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Wednesday, 19th December, 2007, 07:17 AM #31
Thinking and hoping led to 3.0, 3.5 and the Great Polymorph Dance, Chain Binding Efreets, Balor Mining and CoDzilla, among other sad and terrible things. (And ultimately, outside of core, to Pun Pun)
I would rather 4e had systematic, professional playtesting.
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Wednesday, 19th December, 2007, 07:21 AM #32
Thaumaturgist (Lvl 9)
Originally Posted by Voss
It's covered, we hired these guys to run our playtest.
and this guy to run D&D Insider
Last edited by Scott_Rouse; Wednesday, 19th December, 2007 at 07:24 AM.
Wednesday, 19th December, 2007, 07:26 AM #33
Minor Trickster (Lvl 4)
^ I love Scott Rouse!
no witty sig at this time
Wednesday, 19th December, 2007, 07:27 AM #34
I can totally see that happening.
Wednesday, 19th December, 2007, 07:30 AM #35
Thaumaturgist (Lvl 9)
Originally Posted by Reaper Steve
Wednesday, 19th December, 2007, 07:42 AM #36
Acolyte (Lvl 2)
I always assumed that this was the standard model for playtesting...
I could see it's flaws though. Player's need time to figure out how to use their character's abilities, -- not to mention group synergy,-- and one hour might not cut it. Also, they'd take more risks w/temporary characters; where a real group would play more conservatively.
Wednesday, 19th December, 2007, 07:45 AM #37
Novice (Lvl 1)
See, that's your problem. The guy with the 'got root?' shirt should be running the DI.Originally Posted by Scott_Rouse
Wednesday, 19th December, 2007, 08:05 AM #38
Magsman (Lvl 14)
I think this is a very good way to playtest. I only hope he's not the only one doing this sort of playtest, because you need more than 1 encounter with each specific monster to really "test" it!
Don't want to derail the OT, but it would be nice to know what changes has you group seen happened.Originally Posted by A'koss
"There is no survival without order, there is no evolution without chaos."
"You have to see past the RAW to understand the rules of the game."
"And rules are OVERRATED by the way!
Wednesday, 19th December, 2007, 08:24 AM #39
Acolyte (Lvl 2)
The the way you test "things" is similar enough that any engineer can tell you that you need to do large amounts of testing by end users as they would normally use it to figure out what problems come up in normal usage, as well as getting people who know what they're doing to systematically push whatever it is your testing to the edges of its functionality. While they certainly seem to be doing a lot of the first, this is the first I've heard of the second , and it's being treated as "strange" and "uncommon" by the insiders who are talking about it.Originally Posted by Gundark
While I don't really expect WotC to listen to me, as an "Engineer of some kind", I find this "unsettling", and wish to express my doubts.
Wednesday, 19th December, 2007, 08:53 AM #40
Since you've been paytesting the game and all and are up2date with the crunch, could you answer two small q's I've had for a long time?
1) Will Paladins get a domain equivalent? That is, depending on their deity, do they get different powers/abilities? It would suck if a Paladin of bahamut and Paladin of tiamat had no difference due to the deity they choose.
2) Will ranger and paladin spell casting (finally) be removed or at least, optional?
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