S@squ@tch's Against the Giants - Team Black

s@squ@tch

First Post
Round 4 - Complete


Initiative:

30 – Elemental #1 – Whirlwind form, 3 crew members + Lieutenant Isolda inside, ends in H4
28 – Elemental #2 (Lightly Wounded) – Attack Jaxel twice, two hits, 1 CRIT (confirmed!) – 37 damage
26 – Aeranduil (64/64) – Unable to remain within 30’ of Elemental #1 -- Attack Elemental #2 with bow – HIT – 17 damage before DR
23 – Dalwir – Full attack on Elemental #3 with flaming rapier – 2 hits for 21 damage before DR
21 – Elemental #3 (Moderately Wounded) – Attacks Dalwir – 1 hit for 15 damage, AoO on Sanne - MISS
21 – Jaxel (60/75) – Move to F20 – Tumble check succeeded.
17 – Ipshivi (46/46) – (in main cabin)
15 – Lieutenant -- Inside Elemental #1 – Attacks from within with rapier, MISS
14 – Sanne (65/65) – Move to H12, provokes AoO from Elemental #3, uses charge from Bracers to counterstrike – HIT for 20 damage before DR
9 – Yoggrith (90/90) – Move to F19 - Cast Cure Serious Wounds on Jaxel – heals 22 hp
5 – Morika (57/66) – Move 5’ to B18 (cannot charge – only had 5’ between you and target) – Attack with Scimitar – HIT for 12 damage before DR
5 – Voadam (43/43) – Puts on boots, activates boots
4 – Crew (8) – Inside Elemental #1: Crew #1 - #8 except #2, who is prone on the foredeck and #3, who shoots flaming bolt at elemental #3 and misses.



The whirlwind completes its cleaning of the deck and has assembled most of the crew inside its form, which has quickly taken on a red hue. All sorts of bodies can be seen being spun and tossed inside the foul creature – screams from those trapped inside can be heard.

The second elemental appears to have taken an interest in the small gnome in front of it, and lashes out with two fists of wind, both connecting solidly, with the second crushing several ribs, evoking a large gasp from the small humanoid.

Aeranduil continues to focus on the elemental carrying the crew members inside of it, hoping to distract it or wound it sufficiently to drop them. But he sees it disappear out of sight near the back of the ship – too far away, even for his magically enhanced speed, so he takes aim at the one still in view and feels a small sense of satisfaction as his arrow strikes true once again.

Dalwir continues his attack on the elemental on the aft deck, but his mind goes out to his crew stuck inside the whirlwind. His flaming rapier rises and falls twice, both connecting solidly with the wind creature.

The elemental slams Dalwir twice, but the Airship captain is able to duck one of the blows.

Jaxel looks around the ship and quickly realizes he is on an airship – “I’d give me right leg fer some riggin’ ‘bout now”. He tumbles backward with ease, removing himself from harms reach.

Meanwhile, belowdecks, Ipshivi listens as the battle rages above her.

Dalwir’s second in command futilely attacked the cyclone that is slowing crushing her to death, along with 7 of the crew.

Sanne moves to close with the smaller of the two elementals still 'on' the ship, as it's the closest opponent she can reach. She knew the elemental could not understand a word she said, but there was form to observe.

"Shall we dance?" The Lyrandar officer said as she appeared out of the central cabin on the topdeck. The only response she received was an arm of whirling wind lashing out at her. She instinctively ducked the blow and stabbed the tendril with her rapier as it sailed over her head, the bracers on her arm flashing with energy.

Yoggrith hears the huge hands of the air elemental slam into the gnome as he comes up the stairs. When he doesn't hear any pained reactions from Jaxel after getting hit, Yoggrith becomes impressed with the small one's strength and tenacity. He shouts over the din at the now-injured gnome. "Hold still, and let the Shadow restore your life." A large amount of the bleeding from the gnome ceased.

Gnashing her teeth, Morika dashes for the closest elemental, her scimitar bared to strike, knowing right now her enchanted blade might be better than her own horns. Her aim was true, and the scimitar struck a piece of the elemental.

"Lothian's burning pyres." Voadam curses the failed magic as he draws on his boots. Once upon his feet he activates their magic causing giant arctic owl wings to emerge powering him in flight.



Spells in Effect:

Yoggrith: Divine Favor (7 rounds), Spikes (8 hours), Bear’s Endurance (78 rounds)
Sanne: Weapon Infusion – Elemental Bane (199 rounds)
Morika: Master Air (7 rounds)
Voadam: Fly (50 rounds)
 

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Rhun

First Post
Aeranduil mutters curses under his breath and launches a salvo of arrows at the nearest elemental.


Rapid Shot + Woodland Archery on Elemental #2.
Three arrows - Attack +15/+10/+15 for 1d8+7 each (if any arrow misses, each subsequent arrow receives a +4 to attack roll.
 
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hero4hire

Explorer
Jaxel acknowledges the healing he recieves with a nod and a grunt of affirmation.
He quickly looks from side to side, scanning his surroundings for anything that would help.
"What kinda ship aint got no flamin' rope?! Ahhh Screw it!"
He then grunts and runs at his opponent screaming a warcry. His stout legs churning he hurls himself under the Elemental!

Jump Check Natural 20 for a 21
Attack roll Natural 20 for a 36
Doubled Damage would be 18 points.
It seems fortune favors the bold! Or the crazy. Lets see if I just fell to my death Or I get buffeted in the cyclone that is our enemy...
Do you want me to reroll anything? Can I kep the nat. twenties?
 
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Voadam

Legend
Voadam flies towards the bow of the ship invoking a more powerful mind scrambling magic on the elemental in the stern engaged with Sanne and the Captain. If however someone needs flying rescue Voadam will move to do so.

ooc move to C23 and cast confusion off to the right of the elemental in the stern so only it is caught in the burst. DC 19 will save. If I need to rescue someone like a falling gnome though I will do so.
 


s@squ@tch

First Post
Round 5 - Partial


Initiative:

30 – Elemental #1 – (Moderately Wounded) Whirlwind form, 7 crew members + Lieutenant Isolda inside, ends in D4
28 – Elemental #2 – Attack Jaxel – MISS w/ total defense action.
26 – Aeranduil (64/64) – Attack Elemental #2 w/ 3 arrows – 2 HITS for 25 damage before DR
23 – Dalwir – Full attack on Elemental #3 with flaming rapier – 1 hits for 9 damage before DR
21 – Elemental #3 (Moderately Wounded) – Attacks Dalwir once – HIT for 19 damage, Attacks Sanne CRIT (confirmed) for 22 damage
21 – Jaxel (60/75) –
17 – Ipshivi (46/46) – (in main cabin)
15 – Lieutenant -- Inside Elemental #1 – Attacks from within with rapier, HIT – 5 damage before DR
14 – Sanne (43/65) – 5’ step to H11, full attack on elemental #3, both MISS
9 – Yoggrith (90/90) –
5 – Morika (57/66) –
5 – Voadam (43/43) –
4 – Crew (8) – Inside Elemental #1: Crew #1 - #8 except #2, who is prone on the foredeck.


Sitting on the back of the ship, the elemental gives out what appears to be some sort of chuckle or laugh, or some sound that would appear to signify that it is enjoying what it is doing. It moves across the deck to engulf the last crewmember who is not currently twirling like a rag-doll inside the 50’ twister, which unfortunately, is successful. The whirlwind has taken on a pinkish hue, and it is slowly becoming redder.

The second elemental, still intrigued by the gnome, hovers closer to the ship, while ignoring the flying shifter next to it, and forms a giant fist, swinging it down like huge sledge hammer upon the small, tortoise shelled creature. The blow misses the gnome, but does end up cracking several planks on the deck of the ship.

Aeranduil mutters curses under his breath and launches a salvo of arrows at the nearest elemental, 2 appear to strike true, while one is deflected by the swirling winds.

Dalwir continues his attack on the elemental on the aft deck, but his mind goes out to his crew stuck inside the whirlwind. His flaming rapier rises and falls twice, one connecting solidly with the wind creature, whereas the second hits nothing but empty space.

The elemental notices the newcomer to the stern, and sends one fist towards each of the scions of Lyrander. Each is hit solidly, but the blow landed upon Sanne knocks the wind out of her.

Meanwhile, belowdecks, Ipshivi continues to listen as the battle rages above her.

Dalwir’s second in command futilely attacks the cyclone that is slowing crushing her to death, along with 7 of the crew.

"I don't suppose you speak the common tongue, and are eager to explain the plans of whoever summoned you? No? Perhaps I shall need to be more persuasive." Sanne says.

She closes with the elemental, flanking with the captain, and flashes her blade twice – her crackling blade finds no purchase on the wind creature.


[D]aa[/D]



Spells in Effect:

Yoggrith: Divine Favor (6 rounds), Spikes (8 hours), Bear’s Endurance (77 rounds)
Sanne: Weapon Infusion – Elemental Bane (198 rounds)
Morika: Master Air (6 rounds)
Voadam: Fly (49 rounds)

OOC:

Ship will decrease speed 20’/round for the next 5 rounds. Current ship speed is 60’


[D]aa[/D]

With the updated battlemap, some of the actions posted are no longer feasible, or additional options have presented themselves:

1) Jaxel was attacked and missed while using total defense, so the jump check is no longer needed. You can use the rolls for whatever purpose you need this round.
2) Sanne was attacked and hit - possible riposte
3) Morika cannot use the Arc of Lightning, as the Elementals #2 and #3 are now too far apart -- the yellow path between them is > 45 ft (25ft + 5 ft/2 levels)
4) Voadam's path to C23 would expose him to AoO's and concentration check. Also could target Elemental's #1 and #3 with confusion (keep in mind they are 30' tall for the targetting)
 

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DEFCON 1

Legend
Supporter
HP 90/90 : AC 18 : Spells Remaining 6/5/5/3/3

Yoggrith doesn't see the half-elven scion of House Lyrander get whalloped by the elemental's fist... but the sound is unmistakable. His eyes lost in thought over the edge of the ship and the gnome next to him whooping it up now that he is feeling better... Yoggrith begins making a pointed move to the other end of the ship towards Sanne. "Your pain is The Shadow's pain. The Shadow will take your pain from you, woman."

Round 4 OOC: Double move action to I12
 

drothgery

First Post
"If I need to teach you this lesson a third time, I give you Lyrandar's word it will be even more pointed than first two." Sanne says. Her bracers flash as she ripostes the elemental's attack again.

OOC: Use the second charge of her bracers to counterattack. If she's attacked again in this encounter, she'll start using action points for Storm's Riposte (which do an additional 2d6 points of lightning or sonic damage -- she usually chooses sonic).
 

Voadam

Legend
Moves to H23

"We need to save the crewmen if we can!" He roars. Frustration at not having more appropriate magic at hand burns through the wizard. He wants to save lives.
 

s@squ@tch

First Post
[sblock=Voadam]

Voadam said:
Moves to H23

"We need to save the crewmen if we can!" He roars. Frustration at not having more appropriate magic at hand burns through the wizard. He wants to save lives.

And target the two elementals in the rear with the confusion, correct?

[/sblock]
 

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