 10 (0) [2 points]
    Cha: 8 (-1) [2 points] (-2 Racial)
    Abilities
    Racial Abilities: Darkvision 60', Orc Blood

    Class Abilities:
    Arcane Attunement (Sp): dancing lights, detect magic, flare, ghost sound, read magic combined 5x per day.
    Armored Mage (Ex): can cast in medium armor and heavy shield with no chance of spell failure.
    Combat Casting: +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
    Arcane Channeling (Su): cast touch spells as standard action (casting time must be 1 standard action or less) and deliver through melee attack. Does not provoke AoO. Resolve weapon damage first, then effect of spell.
    Quick Cast: can cast one spell each day as a swift action (casting time must be 1 standard action or less).
    Spell Power (Ex): injuring an opponent with a melee attack gives caster a +2 bonus to overcome opponent's SR
    Spells
    Spells Per Day: 6/8/7

    Duskblade Spells Known (CL8): [Melee touch attack +12; Ranged touch attack +9]
    2nd (7/day) - dimension hop [Mel Touch, teleport 20', Wil DC 14], ghoul touch [Mel Touch, For DC 14, paralyze + stench], scorching ray [Rng Touch, 2 rays, 4d6 fire], swift invisibility
    1st (8/day) - ray of enfeeblement [Rng Touch, 1d6+4 Str], resist energy [DR 10 energy, 80 min dur], shocking grasp [Mel Touch, 5d6 damage], swift expeditious retreat [+30 move, 8 min dur], true strike
    0 (6/day) - acid splash [Rng Touch, 1d3 acid], disrupt undead [Rng Touch, 1d6 to undead] , ray of frost [Rng Touch, 1d3 cold], touch of fatigue [Mel Touch, For DC 12 or target fatigued (no run/charge, -2 Str/Dex), 8 rnd dur]
    Combat Stats
    Hit Dice: 8d8+16 = (6+6+6+6+6+6+6+6)+16
    HP: 64
    AC: 17 (10+5 [mithral shirt +1]+2 [Dex])
    Init: +2 (+2 Dex)
    Speed: 30 ft

    Saves:
    For: 9 [+6 base, +2 Con, +1 cloak]
    Ref: 5 [+2 base, +2 Dex, +1 cloak]
    Wil: 7 [+6 base, +0 Wis, +1 cloak]

    BAB/Grapple: +8/+3, Grapple +12
    Melee Atk: +14 [glaive +1; 1d10+7/x3] or +13 [mw falchion; 2d4+6/18-20 x2]
    Range Atk: +11 [mw c. longbow 1d8+4/x3]
    Full Atk: +14/+9 [glaive], +13/+8 [falchion], +11/+6 [c. longbow]
    Skills and Feats
    Skills:
    Craft (metalworking): 10 = 8 + 2
    Craft (stonemason): 11 = 9 + 2
    Craft (woodworking): 11 = 9 + 2
    Knowledge (arch/engi): 11 = 9 + 2
    Knowledge (geography): 11 = 9 + 2

    Feats:
    1st: Power Attack
    3rd: Weapon Focus (glaive)
    6th: Short Haft [PHB II]

    Languages: Common, Orc, Draconic, Goblin
    Equipment
    mithral shirt +1 (2100) [10 lbs.]
    masterwork longbow, composite (+4 Str) (800) [3 lbs.]
    +1 glaive, spell storing (8308) [10 lbs.]
    handy haversack (2000) [5 lbs.]
    gloves of dexterity +2 (4000)
    cloak of resistance +1 (1000)
    necklace of fireballs type VI (8100)
    masterwork falchion (375) [8 lbs.]
    arrows, 40 (2) [6 lbs.]
    bedroll (1 sp) [5 lbs., in haversack]
    blanket, winter (5 sp) [3 lbs., in haversack]
    crowbar (2) [5 lbs., in haversack]
    manacles (15) [2 lbs., in haversack]
    manacles, small (15) [2 lbs., in haversack]
    rope, silk 50' (10) [5 lbs., in haversack]
    tent (10) [20 lbs., in haversack]
    rations, trail (2 weeks) (7) [14 lbs., in haversack]

    Encumbrance: 42 equipped (incl 5 for haversack), 56 in haversack

    Money: 255 gp 4 sp
    Portrait

    Background
    Jeriko was born and raised in the Shadow Marches, which was typical of half-orcs in Khorvaire. His race's propensity for strength meant that Jeriko would spend his youth doing hard labour. He bore no Dragonmark, and thus was dismissed as "just another grunt" in the daily workings of House Tharashk.

    As he matured, Jeriko found that he actually enjoyed working with his hands. During the rare moments that he was not hauling, dragging, or pushing something, he spent his time studying architecture of the various races, secretly dreaming of a day when he might build his own home far away from the drudgery of the House.

    Visitors from all walks of life came to House Tharashk in hopes of questing for dragonshards, or hiring skilled trackers to help find their lost items, and sometimes, lost people. Jeriko possessed no tracking skills, and no one seemed interested in training him. No, he was far too valuable as a laborer to spend additional resources on formal training. Jeriko was a patient man, and so he continued to dream as a means of escape from the drudgery of daily life.

    During the construction of a new wing, an accident caused a stone wall to collapse, burying several potential clients who were visiting the grounds. Jeriko was quick on the scene and managed to free one of the victims, a half-elven warrior. In gratitude, the half-elf offered Jeriko a job as a bodyguard. Jeriko explained that he had no weapon training; the half-elf assured him that training would be provided, and then some. Jeriko cleared the new position with the House, and after some convincing (and coin), Jeriko was permitted to leave as a representative of the House.

    The half-elf trained Jeriko personally in the warrior arts. Once Jeriko proved himself competent, he was then shown a rare technique which, the half-elf explained, was normally reserved for elves and their ilk. The half-elf had no love for his elven heritage or traditions, favoring instead the opportunistic nature of his human blood. The half-elf felt that, as a half-breed, Jeriko should be given the same opportunities as himself. Jeriko was shown how to combine the warrior arts and the study of the arcane, becoming a Duskblade by trade.
    Personality
    Jeriko shares many similar personality traits as his orc heritage - gruff, terse, and a bit temperamental. This is not because he is simple - quite the opposite, in fact. Jeriko feels that no effort should be wasted (as he feels that his youth was largely wasted on menial tasks) and has little patience for people who squander his time and energy. He is not reckless; he will take the time to plan a proper strategy before acting on an endeavor. His specialty in polearm fighting stems from the thought that keeping an enemy at length is a good way to stay alive; make the enemy come to yourself, where you dictate the terms of the combat. Despite his harsh past, he still has a passion for construction and still longs to create his dream home - or castle.
    Last edited by Herobizkit; Sunday, 25th April, 2010 at 04:50 PM.

 

  • #22
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    Virashil

    Code:
    Name: Virashil N'al Sil
    Class: Sorcerer 5 / Dragonheart Mage 3
    Race: Elf
    Size: Medium
    Gender: Female
    Alignment: NG
    
    Deity: None
    
    Str: 10 -- (2p.)	Level: 8	XP: 28000
    Dex: 18 +4 (6p.)	BAB: +4	HP: 38 (5d4+3d6+8)
    Con: 12 +1 (6p.)	Grapple: +4
    Int: 14 +2 (6p.)	Speed: 30'	Stat Increases: +2 Cha
    Wis: 10 -- (2p.)	Init: +4	Spell Save:  
    Cha: 20 +5 (10p.)	ACP: -0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+4	+0	+0	+1	15
    Touch:	15	Flatfooted: 11
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+5	+4	+1	--
    Ref:	+6	+2	+4	--
    Will:	+7	+7	+0	--
    Notes: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. 
    
    Weapon			Attack	Damage	Critical	Range
    MW Longsword            +5	1d8	19-20/x2 	------
    MW Longbow  		+9	1d8	20/x3      	100 ft
    Dagger    		+4/+8	1d4	19-20/x2 	10 ft
    Notes:
    
    Languages: Common, Elven, Draconic, Giant
    
    Abilities: Dark Vision (60'), Low Light Vision (2x normal range), Blindsense 20', +4 to all saves vs Sleep, Paralysis, and Cold Effects
    
    Feats:  
    1st: Draconic Heritage (Silver)
    1st: (Bonus) Summon Familiar (Not used yet)
    3rd: Silver Dragon Lineage
    6th: Combat Casting
    6th: (Bonus)Draconic Breath
    7th: (Bonus)Draconic Senses
    
    Spells Per Day (CL=7, Save DC 15 + spell level): 
    
    0th - 6
    1st - 8
    2nd - 7
    3rd - 5
    
    
    Spells Known:
    	0 - (7) Dancing Lights, Disrupt Undead, Ray of Frost, Detect Magic, Message, Resistance, Read Magic;	
            1st - (5) Mage Armor, Magic Missile, Burning Hands, Ray of Enfeeblement, Shield
            2nd - (3) Mirror Image, Invisibility, Scorching Ray
            3rd - (2) Ice Burst, Slow 
    
    
    Skill Points: 44	Max Ranks: 11/5.5
    Skills		Total	Ranks	Mod 	Misc
    Appraise  	+2	0	+2	--
    Balance   	+3	0	+4	--
    Bluff       	+4	3	+5	--
    Climb      	+0	0	+0	--
    Concentration  	+12	11	+1	+4 (Casting Defensive)
    Diplomacy	+5	0	+5	--
    Disguise   	+10	5	+5	--
    Escape Artist	+4	0	+4	--
    Forgery   	+0	0	--	--
    Gather Info     +5	0	+5	--
    Heal        	+2	0	--	+2
    Hide        	+4	0	+4	--
    Intimidate	+5	0	+5	--
    Jump       	+0	0	--	--
    Know: (Arcana)  +12	10	+2	--
    Know: (Planes)  +3	1	+2	--
    Listen      	+6	0	--	+6
    Move Silently	+4	0	+4	--
    Perform   	+0	0	--	--
    Search    	+6	0	--	+6
    Sense Motive	+0	0	--	--
    Sleight of Hand +4	0	+4	--
    Speak Language	+1	1	--	--
    Spellcraft   	+9	5	+2	+2
    Spot       	+14	8	--	+6 
    Swim       	+2	0	--	--
    Use Magic Device+5      0	+5	--
    Use Rope 	+4	0	+4	--
    
    Notes: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.  Disguise is a class skill from Draconic Heritage (Silver)
    
    Equipment:		Cost	Weight
    MW Longsword            315gp	4lb
    MW Longbow  		375gp	3lb
    w/60 arrows		3gp	8lb
    Dagger    		2gp	1lb
    
    Traveler's Outfit	1gp	5lb
    Empowered Spellshard -
     Ray of Enfeeblement	1500gp	lb
    Arcanist's Gloves of Dexterity +2 
                         	4500gp	--lb
    Cloak of Charisma +2	4000gp	2lb
    Healing Belt           	750gp	1lb
    Ring of Protection +1	2000gp	--lb
    Boots of the Winterlands	
                            2500gp	--lb
    
    Handy Haversack 	2000gp	5lb
    All items below in the haversack:
    Winter Blanket		.5gp	3lb
    2 pieces of Chalk	0.1gp	--lb
    Flint and Steel		1gp	--lb
    Belt Pouch		1gp	.5lb
    25' Silk Rope		5gp	2.5lb
    
    Potions:
    Cure Moderate Wounds X2	600gp	--lb
    
    Scrolls
    Scroll of Web   x2                  	300gp	--lb
    Scroll of Glitterdust              	150gp	--lb
    Scroll of Stoneskin              	950gp	--lb
    
    Wands
    Wand of Invisibility 13 charges     	1375gp	--lb
    Wand of Mage Armor 10 charges     	175gp	--lb
    Wand of Lightning Bolt CL6 10 charges  	2700gp	--lb
    Wand of Magic Missle CL7 24 charges    	2520gp	--lb
    Eternal Wand of Enlarge Person      	820gp	--lb
    
    
    
    
    Total Weight:29lb	Money: 50gp 4sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	38	76	115	230	575
    
    Age: 107
    Height: 4'10"
    Weight: 75 lbs
    Eyes: Silvery Violet
    Hair: Silver
    Skin: Tan

    Appearance: Long, flowing silver hair blowing wild. Violet eyes with a streak of silver, mostly tan skin, interrupted by occasional patches of smooth silvery skin. Short and lithe, Virashil exudes a sense of power out of her small frame.

    Personality: Her draconic ancenstry has influenced her personality -- combined with her elven roots, she takes a long term view on most actions. Normally good-natured, she enjoys conversation
    Last edited by s@squ@tch; Wednesday, 24th March, 2010 at 02:16 AM.
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

  • #23
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    Acolyte (Lvl 2)

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    Tinus Gorbin Warlock 8

    Name: Tinus Gorbin
    Race: Human
    Class: Warlock 8
    Alignment: CN
    XP: 28,000
    XP^: 36,000

    Str: 12 (+1) [4 Points]
    Dex: 16 (+3) (+2 Level) [6 Points]
    Con: 12 (+1) [4Points]
    Int: 12 (+1) [4 Points]
    Wis: 12 (+1) [4Points]
    Cha: 16 (+3) [10 Points]

    HP: 45 / 45
    AC: 20 [10 Base, +3 Dex, +6 Armor, +1 Deflection] (Flat Footed: 17, Touch: 14)
    BAB: +6/+1
    Initiative: +7

    Saves:
    Fort: +4 [+2 Base, +1 Con, +1 Enhancement]
    Refl: +6 [+2 Base, +3 Dex, +1 Enhancement]
    Will: +8 [+6 Base, +1 Wis, +1 Enhancement]

    Attacks:
    Warlocks Scepter(+1 Light Mace): +8/+3 1d6+1 dmg [20x2 Crit]
    Basic Ranged Attack: +9/+4
    Eldritch Blast: +10 (+11 within 30 ft.) for 5d6 dmg [20x2 Crit]

    Specials:

    Warlock: Eldritch Blast, Invocations (Eldritch Spear, Frightful Blast [DC 15 Will save or become shaken], Devil's Sight, Fell Flight, Walk Unseen), DR 2/Cold Iron, Detect Magic (at-will), Deceive Item, Fiendish Resilience 1
    Languages: Common, Giant
    Speed: 30

    Feats:
    1st: Point Blank Shot
    1st: Precise Shot
    3rd: Improved Initiative
    6th: Empower Spell-Like Ability (3/day)

    Skills: (33 Class, 11 Human)
    Concentration +12 [11 Ranks, +1 Con]
    Knowledge (Acrana) +12 [11 Ranks, +1 Int]
    SpellCraft +12 [11 Ranks, +1 Int]
    Use Magic Device +14 [11 Ranks, +3 Cha]

    Regular Equipment: (Total Spent in GP: 36)
    Backpack (* = In backpack)
    Bedroll*
    Scroll Case*
    Flint and Steel*
    Belt Pouch x5
    Waterskin x2*
    10 Days Trial Rations*
    10 Sunrods*

    Magical Equipment: (159 gp Remaining)
    Chasuble of Fell Power (+1d6 to Eldritch Blast) [8,000 gp; pg 85 MIC]
    Warlocks Scepter (5 Charges/day) [8,305 gp; pg 63 MIC]
    Gloves of Eldritch Admixture (3 Charges/day) [2,500 gp; pg 105 MIC]
    +2 Chain Shirt [4,250 gp]
    Cloak of Resistance +1 [1,000 gp]
    Ring of Protection +1 [2,000 gp]
    Wand of Cure Light Wounds [750 gp]


    Appearance

    Tinus is an eccentric looking human male standing about five foot nine and weighing about one hundred and ten pounds. His dark black hair is mussed at best and usually deadlocked with a little bit of wax applied ritually each morning. What makes his warlock heritage more than noticeable however are the glowing arcane way-line tattoo that cover his body. His mentor also had these markings and it is said that the power of the warlock profession is channeled through these glowing, living, way-lines making them much more powerful than normal.


    Recent Character History

    Tinus as of recently has been traveling with a couple of allies he's come to respect for their respective prowess in their area of skills ans talents. First was a woman of strong will and strong magical links, much like Tinus himself. Her name is Virashil and Tinus met her first in the city of Stormreach on the island of Xen'drik. Watching the way she handled the regulars in a local tavern was all Tinus needed to see to know she would take him places he needed to go to further is own arcane trade. Her hired muscle however was a story of a different color. A large brute of a half-orc named Jeriko with his own 'kick' of magical flare as well. Together the elven beauty and her muscle were a well molded team, but with the addition of Tinus the trio made a more than effective party. The three traveled on missions of paid venture and quests of furthering information for well over two years and every day the three learned to work with each other more fluently to say the least. Indeed the three were a force to be reckoned with, however two days ago the three met their biggest and most challenging task as of yet and after a long fought battle the three conceded to capture rather than death in a situation there saw no way out of alive.
    Attached Thumbnails Attached Thumbnails Warlock 8.jpg  
    Last edited by Rathan; Tuesday, 23rd March, 2010 at 08:18 PM.
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  • #24
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    Waghalter (Lvl 7)

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    King Grommet (the mad)
    DM Only
    Code:
    Name: King Grommet (the Mad)
    Class: Crusader/ Cleric/ Ruby Knight Vindicator
    Race: ?
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Domains: War, Strength
    Initiator Level: 5/1/2
    
    Str: 18 +4 (16, +2 lvl)                      Level: 8             XP: 33,000
    Dex: 10 +0 (10)                              BAB: +7/2          HP: 77 (10+3d8+4d10+32)
    Con: 18 +4 (16, +2 Raical, +2 Enh)     Grapple: +25      Dmg Red: -/-
    Int: 08 -1 (8)                                 Speed: 20'          Spell Res: -
    Wis: 12 +1 (12)                              Init: -                Spell Save: -
    Cha: 14 +2 (16, -2 Racial)                ACP: - 20           Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +11    +5    +0     +0    +0    +X    26(30)
    Touch: 10(14)          Flatfooted: 26(30)
    
                             Base   Mod  Misc  Total
    Fort:                      6    +4    +3    +11(13)
    Ref:                       1    +0    +3    +2(4)
    Will:                      6    +1    +5    +10(12)
    
    Weapon                  Attack   Damage     Critical
    Geared Chain                     +13    2d4+7     X2
    Spiked Gauntlet                  +11   1d4+4     X2
    
    Languages: Common, Dwarven, Giant
    
    Abilities:
    Steely Resolve 10: (Delay up to 10 dmg taken until end of next turn)
    Furious Counterstrike: (Gain +2 to hit/dmg while he has 10 dmg delayed)
    Imdomitable Soul: (+2 to will saves)
    Zealous Surge: (1/day reroll any save, must take new roll)
    Divine Recovery: (Use turn/rebuke attempt to recover 1 spent manuever as swift action)
    Turn Undead: (5/day)
    Spells: (4/3+1)
    Manuevers (9)
    Stances (3)
    
    Spells:
    0: Create Water X2, Purify F/DX2
    1: Foundation of Stone, Lesser Vigor, Protection from Evil + Enlarge Person
    
    Manuevers Known:
    Crusader's Strike
    Vangaurd Strike
    Stone Bones
    Douse the Flames
    Shield Block
    Shadow Jaunt
    Battle Leader's Charge
    Revitalizing Strike
    Divine Surge
    
    Manuevers Readied: 5(3) I'll roll 1d5 X3 on IC to pick granted manuevers at start of combat, then 1d2 High/low for 2nd round, and get the last on the 3rd before resetting with a fresh 3 from the list on the 4th round.
    1 Divine Surge
    2 Stone Bones
    3 Revitalizing Strike
    4 Shadow Jaunt
    5 Shield Block
    
    Stances Known: (
    Martial Spirit
    Stonefoot Stance
    Assasin's Stance (Default)
    
    Flaws:
    Shaky
    
    Feats: 
    - Weapon Proficiency - Spiked Chain (Bonus: Domain)
    - Weapon Focus - Spiked Chain (Bonus: Domain)
    - Extra Granted Manuever (Bonus: Flaw)
    1 Power Attack
    3 Martial Study (Shadow Jaunt)
    6 Cleave
    
    
    Skill Points: 33       Max Ranks: 11/7
    Skills                   Ranks   Mod  Misc  Total
    Knowledge Religion         8     -1   +12    +30
    Knowledge Planes           5(10) -1
    Intimidate                 5     +2   +9     +20
    Hide                       4(8)  +0   +2     +6
    
    Equipment:               Cost  Weight
    +1 Blueshine Mehcanus Gear 6,150g  50lb
    -  Restful Crystal           500g   -
    +1 Spiked Chain            2,325g  10lb
    - Least Crystal of Return    300g   -
    +1 Animated Tower Shield   9,180g  45lb
    Heartseeking Amulet        3,000g   -
    +2 Vest of Health          4,000g   1lb
    +1 Cloak of Resistance     1,000g   1lb
    Watch Lamp                   500g
    
    46g
    
    Total Weight:lb 
    
                               Lgt   Med     Hvy     Lift     Push
    Max Weight:             100    200    300    600    1,500
    
    Age: 35
    Height: 4'6"
    Weight: 180lb
    Eyes: green/black
    Hair: red
    Skin: pale
    Appearance:
    This strange being seems to have walked into
    the world out of a dream. Is he alive under all that armor or
    some strange precursor to the current incarnation of the warforged?
    Covered in jerkily moving cogs and gears, the animated if metallic
    voice that comes from within reminds everyone of speaking inside a
    metal hallway. The combat chain he weilds is hung with sharpened bits
    of broken cogs and gear-teeth, as is the tower shield that floats
    before him. A large half facegaurd jutts up from his chestplate
    to cover the lower portion of the goggled helmet that peeks
    from behind it. Is there anything but more gears under all those wheels,
    or is it the blood of a living creature that pumps those metallic limbs?
    Personality:
    To say "a bit uneven", or "a raving lune" is putting
    it mildly when referring to the self proclaim king of something or other.
    But for all his ticks and ill-timed outbursts of maniacal laughter, King
    Grommet has a good heart beating deep inside that steel chestplate.
    His extensive planar travels must have left him unhinged, or perhaps it
    was the fact that he was unfinged that lead him across the seams of reality,
    because why would any sane being want to go galavanting through the
    untold terrors that other planes can hold? While the mad tin can seems to
    be completely off his rocker most of the time, he is reliable in a fight
    and not afraid to absorb a hit for a companion if that is whats needed.
    And the universe loves nothing more than a kindly fool.
    Background
    So there was Grommet with his friend Widget the animated
    tower shield, just minding their own business on the bendy-melty plain,
    which is very pretty and drippy and flashy if they did say so. Walking
    and floating and even rolling sometimes along when Grommet heres a sound like
    metal rain but more all at the same time from behind this cloud of rocks.
    So Grommet hasn't heard this type of rain before and wanted to see if it
    was raining cooking pots or sommething like that. But then there was all this
    roaring and screaming and gurgling sounds, so Grommet runs up to see
    what made the sounds. He comes around the cloud of rocks to find a squad of
    Metal men just chopping and hacking apart a small bunch of traders passing
    through the bendy-melty plain like a short cut. Too bad they got found by these
    gear-tickin baddies, and got killed in a very orderly type manner.

    So Grommet runs over to help the merchants not get killed, by swinging his
    chain very hard into the head type areas of the clockmen. And boy let Grommet
    tell you they didn't like that one bit. Can you believe they tried to hack up
    grommet too when he interupted their little "order cleansing". The metal guys
    kept spouting things like "order must be restored" and "death to the chaotics"
    but Grommet didn't know what they meant. So the biggest metal man comes up
    to Grommet swinging a big hammer, but he's way too slow. Then the big
    clockman takes Grommet's chain right to the face and falls over onto some
    spikey metal rocks that had grown out of the ground behind him when he wasn't
    looking and screamed in a very non-robot way before he stopped kicking. The
    front of his head had been torn open by the hit, and wow was Grommet surprised
    when he looked inside to see it was a flesh man inside a clockman suit instead
    of just more gears and stuff.

    Even though all the merchants were killed too, Grommet was proud to be able to
    stop the clockmen from doing that to any other regular type folk in his
    favorite place to wander. Grommet pulled the dead flesh man out of the
    clockman suit and found that he quite like the look of it, now that it wasn't
    trying to kill him. So he cleaned out grimey insides while the landscape
    quietly and not so quietly churned and changed constantly. This puddle of
    mercury floated by as Grommet finished putting on the armor so he could see
    himself in his new trophy. He said to nobody in particular, "Wow Grommet looks
    good." And a little set of arms popped a crown-type gear over the top of his
    head and played playing little tune with a tin horn hidden somewhere in the suit,
    before folding the gear back into the collar. This pleased Grommet to no end and
    he spent the next several hours until hestarted refering to himself as King
    Grommet. The rip the clockmen had come out of looked very strange on the other
    side, all wheels and gears and swinging pendulums, but then it changed to an
    all black place and then an all white place. When it changed to a place with trees
    and plants and sunshine Grommet felt he was ready to share with people the
    news about his title and what their new king expected of them.
    Last edited by Vertexx69; Thursday, 6th May, 2010 at 09:22 PM.
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  • #25
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Dregon Deepcutter

    Game Info

    Race: Human
    Class: Fighter
    Level: 8
    Experience: 28,000
    Alignment: Chaotic Good
    Languages: Common and Dwarven
    Deity: ???

    Abilities

    STR: 20 +5 (10pts) +2 levels, +2 item
    DEX: 12 +1 (04pts)
    CON: 16 +3 (06ts) +2 item
    INT: 12 +1 (04pts)
    WIS: 11 +0 (03pts)
    CHA: 13 +1 (05pts)

    Combat

    HP: 89 = [8d10 + 24] + 3 (feat)
    AC: 24 = 10 + 9 (armor) + 4 (shield & feat) + 1 (DEX)
    AC Touch: 15 = 10 + 1 (DEX) + 4 (shield & feat)
    AC Flatfooted: 23 = 10 + 9 (armor) + 4 (shield & feat)
    INIT: +1 = +1 (DEX)
    BAB: +8/+3 = +8/+3 (FIGHTER)
    Grapple: +13 = +8 (BAB) + 5 (STR)
    Fort: +10 = +6 (base) + 3 (stat) + 1 (item)
    Reflex: +4 = +2 (base) + 1 (stat) + 1 (item)
    Will: +3 = +2 (base) + 0 (stat) + 1 (item)
    Speed: 20'
    Damage Reduction: N/A
    Spell Resistance: N/A

    Weapon Stats

    Shatterspike(melee): +15 = +8 (BAB) + 5 (STR) + 1 (feat) + 1 (item) / DMG = 1d8+8(S), CRIT 17-20x2
    Shatterspike(sunder): +19 = +8 (BAB) + 5 (STR) + 1 (feat) + 5 (item) / DMG = 1d8+9
    Dagger(melee): +14 = +8 (BAB) + 5 (STR) + 1 (item) / DMG = 1d4+5(P or S), CRIT 19-20x2
    Dagger(range): +10 = +8 (BAB) + 1 (DEX) + 1 (item) / DMG = 1d4+5(P or S), CRIT 19-20x2
    Warhammer(melee): +14 = +8 (BAB) + 5 (STR) + 1 (item) / DMG = 1d8+6(B), CRIT x3

    Racial Traits

    * Medium - (no bonuses or penalties based on size)
    * Normal speed - Base speed is 30 feet
    * Bonus feat - chose Toughness
    * Skilled - +4 skill points at 1st level, and +1 skill point whenever a level is gained
    * Languages - Common

    Class Features

    * Bonus Feats - added at 1st level and every even level thereafter, may only chose "fighter feats"

    Feats

    Prof. with all simple weapons (fighter)
    Prof. with all martial weapons (fighter)
    Prof. with light, medium, and heavy armor (fighter)
    Prof. with all shields, including tower shields(fighter)
    Toughness (human bonus)
    Shield Specialization (lvl1) - PHB2 pg.82
    Weapon Focus-longsword (fighter lvl1)
    Power Attack (fighter lvl2)
    Shield Ward (lvl3) - PHB2 pg.82
    Weapon Specialization (fighter lvl4)
    Improved Sunder (lvl6)
    Lunging Strike (fighter lvl6) - PHB2 pg.80
    Improved Critical:longsword (fighter lvl8)

    Skills

    Skill Points: 48
    Skill points/level: 4 = 2 (fighter) + 1 (INT) + 1 (human)
    Bonuses: x4 at 1st lvl; + 4 human bonus at 1st lvl
    Max Ranks: 11/5.5 ACP: -6
    Code:
    Skills                   Ranks Mod  Misc ACP  Total
    Appraise[Int]             0    +1              +1 
    Balance[Dex]              0    +1        -6    -5
    Bluff[Cha]                0    +1              +1
    Climb[Str]                6    +5        -6    +5
    Concentration[Con]        0    +3              +3
    Craft(sculpting)[Int]     5    +1              +6
    Decipher Script[Int]      0    +1              na
    Diplomacy[Cha]            0    +1              +1            
    Disguise[Cha]             0    +1              +1           
    Escape Artist[Dex]        0    +1        -6    -5
    Forgery[Int]              0    +1              +1
    Gather Information[Cha]   0    +1              +1
    Handle Animal[Cha]        0    +1              na
    Heal[Wis]                 0    +0              +0
    Hide[Dex]                 0    +1        -6    -5                               
    Intimidate[Cha]           4    +1              +5                            
    Jump[Str]                 6    +5        -6    +5
    Knowledge(Architecture    3    +1              +4 
    and engineering)
    Knowledge(Dungeoneering)  3    +1              +4  
    Knowledge(Geography)      0    +1              na
    Knowledge(History)        0    +1              na
    Knowledge(Arcana)         0    +1              na
    Knowledge(The Planes)     0    +1              na
    Knowledge(Religion)       0    +1              na
    Knowledge(Local)          0    +1              na
    Knowledge(Nobility        0    +1              na
    and Royalty)
    Listen[Wis]               0    +0              +0
    Move Silently[Dex]        0    +1        -6    -5
    Open Locks[Dex]           0    +1              na           
    Perform[Cha]              0    +0              +0
    Profession(sculptor)[Wis] 4    +0              +4
    Ride[Dex]                 0    +1              +1
    Search[Int]               0    +1              +1
    Sleight of Hand[Dex]      0    +1        -6    na 
    Spot[Wis]                 0    +0              +0
    Sense Motive[Wis]         0    +0              +0
    Spellcraft[Int]           0    +1              na
    Survival[Wis]             0    +0              +0
    Swim[Str]                 7    +5        -12   +0
    Tumble[Dex]               0    +1        -6    -5
    Use Magic Device[Cha]     0    +1              na
    Use Rope[Dex]             0    +1              +1
    highlighted skills are class skills

    Equipment

    Code:
    Equipment                                        Cost  Weight
    +1 light fortification full plate             5,650gp   50lb
    +1 light fortification shield, heavy steel    4,170gp   15lb
    Shatterspike                                  4,315gp    4lb
    +1 warhammer                                  2,312gp    5lb
    Dagger(mw)                                      302gp    1lb
    Cloak of Resistance(+1)                       1,000gp    0lb
    Guantlets of Ogre Power                       4,000gp    0lb
    Amulet of Health(+2)                          4,000gp    0lb
    Traveler's Outfit                                free    0lb
    Bedroll                                           1sp    5lb
    Rope (50'hemp)                                    1gp   10lb
    Backpack                                          2gp    2lb
     -Everburning torch                             110gp    1lb
     -rations,trail(4days)                            2gp    4lb
     -waterskins(2)                                   2gp    8lb
     -crowbar                                         2gp    5lb
     -hammer                                          5sp    2lb
     -pitons(4)                                       4sp    2lb
     -sack,empty                                      1sp   .5lb
     -spade                                           2gp    8lb
     -peasant's outfit                                1sp    2lb
     -artisan's tools(sculpting)                      5gp    5lb
    Belt Pouch                                        1gp   .5lb
     -whetstone                                       2cp    1lb
     -mirror,small steel                             10gp   .5lb
     -flint and steel                                 1gp    0lb
     -potion:cure light (1d8+1)                      50gp   .5lb
     -potion:cure moderate (2d8+3)                  300gp   .5lb
     -potion:cure serious (3d8+5)                   750gp   .5lb
    Treasure: 11gp, 7sp, 8cp Gems: none
    Total weight carried: 133 (light load)
    Maximum weight possible: 133-light, 266-medium, 400-heavy

    Details

    Size: Medium
    Gender: Male
    Age: 31
    Height: 6'-2"
    Weight: 240lbs
    Hair Color: Brown
    Eye Color: Hazel
    Skin Color: Light complexed

    Apperance: curly shoulder length hair and a broad curly brown beard frame a broad face, Dregon's armor looks like it has seen better days but it is still very useful in protecting the warrior.

    Deamenaor: During his youth he was energtic and outgoing but growing up amongst dwarves he learned why they are gruff and dour. As he grew older and things started not working out for him he became gruff and dour. So he knows now dwarves have had it right all along, don;t excpet good things to happen and you don't get disapponited as much.

    Background: An orphan from an attacked caravan, Dregon (his given human name being unknown) was takin in and raised by dwarves. In his teen years he was apprentice to an engineer that taught him how to move rock and earth with rope and tackle. During his twenties he took to sculpting after watching dwarves scuplting great statues out of rock hundreds of feet tall. He was an ok sculptor but couldn't truly make a living off of it. How is he such a good warrior you ask? Well during all this time all dwarves learn to fight and defend the hold from orc, goblins, and other monsters and Dregon was no different .
    Last edited by HolyMan; Tuesday, 19th October, 2010 at 03:17 AM.
    My UPDATED Signature is here

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  • #26
    @s@squ@tch
    Quote Originally Posted by s@squ@tch View Post
    So, whatcha got?
    How about this?

    Aurzon Cryt

    Attributes

    Class/Level: Ranger 5/Humanoid 2/LA+1

    Race: Lizardfolk
    Size: Medium

    Gender: M
    Alignment: Lawful Nuetral

    HP: 51 = [(8+1) + (6+1)]H + [(6+1) + (6+1) + (6+1) + (6+1) + (6+1)]R

    STR 14 (+2) [4 Points +2 Racial]
    CON 12 (+1) [2 Points +2 Racial]
    DEX 22 (+6) [14 points +2 gloves +2 Level adjustment]
    INT 12 (+1) [6 Points -2 Racial]
    WIS 14 (+2) [6 Points]
    CHA 8 (-1) [0 Points]


    Saves, Intiative & Grapple

    Saving Throws(Ability): Total = Base + Ability + Magic + Misc + Temp
    FORT(Con): 5 = + 4(R) + 1
    REF(Dex): 12 = + 3(H) + 4(R) + 5
    WILL(wis): 3 = + 1(R) + 2

    Speed: 30
    Initiative Modifer: (Total = Ability mod + misc. modifiers)

    6 = 6 + 0

    Grapple Modifier: Total = Base Attack Bonus + Str. Mod + Size Mod + Misc

    +8 = +6 + 2

    Combat

    Base Attack Bonus: +6 = +5 +1(H)
    Attack Modifiers: Total = Base + Modifier + Size + Misc

    Melee(dex): +12 = +6 + 6
    Ranged(dex): +12 = +6 + 6


    AC Calc: Total = 10[base] + Armor + Shield + Dex + Size + Nat + Def + Misc

    Total AC = 27 = 10 + 5 + 0 + 6 + 0 + 5 + 1 + 0
    Touch AC: 16
    Flat-Footed AC: 17

    Equipment

    Weapon Name: Total Att Bns (Damage) [Crit threat] (Range Inc) Type {Cost}

    BrightStar - Bastard Sword, Shocking, Flaming: (1d10 + 1d6 elec + 1d6 fire) [19-20x2] {8035}
    Thorn - Short Sword Bane (Giants): (1d6) [19-20x2] {2010}
    Composite Longbow,+1: +1 (1d8+1) [x3] (120ft) P {2020}

    Armor Name: Armor Bonus (Max Dex) Armor Check Pen <Arcane Spell Failure Chance> [Weight] {Cost}

    Mithral Chain Shirt+1: +5 (+6) 0 <10%> [10] {2100}

    Gear: Item (Location) [Weight] {Cost}

    Bag of Holding Type 1 [15 (250)] {2500}
    Gloves of Dexterity +2 {4000}
    Winter Blanket [3] {5sp}
    Flint & Steel {1}
    Grappling Hook [4] {1}
    Mirror, small steel [1/2] {10}
    Silk Rope 200 ft [20] {40}
    Tent [20] {10}
    Waterskin [4] {1}
    Whetstone [1] {2cp}
    Travelers Outfit [5] {1}
    Ring of Sustanence {2500}
    Enemy Spirit Pouch (Giants) {2100}
    Healing Belt {750}
    Arrows (200) [30] {10}

    Total Load: 15 (75.5) lbs

    Class Abilities

    Ranger Abilities

    Favored Enemy, Giants
    Track
    Wild Empathy
    Two Weapon Fighting
    Endurance
    Animal Companion
    Favored Enemy Undead

    1-Spells
    Read Magic

    Skills

    Skills:
    (Calculation= Skill(relevant ability): Total=Abil mod+ranks+racial+misc modifier)
    Appraise:
    Balance: 11 = + 5(H) + 6
    Bluff:
    Climb: 4 = + 2(R) + 2
    Concentration*: 4= + 3(R) + 1
    Craft ________*: 6 = + 5(R) + 1
    Diplomacy*:
    Disable Device:
    Disguise:
    Escape Artist:
    Forgery:
    Gather Information:
    Handle Animal: 2 = + 3(R) - 1
    Heal*: 8 = 4(R) + 2 + 2
    Hide: 12 = 6(R) + 6
    Intimidate:
    Jump: 7 = + 5(H) + 2
    Knowledge Dungeoneering: 3 = + 2(R) + 1
    Knowledge Geograpyh: 3 = + 2(R) + 1
    Knowledge Nature: 3 = + 2(R) + 1
    Knowledge Religion*:
    Listen: 6 = + 4(R) + 2
    Move Silently:10 = + 4(R) + 6
    Open Lock
    Perform (Act):
    Perform (Comedy):
    Perform (Dance):
    Perform (Keyboard):
    Perform (Oratory):
    Perform (Percussion):
    Perform (String):
    Perform (Wind):
    Perform (Sing):
    Profession ___________*: 3 = + 1(R) + 2
    Ride: 7 = 1(R) + 6
    Search: 6 = + 5(R) + 1
    Sense Motive:
    Slight of Hand:
    Spellcraft*:
    Spot: 6 = 4(R) + 2
    Survival: 5 = 3(R) + 2
    Swim: 7 = + 5(H) + 2
    Tumble: 8 = 2(R) + 6
    Use Rope: 7 = 1(R) + 6
    Use Magic Device:


    Racial Traits

    +2 STR + 2 CON -2 CHA
    Medium Size
    Base Speed of 30 ft
    Racial Hit Die: 2 levels of humanoid (2d8) BAB +1 Ref +3
    Racial SKills = 5 x (2 + INT), Balance, Jump, Swim
    Proficent with simple weapons and shields
    Racial Bonus Feat
    +5 Nat AC
    Nat Wep: 2 claws (1d4) & bite (1d4)
    Special Qualities: Hold Breath
    LA +1


    Feats

    Exotic Weapon Prof.
    Weapon Finese
    Two Weapon Defense


    Languages

    (Common +Racial +1/Int Bonus)
    -Common
    -Draconic
    -Aquan


    Carrying Capacity, Money & Expierence

    Light Load: 58 lbs
    Medium Load: 59 - 116 lbs
    Heavy Load: 117 - 175 lbs
    Above Head: 175 lbs
    Lift off Ground: 350 lbs
    Dragging: 875 lbs


    Money:
    Gp - 900
    Sp - 94
    CP - 97

    Experience:

    Background

    Coming if character approved.

    Attached Thumbnails Attached Thumbnails lizardfolk.jpg  
    Last edited by Armando; Thursday, 10th March, 2011 at 06:51 PM.

  • #27
    Registered User
    Cutpurse (Lvl 5)



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    Ignore SSquirrel
    Is it bad that I saw this title and hoped for a whole group made using Yetis? Yeti Wizard, Yeti Barbarian, Yeti Rogue (very sneaky), Yeti Psion, Yeti Ranger, etc.
    Hagen

    Ptolusmus was August 5th, 2006
    Ptolus #364

  • #28
    Registered User
    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

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    OSRICEN PublishingPathfinderCircvs MaximvsGygax Memorial FundThe Perturbed Dragon

    Ignore Scott DeWar
    so sorry secret squirrl. S@Squ@tch is the name of the dm.
    Check out Living Pathfinder! 76 83 92 102 109 115 members and counting!!

  • #29
    Registered User
    Acolyte (Lvl 2)

    Sphyh's Avatar

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    Ignore Sphyh

    Deric Garthmere

    Code:
    Deric Garthmere 
    Class: Warlock 	
    Race: Human 
    Size: M
    Gender: Male
    Alignment: N
    Deity: None
    
    Str: 10 -- (2p.)	Level: 8	XP: 
    Dex: 18 +4 (10p.)	BAB: +6		HP: 53 (8d6+16)
    Con: 14 +2 (6p.)	Grapple: +6	Craft Points: n/a
    Int: 12 +1 (2p.)	Speed: 30'	Stat Increases: +2 CHA 
    Wis: 8 -1 (0p.)  	Init: +4	Spell Save: 
    Cha: 20 +5 (10p.)	ACP: --		Spell Fail: 
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+2	+0	+4	+0	+0	+0	16
    Touch:	14	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: 2/cold iron
    
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	+0
    Ref:	+6	+2	+4	+0
    Will:	+5	+6	-1	+0
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Eldritch Blast        	+10	5d6	20/x2      	250'
    MW Morningstar       	+7/+2	1d8	20/x2      	------
    Dagger                  +6/+10	1d4(+1)	19-20/x2 	10 ft
    
    Notes:
    
    Languages: Common, Giant
    
    Abilities: Detect Magic, at will, Fiendish Resistance 1x/day, Deceive Item 
    
    Feats:  
    1st - Point Blank Shot
    1st - (bonus) Precise Shot
    3rd - Craft Wand 
    6th - Empower Spell-like Ability 
    
    
    Spells Prepared:
    	Least - (3)    Eldritch Spear, See the Unseen, Darkness
    	Lesser - (2)   Flee the Scene, Fell Flight		
    
    Skill Points: 44	Max Ranks: 11/5.5
    Skills		Total	Ranks	Mod 	Misc
    Bluff       	11	6	+5	--
    Intimidate	15	10	+5	--
    Concentration	13	11	+2	--
    Use MagicDevice	16	11	+5	--
    Spellcraft 	7	6	+1	--
    
    
    
    Notes:
    
    Equipment:		Cost	Weight
    MW Morningstar     	308gp	6lb
    Leather Armor           10gp	15lb
    Dagger                 	2gp	1lb
    Chausible of Fell Power 8000gp	--lb
    Cloak of Charisma +2 	4000gp	--lb
    Gloves of Dexterity +2 	4000gp	--lb
    
    
    Handy Haversack      	2000gp	2lb  (All items below in Haversack)
    Explorer's Outfit     	10gp	8lb
    Belt Pouch             	2gp	2lb
    Bedroll                	5sp	5lb
    Winter Blanket       	5sp	3lb
    
    Wands:
    Fear  (6 charges)               2520gp	--lb
    Cure Moderate Wounds       	1800gp	--lb
         (20 charges)
    Wall of Fire (7 charges)        2940gp	--lb
    Slow  (10 charges)              2250gp	--b
    Detect Secret Doors       	75gp	--lb
         (5 charges)
    Enlarge Person            	150gp	--lb
         (10 charges)
    Silence                     	270gp	--lb
         (3 charges)
    Invisibility                   	630gp	--lb
         (7 charges)
    
    
    
    Total Weight:24 lb	Money: 32gp 
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	34	66	100	200	400
    
    Age: 22
    Height: 5'9"
    Weight: 145 lbs
    Eyes: Brown
    Hair: Brown
    Skin: Tan
    All generalizations are false... including this one ~ Mark Twain

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