Unforgiving Lands - Characters




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  1. #1

    Unforgiving Lands - Characters

    This is for my story hour, Unforgiving Lands. 100% Fiction

    Gilliam, Human Male Fighter 2 / Ex-Knight 4
    Str 16, Dex 17, Con 12, Int 10, Wis 10, Cha 12
    Fort +8, Ref +4, Will +1
    AC 18 , 49 hp
    Atk: +10/+5 melee MW Bastard sword, +9 ranged Throwing Knife (1d4+3)
    Full Atk: +8/+8/+3/+3 melee 2 MW Bastard Swords (1d10+3)
    Feats: Exotic Weapon Prof (Bastard Sword), Two Weapon Fighting,
    Oversized Two Weapon Fighting, Dodge, Mobility, Improved Two Weapon Fighting
    Skills: Climb +11, Intimidate +9

    Equipment: +1 Chaint Shirt, 2 Masterwork Bastard Swords, 10 Throwing Knives (Daggers)

    Vincent Ender, Elf Male Fighter 3
    Str 16, Dex 10, Con 15, Int 10, Wis 14, Cha 12
    Fort +6, Ref +1, Will +5
    AC 20, hp 30
    Atk: +8 melee MW shortspear (1d6+3)
    Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,
    Power Attack, Cleave
    Skills: Knowledge: History +2, Knowledge: Nobility +2, Ride +4

    Equipment: Full plate, Masterwork shortspear, Large Iron Shield
    Last edited by Cerulean_Wings; Tuesday, 8th January, 2008 at 02:09 AM. Reason: changed information

 

  • #2
    Heeere comes a new challenger! I mean character, that's exactly what I was trying to say

    Kahleen, Half-elf Female Druid 5
    Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 13
    Fort +5, Ref +3, Will +8
    AC 12, hp 29
    Atk: +3 melee unarmed 1d3
    Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow
    Skills: Handle Animal +8, Concentration +8, Diplomacy +8, Knowledge: Nature +8
    SA: Wild shape 1/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,
    Resist Nature's lure
    Equipment: Ragged clothing

    Spells: 0:5 - 1:4 - 2:3 - 3:2 -

    Note: Although she's a Druid, Kahleen doesn't have an animal companion with her due to her
    background - as in, something happened when she used to have one, and thus she is a lonely druid. It will all be revealed in time! Her feat choice is merely foreshadowing, though

  • #3
    I edited the title, so that it actually matches the name of my story hour, now that I changed it. That's all

  • #4
    Stats after the warehouse battle and when new equipment is obtained

    Say hello to Darius, the newest member of the crew!

    Gilliam, Human Male Fighter 3 / Ex-Knight 4
    Str 16, Dex 17, Con 12, Int 10, Wis 10, Cha 12
    Fort +8, Ref +5, Will +2
    AC 19 , 56 hp
    Atk: +11/+6 melee +1 Adamantine Bastard sword, +10 ranged Throwing Knife (1d4+3)
    Full Atk: +9/+9/+4/+4 melee +1 Adamantine Bastard Swords (1d10+4)
    Feats: Exotic Weapon Prof (Bastard Sword), Two Weapon Fighting,
    Oversized Two Weapon Fighting, Dodge, Mobility, Improved Two Weapon Fighting
    SA: Medium Armor Mastery
    Skills: Climb +11, Intimidate +9

    Equipment: +1 Mithral Chainmail, +1 Adamantine Bastard Swords, 7 Throwing Knives (Daggers)

    Vincent Ender, Elf Male Fighter 4
    Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 12
    Fort +7, Ref +1, Will +5
    AC 21, hp 40
    Atk: +10 melee MW shortspear (1d6+7)
    Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,
    Power Attack, Cleave
    Skills: Knowledge: History +3, Knowledge: Nobility +3, Ride +5

    Equipment: +1 Full plate, Adamantine shortspear, Large Iron Shield

    Kahleen, Half-elf Female Druid 5
    Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 13
    Fort +5, Ref +3, Will +8
    AC 16, hp 29
    Atk: +6 Blood Noon 1d8+1 +2d6
    Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow
    Skills: Handle Animal +8, Concentration +8, Diplomacy +8, Knowledge: Nature +8
    SA: Wild shape 1/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,
    Resist Nature's lure
    Equipment: Lizard-hide armor, Blood Moon (+1 Vicious Longbow) , quiver of arrows

    Spells: 0:5 - 1:4 - 2:3 - 3:2 -

    Note: The rules say that ranged weapons can't be Vicious, but I say screw that! Blood Moon uses the blood of the user to inflict greater damage on her foes, and the Vicious enchantment does just that

    Darius Brokenblade, Human Male Warrior 2/Fighter 1
    Str 16, Dex 12, Con 14, Int 13, Wis 8, Cha 14
    Fort +7, Ref +1, Will -1
    AC 18, 31 HP
    Atk: +8 MW Longsword 1d8+3 or MW Shortspear +7 1d8+3
    Feats: Weapon Focus (longsword), Toughness, Power Attack, Combat Expertise
    Skills: Handle Animal +6, Climb +9

    Equipment: +1 Breastplate, Masterwork Longsword, Masterwork Shortspear,
    Masterwork Steel Light Shield
    Last edited by Cerulean_Wings; Sunday, 27th January, 2008 at 04:46 PM.

  • #5
    Here's Gon, right after joining up with the team. His class combination is a bit suspect, being a soldier of the Honor Guard and all...

    Gon Yandel, Human Male Fighter 2/Rogue 3
    Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 12
    Fort +4, Ref +7, Will +1
    AC 18, 31 hp
    Atk: +1 Longsword +5 melee 1d8+4, MW Light crossbow +8 ranged 1d8
    Feats: Combat Expertise, Improved Feint, Stealthy, Toughness
    Skills: Bluff +8, Diplomacy +8, Disguise +7, Hide +13, Listen +7
    Move Silently +13, Spot +7, Swim +10, Tumble +11, Use Magic Device +7
    SA: Sneak Attack +2d6, Trap finding, Evasion, Trap Sense +1

    Equipment: +1 Studded Leather Armor, Throwing knife (dagger), +1 Longsword,
    Masterwork Light crossbow, bolts.

  • #6
    After a narrow escape from one mean giant, the group is able to look back on their recent experiences, and after seeing that they've come through these hardships, they get better, stronger

    Note: I didn't forget about Gilliam, it's just he's higher level than the rest, and thus didn't level up.

    Vincent Ender, Elf Male Fighter 5
    Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 12
    Fort +7, Ref +1, Will +5
    AC 22, hp 49
    Atk: +10 melee MW shortspear (1d6+7)
    Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,
    Power Attack, Cleave
    Skills: Knowledge: History +4, Knowledge: Nobility +4, Ride +6

    Equipment: +1 Full plate, Adamantine shortspear, Large Iron Shield, Ring of Protection +1,
    Ring of Fire Resistance 10

    Kahleen, Half-elf Female Druid 6
    Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 13
    Fort +6, Ref +6, Will +9
    AC 18, hp 35
    Atk: +9 Blood Noon 1d8+1 +2d6
    Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow, Natural Spell
    Skills: Handle Animal +9, Concentration +9, Diplomacy +9, Knowledge: Nature +9
    SA: Wild shape 2/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,
    Resist Nature's lure
    Equipment: Lizard-hide armor, Blood Moon (+1 Vicious Longbow) , quiver of arrows,
    boots of Dexterity +4

    Spells: 0:5 - 1:4 - 2:4 - 3:3 -

    Note: The rules say that ranged weapons can't be Vicious, but Blood Moon uses the blood of the user to inflict greater damage on her foes, and the Vicious enchantment does just that.

    Darius Brokenblade, Human Male Warrior 2/Fighter 2
    Str 20, Dex 12, Con 14, Int 13, Wis 8, Cha 14
    Fort +7, Ref +1, Will -1
    AC 18, hp 39
    Atk: +11 MW Longsword 1d8+7 or MW Shortspear +10 1d8+7
    Feats: Weapon Focus (longsword), Toughness, Power Attack, Combat Expertise,
    Endurance.
    Skills: Handle Animal +7, Climb +10

    Equipment: +1 Breastplate, Masterwork Longsword, Masterwork Shortspear, Belt of
    Giant Strength +4

    Gon Yandel, Human Male Fighter 2/Rogue 4
    Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 12
    Fort +5, Ref +9, Will +2
    AC 18, 35 hp
    Atk: +1 Longsword +6 melee 1d8+4, MW Light crossbow +9 ranged 1d8
    Feats: Combat Expertise, Improved Feint, Stealthy, Toughness, Improved Trip
    Skills: Bluff +9, Diplomacy +8, Disguise +8, Hide +14, Listen +8
    Move Silently +14, Spot +8, Swim +10, Tumble +12, Use Magic Device +8
    SA: Sneak Attack +2d6, Trap finding, Evasion, Trap Sense +1, Uncanny Dodge

    Equipment: +1 Studded Leather Armor, Throwing knife (dagger), +1 Longsword,
    Masterwork Light crossbow, bolts, Wand of Cure Critical Wounds
    Last edited by Cerulean_Wings; Saturday, 23rd February, 2008 at 10:19 PM.

  • #7
    Hantel Raft, Human Male Cleric 6 (63 years)
    Str 10, Dex 12, Con 10, Int 10, Wis 20, Cha 16
    Fort +5, Ref +2, Will +10
    AC 15, hp 32
    Atk: +4 Staff 1d6
    Feats: Improved Turning, Extra Turning, Heighten Spell, Combat Casting
    Skills: Concentration +9, Diplomacy +9, Knowledge: Religion +9
    SA: Turn Undead

    Equipment: Masterwork Staff, chainmail, Periapt of Wisdom +2

    Spells: 0:5 - 1:4+1 - 2:4+1 - 3:3+1 -
    Domains: Good, Healing

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