CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings


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hewligan

First Post
The door on the far right opens easily. Again, so far you have not encountered a locked door on the inside of this palisade. Perhaps the goblins never expected anyone to make it inside?

An open flight of wooden stairs wnds up to a trap door in the ceiling thirty feet above. The top ten feet, before the trapdoor, is in open air, with only four large wooden pillars (one at each corner) holding the platform that the trapdoor leads to. It appears to be one of the lookout towers you saw from outside, the eastern one.

What would you like to do?
 

frostrune

First Post
OOC: How high up can we go before we are exposed over the interior/exterior walls? Might be a good idea to get a birds eye view of the place but we don't want to be spotted in return.


IC: Jokad shrugs. "Jovik, you want to climb up a ways and get a layout of this place? The three of us can cover you in case a guard peeks over the edge of the platform."


OOC: Assuming Jovik agrees, Jokad draw his bow and ready an action to fire at the first thing that pops its head over the platform (or trapdoor).

Are there any other exits from this courtyard area or do we have to retreat back the way we entered?
 

hewligan

First Post
OOC: You could possibly get quite a good view from just below the trap door. You would be a bit exposed if someone was to look towards you. From the platform itself, you think you would probably be able to see pretty much everything, and would have more cover. There is no lock on the trapdoor, it is just a swing door that is swung shut. The last ten feet of the climb to the trapdoor is exposed, but again, only to someone who happened to be looking (and not from above).

If Jovik wishes to climb, then a move silently check with DC 15 is enough to make it to the trapdoor. To enter unseen is going to be tricky. To do that needs a DC 25 hide check.
 



hewligan

First Post
Scaling the tower

OOC: It has been 5 days since Fenris last posted for Jovik. Given that stealth appears to be the order of the day here, that has slowed things down a bit. I am going to take control of Jovik until the return of Fenris so that we can speed things up a bit.

IC:

Jovik moves forward, placing one hand on each side of the makeshift ladder that leads up to the trap door. He turns to you all, gives a nervous grin, and begins to ascend.

The first twenty feet are easy. The walls are enclosed, and the rungs are dry and stable. He ascends with confidence, covering the twenty feet quickly. From below you can see him clearly peeking his head out above the exposed area.

He shakes his head negative and ascends further. He looks out again, now quite exposed, and again shakes his head, indicating he has spotted nothing.

OOC: Jovik took 10 on the move silently, which with his +8 bonus gives him a guaranteed success. However, he failed his spot check, although that was just to see if he could spot anything of interest in or around the stockade.

He gently pushes upon the trapdoor. It shifts a little. He moves his head side on, pressed against it to see if he can see anything. He shakes his head briefly. His vision is blocked. He pushes it further. Cracking it open three, then four inches. It makes a creaking noise. You all hear a goblin voice spit some question. Jovik lets the door slam shut above him, frozen on the ladder. He glances down at you nervously. Above the trapdoor starts to shift open. Your line of sight is largely blocked by Jovik.

OOC: A fairly poor hide check results in a failure

Suddenly the trapdoor is swung fully open, and a goblin is screaming at Jovik, his hand fumbling for a short sword. Another face appears. There are two goblins, at least, on the tower.

A shower of playing cards rains down upon you, seemingly as the second goblin drops them to retrieve his weapon. It feels like time is dripping slowly.

OOC: Initiative and actions please. For ranged attacks, the goblins count as severely obstructed (-5 to hit). Any roll that results in a negative or zero hits Jovik. Jovik can attack, but with a balance check DC15 each round he choses to attack, only using dex bonus and AC penalty, and a -2 penalty to hit (due to restricted movement and partial obstruction). Jovik can also elect to charge (to enter the platform), or descend (opening himself up to AOO).
 

Fenris

Adventurer
OOC: Sorry Hew, I got slammed with 3 practicals and 4 exams to write and grade this past week and a half. Feel free to always take over Jovik when needed to speed things up.

Jovik curses then utters a quick short prayer to Cayden Cailean and charges up the ladder Goblin Hook in hand, knowing speed it vital to silence this threat. He launches himself up the ladder clearing the trap door and slashing out with Goblin Hook as he comes through.


[sblock=OOC]

Jovik Init Post (1d20+3=16)


Jovik Charge (1d20+8=16, 1d4+2=6)


[/sblock]
 


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