Unforgiving Lands - Characters

Cerulean_Wings

First Post
This is for my story hour, Unforgiving Lands. 100% Fiction ;)

Gilliam, Human Male Fighter 2 / Ex-Knight 4
Str 16, Dex 17, Con 12, Int 10, Wis 10, Cha 12
Fort +8, Ref +4, Will +1
AC 18 , 49 hp
Atk: +10/+5 melee MW Bastard sword, +9 ranged Throwing Knife (1d4+3)
Full Atk: +8/+8/+3/+3 melee 2 MW Bastard Swords (1d10+3)
Feats: Exotic Weapon Prof (Bastard Sword), Two Weapon Fighting,
Oversized Two Weapon Fighting, Dodge, Mobility, Improved Two Weapon Fighting
Skills: Climb +11, Intimidate +9

Equipment: +1 Chaint Shirt, 2 Masterwork Bastard Swords, 10 Throwing Knives (Daggers)

Vincent Ender, Elf Male Fighter 3
Str 16, Dex 10, Con 15, Int 10, Wis 14, Cha 12
Fort +6, Ref +1, Will +5
AC 20, hp 30
Atk: +8 melee MW shortspear (1d6+3)
Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,
Power Attack, Cleave
Skills: Knowledge: History +2, Knowledge: Nobility +2, Ride +4

Equipment: Full plate, Masterwork shortspear, Large Iron Shield
 
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Cerulean_Wings

First Post
Heeere comes a new challenger! I mean character, that's exactly what I was trying to say :p

Kahleen, Half-elf Female Druid 5
Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 13
Fort +5, Ref +3, Will +8
AC 12, hp 29
Atk: +3 melee unarmed 1d3
Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow
Skills: Handle Animal +8, Concentration +8, Diplomacy +8, Knowledge: Nature +8
SA: Wild shape 1/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,
Resist Nature's lure
Equipment: Ragged clothing

Spells: 0:5 - 1:4 - 2:3 - 3:2 -

Note: Although she's a Druid, Kahleen doesn't have an animal companion with her due to her
background - as in, something happened when she used to have one, and thus she is a lonely druid. It will all be revealed in time! Her feat choice is merely foreshadowing, though :cool:
 


Cerulean_Wings

First Post
Stats after the warehouse battle and when new equipment is obtained :)

Say hello to Darius, the newest member of the crew!

Gilliam, Human Male Fighter 3 / Ex-Knight 4
Str 16, Dex 17, Con 12, Int 10, Wis 10, Cha 12
Fort +8, Ref +5, Will +2
AC 19 , 56 hp
Atk: +11/+6 melee +1 Adamantine Bastard sword, +10 ranged Throwing Knife (1d4+3)
Full Atk: +9/+9/+4/+4 melee +1 Adamantine Bastard Swords (1d10+4)
Feats: Exotic Weapon Prof (Bastard Sword), Two Weapon Fighting,
Oversized Two Weapon Fighting, Dodge, Mobility, Improved Two Weapon Fighting
SA: Medium Armor Mastery
Skills: Climb +11, Intimidate +9

Equipment: +1 Mithral Chainmail, +1 Adamantine Bastard Swords, 7 Throwing Knives (Daggers)

Vincent Ender, Elf Male Fighter 4
Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 12
Fort +7, Ref +1, Will +5
AC 21, hp 40
Atk: +10 melee MW shortspear (1d6+7)
Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,
Power Attack, Cleave
Skills: Knowledge: History +3, Knowledge: Nobility +3, Ride +5

Equipment: +1 Full plate, Adamantine shortspear, Large Iron Shield

Kahleen, Half-elf Female Druid 5
Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 13
Fort +5, Ref +3, Will +8
AC 16, hp 29
Atk: +6 Blood Noon 1d8+1 +2d6
Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow
Skills: Handle Animal +8, Concentration +8, Diplomacy +8, Knowledge: Nature +8
SA: Wild shape 1/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,
Resist Nature's lure
Equipment: Lizard-hide armor, Blood Moon (+1 Vicious Longbow) , quiver of arrows

Spells: 0:5 - 1:4 - 2:3 - 3:2 -

Note: The rules say that ranged weapons can't be Vicious, but I say screw that! Blood Moon uses the blood of the user to inflict greater damage on her foes, and the Vicious enchantment does just that :]

Darius Brokenblade, Human Male Warrior 2/Fighter 1
Str 16, Dex 12, Con 14, Int 13, Wis 8, Cha 14
Fort +7, Ref +1, Will -1
AC 18, 31 HP
Atk: +8 MW Longsword 1d8+3 or MW Shortspear +7 1d8+3
Feats: Weapon Focus (longsword), Toughness, Power Attack, Combat Expertise
Skills: Handle Animal +6, Climb +9

Equipment: +1 Breastplate, Masterwork Longsword, Masterwork Shortspear,
Masterwork Steel Light Shield
 
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Cerulean_Wings

First Post
Here's Gon, right after joining up with the team. His class combination is a bit suspect, being a soldier of the Honor Guard and all... :uhoh:

Gon Yandel, Human Male Fighter 2/Rogue 3
Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 12
Fort +4, Ref +7, Will +1
AC 18, 31 hp
Atk: +1 Longsword +5 melee 1d8+4, MW Light crossbow +8 ranged 1d8
Feats: Combat Expertise, Improved Feint, Stealthy, Toughness
Skills: Bluff +8, Diplomacy +8, Disguise +7, Hide +13, Listen +7
Move Silently +13, Spot +7, Swim +10, Tumble +11, Use Magic Device +7
SA: Sneak Attack +2d6, Trap finding, Evasion, Trap Sense +1

Equipment: +1 Studded Leather Armor, Throwing knife (dagger), +1 Longsword,
Masterwork Light crossbow, bolts.
 

Cerulean_Wings

First Post
After a narrow escape from one mean giant, the group is able to look back on their recent experiences, and after seeing that they've come through these hardships, they get better, stronger :D

Note: I didn't forget about Gilliam, it's just he's higher level than the rest, and thus didn't level up.

Vincent Ender, Elf Male Fighter 5
Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 12
Fort +7, Ref +1, Will +5
AC 22, hp 49
Atk: +10 melee MW shortspear (1d6+7)
Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,
Power Attack, Cleave
Skills: Knowledge: History +4, Knowledge: Nobility +4, Ride +6

Equipment: +1 Full plate, Adamantine shortspear, Large Iron Shield, Ring of Protection +1,
Ring of Fire Resistance 10

Kahleen, Half-elf Female Druid 6
Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 13
Fort +6, Ref +6, Will +9
AC 18, hp 35
Atk: +9 Blood Noon 1d8+1 +2d6
Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow, Natural Spell
Skills: Handle Animal +9, Concentration +9, Diplomacy +9, Knowledge: Nature +9
SA: Wild shape 2/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,
Resist Nature's lure
Equipment: Lizard-hide armor, Blood Moon (+1 Vicious Longbow) , quiver of arrows,
boots of Dexterity +4

Spells: 0:5 - 1:4 - 2:4 - 3:3 -

Note: The rules say that ranged weapons can't be Vicious, but Blood Moon uses the blood of the user to inflict greater damage on her foes, and the Vicious enchantment does just that.

Darius Brokenblade, Human Male Warrior 2/Fighter 2
Str 20, Dex 12, Con 14, Int 13, Wis 8, Cha 14
Fort +7, Ref +1, Will -1
AC 18, hp 39
Atk: +11 MW Longsword 1d8+7 or MW Shortspear +10 1d8+7
Feats: Weapon Focus (longsword), Toughness, Power Attack, Combat Expertise,
Endurance.
Skills: Handle Animal +7, Climb +10

Equipment: +1 Breastplate, Masterwork Longsword, Masterwork Shortspear, Belt of
Giant Strength +4

Gon Yandel, Human Male Fighter 2/Rogue 4
Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 12
Fort +5, Ref +9, Will +2
AC 18, 35 hp
Atk: +1 Longsword +6 melee 1d8+4, MW Light crossbow +9 ranged 1d8
Feats: Combat Expertise, Improved Feint, Stealthy, Toughness, Improved Trip
Skills: Bluff +9, Diplomacy +8, Disguise +8, Hide +14, Listen +8
Move Silently +14, Spot +8, Swim +10, Tumble +12, Use Magic Device +8
SA: Sneak Attack +2d6, Trap finding, Evasion, Trap Sense +1, Uncanny Dodge

Equipment: +1 Studded Leather Armor, Throwing knife (dagger), +1 Longsword,
Masterwork Light crossbow, bolts, Wand of Cure Critical Wounds
 
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Cerulean_Wings

First Post
Hantel Raft, Human Male Cleric 6 (63 years)
Str 10, Dex 12, Con 10, Int 10, Wis 20, Cha 16
Fort +5, Ref +2, Will +10
AC 15, hp 32
Atk: +4 Staff 1d6
Feats: Improved Turning, Extra Turning, Heighten Spell, Combat Casting
Skills: Concentration +9, Diplomacy +9, Knowledge: Religion +9
SA: Turn Undead

Equipment: Masterwork Staff, chainmail, Periapt of Wisdom +2

Spells: 0:5 - 1:4+1 - 2:4+1 - 3:3+1 -
Domains: Good, Healing
 

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