S@squ@tch's Against the Giants - Team Black

Isida Kep'Tukari

Adventurer
Supporter
Snarling at the failure of her lightning when sudden tendrils entangle the tiger, Morika decides on another tactic. A breathed word and look toward the hidden sun, and the shifter woman erupts in flame. Running up towards the tiger, Morika wants to both distract it from Aeranduil and possibly give it the worst hotfoot in its life...

OOC: Standard action, cast body of the sun. Anything within a 5' radius of Morika takes 4d4 points of fire damage. SR applies. Reflex save DC 15 for half. Area is also illuminated, for what that's worth. Move action will move towards the tiger, wants to get close enough to Aeranduil to possibly make the tiger switch targets, but not so close that she's going to scorch the elf. Morika would like to try to get into position to Aid Another to Thanor next round.
 

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s@squ@tch

First Post
OOC: Aeranduil survives and is on the clock! Yoggrith needs to alter his plan of action, unless Aeranduil becomes visible on his turn.
 

DEFCON 1

Legend
Supporter
OOC: My post has been edited to reflect the new info.

OOC: My post has been edited again to reflect Rhun's new info.
 
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Rhun

First Post
Aeranduil immediately stumbles away from the massive tiger beast as the blood flows freely from his open wounds. As the elf reappears from the invisibility sphere, he seeks the aid of Yoggrith, moving toward the cleric. Spinning as he reaches the cleric, he launches a pair of arrows toward the beast.


Move to (15,15), staying within the invisibility sphere as long as possible to avoid possible AoO.

Attack +16/+11 (1d8+6/x3)
 

Voadam

Legend
s@squ@tch said:

The tiger snarls as it sees its meal disappear before its eyes. Adding to its displeasure are the magical bindings hampering its movements. With a loud roar it changes from a large tiger, into a horrible tentacled hybrid of tiger and otherworldly creature. Welts and swollen postules mar the tigers hide, and pus and other strange bodily secretions flow from open sores visible on various parts of its body. The appearance unsettles the minds of everyone in the clearing -- visually tapping into the dark recesses of your nightmares. [-1 morale penalty to attack roles against the creature]



Voadam winces at the unnatural aspect of the creature revealed by the transformation. It hurt his brain to look at it, similar to his experiences viewing raw Chaos and chaos infused creatures back on Segmenta years before. Voadam quickly considers what he learned of the planes here from the sages and libraries of Sharn. Was it a plane of madness infused creature? Something different? "The unnaturalness matches that of the recent reports. They did not mention tentacles though."

ooc knowledge planar +18, knowledge arcane +15
 

s@squ@tch

First Post
[sblock=Voadam]
Your studies of things otherworldly tells you that the origin of this creature is not of this plane.

You have heard rumors of such creatures in the worlds you travelled before arriving in Eberron.

These creatures are from primal origins -- far beyond even the planes of madness and insanity.

You believe that they are referred to as "pseudonatural", and have resistances to magicks, acid, electricity, as well as mundane weapons.
[/sblock]
 

pathfinderq1

First Post
Ipshivi clucked a curse in the halfling tongue, an imprecation against dark spirits- regular tigers that size were bad enough, without the unnatural features. Almost reflexively, she shifted back into her invisible state, taking another quick scan of the area while she watched the fighters go after the beast.

OOC: [sblock] Ipshivi moved to 14 across, 11 down last round- no move this round. She will reinvoke Walk Unseen, then take another Listen +12/Spot+8 sweep.
 


Rhun

First Post
Aeranduil Warraven - Round 2 Actions

Aeranduil lets out a brief cry of surprise as the power of Yoggrith's dark lord flows into him like the icy water of a mountain stream. The cry immediately turns into a sigh of relief, though, as the elf's wounds begins to close, the blood ceases to flow, and the pain begins to fade. With a nod of thanks to half-orc, the archer steps forward and again knocks arrow, ready for some payback on the strange, otherworldly tiger.



Move as necessary to remain within 30' to take advantage of Point Blank Shot.

Attack using rapid shot: +15/+10/+15 (1d8+7); make that +14/+9/+14 with morale penalty. :)

Adjust for Range from Woodland Archer feat: If you miss a foe with a projectile weapon, all subsequent attacks in same round gain a +4 attack bonus to hit the same foe.
 
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