S@squ@tch's Against the Giants - Team Gold


log in or register to remove this ad

EvolutionKB

First Post
Morph 49/49

Morph strides upon deck and sees the crewman wrestling with a small twister. Morph utters a short string of arcane syllables before splaying his fingers and snapping his wrist at the whirlwind creature. Four small silver missles arc outward before converging on the whirlwind striking the wind creature with a series of small booms. He then moves towards the front of the airship, directly in front of the door to the control room.

[sblock=ooc]Cast magic missle at the tornado elemental in F26, then move to F19. 17 damage

Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: alter self, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2[/sblock]
 

Zurai

First Post
Asenfel snarls and traces a pattern in the air with his giant-bone scepter. A flickering, shadowy energy pulses around the top of the scepter then lashes out, lightning-quick, at the elemental engulfing the crewmember.

[sblock=OOC]Asenfel invokes Frightful Spear (eldritch blast modified by frightful blast and eldritch spear).
Frightful Spear attack and damage (post 53) (1d20+11=19, 5d6=18)
Should hit. If it does, the elemental needs to make a DC 18 Will save or be Shaken for one round (-2 to attack rolls, not that it's making any).[/sblock]
 

[sblock=Standard action]
Void do nothing
[/sblock]

Spotting the Air thing (F26), Void chrage the whirlwind creature with a flying kick, hoping to evaporate the water vapor menace for good.

[sblock=Full Action for the next round]
Charge + flying kick feat. charge +14 (+2 charge included)
Unarmed Damage: 1d8 +2
Flying Kick (+1d12 dmg when charging)
AC: 26 (-2 charge included)
[/sblock]
 

Shayuri

First Post
Dreadnought doesn't hesitate at all for once...instead he moves towards the closest elemental that has engaged a crewmember (either the whirlwinder or the hitter...I'm fuzzy on which is which), drawing his greatsword over his shoulder as he goes.

(Action: Move to engage!)
 

Rolzup

First Post
"My goodness!" Darv exclaims as he reaches the deck. "This won't do at all...." His eyes glaze over for a moment as he considers, and then light up again as he bellows across the ship.

"Strike against the direction of spin! It shall disrupt their matrix, and destabilize them somewhat!"

Alas, his advice proves to be entirely without value in this instance....

[sblock=OOC]
One move action to get above-decks, and a second to use Dark Knowledge. Badly. Total of a 12, so no effect. Knowledge (planes) is not his strongest area of study.

[/sblock]
 

OnlytheStrong

Explorer
Davan sees Darv come from below deck, Where you still sleeping friend? No worries, we shall be finished shortly! You will get the rest you need! Davan breaks out in laughter.
 

s@squ@tch

First Post
Round 1 - Complete



Initiative:

30 – Elemental #1 – Transform into Whirlwind, Move to F26, engulf Crewman #1
21 – Morph (49/49) -- Cast Haste – effects all belowdecks, move to top of stairs
19 – Elemental #2 -- Move to A-9/10/11, attack Crewman #3 - HIT
19 – Void (25/42) – Move to top of stairs
19 – Davan (66/66) – Grab belt, ring, reach top of stairs (60’ move due to no armor + haste)
17 – Darv (53/53) – Grab spectacles, head for the stairs – to F13
16 – Elemental #3 – Move to J-20/21/22, attack Void – Hit for 17 damage
16 – Asenfel (53/53) – Grab scepter, head for the stairs (60’, flying)
13 – Dalwir -- Casts spell on self
11 – Dreadnought (102/102) – Move to top of stairs, have standard action available
10 – Lieutenant – Draws and uses Wand on self.
5 – Crew (8) - #1, engulfed in Air Elemental #1, #2-#8 shoot crossbows – all MISS


As you reach the deck, you are greeted by a grisly sight -- one huge fountain of wind stands on the foredeck, transformed into a cyclone measuring 50’ high. From the corner of your eye, you see two more of the air creatures near the aft of the ship, both at least 30’ tall and 15’ wide.

The cyclone had just engulfed one of the crew members, and you see the poor man being buffeted back and forth inside the foul creature. With a sudden rush, the heroes on the starboard side of the ship feel first, before seeing another of these wind-things go by in a blur. As it moves past Void, it lashes out with a arm of wind, catching the nimble monk across the back, opening a vicious wound.

From the back deck, you hear spellcasting – from the Captain, along with his Lieutenant.

The crew springs into activity, but all of their crossbow shots sail wide of their mark.

Spells Active:

Haste (All) – 8 rounds
 

Attachments

  • Round 1, Abovedecks.jpg
    Round 1, Abovedecks.jpg
    161.2 KB · Views: 104
Last edited:

OnlytheStrong

Explorer
Davan sings a song of battle to his gods.

[sblock=Turn action]
Davan will cast Cure Light Wounds, in place of comprehend languages.
Cures 1d8+1/level (max+5).....so 1d8+5 (or does it use caster level, which is 4?)
[/sblock]
 


Remove ads

Top