S@squ@tch's Against the Giants - Team Black


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drothgery

First Post
Sanne moves to close with the smaller of the two elementals still 'on' the ship, as it's the closest oppoent she can reach. She knew the elemental could not understand a word she said, but there was form to observe.

"Shall we dance?" The Lyrandar officer said, blade ready to respond to any attack.

[sblock=OOC]
I don't think she can reach any of the elementals in a single move, even by balancing or tumbling over anything, so she moves to H12. If/when the elemental attacks her, she'll expend a charge from her bracers to make an attack in response.

Sanne's rapier vs. elementals after augmentation -
+13 to hit, 3d6+7+d6 electricity dmg (+1 str, +3 int, +1 enhancement, bane, shock), 18/x2 crit
[/sblock]
 
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Rhun

First Post
Aeranduil Warraven - Elven Archer

Aeranduil continues to focus on the elemental carrying the crew members inside of it, hoping to distract it or wound it sufficiently to drop them. He moves toward the whirlwind, firing off another arrow as he does so.

Move as necessary to remain within 30' of Elemental #1.
Attack +17 for 1d8+7+1d8 (Ranged Precision)
 

s@squ@tch

First Post
Round 4 - Partial

Initiative:

30 – Elemental #1 – Whirlwind form, 3 crew members + Lieutenant Isolda inside, ends in H4
28 – Elemental #2 (Lightly Wounded) – Attack Jaxel twice, two hits, 1 CRIT (confirmed!) – 37 damage
26 – Aeranduil (64/64) – Unable to remain within 30’ of Elemental #1 -- Attack Elemental #2 with bow – HIT – 17 damage before DR
23 – Dalwir – Full attack on Elemental #3 with flaming rapier – 2 hits for 21 damage before DR
21 – Elemental #3 (Moderately Wounded) – Attacks Dalwir – 1 hit for 15 damage, AoO on Sanne - MISS
21 – Jaxel (38/75) –
17 – Ipshivi (46/46) – (in main cabin)
15 – Lieutenant -- Inside Elemental #1 – Attacks from within with rapier, MISS
14 – Sanne (65/65) – Move to H12, provokes AoO from Elemental #3, uses charge from Bracers to counterstrike – HIT for 20 damage before DR
9 – Yoggrith (90/90) –
5 – Morika (57/66) – Move 5’ to B18 (cannot charge – only had 5’ between you and target) – Attack with Scimitar – HIT for 12 damage before DR
5 – Voadam (43/43) – Puts on boots, activates boots
4 – Crew (8) – Inside Elemental #1: Crew #1 - #8 except #3, who shoots flaming bolt at elemental #3 and misses.


The whirlwind completes its cleaning of the deck and has assembled most of the crew inside its form, which has quickly taken on a red hue. All sorts of bodies can be seen being spun and tossed inside the foul creature – screams from those trapped inside can be heard.

The second elemental appears to have taken an interest in the small gnome in front of it, and lashes out with two fists of wind, both connecting solidly, with the second crushing several ribs, evoking a large gasp from the small humanoid.

Aeranduil continues to focus on the elemental carrying the crew members inside of it, hoping to distract it or wound it sufficiently to drop them. But he sees it disappear out of sight near the back of the ship – too far away, even for his magically enhanced speed, so he takes aim at the one still in view and feels a small sense of satisfaction as his arrow strikes true once again.

Dalwir continues his attack on the elemental on the aft deck, but his mind goes out to his crew stuck inside the whirlwind. His flaming rapier rises and falls twice, both connecting solidly with the wind creature.

The elemental slams Dalwir twice, but the Airship captain is able to duck one of the blows.

……to be continued....

[D]aa[/D]

Spells in Effect:

Yoggrith: Divine Favor (7 rounds), Spikes (8 hours), Bear’s Endurance (78 rounds)
Sanne: Weapon Infusion – Elemental Bane (199 rounds)
Morika: Master Air (13 rounds)
Voadam: Fly (50 rounds)
OOC:

Ship will decrease speed 20’/round for the next 5 rounds. Current ship speed is 80’
 

Attachments

  • Round 4, Abovedecks.jpg
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Isida Kep'Tukari

Adventurer
Supporter
"Wizard, out of the way! It will arc between them!" Morika bellows, her hands raised to call forth the power of lightning to arc between the two elementals. She'll wait until Voadom hopefully steps back, forward, up, down, just anywhere but in a direct line atwix the two elementals, fly back out of the elemental's reach, and then arc lighting between them, shouting the words harshly in ancient Druidic.

OOC: [sblock]Move to E20. Cast arc lightning between the two elementals, hopefully without catching any party or crew member atwix them. SC pg. 15[/sblock]
 
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drothgery

First Post
s@squ@tch said:
Initiative:
14 – Sanne (65/65) – Move to H12, provokes AoO from Elemental #3, uses charge from Bracers to counterstrike – HIT for 20 damage before DR

OOC: I forgot that the huge elemental would have reach; Sanne would probably have Tumbled through that last bit (and she can't fail a DC 15 tumble check) to avoid AoOs. Just as a reminder, energy damage (like the shock damage from her rapier, or the fire damage from others) should go through an elemental's normal DR/-.

"I don't suppose you speak the common tongue, and are eager to explain the plans of whoever summoned you? No? Perhaps I shall need to be more persuasive." Sanne says.

She closes with the elemental, flanking with the captain, and flashes her blade twice.

OOC: If the elemental doesn't move, and it wouldn't put her on a straight line between the two elementals (Sanne being far too bright to ignore a warning like that from a spellcaster), then 5' step to G11, then full attack. If it does (but stays on the ship), she'll move to close again, tumbling to avoid AoOs.


s@squ@tch said:
Ship will decrease speed 20’/round for the next 5 rounds. Current ship speed is 80’

OOC: Why is this happening?
 
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DEFCON 1

Legend
Supporter
HP 90/90 : AC 18 : Spells Remaining 6/5/5/4/3

Yoggrith hears the huge hands of the air elemental slam into the gnome as he comes up the stairs. When he doesn't hear any pained reactions from Jaxel after getting hit, Yoggrith becomes impressed with the small one's strength and tenacity. He shouts over the din at the now-injured gnome. "Hold still, and let the Shadow restore your life."

[sblock=Yoggrith's Action - Round 4]If on Jaxel's turn (prior to Yoggrith's) he does not move more than 30' away, Yoggrith will take a move action to get over to the gnome, then cast Cure Serious Wounds (3d8+8) on him.

If Jaxel does move out of range, Yoggrith will at least move in Jaxel's general direction in order to hopefully heal next round.[/sblock]
 


drothgery

First Post
Rhun said:
The captain gave orders to stop the ship. It is in the IC text.

OOC: I missed that; I was wondering if something was wrong with the ship, the captain, or the bound elemental -- which would force Sanne to stop fighting elementals and worry about keeping the ship in the air.
 

Voadam

Legend
Voadam flies towards the bow of the ship invoking a more powerful mind scrambling magic on the elemental in the stern engaged with Sanne and the Captain.

ooc move to C23 and cast confusion off to the right of the elemental in the stern so only it is caught in the burst. DC 19 will save.
 

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