Death in Freeport Rogues Gallery

Graybeard

Explorer
Anton Forbeck, human Swashbuckler/Aristocrat

[sblock=Anton]

Human gesault Swashbuckler/Aristocrat.
19 yrs old, 5' 9", black hair, brown eyes.

STR 8 0 points FORT +4 2+2+0
DEX 14 6 points REF +2 0+2+0
CON 14 6 points WILL +2 2+0+0
INT 14 6 points
WIS 10 2 points
CHA 12 4 points

24 point buy. AC: 15 10+3+0+2 Touch 12 Flat 13
BAB +1 Initiative +2 Grapple +0 HP: 12
Rapier 1d6-1
attack +4

Dagger 1d4-1
attack +3

Equipment: Studded Leather Armor, Rapier, Dagger
Waterskin, whetstone, flint/steel, ink pen, ink, paper, sigent ring, sealing wax,
backpack, belt pouch, flask, sword cleaning cloth

Feats: Weapon Focus-Rapier
Weapon Finesse (1st level Swashbuckler)
Skill Focus: Sense Motive

Skills: Total Mod Ranks Misc
Appraise +5 2 3
Balance +2 2 1 -1
Bluff +3 1 2
Diplomacy +2 1 1
Knowledge
geography +3 2 1
history +3 2 1
local +3 2 1
nobility +3 2 1
whiskeys +4 2 2
Listen +2 0 2
Profession
Whiskey Taster
+2 0 2
Sense Motive +6 0 3 +3 (skill focus)
Spot +2 0 2
Tumble +3 2 2 -1
Use Rope +3 2 1

Languages: Dwarven, Gnomish

[/sblock]

[sblock=background]

Anton grew up in a large mercantile family with 3 brothers and 4 sisters. His father is a well known and respected importer and reseller of fine spirits except wine. Specializing in high quality whiskey, rum, cognac, brandy, and others.

Growing up, he assisted his father around the store but since he was weaker than his older brothers, he was often given tasks like sweeping, mopping, delivering small purchases to local upper class clientèle, etc. As a boy, when he wasn't busy at the store, he would hang out at the docks listening to stories of adventure on the high seas or going to the local Atheneum to read history books. As he grew older, he convinced one of the sailors to teach him how to use a rapier. Over the course of several months, he took lessons and learned the basics of defending himself with it.

Now, he still yearns for adventure but usually just helps the family with tastings, serving at parties hosted by the nobility, and once in awhile, travels to other lands to obtain stock for the store. He does have a crush on one of the daughters of a local noble family. He hasn't had enough courage to actually ask her on a date. He sees her when he makes deliveries, when she stops at the store, around town, or sometimes at the Atheneum. She is always pleasant to him and smiles and they have nice conversations about politics, the weather, etc.

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Walking Dad

First Post
Wilbur Warrington, Cultist

[sblock=Wilbur]
Code:
[B]Name:[/B] Wilbur Warrington
[B]Class:[/B] Cleric (cloistered)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] C/N
[B]Deity:[/B] The Portal and the Key 

[B]Abilities:[/B]                [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Str:[/B] 10(02pt) [+0] 
[B]Dex:[/B] 14(06pt) [+2]     [B]BAB:[/B] +0         [B]HP:[/B] 11 (d6) Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] ---
[B]Int:[/B] 14(06pt) [+2]     [B]Speed:[/B] 30'                [B]Spell Res:[/B] -
[B]Wis:[/B] 16(10pt) [+3]     [B]Init:[/B] +2                  [B]Spell Save:[/B] -
[B]Cha:[/B] 10(02pt) [+0]     [B]ACP:[/B]  -1                 [B]Spell Fail:[/B] 0%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     3     0     2    -      -     -     15
[B]Touch:[/B] 12
[B]Flatfooted:[/B] 13   

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +2       +2               +4
[B]Ref:[/B]                  0       +2               +2
[B]Will:[/B]                +2       +3               +5


[B]Weapon                  Attack    Damage      Critical[/B]
Morningstar              +0        1d8            20/X2
Dagger                +0/+2        1d4         19-20/X2    Range:  10 feet
Sling                    +2        1d4            20/X2    Range:  50 feet


[B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Elven

[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Aura of Chaos
Divine Spontanous Spellcasting
Dream Domain: Immune fear
Knowledge Domain: Skill Focus in one knowledge skill
Travel Domain: Free Movement 1 rd/day
Lore: Like bardic knowledge

[B]Feats:[/B]
H: Spellweaving
1: Toughness

[B]Skill Points:[/B] 36pts       [B]Max Ranks:[/B] 4/2
[B]Skills                              Ranks  Mod    Misc   Total[/B]
Concentration                        4      +2     -      +6
Decipher Script                    2       +2     -      +4
Knowledge (Religion)                 4       +2     -      +6
Knowledge (Planes)                   4       +2     -      +6
Knowledge (Local)                    4       +2     -      +6
Knowledge (History)                4       +2     -      +6
Heal                                 4       +3    -       +7
Spellcraft                           4       +2    -       +6
Survival                             4       +3     -      +7
Speak Language                          2

[B]Spells per day[/B] 4/2+1

(Domains: Dream, Knowledge, Travel)
[B]Spells Known[/B]
[B]0 Level:[/B]  Cure Minor Wounds, Detect Magic, Light, Read Magic
[B]1 Level:[/B]  Sleep, Detect Secret Doors, Longstrider- Cure Light Wounds, Entropic Shield


[b]Equipment: (starting 100gp)

Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
Morningstar (8gp) (6lbs)
Sling
Bullets, sling (20) (2sp) (10lbs)
dagger (2gp) (1 lb)
Stdded Leather Armor (25gp) (20lbs)
Holy Symbol, Wooden (1gp)
Whetstone (2cp) (1 lbs)
Backpack (2gp) (2 lbs)
-
Shoulder Bag / Satchel (2gp) (1 lb)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)
Spell Component Pouch (5gp) (2 lbs)
Large Belt Pouch (1gp) (0.5 lbs)
- Sunrods (4) (8gp) (4lbs)
- Small Mirror (10gp) (0.5 lbs)
- Level 1 spellscroll (25gp)
98,92



[B]Total Weight:[/B] ? lbs      [B]Money:[/B] 1gp 0sp 8cp
Background:
Wilbur Warrington

Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen...

Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."
Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"!
He knows Brother Egil from friendly debates about various topics. In the Athenaeum or in a tavern.
He sees Egil as one of his few friends and is willing to help him in need.


Spellweaving:
You can 'weave together' three spell slots of a given level to create one of a higher level. Thus you can give up 3 0th level slots to cast another 1st level spell.

Conversely, you can 'unweave' a higher level spell slot to give two slots of the next level down. Thus you can give up one 2nd level slot to create two 1st level slots.

Weaving up can be done indefinitely. You can weave three 0th level spell slots, add that new 1st level spell slots to 2 existing 1st level spell slots, weave those three to give a new 2nd level, and so forth.

Weaving down can only be done for one level. The spell energy 'released' is weaker and less stable. Spell slots created by unweaving a higher level spell cannot be unwoven further.

0th level spells cannot be unwoven. 9th level spells cannot be woven. (Neither has anywhere to go!).
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Here goes Justin...

Code:
Justin Gilbert Muir of Brindinford

Justin † 

 

Male Human Bard
Chaotic Good
A Prince on the Run

Representing Rafael

Basic Stats

Strength	10	(+0)
Dexterity	16	(+3)
Constitution	10	(+0)
Intelligence	14	(+2)
Wisdom	10	(+0)
Charisma	16	(+3)
	Size:	Medium
Height:	6’
Weight:	160 lb
Skin:	Pale
Eyes:	Brown
Hair:	Blond



Total Hit Points:  8

Speed:  30 ft.

Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive]
Touch AC:  12
Flat-footed: 9
Languages: Common [native], Dwarven, Halfling

Saving Throws

Initiative modifier: +5 = +3 [dexterity] +2 [aggressive] 
Fortitude save:	+0 = 0 [base] 
Reflex save: +5 = 2 [base] +3 [dexterity] 
Will save: +2 = 2 [base] 
Attack (handheld): +0 = 0 [base] 
Attack (unarmed): +0 = 0 [base] 
Attack (missile): +3 = 0 [base] +3 [dexterity] 
Grapple check:+0 = 0 [base] 

Skills

Appraise 2 = +2		
Balance	3 = +3		
Bluff 3 = +3		
Climb 0 = +0		
Concentration 0 = +0		
Diplomacy 7 = +3 +4	
Disguise 7 = +3	+4	
Escape Artist 3 = +3		
Forgery 2 = +2		
Gather Information 10 = +3 +4 +2 [investigator] +1[easygoing] 
Heal	Wis	0 = +0		
Hide	Dex* 7 = +3 +4	
Intimidate 2 = 	+3 -1 [easygoing] 
Jump	Str* 0 = +0		
Knowledge (history) 5 = +2 +3	
Knowledge (nobility) 6 = +2 +4	
Listen	0 = +0		
Move Silently	Dex*	3 = +3		
Perform (Song)	4 = +3 +1	
Perform (Lyra)	3 = +3		
Perform (REAL Magic ^_^) 3 = +3		
Ride	Dex 3 = +3		
Search	4 = +2 +2 [investigator] 
Sense Motive -1 = +0 -1 [easygoing] 
Sleight of Hand	Dex*	9 = +3	+4 +2 [deft hands] 
Spellcraft 6 = 	+2+4	
Spot 0 = +0		
Survival 0 = +0		
Swim Str** 0 = +0		
Tumble	Dex*7 = +3 +4	
Use Rope 5 = +3	+2 [deft hands] 
* = check penalty for wearing armor


Feats

Default: Deft Hands, Investigator
Bard: Bardic Knowledge, Bardic Music: Countersing – Fascinate - Inspire Courage (+1) 

Traits

Aggressive: +2 initiative, -1 Armor Class
Easygoing: +1 on Gather Information, -1 on Intimidate and Sense Motive

Spells

0	Daze, Flare, Message, Know Direction

Spell Rank	0	1	2	3
Daily Use	2	-	-	-


Equipment

Weapons:
•	Rapier
•	Dagger
•	Sap

Armor: -

Shield: -

Misc Items: 
•	Bard Outfit
•	Royal seal ring of Brindinford (hidden in jacket pocket)
•	Backpack
•	Bedroll
•	Can of oil
•	Flint and steel
•	10 meters of rope
•	4 rations
•	Bottle of Brindinford wine (originally as a present to Patterson)
•	Waterskin (empty)
•	Sewing Needle
•	Potion of Healing
•	Small purse with 50 gold coins
•	Candle

Author Background

Justin is, in many ways, one of my “absolute” roleplaying characters, starting with the fact that I have never before played a bard in a d20 game.
He is based on a short description in Necromancer Games’ fabulous “Wilderlands” Boxed Set, while his appearance and personality are loosely drawing on the iconic Final Fantasy IV character,
Gilbert of Muir, world-famous “spoony bard”. 
Brindinford, at last, Justin’s supposed home kingdom, is the setting of one of my favourite D&D adventures of all time, WotC’s “The Speaker In Dreams”.

Character Background

Born the crown prince of Brindinford, a small, yet wealthy and thriving pocket kingdom in the southern hemisphere, Justin Gilbert Muir has always felt to be trapped in a golden cage. Bored by the life at his father’s court, and unwilling to enter an arranged marriage, he decided to take his time off and to travel the world before he would concentrate on his responsibilities. 
He has come to Freeport in search of his old fencing teacher, the old veteran adventurer Patterson, 
But found that Patterson and his family have precisely this year moved back to Brindinford.
Rather frustrated, but not unhappy, Justin decided it was time to explore “pirate life” a bit…

While certainly still a bit naïve, Justin is smart enough to hide his royal heritage with simple clothes; he’ll reveal his princely status only to people that have earned is uttermost trust.

Sourcebooks used for Character Creation

•	Player’s Handbook, WotC.
•	Unearthed Arcana, WotC.
 
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Neurotic

I plan on living forever. Or die trying.
Logan Artimus of Seven Towers

Name: Logan Artimus of Seven Towers (born in Dyvers)
Race: Human
Player: Neurotic
Classes: Trunamer 1
Hit Points: 10 (8+CON)
Experience: 0 / 1000
Alignment: (would be) Lawful Good
Vision:
Speed: Walk 30 ft.
Languages: Common, Draconic, Dwarven, Elven plus Ancient and Orcish

Stat Score Mod Pts
STR 10 (+0) 2
DEX 12 (+1) 4
CON 14 (+2) 6
INT 16 (+3) 10
WIS 12 (+1) 4
CHA 14 (+2) 6
--------------------------
32

Current Truespeak DC = 11 (10 + CR)
Current Level Check = 1d20 +1 (level) +3 (INT) (+1 1/day (Godtouched)) = 1d20+4 (5)


-------------------------- Skills ----------------------------------
Skill Total Rnk Stat Msc
--------------------------------------------------------------------
Concentration (CON) 4 2 2
Craft (Alchemy) (INT) 5 1 3 1 (from Specialized)
Perform (Oratory) (CHA) 3 1 2
Gather Information (CHA) 3 2 2
Heal (WIS) 3 2 1
Knowledge(Arcana) (INT) 6 2 3 1 (from Absent minded)
Knowledge(Religion) (INT) 7 3 3 1 (from Absent minded)
Knowledge(Nature) (INT) 5 1 3 1 (from Absent minded)
Knowledge(Local) (INT) 6 2 3 1 (from Absent minded)
Knowledge(Ancient History) (INT) 7 3 3 1 (from Absent minded)
Knowledge(Planes) (INT) 5 1 3 1 (from Absent minded)
Knowledge(Exotic Materials) (INT) 4 1 3 1 (from Absent minded)
Sense Motive (WIS) 4 3 1
Use Magic Device (CHA) 6 4 2 +2 (for scrolls)
Skill trick (Collector of stories) 2
Language (Ancient/Celestial) 1
Language (Orcish) 1

--------------------------------------------------------------
32
Total skills (4+1+3) x4 = 32

Utterances:
1st LEM : Inertia surge


-------------------------- Feats ---------------------------
1. T1: Godtouched
2. Human: Luck of Heroes
3.


God Touched (Deneir):
Once per day, while performing an act related to one of your deity's portfolios, you can call upon your deity as a free action and gain a +1 luck bonus on any one die roll.


-------------------------- Traits ----------------
Absent minded +1 Knowledge -1 Spot/Listen
Specialized (alchemy) +1; -2 to all other craft checks






-------------------------- Combat --------------------------

Total / Touch / Flat Footed
AC: 15 / 12 / 14

Initiative: +1
BAB: +0
Melee to hit: +0
Ranged to hit: +1

Fortitude: +0 +2(CON) +1 (feat) = +3
Reflex: +0 +1(DEX) +1 (feat) = +2
Will: +2 +1(WIS) +1 (feat) = +4

Unarmed attack:
to hit: +0
damage: 1d3
critical: 20/x2

Dagger:
to hit: +0
damage: 1d4
critical: 19-20/x2
range: +1; 10'; P/S

Light Crossbow:
to hit: +1
damage: 1d6
critical: 19-20/x2
range: 80'

Longspear (reach 10'):
to hit: +0
damage: 1d8
critical: 20/x3


------------------------- Equipment ------------------------
Name QTY LBS gp
Outfit (Scholars) 1 6 5
Studded leather 1 20 25
Backpack 1 2 2
Book of names (spellbook) 1 3 15
Writing utensils (inkpen + ink) 1 - 8.1

Light x-bow 1 4 35
bolts (20) 2 1 10
Dagger 1 1 2
Longspear 1 9 5
------------------------------------------------------------------
28 67.1
Total weight caried: 28
Current load: Light

Encumbrance
Light: 33
Medium: 66
Heavy: 100



------------------------ Description -----------------------
Height: 5' 6" Weight: 146 lbs. Gender: Male
Eyes: Bright green Hair: Black, sideburns Skin: pale
Dominant Hand: Right Quirks:
Speech style: enunciates very clearly, speaks studiously
Quotable:

DESCRIPTION
This wiry bookish man stares intently into you and just as you become unconfortable under scrutiny he lowers his gaze and smiles amiably. His square set hair and sideburns reaching down under the ears and hooked narrow nose give his visage sharp look that softens considerably as he smiles. His eyes sparkle with unsatiable curiosity about the world around him, wide forehead hinting at inteligence.

He wears tan-white tunics and medium length cloaks of bright crimson. He has (holy) writing kit, a triangular leather belt pouch filled with parchment, ink, and quills.


Background
Logan is innkeeper's third son with no inheritance rights (father Valas Barrow, Inn Grounded Anchor in Dyvers) so he apprenticed himself to local library as scribe. All was well, he was tested for magical aptitude by local priest of Deneir, brother Garrou, and local mage Estephan Caullas, and showed no magical ability. He was, however, devotedly religous taking teachings of Deneir to heart. He read practically whole library, until one day grey cloaked figure exited from one archway Logan until that moment considered only ornamental. This was his introduction to Deneir scribes, he was taken to see Portal of Written Word at Seven Towers and initiated into search for Metatext learning first sylables of True Language.

The man that emerged was and elf, Avaldunir of the Purple Eye, Namer of Oghma, well known in towns and villages south of Dyvers and he just started for the Capital and is passing by. So Logna went with old elf, first to the Capital and then back toward mountains. Up they went into the hidden valley. There they spent Logan’s first year as student of Oghma. Late in the summer they went back to see his parents. When he and Avaldunir returned they went even further into the mountains, all the way to Iron Dragon Temple, hidden stronghold of Deneir. Front was of course Oghma’s temple for those seeking enlightenment in solitude.

Inside, Logan's curiosity bloomed. At first he was fazed with inventions of Gond, but soon came to understand that true knowledge was information. Also, ability to communicate with many different people in their native languages was important as people tend to share more when speaking with someone in their language.

Thus, Logan learned old languages from the library and from older monks and dwarven from dwarven guards and merchants frequenting the old monastery. He never forgot elven from his first teacher.

Several years into his training he was initiated as Glyphscribe. Now, he is Glyphscribe well versed in the ways of Oghma as is needed in the Empire, but yearning for information as Deneir's student.

[sblock=Deneir]
Deneir is the scribe of Oghma and thus his right hand. In many works of art he is depicted as an old wise man with long white beard. He is the keeper of all knowledge. It is also said that he knows everything ever written and all secrets are open to him. He favors riddles as excercise for the mind, but dislikes obscuring knowledge. He recognizes that some knowledge shouldn't be public, but destroying it is out of question.

Priests of Deneir wear tan-white tunics and golden circlets bearing Deneir's symbol on their brow, and medium length cloaks of bright crimson. Deneir's priests also wear a holy writing kit, a triangular leather belt pouch filled with parchment, ink, and quills.
[/sblock]


1st includes Lucius: Lucius came to Assembly while he was still semi-normal looking for same knowledge he did in Athenaeum. His search area brought him in contact with young history student that served there and they became, if not friends, then good collegues. They discussed things and at times when Lucius obsession relaxed a little he even talked about brother Egil and his job at the library.
He left and Logan continued his search...now, Logan either found out some detail(s) that thinks might interest Lucius or even bring him in danger and as he always wanted to visit Athenaeum he uses it to come to visit and finds out that Lucius is missing.

2nd is more direct: he came to Athenaeum to study (and procure some secret info if possible) and ended up working for brother Egil. They became friends as Logan was always kind of outcast as he was from competing academy and not all scholars like having him around. Add to this his constant glaring at people and he is prime candidate for brother Egil to befriend
 
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