Let's extend the comparison to what is gained after 10 levels.
Over 10 levels the acolyte gains:
5 caster levels
+2 dex
+2 con
+1 na
darkvision 120'
poison 1/day
a gaze attack (low DC, only shaken)
fire and cold resistance 10
2 rays per day, dealin 8d6 damage
summon babau 1/day
Dr 10/good
Over 10 levels the adept gains:
5 caster levels
+6 str
-2 dex
+6 na
DR 10/adamantine
Natural attack
immume vs poison, sleep, exhaustion, fatigue, etc
darkvision 60', lowlight vision
construct type (which also has several downsides!)
-immume to extra damage (eg critical hits, sneak attack, energy drain, etc)
-immume to effects that require a fort save
-no massive damage
-no aging
-NO con to hp but size bonus
-NO immunity to mind effects
-NO more healing magic but use repair damage spells (but heal 1 hp/hour)
So what have we recieved in 10 levels?
A bonus domain
5 caster levels.
2 feats
+12 to ability scores
-6 to ability scores
+2 in 4 skills
+3 in 2 skills
4 special qualities
A natural attack
+4 natural armor
The ability to created overpowered offsrping.
The biggest problems in my eyes are
-the bonus feats (0on top of the caster increases)
-the huge ability rise (+12!)
-some of the secial qualiies and reborn powers (size increase really leads the pack)
-the skill bonusees (did you notice that these are effectively bonus feats?, albeit slightly less powerfull)
-The vast number of goodies gained at every level (a 'dead' level is one where she 'only' get's a feat AND a caster level increase).
-edit
Don't forget the GSA's starmetal dependency. Apart from costing a good amount of gp's, the availability of the stuff can restrict your advancement quite badly.
Over 10 levels the acolyte gains:
5 caster levels
+2 dex
+2 con
+1 na
darkvision 120'
poison 1/day
a gaze attack (low DC, only shaken)
fire and cold resistance 10
2 rays per day, dealin 8d6 damage
summon babau 1/day
Dr 10/good
Over 10 levels the adept gains:
5 caster levels
+6 str
-2 dex
+6 na
DR 10/adamantine
Natural attack
immume vs poison, sleep, exhaustion, fatigue, etc
darkvision 60', lowlight vision
construct type (which also has several downsides!)
-immume to extra damage (eg critical hits, sneak attack, energy drain, etc)
-immume to effects that require a fort save
-no massive damage
-no aging
-NO con to hp but size bonus
-NO immunity to mind effects
-NO more healing magic but use repair damage spells (but heal 1 hp/hour)
So what have we recieved in 10 levels?
A bonus domain
5 caster levels.
2 feats
+12 to ability scores
-6 to ability scores
+2 in 4 skills
+3 in 2 skills
4 special qualities
A natural attack
+4 natural armor
The ability to created overpowered offsrping.
The biggest problems in my eyes are
-the bonus feats (0on top of the caster increases)
-the huge ability rise (+12!)
-some of the secial qualiies and reborn powers (size increase really leads the pack)
-the skill bonusees (did you notice that these are effectively bonus feats?, albeit slightly less powerfull)
-The vast number of goodies gained at every level (a 'dead' level is one where she 'only' get's a feat AND a caster level increase).
-edit
Don't forget the GSA's starmetal dependency. Apart from costing a good amount of gp's, the availability of the stuff can restrict your advancement quite badly.
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