S@squ@tch's Against the Giants - Team Gold OOC - Recruiting - Page 2


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  1. #11
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    Minor Trickster (Lvl 4)

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    Yeah, I may just load up on healing wands and scrolls.

 

  • #12
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    Minor Trickster (Lvl 4)

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    I reposted my character sheet so it would be easier for me to work on, I hope no one minds.

    Character Sheet


    Class and level: Cleric 8
    Church: Sovereign Host
    Domains: Communing and Healing
    Alignment: Neutral Good

    Age: 21
    Gender: Male
    Height: 5'10''
    Weight: 170lbs


    Str: 14 +2
    Dex: 12 +1
    Con: 14 +2
    Int: 12 +1
    Wis: 18 +4
    Cha: 10 +0


    HP: 66 (8 + (6x7) + 16 con mod)


    AC: 20 (10 + 5 armor + 1 shield + 1 dex mod + 2 nat. armor + 1 misc)


    Saving Throws:
    Fortitude: 8 (6 base + 2 con mod)
    Reflex: 3 (2 base + 1 dex mod)
    Will: 10 (6 base + 4 wis mod)

    Speed: 30ft

    Base Attack Bonus: +6/1


    Attacks:
    Grapple: +8/3 (6/1 base + 2 str mod)

    Light Mace: +9/4 dmg:1d6+2 crit: x2

    Light Crossbow: +8/3 dmg:1d8 crit: 19-20x2

    Daily Spells:

    Level 0: 6
    Level 1: 4+1 domain + 1 bonus Save DC:
    Level 2: 4+1 domain + 1 bonus
    Level 3: 3+1 domain + 1 bonus 10+wis mod+ spell level
    Level 4: 2+1 domain + 1 bonus



    Skills:

    Concentration: 14 (12 ranks + 2 con mod)
    Heal: 18 (12 ranks + 4 wis mod+2 misc mod
    Knowledge (history): 7 (6 ranks + 1 int mod)
    Knowledge (religion): 7 (6 ranks + 1 int mod)
    cc Listen: 7 (3 ranks + 4 wis mod)
    cc Spot: 7 (3 ranks + 4 wis mod)


    Feats:

    Practiced Spellcaster (from Complete Divine, +4 to caster level, but not above HD)
    Point Blank Shot
    Precise Shot
    Quicken Spell
    Augment Healing (from complete divine, Healing spells do +2 per level)


    Equipment:

    Healing Belt, Ring of Mystic Healing, Amulet of Natural Armor +2,
    Ring of Protection +1, Mithralmist Shirt, Light Mace, Buckler,
    Light Crossbow, Bolts (20), Waterskin, Wand of Light,
    Wand of Cure Light Wounds, Scroll of Cure Critical Wounds (4),
    Pouch, Barricade Buckler, Scroll of Divination (2),

    Money:

    27000gp - 26913gp = 87gp

    Healing Belt= 750gp
    Ring of Mystic Healing = 3,500gp
    Barricade Buckler = 4,165
    Mithralmist Shirt =3,400

    Carrying Capacity:

    Light Load: 58lbs Weight Carried: 51lbs
    Med Load: 116lbs
    Heavy Load: 175 lbs

    (items from Magic Item Compendium)
    Healing Belt---gain +2 to heal checks, has 3 charges (renewed at dawn):
    1st charge: heals 2d8 of dmg
    2nd charge: heals 3d8 of dmg
    3rd charge: heals 4d8 of dmg

    Ring of Mystic Healing---provides +1 bonus to competence to your caster level. These
    bonuses add on to your next cure spell. Has 3 charges
    (renewed each day at dawn):
    1st charge: heals +2d6 of dmg
    2nd charge: heals +3d6 of dmg
    3rd charge: heals +4d6 of dmg

    Barricade Buckler---- 3x a day can cast Wall of Force, recharges each day

    Mithralmist Shirt----7x a day can activate to fill my space with mist, granting concealment
    from attacks but does not interfere with my vision

    Last edited by OnlytheStrong; Saturday, 3rd November, 2007 at 03:59 AM.

  • #13
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    Acolyte (Lvl 2)



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    Ignore Nac Mac Feegle
    Wands/scrolls of lesser vigor are the most money-efficient option for after-battle healing, it's true. In fight, of course, there's no substitute for the high-level stuff.

    EDIT: OnlyTheStrong, you need to put +1 on a weapon before you can put another enhancement on it. Also, for the sake of Sasquatch's sanity you might want to include costs and locations for your non-DMG equipment
    Last edited by Nac Mac Feegle; Friday, 2nd November, 2007 at 07:36 PM.
    "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."

    "This makes no sense at all. Your DM needs to be shot. With a hammer."
    -quote from the Wizards web board

  • #14
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    Minor Trickster (Lvl 4)

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    If someone is hurt and it's not a fight, then I will try to heal without magic if I can. If not, then I will use a spell. Since clerics can change any spell into a "cure" spell, I don't plan on preparing any. Or is there a rule that I missed when I read the class stuff? Most of my equipment has it's own healing spells, so I'm pretty loaded full of healing. Just don't let me get hit too much! lol

  • #15
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    Scout (Lvl 6)

    s@squ@tch's Avatar

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    Ignore s@squ@tch
    Yes, please list the location/source of all non DMG/PHB magic items.
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

  • #16
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    Minor Trickster (Lvl 4)

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    lol cost wise, I built the weapons right, just forgot to include that they were masterwork (since all magic weapons are.) All my items came out of the Magic Item Compendium. I'll go add the +1 to my weapons.


    Okay maybe I am retarded. My weapons have the +1 on them don't they? I know they cost over 2000g each. I have the exact figure written down somewhere in a pile of papers. My base attack is 6/1 + 2 str + 1 masterwork= 9/4 right?

  • #17
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    Scout (Lvl 6)

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    Ignore s@squ@tch
    both your +1 heavenly burst light mace and +1 giant bane light crossbow would cost over 8000 gp each.

    the mace would be: 8305 gp and the crossbow would be 8335 gp

    The mechanic is you need them to be +1 before you add any properties to them. So for them to be +1 would be 2305 gp for the mace and 2335 for the crossbow.

    Then you add a +1 bonus to each of them for the property (bringing them to a +2 effective bonus -- from +1 to +2 -- this is 6000 gp. +2 to +3 is 10000 gp, etc)

    As it stands now, you have well over 27K worth of gear.
    Last edited by s@squ@tch; Friday, 2nd November, 2007 at 08:03 PM.
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

  • #18
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    Minor Trickster (Lvl 4)

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    Good to know, sorry about the mess. I will hunt up the paper I kept track of my prices on and add it back to my gold stack, then delete the magic weapons. I usually just buy magic weapons lol. Sorry again.
    Last edited by OnlytheStrong; Friday, 2nd November, 2007 at 08:09 PM.

  • #19
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    Acolyte (Lvl 2)

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    Quote Originally Posted by OnlytheStrong
    I know nothing about Archivists lol. They are support characters? I was thinking about the golith..We all should of been them lol
    Fortuitously, the Archivist can be found on-line.

    But in short, he's a caster who can draw spells from any of the Divine lists. Additionally, as a Move action he can make a Knowledge check to give allies bonuses against various types of creatures.

    If anyone has any requests/suggestions for Darv's spells, feel free to speak up -- I don't mind taking advice from those who choose to offer it. I've already given him a Wand of Lesser Vigor, though.
    The Chronicle of Burne, and Some Others of Lesser Importance An epic, of sorts, if your standards are low.

  • #20
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    Ignore Zurai
    Asenfel is posted to the gold team RG. I still havn't cooked up a background for him other than he specializes in killing giants for expeditions into Xen'drik, but at the same time I don't get the feeling that this game is one where a 5 page backstory is needed. I'll have a paragraph or two up for him this weekend. I also need to find an image for his battlemap icon.

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