Kael Saern
Code:
Pathfinder Version
[B]Name:[/B] Kael Saern
[B]Class:[/B] Sorcerer (Favored Class)
[B]Race:[/B] Human (Varisian)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Desna
[B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 7 [B]XP:[/B]
[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] 3 [B]HP:[/B] 42 (8+30+4)
[B]Con:[/B] 12 +1 (04p.) [B]CMB:[/B] 3 [B]Dmg Red:[/B]
[B]Int:[/B] 12 +1 (04p.) [B]CMD:[/B] 15 [B]Speed:[/B] 30'
[B]Wis:[/B] 12 +1 (04p.) [B]Init:[/B] +6 [B]Spell Save[/B] +3
[B]Cha:[/B] 17 +3 (10p.) [B]ACP:[/B] [B]Spell Fail:[/B]
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 10
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +1 + +3
[B]Ref:[/B] 2 +2 + +4
[B]Will:[/B] 5 +1 + +6
[B]Weapon Attack Damage Critical Range [/B]
Sling +5 1d4 x2 50 ft.
Dagger +3/+5 1d4 19-20x2 10 ft.
Quarterstaff +3 1d6 x2
[B]Languages:[/B]
Common, Varisian, Shoanti
[B]Abilities:[/B]
Arcane Spell Casting (Spontaneous)
Bloodline (Arcane)
Cantrips
Eschew Materials
[B]Feats:[/B]
Alertness (via Familiar bond)
Brew Potion, Combat Casting
Spell Focus (Transmutation)
Varisian Tattoo (Transmutation: Mage Hand)
Improved Initiative (bloodline feat)
Weapon Focus: Ray
[B]Skill Points:[/B] 77 [B]Max Ranks:[/B] 7
[B]Skills Ranks Mod Misc Class Total[/B]
Appraise 1 +1 +3 +5
Bluff 1 +3 +3 +7
Craft (Alchemy) 2 +1 +3 +6
Fly 0 +0 +0
Knowledge (arcana) 7 +1 +3 +11
Perception 5 +1 +6
Profession 0 +1 +1
Sleight of Hand 2 +2 +4
Spellcraft 7 +1 +3 +11
Stealth 5 +2 +7
Use Magic Device 1 +3 +3 +7
[B]Bloodline (Arcane)[/B]:
Bloodline Arcana
Bloodline Power (Arcane Bond: Familiar)
Metamagic Adept
[B]Spells[/B]:
[I]0-level - At Will - DC 13[/I]:
Acid Splash
Arcane Mark
Detect Magic
Light, Mending
Message
Ray of Frost
[I]1-level - 7 per day - DC 14[/I]:
Feather Fall
Identify (Bloodline Bonus)
Mage Armor
Magic Missle
Shield
Ray of Enfeeblement
[I]2-level - 7 per day - DC 15[/I]:
Darkvision
Invisibility (Bloodline Bonus)
Scorching Ray
Web
[I]3-level - 5 per day - DC 16[/I]:
Fireball
Invisibility Sphere
Dispel Magic (Bloodline)
[B]Magic Items[/B]:
Wand of Shocking Grasp
Wand of produce flame (34 charges)
Wand of silent image (5 charges),
Wand of magic missiles (38 charges, CL 1st)
Scroll of sleep
Scroll of comprehend languages,
Scroll of mirror image
Scroll of see invisibility
Scroll of whispering wind
[B]Familiar[/B]:
Name: Mal Type: Dog Hit Dice (Hit Points): 1d8+2 (10 hp)
Armor Class: 18 (+1 size, +3 Dex, +4 natural), touch 15, flat-footed 15
Attack(s): Bite +2 melee (1d4+1) Full Attack: Bite +2 melee (1d4+1)
Abilities: Str 13, Dex 17, Con 15, Int 9, Wis 12, Cha 6
Saving Throws: Fort +4, Ref +5, Will +1
Skills: Jump +7, Listen +5, Spot +5, Survival +1 Speed: 40 ft.
SQ: Empathic Link, improved evasion, low-light vision, scent, shared spells, can speak with master, speak with animals of its kind
Equipment on Self: Cost Weight
Explorer's Outfit N/A N/A
Pouch, belt 1gp .5lb
Scarf, pocketed 8gp 2lb
Scarf, reinforced 10gp 2lb
Backpack 2gp 2lb
Dagger 2gp 1lb
Quarterstaff - 4lb
Sling - 0lb
-Bullet (20) 2sp 10lb
Case, scroll or map 1gp .5lb
Waterskin 1gp 4lb
Total Weight:25b Money: 98gp 13sp 7cp
Lgt Med Hvy Lift Push
Max Weight: 0-33 34-66 67-100 200 500
Equipment on Cart: Cost Weight
Cart 15gp 200lb
Bedroll 1sp 5lb
Blanket, winter 5sp 3lb
Scholar's Outfit 5gp 6lb
Canvas, 10 sq.ft. 1gp 10lb
Chalk, 10 10cp -
Chest 2gp 25lb
Firewood (1 day) 1cp 20lb
Flask, Oil 1sp 1lb
Lamp, Common 1sp 1lb
Grappling Hook 1gp 4lb
Rope, Hemp 100 ft. 2gp 20lb
Ink, 1 vial 8gp -
Inkpen 1sp -
Parchment, 20 Sheets 2gp -
Rations, Trail(4 days) 2gp 4lb
Sacks, empty, 3 3sp 1.5lb
Soap, 1lb 5sp 1lb
Tent 10gp 20lb
Torch, 10 1sp 10lb
Whetstone 2cp 1lb
Total Weight:332.5lb (132.5 w/o Cart)
[B]Age:[/B] 18
[B]Height:[/B] 5'11"
[B]Weight:[/B] 172 lbs
[B]Eyes:[/B] Amber
[B]Hair:[/B] Dark Auburn
[B]Skin:[/B] Olive
[sblock=3.5 version]
Name: Kael Saern
Class: Sorcerer
Race: Human (Varisian)
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Desna
Str: 10 +0 (02p.)
Level: 6
XP: 15,000
Dex: 14 +2 (06p.)
BAB: +3
HP: 25 (+5, +4, +4, +4, +4, +4)
Con: 12 +1 (04p.)
Grapple: +1
Dmg Red:
Int: 12 +1 (04p.)
Speed: 30'
Spell Res:
Wis: 12 +1 (02p.)
Init: +2
Spell Save: +3
Cha: 17 +3 (10p.)
ACP: -X
Spell Fail: 00%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +0 +0 12
Touch: 12
Flatfooted: 10
Base Mod Misc Total
Fort: +2 +1 +3
Ref: +2 +2 +4
Will: +5 +1 +6
Weapon Attack Damage Critical Range
Sling +4 1d4 x2 50 ft.
Dagger +2/+4 1d4 19-20x2 10 ft.
Quarterstaff +2 1d6 x2
Familiar:
Name: Mal
Type: Dog
Hit Dice (Hit Points): 1d8+2 (10 hp)
Armor Class: 18 (+1 size, +3 Dex, +4 natural), touch 15, flat-footed 15
Attack(s): Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Abilities: Str 13, Dex 17, Con 15, Int 8, Wis 12, Cha 6
Saving Throws: Fort +4, Ref +5, Will +1
Skills: Jump +7, Listen +5, Spot +5, Survival +1
Speed: 40 ft.
SQ: Empathic Link, improved evasion, low-light vision, scent, shared spells, can speak with master
Languages: Common, Varisian, and Shoanti
Abilities: Arcane Spell Casting, Summon Familiar
Feats:
Alertness (via Familiar bond)
Brew Potion
Combat Casting
Scribe Scroll
Spell Focus (Transmutation)
Varisian Tattoo (Transmutation:
Mage Hand)
Skill Points: 16
Max Ranks: 4/2
Skills Ranks Mod Misc Total
Bluff 1 +3 +4
Concentration 5 +1 +6
Craft (Alchemy) 2 +1 +3
Hide (cc) 2 +2 +4
Knowledge (arcana) 4 +1 +5
Listen 2 +0 +5 +7
Move Silently (cc) 2 +2 +4
Sleight of Hand (cc) 1 +2 +3
Search (cc) 1 +1 +2
Spellcraft 5 +1 +6
Spot 2 +0 +2 +4
Spells per Day Spells Known Spell Save: +3
0-level 6 7 13
1st-level 6 4 14
2nd-level 6 2 15
3rd-level 4 1 16
Spells
0-level
Acid Splash, Arcane Mark, Detect Magic, Light, Mending, Message, Ray of Frost
1st-level
Feather Fall, Identify, Mage Armor, Magic Missle
2nd-level
Invisibility, Scorching Ray
3rd-level
Fireball
Foci and Material Components
Short length of copper wire, several (Message)
Magic Items:
Wand of Shocking Grasp
Wand of produce flame (34 charges)
wand of silent image (5 charges)
Wand of magic missiles (38 charges, CL 1st)
Scroll of sleep
Scroll of comprehend languages
Scroll of mirror image
Scroll of see invisibility
Scroll of whispering wind
Pathfinder journal
Equipment on Self: Cost Weight
Explorer's Outfit N/A N/A
Pouch, belt 1gp .5lb
Scarf, pocketed 8gp 2lb
Scarf, reinforced 10gp 2lb
Backpack 2gp 2lb
Dagger 2gp 1lb
Quarterstaff - 4lb
Sling - 0lb
-Bullet (20) 2sp 10lb
Case, scroll or map 1gp .5lb
Waterskin 1gp 4lb
Total Weight:25b
Money: 98gp 13sp 7cp
Lgt Med Hvy Lift Push
Max Weight: 0-33 34-66 67-100 200 500
Equipment on Cart: Cost Weight
Cart 15gp 200lb
Bedroll 1sp 5lb
Blanket, winter 5sp 3lb
Scholar's Outfit 5gp 6lb
Canvas, 10 sq.ft. 1gp 10lb
Chalk, 10 10cp -
Chest 2gp 25lb
Firewood (1 day) 1cp 20lb
Flask, Oil 1sp 1lb
Lamp, Common 1sp 1lb
Grappling Hook 1gp 4lb
Rope, Hemp 100 ft. 2gp 20lb
Ink, 1 vial 8gp -
Inkpen 1sp -
Parchment, 20 Sheets 2gp -
Rations, Trail(4 days) 2gp 4lb
Sacks, empty, 3 3sp 1.5lb
Soap, 1lb 5sp 1lb
Tent 10gp 20lb
Torch, 10 1sp 10lb
Whetstone 2cp 1lb
Total Weight:332.5lb (132.5 w/o Cart)
Age: 17
Height: 5'11"
Weight: 172lb
Eyes: Amber
Hair: Dark Auburn
Skin: Olive
2nd-level Increases
BAB +1
HP +4
Will +1
Wis +1
0-level spell Acid Splash added
Craft (alchemy) +1
Search +1
3rd-level Increases
Fort +1
Ref +1
HP +4
An additional 1st-level spell per day
An additional 1st-level known spell - Alarm was selected
FEAT - Brew Potion
Spent 3 SP on the following:
+1 Spot
+1 Listen
+1 Spellcraft
Increases to Mal
+1 Natural Armor
+1 to Int score
Can now deliver touch spells
4th Level adjustments for Kael and Mal.
BAB +1
Will +1
Wis +1
HP +4
+1 1st level spell per day
+3 2nd level spells per day (gains access to 2nd level spells)
+1 0-level spell known
+1 2nd level spell known
+3 Skill Points (+1 to knowledge arcana, spellcraft, and spot)
Spells added:
0-level - Light
2nd level - Scorching Ray
Exchange 1st level Alarm for 1st Level Identify, per allowance of 4th level.
5th Level adjustments for Kael and Mal.
HP +4
+1 2nd level spell per day
+1 1st level spell known
+1 2nd level spell known
+3 Skill Points (+1 to hide, listen, move solently)
1st-level spell addition:
Mage Armor
2nd-level spell addition:
Invisibility
Spells added:
Adjustments to Mal
+3 Natural Armor Total
Int is 8
Can now Speak with Master
6th level adjustments for Kael and Mal
HP +4
BAB +1
Fort +1
Ref +1
Will +1
+3 Skill Points (+3 concentration)
+1 feat (Combat Casting)
+1 Charisma
Spells per Day
+1 2nd
+4 3rd
Known Spells
+1 0-level (Arcane Mark)
+1 3rd-level (Fireball)
[/sblock]
[sblock=Kael's Appearance]
Kael Saern has a pleasant look about him, which may be due to his catlike amber eyes, dusky varisian complextion, or easy smile that is usually upon his face that is framed by dark auburn locks that hanf loosely about his neck and shoulders. Of average height and build, Kael looks like a young varisian male recently caught by wanderlust, a fact emphisised by his first adult beard; a trimmed mustache and goatee add to his smile with the same golden-red hue that is upon his head. Varisian tattoos are displayed on various places on the young man's body, often peaking out on his neck and wrists from beneath clothing, as well as a prominent one on his right hand.
He is dressed like an explorer in clothes that are more road worn than you would think about such a young man. The tones are virbant, yet earthy in a mix of browns, greens, and yellows found in nature. His leather boots are a reddish-brown with a brass ring on either side of the ankle that offset the more yellow-brown of his leather breeches. Tucked into the breeches is a green shirt with a pocketed brown leather vest worn over it. About his waist is a dark brown leather belt pouch, with a simple varisian sash worn just above it. Over all of this is a leather long coat that gathers just above his ankles and has another varisian scarf about his neck, worn close if needed.[/sblock]
[sblock=Mal's Appearance] I'm using the real world Akita Inu as a reference for Mal.
Mal stands at just over two feet at the shoulder with a coarse, straight coat of red fawn with a dark muzzle and ears. The vest-like pattern of hair along his torso is mostly red with black stripes through it. His tail curls tightly and is mostly white in color with a red tuft of hair accenting its tip. An uncanny intelligence can be seen in Mal's eyes, which seems unusual until someone learns that he is Kael's familiar.
Mal is never away from Kael's side, unless commanded and even then it takes some doing as the canine is fiercely loyal to his partner.[/sblock]
[sblock=Background]
Born under a full moon, colored crimson, it was known that Kael had the blood about him, which when you add to it his smoldering locks and eyes was almost a guarentee that the young varisian child would grow to be a sorcerer. This fact was more of a guarentee when his parents, Jal and Wren were taken into account; both were adventerous spirits that many swore would never have children due to their wanderlust and not a lack of trying.
Yet, when Wren found herself with child there was no regret for either parent, as they knew their child, boy or girl, would be special and either a successor for the father or mother. Although Kael learned much from both parents, he took more after his mother's mystical ways than his father's skill with hand and shadow. Fortunately, his sister Tauni was born a year later and took quite tightly to the shadows and deft handed skills that Jal taught and loved.
Once the children were old enough, which their parents felt was 12 for Tauni and 13 for Kael, they began to take them exploring old ruins, wilderness, and other places of adventurer. Although many might see this as child endangerment, the family never went anywhere truly dangerous, or at least anywhere they could not escape from rather quickly, and the children enjoyed their learning experiences.
It was during this time that Kael picked up a knack for alchemy, it was mainly out of curiosity and need than any natural ability, but the young man found selling thunderstones and tanglefoot bags a rather unique way of picking up a few coins in the cities and townships they visited.
A year ago Kael decided it was time to see the path on his own and although his parents worried, they knew their son would be alright, plus Wren surprised everyone when she found herself with child rather late in life; Jal said, though, that it wasn't for a lack of trying. It was a year or more prior to this that Kael bonded with Mal, a varisian hound, that came to him when he cast the spell seeking a familiar. The pup was feeding from his mother, not yet weened, when he broke away from the litter and ran across the came until he found Kael.
Over the course of the next year Kael, Mal, and his cart, pulled by a horse named Sarle, travelled with several varisian caravans in the area north of the Yondabakari River and between Ember Lake and the Varisian Gulf, including stopping over in Sandpoint a time or two. Kael, though, was feeling a pull toward the farther north and he was planning to split from the current caravan he was travelling and join another heading for Ravenmoor and beyond.
However, the best laid plans of mice and men often go astray and have led Kael to the town of Sandpoint, where he recently found himself stranded when his cart was rendered horseless one night. Although the screams awoke young Kael, it was not in time to save his faithful horse, who had stretched her tether outside of the camp for a particular desireable patch of grass.[/sblock]