S@squ@tch's Against the Giants - Team Gold

s@squ@tch

First Post
Initiative


27 - Void - Tumble to BZ36, observe newcomer, Will save PASS vs Mind Blast
21 - Cloaked Humanoid - Mind Blast on Void
15 - Hill Giant #1 - Attack Grommett - MISS
15 - Hill Giant #2 - Attack Grommett - MISS
14 - Arexis - Look stupid
12 - Deric - Eldritch Blast on Giant #22 - HIT for 19 damage
12 - Dregon - Double move to BZ51
10 - Darv - 5' to BW44
8 - Dori - Withdraw to BW45
7 - Chardarron - 5' to BW46, cast Magic Missile on Giant #22 for 14 damage
7 - Hill Giant #22 - Attack Arexus - 2 HIT for 40 damage
6 - King Grommett - 5' step to BW39, Divine surge MISS Giant #2



Void begins to move towards the opposite side of the battlefield, deftly dodging past both giants without allowing them to get a swing at him. As he gets past the second giant, the cloaked figure begins to turn around, and Void sees the purple hands move to push the hood of the cloak back, revealing the horrific visage of a mind flayer.

The psychic vibrations reaching the gith's mind paralyze him for a moment, but drawing upon his earlier experience, Void is able to pull his mind free of it.

[sblock=Void]
The dark menacing voice comes gurgles back into the gith's mind,"Sssssssssssssoo, my pet, you are now inssssssssssssside the Sssssssteading. I sssssssssshall join you sssssssshortly, to bring you back to your rightful place assssssssss our ssssssslave."
[/sblock]

Arexis continues to look confused as he sits there, in harms way, doing nothing.

Unseen to the others before now, Deric unleashes a bolt of energy and sends it, with pinpoint precise, towards the giant at the door.

He says to Dregon,"There they are - let us strike now before it is too late!"

Not knowing what's going on but knowing that giants mean trouble Dregon hefts his shield up under his chin and holds his shining Shatterspike low. Advancing cautiously he trys to avoid the giants long reach.

Darv, caught aback by the appearance of even more humanoids, looks confused, and backs slightly away.

Hearing the fellows behind him making sounds of great pain, Dori's sense of revenge is set aside with a growl of frustration. He then tactically withdraws to be at Char's side.

Char gasps as his vision begins to go blurry and fade. He backs away from the giant, trying to call on another spell, loosing another flurry of dragon-head bolts.

Enraged, the giant tees up Arexis' head much like a golf ball and smacks it off of his shoulders, sending it careening along the walkway towards the newcomers.

A pair of the swirling lights over the animated armor's head flash down through the heavy set of goggles it is looking out of, illuminating all the overlapping seams of its riveted metal helmet in a flash of inspiration.

The remaining lights hovering overhead get twitchy again as the strange suit of armor slides across the bloodied floor, without lifting its stone-shod metal boots from the surface 5ft into melee range of the more wounded giant in front of it. King Grommet slips on the sticky red life of the dead bodies, but with a twist of luck his foot stops on an edge of one of the floor stones. As the holy rocket punch lands, the spiked fist careens off of the giant's midsection, deflected by some unseen force.



Condition:

Dori: (66/82):Bulls Strength (72/80 rounds)
Arexis: (-10/64) - Dead
Char: (1/49)
Tairel: (-10/71 ) - Dead
King Grommett: (85/85)

Hill Giant #2: 116 damage
Hill Giant #1: 83 damage
Hill Giant #18: dead
Hill Giant #22: 55 damage

 

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Dragonwriter

First Post
Char gasps as his vision begins to go blurry and fade. He backs away from the giant, trying to call on another spell, loosing another flurry of dragon-head bolts.

[sblock=OOC]
5-ft. step east should put me out of the giant's reach (at BW46, I believe). Then cast Magic Missile at him (G22).
MM damage: 14.

Char
AC 17 HP 1/49; F +5, R +8, W +7
AP: 9
Dragoncast: used 1/3

Spells Per Day:
Lvl 0 Spells: ( ) ( ) ( ) ( ) ( ) ( )
Lvl 1 Spells: (X) (X) (X) ( ) ( ) ( ) ( ) ( )
Lvl 2 Spells: (X) (X) ( ) ( ) ( ) ( ) ( ) ( )
Lvl 3 Spells: ( ) ( ) ( ) ( )
[/sblock]
 



Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
hearing the fellows behind him making sounds of great pain, Dori's sense of revenge is set aside with a growl of frustration. He then tactically withdraws to be at char's side (full round move of 25 feet)
 
Last edited:


s@squ@tch

First Post
OOC: If I don't an action from Darv today, I'll update tonight/tomorrow.

[MENTION=84167]HolyMan[/MENTION] - your PC and the warlock will be entering next round offscreen to the east. Roll initiative
 

HolyMan

Thy wounds are healed!
Not knowing what's going on but knowing that giants mean trouble Dregon hefts his shield up under his chin and holds his shining Shatterspike low. Advancing cautiously he trys to avoid the giants long reach.

[sblock=Actions] Standard: Total Defense (AC = 28) Move towards closest giant. Movement: 20' INIT is 12, see below, sorry forgot descriptor[/sblock]

[sblock=Stats]
HP: 89/89
AC: 24, AC Touch: 15, AC Flatfooted: 23
INIT: +1
Grapple: +13
Fort: +10
Reflex: +4
Will: +3
Speed: 20'

Shatterspike(melee): +15, 1d8+8 (note:crit 17-20x2)
Shatterspike(full attack): +15/+10, 1d8+8 (same crit threat)
Shatterspike(sunder): +19, 1d8+9
Dagger(melee): +14, 1d4+5
Dagger(range): +10, 1d4+5
Warhammer: +14, 1d8+6

Items:
Potions(3)- clw, cmw, csw [/sblock]
 

s@squ@tch

First Post
OOC: King Grommett up. Also, Darv will be heading back to the campsite after this, as Tailspinner appears to be MIA -- if he shows back up, Darv can be reintroduced.
 

Vertexx69

First Post
King Grommet, HP 85/85, AC 32, saves F+12/R+2/W+10 AP 9/9

A pair of the swirling lights over the animated armor's head flash down through the heavy set of goggles it is looking out of, illuminating all the overlapping seams of its riveted metal helmet in a flash of inspiration.

The remaining lights hovering overhead get twitchy again as the strange suit of armor slides across the bloodied floor, without lifting its stone-shod metal boots from the surface 5ft into melee range of the more wounded giant in front of it. King Grommet slips on the sticky red life of the dead bodies, but with a twist of luck his foot stops on an edge of one of the floor stones. As the holy rocket punch lands, the spiked fist disappears into the midsection of the giant.
[sblock=Actions]Swift: Divine Recovery to regain the use of Divine Surge
Standard: Divine Surge vs Giant 2 (1d20+11=15, 1d4+8d8+4=25)
Move: 5ft step to (BW,39)
Action Point to hit (4)
Free: Speak[/sblock][sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent

Granted Maneuvers (2,3,5)
Granted Manuevers (1d2=1)[/url

1 Divine Surge*
2 Stone Bones
3 Revitalizing Strike*
4 Shadow Jaunt
5 Shield Block[/sblock]
OOC - So the total comes to 19 to hit which is enough I think.

Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC). No jibe. I've been playing some games here for over a year without gaining a level as opposed to a level every few sessions like some table top games can grant.

*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.
 

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