Strahd's Goblinoid mini campaign "Yar Gock - Page 6


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  1. #51
    This door is blocked from the other side, massive rocks, yeah rocks.
    Suxm says with pleasure of his success with the far door and moves to the next one.
    This door is not locked and not trapped, you can go through here.

    Mek runs a quick search on the doors and finds nothing, leaning his ear on the doors he ears nothing as well. The place is quiet like death itself. Trying to spot any tracks and movement Mek finds in the dusty floor the footprints of vermins, probably mice and rats.
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    Last edited by Strahd_Von_Zarovich; Saturday, 15th December, 2007 at 07:40 PM.

 

  • #52
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    Nerrak waits for Mek to make a decision on which way to go. He knew the powerful bugbear thought of himself as the group's leader, and that was fine...for now. Someday, though, the great and dark Maglubiyet would bestow great power upon his faithful witchdoctor. Then Nerrak would teach all those that showed a lack of respect who was boss.

    Nerrak giggles quietly as he waits. "Yes, yes," he whispers into Daggermouth's ear. "Someday."
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Mek (Male Bugbear Ranger 1)

    Mek nods to Ur'nagi that he is moving on and then he will carefully listen for anything that may be down the Westward passage. If that reveals nothing then peak around the corner to see what lies down there.

    If all of that reveals that nothing is amiss he will go back to assist in breaching the room with the open door.

  • #54
    Broken furniture are scattered around, in the other side of the hall, Mek spots another door.
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    Mek (Male Bugbear Ranger 1)

    Mek, seeing that everything is clear at the moment, nods all is clear to Ur'nagi, and makes his way to the rest of the group to assist in breaching the open door that Suxm has inspected.

  • #56
    The door opens to the corridor that circles the main room.
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    Nerrak and Daggermouth follow their companions.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Mek (Male Bugbear Ranger 1)

    Mek will look to Nerrak, nod, and then move fully to the corner, stop and listen. If nothing seems amiss he will peek around the corner to see what he can see.

  • #59
    You circle the entire inner complex of the tower, all the doors are closed. The ceiling is cracked, an evidence of the collapsed second story, the staircase that leads up is blocked, the portion that leads down is clear.
    You hear nothing but mice squeaks.
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  • #60
    ic - Yar Gock

    Ur'nagi chafes somewhat at the slow process of checking every door. But she understands its value. Goblins haven't survived for as long as they have by being brazen. That's the prerogative of the bigger races. Ur'nagi turns her thoughts to how to deal with the doors.

    She mutters to herself as she thinks. "Move quickly ... find red stone first, yes ... towers seem empty, but traps! more sneaky danger than hack stab ... Mek and Sumx best at sneak and peek ... Mek is warrior also, pair with Nerrak ... so Sumx and Ur'nagi ... two pairs, check rooms, go back and peer sniff interesting things later ... keep moving ... find red stone ... but careful, last goblins not return ... clear safe area, check rooms, move on ... yes."

    Ur'nagi passes on her instructions to the others.

    ooc
    So pair up and work through the doors starting near the entrance. If the pairs stay reasonably close together, they should be able to back each other up if needed.
    (-_-)


    [LEW] Jaan Saaresar of Orsilia, servant of the Greenman, is currently in - Limbo -

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