Now that he is out of battle... Yoggrith takes a moment to analyze the injuries and poisoning he has suffered to determine his best course of action. The pain is great, and his muscles are sore... but this doesn't change the logical precision of his medical ability.
(Yoggrith wants to analyze his current poisoned condition x2. What kind of damage is the poisoning doing? Strictly hit points, or is there going to be negative levels or attribute reduction? If it is merely hit point loss and a secondary poison save will be coming up, Yoggrith will use his Heal skill to Treat Poison on himself... thereby allowing him to use his Fort save or the Heal skill check against it, whichever is higher.
If however, a failed secondary save will result in attribute loss or negative levels, he will cast Neutralize Poison on himself from the scroll he has.
Finally, if the poison has actually already run its course and no further effect will be coming, he will cast Cure Critical Wounds upon himself instead.)
(Yoggrith wants to analyze his current poisoned condition x2. What kind of damage is the poisoning doing? Strictly hit points, or is there going to be negative levels or attribute reduction? If it is merely hit point loss and a secondary poison save will be coming up, Yoggrith will use his Heal skill to Treat Poison on himself... thereby allowing him to use his Fort save or the Heal skill check against it, whichever is higher.
If however, a failed secondary save will result in attribute loss or negative levels, he will cast Neutralize Poison on himself from the scroll he has.
Finally, if the poison has actually already run its course and no further effect will be coming, he will cast Cure Critical Wounds upon himself instead.)