S@squ@tch's Against the Giants - Team Gold

s@squ@tch

First Post
Round 3 - Complete


30 – Elemental #1 – In cyclone form – runs over Dalwir (reflex save successful), Crew #5 (reflex save failed) moves to A-1/2/3 – ends whirlwind
21 – Morph (49/49) -- Form wings – fly to F16, Cast Fireball on Elemental #1 and 3 for 12 damage before DR
19 – Elemental #2 -- 5’ move to D-8/7/6, attack Dalwir – HIT twice – destroying two images
19 – Void (36/42) – ready action – charge/flying kick on Elemental #3 if it approaches the deck.
19 – Davan (43/66) – Move to G23, Tumble Check FAIL, Concentration Check PASS, Cast Defensively Check PASS - Cast Lesser Humanoid Essence on Dreadnought
17 – Darv (39/53) – Move to F19, concentration check FAIL (natural 1), spell lost
16 – Elemental #3 (Heavily Wounded) – Move to J-20/21/22, attack Dreadnought – 2 Hits for 10 damage after DR, AoO on Davan HIT for 14 damage, AoO on Darv HIT for 14 damage
16 – Asenfel (53/53) – Frightful Chain on Elemental #2 - #1 – HIT both for 17 and 8 damage, before DR, Will Saves for both FAIL.
13 – Dalwir -- Attacks Elemental #2, two HITS for 24 damage before DR
11 – Dreadnought (77/102) – 5’ step to G22, ready action to attack Elemental #3 if it approaches within range
10 – Lieutenant – Free-falling, drinks potion.
5 – Crew (8) - #1, 3 – fall motionless into the dark, #4 and #6 drink potions #2, 5, 7, 8 shoot crossbows – two hits on Elemental #2 for 22 damage before DR


On the aft platform, the cyclone continues it path of destruction, picking up the helmsman, but Dalwir is able to get a hand on the wheel, keeping himself from being sucked in. You can hear the screams from those caught within, and the coloration of the cyclone has become a scarlet hue. The twister keeps going until it passes from the ship and suddenly ceases the whirlwind – causing all those trapped inside to begin free-falling to the dark ocean below.

Yelling over the gale, Morphs says, "I do not know these creatures, do they see like us? Can they be blinded?" After he speaks, a large pair of metal wings sprout from his back and thanks to his magically enhanced speed he wings to the top of the common room. He intones some magical syllables and mimics throwing something towards the elementals at the rear of the ship. There is a dull roar and a fireball blossoms between the air creatures engulfing the tops of their forms, which the creatures deftly evade (Reflex saves successful)


On the back deck, the elemental hovers closer to the captain, forming two fists and slamming them into him. Snapping of bones can be heard over the din as the man cries out in pain.

The Gith waits his turn, hoping that the elemental would stray too close to the deck again.

Davan tries to get closer to the warforged warrior this turn, but still cannot fool the elemental, which lashes out again at the holy man, striking him across the chest with a powerful tendril of focused air, flesh painfully splitting in two. He is able to concentrate enough to keep the spell clearly fixed in his mind, but seeing that he is now well within reach of the elemental, Davan does his best to dodge and weave while completing his pleas the heavens. The warforged fighter becomes enveloped in a white mist which quickly collapses upon him. (Concentration Check pass, Cast Defensively check pass)

"...or was it with the direction of spin? Damn and blast it. I suppose it doesn't much matter now, though." Head ducked, he makes his way across the deck to stand by Morph, but is slammed in the head by the elemental on his run past. "The gods," he attempts to scream out the words, but cannot muster more than a few gasps, "Are…with……..us…." Clasping his hands together he bows his head and mutters a plea to the heavens, but his mind is still reeling from the blow to his head -- and the words and gestures do not come out right. (Concentration check failed, spell lost)

The last elemental hovers farther away from the ship, now having grown wary of the warforged warrior, and continues to slam into him, the effects reduced somewhat by his thick armor plating.

Seeing the situation develop around him, Asenfel turns his attention to the area of highest threat. He inscribes an intricrate sigil in the air with his scepter and a dark, eldritch energy gathers around it; with an arcing gesture, a wave of shadowy energy lashes towards the pair of air elementals at the back of the airship. (Will saves for both fail, Elementals #1 and #2 are shaken for 1 round)

Dalwir cries out for his crew, as they begin to plummet to the ocean below, his fury now boiling white hot, he tumbles expertly into close range with the elemental in front of him and lands two vicious blows from his flaming rapier.

Now that the elemental had retreated from the reach of Dreadnought’s blade, he steps backwards, hoping to lure it forward once more…

As the crew who had been engulfed in the cyclone suddenly become free-falling individuals, three of the forms quickly grab potions and begin to fall like a feather, while two of the bodies can be seen falling motionless towards the ocean below.

The crew on the foredeck reloads their crossbows with flaming bolts and open fire, two bolts finding purchase in the elemental off the right bow.

Spells Active:

Haste (All) – 6 rounds
Dalwir: Heroism – 499 rounds, Mirror Image (2) – 29 rounds
Lieutenant: Cat’s Grace – 29 rounds
Dreadnought: Lesser Humanoid Essence – 80 rounds

Conditions:

Elemental #1 – shaken for 1 round
Elemental #2 – shaken for 1 round
Notes:

Red outline on Morph indicates he is on the roof of the central cabin (10' above the deck)
 

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Zurai

First Post
[sblock=OOC note]I see you have a note "before DR" on my damage to the elementals. DR does not apply to eldritch blast, as it is a spell-like ability. Energy resistances DO apply, but I havn't used any resistable essences so far; frightful blast doesn't modify the damage type.[/sblock]

Asenfel unleashes a roiling blast of energy from the tip of his scepter which he wields as if it were an incredibly long whip, whirling it over his head and then out in wide arc that smashes through his targets.

[sblock=OOC attack and damage]Frightful Chain again; first three rolls are attack rolls. Asenfel will attempt to target as many elementals in one blast as he can. If he can only get one, he'll target the one nearest to the Captain. I went ahead and added in the +1 to hit from Haste and the +1 to hit from Prayer.

Frightful Chain (DC 15 Will Save or be shaken) attack and damage roll, post 72 (1d20+13=32, 1d20+13=32, 1d20+13=15, 5d6=24)

First target takes 24 damage, second and third take 12, if applicable. All affected need to make another DC 15 Will save or be shaken for 1 round.[/sblock]
 
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OnlytheStrong

Explorer
Next turn: Davan will cast Sanctuary upon himself. (and curse at the elemental) He will also get close enough to Darv to prepare to heal his wounds.
 

Zurai

First Post
[sblock=OOC]Ooops, just noticed prayer got disrupted - subtract 1 from my attack rolls, then. The first two will still hit and I think the third would have missed anyway - not that it was likely to even come into play.[/sblock]
 


EvolutionKB

First Post
Morph

Morph's wings begin to refold snugly behind his back, but he wills them out again before they can fully collapse. He strides off the edge of the common room, soaring out behind the captain. He gives a confident stare at the air elementals towering over him and says, "If you have any measure of intelligence you would return to from which you came and not bother us anymore." He waves his hands into the air and speaks arcane syllables. His hands mimic pulling a long rope from his belt. He then points at the nearest air elemental, mimicing tying the rope in a knot, trailing the loose end of the rope towards the other elemental nearby and confining it as well.

[sblock=ooc]I'll use an immediate once again to gain a fly speed and fly out and down to square H6(F15, F14, F13, G12, G12 down 10' movement. speed is doubled due to downward movement costing only 5' of movement for the 10' decended, H11 second diagnol costing 10' of movement, H10, H9, H8, H7, H6. I'll make sure to keep 20' from the elemental at all times. This should position me by the wheel of the ship and grant me cover(hopefully). I will then cast Slow on the two elementals. Will save DC: 20. That should be tough for them since they are shaken.

Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: alter self, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2

If one of them moves(so I have only one target for the slow spell near the captain) I will instead move 40' away from the elemental and cast lesser orb of fire. 22 to hit 21 fire damage, not subject to DR [/sblock]
 
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Rolzup

First Post
With a cry of dismay, Darv stumbles away from the swirling form of the elemental. "Very well, then!" he screams out, rather shrilly, "Face my wrath, you gaseous monstrosity!"

Chanting fiercely, he raises his hands over his head, and then brings them sharply down as he mutters the last syllable of his spell. As his hands descend, so does a boiling column of fire, which envelopes the elemental that struck him....

[Sblock=OOC]
5' step back to E19, cast Flame Strike on the defensive. Needlessly, I would think, but he's scared.

Concentration Check: 28

Flame Strike: 36 points of damage, DC18 Reflex save for half. Centered directly on the elemental that hit him, unless this would endanger the rigging. If that's the case, he'll move it to avoid the rigging. If this isn't possible at all, he'll cast Sanctuary on himself.

How much damage did he suffer, by the way?
[/sblock]
 

s@squ@tch

First Post
[sblock=OnlytheStrong]
OnlytheStrong said:
Next turn: Davan will cast Sanctuary upon himself. (and curse at the elemental) He will also get close enough to Darv to prepare to heal his wounds.

You are within the threatened area of the elemental, casting or more than a 5' step would provoke an AoO from the elemental , which I'm assuming you don't want to have happen.

So, I would imagine you would want to do a 5' step to E19 then cast the Sanctuary - let me know if this is not what you want to have happen.

[/sblock]
 

s@squ@tch

First Post
Round 4 - Complete


30 – Elemental #1 – Shaken, moves to C-16/15/14, attacks Asenfel – HIT for 10 damage
21 – Morph (49/49) -- 5’ move to G15, cast Slow on Elemental #1, #2 centered on A12
19 – Elemental #2 -- Slowed, Attack Dalwir once, HIT, destroying 1 image
19 – Void (36/42) – Move to D9, charge/flying kick on Elemental #2 – HIT for 18 damage before DR
19 – Davan (43/66) – 5’ Move to F23, Cast Sanctuary
17 – Darv (39/53) – Cast Flame Strike on Elemental #3
16 – Elemental #3 (Heavily Wounded) – attack Dreadnought – 2 Hits for 16 damage after DR,
16 – Asenfel (43/53) – Frightful Chain on Elemental #2 - #1 – HIT both for 24 and 12 damage, Will Saves for both PASS
13 – Dalwir -- Attacks Elemental #2, two HITS for 20 damage before DR
11 – Dreadnought (61/102) – 5’ step to F22, ready action to attack Elemental #3 if it approaches within range
10 – Lieutenant – Feather-falling – disappeared out of sight of the ship.
5 – Crew (8) - #1, 3 – fall motionless into the dark, #4 and #6 feather falling – disappeared out of sight of the ship, #2, 5, 7, 8 shoot crossbows – one hit on Elemental #3 for 4 damage before DR


The reformed elemental surges forward towards the foredeck, having ejected its cargo over the dark ocean. It quickly closes on the warlock and forms a huge fist of air which connects and quickly envelops the human. It dissipates quickly, but the warlock is now sporting some fresh lacerations.

Morph's wings begin to refold snugly behind his back, but he wills them out again before they can fully collapse. He strides off the edge of the common room, soaring out behind the captain. He gives a confident stare at the air elementals towering over him and says, "If you have any measure of intelligence you would return to from which you came and not bother us anymore." He waves his hands into the air and speaks arcane syllables. His hands mimic pulling a long rope from his belt. He then points at the nearest air elemental, mimicing tying the rope in a knot, trailing the loose end of the rope towards the other elemental nearby and confining it as well. (Will Saves Successful for #1, Fail for #2)

On the back deck, the elemental’s movements have been hampered by the magicks of the warforged wizard. It forms a fist and slams it into him, but only succeeds in destroying another image of the captain.

The Gith crouched and tensed, waiting for movement from the elemental hovering off the deck, suddenly sees the large twister on the backdeck slow down, an idea sprouting in his mind, he charges forward with otherworldly speed, dashing through the center cabin, appearing on the otherside, then springing like a tiger at the elemental.

After successfully infusing the warforged with essence of the flesh, Davan steps backwards a few steps and says a prayer to the host for refuge. A sheen of light erupts around him.

With a cry of dismay, Darv stumbles away from the swirling form of the elemental. "Very well, then!" he screams out, rather shrilly, "Face my wrath, you gaseous monstrosity!"

Chanting fiercely, he raises his hands over his head, and then brings them sharply down as he mutters the last syllable of his spell. As his hands descend, so does a boiling column of fire, which completely envelopes the elemental that struck him, causing it to disappear from view momentarily. The flames quickly fade, and some burning figments still are present when the elemental reappears from behind the fire. (Reflex save successful)

The last elemental hovers 5’ off of the railing of the ship, now having grown wary of the warforged warrior, and continues to slam into the warforged warrior.

Asenfel unleashes a roiling blast of energy from the tip of his scepter which he wields as if it were an incredibly long whip, whirling it over his head and then out in wide arc that smashes through his targets. (Will saves for both pass)

Dalwir cries out for his crew, as they begin to plummet to the ocean below, his fury now boiling white hot, brings his flaming rapier up and down twice.

“Just a little more….,” Dreadnought thinks to himself, ”And you are mine!”

As the crew who had been engulfed in the cyclone suddenly become free-falling individuals, three of the forms quickly grab potions and begin to fall like a feather, while two of the bodies can be seen falling motionless towards the ocean below.

The crew on the foredeck reloads their crossbows with flaming bolts and open fire, two bolts finding purchase in the elemental off the right bow.

Spells Active:

Haste (All) – 5 rounds
Dalwir: Heroism – 498 rounds, Mirror Image (1) – 28 rounds
Lieutenant: Cat’s Grace – 28 rounds
Dreadnought: Lesser Humanoid Essence – 79 rounds
Davan: Sanctuary – 8 rounds

Conditions:

Elemental #2 – slowed for 8 rounds
Ship is slowing 20’/turn over the next 5 turns, current speed of the ship is 80’.

OOC:

Didn’t have Darv move – the 5’ step would have moved him into range of Elemental #1
Red circle was the area of effect of the slow spell
 

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