Pathfinder 1E D&D - Obi-Andy's Pathfinder Chronicles - Rogues Gallery


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Mark Chance

Boingy! Boingy!
Korbok Anvileye

200102_274_1.jpg


[sblock=Korbok Anvileye]
Also known as Kaddok among the Shriikirri-Qua
Male Dwarf Diviner 1
NG

STR 10 (+0)
DEX 13 (+1)
CON 14 (+2)
INT 16 (+3)
WIS 9 (-1)
CHA 12 (+1)
Size Medium

Height 4 ft., 2 in.
Weight 185 lb.
Skin ruddy bronze
Eyes dark brown
Hair iron gray

Total HP 6

Speed 20 ft. (base 20 ft.)

AC 11 = 10 + 0 [armor] + 1 [Dex]
Touch AC 11
Flat-footed AC 10
Other AC Modifier +4 dodge bonus to AC against giants

Initiative +3 = +1 [Dex] +2 [Totem Spirit]

FORT +2/+4 = +0 [base] + 2 [Con] (+ 2 [racial bonus vs. poisons])
REF +1 = +0 [base] + 1 [Dex]
WILL +1 = +2 [base] -1 [Wis]
Other Modifier +2 racial bonus against spells and spell-like abilities

Attacks +0 BAB; +1 racial attack roll bonus against orcs and goblinoids
Club +0 (1d6, 20/x2) (B)
Dagger +0 (1d4, 19-20/x2) (P/S)
Light crossbow +1 (1d8, 19-20/x2) (P)

Load 33 lb./66 lb./100 lb.; base speed unaffected by medium or heavy load
Lift Over Head: 100 lb.
Lift Off Ground 200 lb.
Push/Drag 500 lb.

Languages Common, Dwarven, Goblin, Shoanti, Thassilonian

Feats
Investigator
Scribe Scroll
Totem Spirit (Shriikirri-Qua)

Skills
Appraise +3/+5 (0 ranks / +3 Int / +2 racial bonus related to stone or metal)
Concentration +6 (4 ranks / +2 Con)
Craft (alchemy) +7 (4 ranks / +3 Int)
Craft (unskilled) +3/+5 (0 ranks / +3 Int / +2 racial bonus related to stone or metal)
Gather Information +3 (0 ranks / +1 Cha / +2 Investigator)
Knowledge (local) +7 (4 ranks / +3 Int)
Knowledge (nature) +7 (4 ranks / +3 Int)
Ride +3 (0 ranks / +1 Dex / +2 Totem Spirit)
Search +5/+7 (0 ranks / +3 Int / +2 Investigator / +2 racial bonus to notice unusual stonework, etc.)
Spellcraft +7/+9 (4 ranks / +3 Int / +2 to learn divination)

Racial Abilities darkvision 60 ft., stonecunning, weapon familiarity (dwarven waraxe, dwarven urgrosh), stability (+4 to resist bull rush, etc.),

Class Abilities summon familiar

Spells in Book (illusion prohibited)
1st - comprehend languages*, detect undead*, identify*, protection from evil, shield, sleep
0 - acid splash, arcane mark, dancing lights, daze, detect magic*, detect poison*, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic*, resistance, touch of fatigue

Spells Prepared
1st (3/day; DC +4) - comprehend languages*, protection from evil, shield
0 - (4/day; DC +3) - acid splash (x2), detect magic*, message

Equipment backpack, waterskin, bedroll, sack, flint & steel, candles x10, scroll case x2, parchment x5, ink, inkpen, spell component pouch, spellbook, dagger, light crossbow, case with 10 crossbow bolts, arcane scroll (burning hands, ray of enfeeblement) (Weight = 20.5 lb.)

Monies 11 gp, 6 sp

History Like most dwarves, Korbok hails from Janderhoff. The son of a merchant-diplomat, he spent much of his youth traveling among the Shoanti, mostly in the Cinderlands and on the Storval Plateau. Korbok became enamored of the fierce, proud Shoanti peoples. He was even adopted by the Shriikirri-Qua tribe in gratitude for his selfless assistance against a zombie horde that had attacked and abducted several Shoanti at the behest of a goblin necromancer laired in the Gnashers' foothills.

Since reaching majority, Korbok has left behind Janderhoff and the wild lands of the Shoanti in favor of travel. Years of nomadic life among the Shoanti afflicted the dwarven diviner with wanderlust, with a desire to see what's beyond the next horizon. Weeks of travel along the Yondabakari River have brought him to the coast. After a short stay taking in the sights and sounds of Magnimar, Korbok has journeyed up the Varisian Gulf coast to Sandpoint, perhaps with an eye toward Windsong Abbey.
[/sblock]
 

Dekana

Explorer
attachment.php


[sblock=Cecilia]Cecilia Ventani
Female Human Monk 1
Lawful Neutral

Strength 18 (+4)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium

Height: 5' 8”
Weight: 115 lb
Age: 22
Skin: Pale
Eyes: Brown
Hair: Black

Total Hit Points: 8

Speed: 30 feet (base 30 feet)

Armor Class: 13 = 10 +2 [dexterity] +1 [wisdom]
Touch AC: 13
Flat-footed: 11

Initiative modifier: +2 = +2 [dexterity]
BAB: 0

Fortitude save: +3 = 2 [base] +1 [trait]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]

Attacks:
Quarterstaff +4 (d6+6, 20/x2) (bludgeoning) [Using one end two-handed]
Quarterstaff +2 (d6+6/d6+6, 20/x2) (bludgeoning) [Two-handed and flurry of blows]
Unarmed +4 (d6+4, 20/x2) (bludgeoning)
Unarmed +2 (d6+4/d6+4, 20/x2) (bludgeoning) [Flurry of Blows]
Shuriken +2 (d2+4, 20/x2) (range inc. 10ft, Piercing)
Shuriken +0 (d2+4/d2+4, 20/x2) (range inc. 10ft, Piercing) [Flurry of Blows]

Load: 0-100lb/101-200lb/201-300lb
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag: 1500 lb.

Languages: understands Common, Chelaxian

Feats:
Dodge (Human racial)
Improved Grapple (for character flaw?)
Mobility (1st level)
Stunning Fist (Monk bonus feat)

Skills:
Escape Artist +6 (4 Ranks / +2 Ability)
Hide +6 (4 Ranks / +2 Ability)
Spot +5 (4 Ranks / +1 Ability)
Move Silently +6 (4 Ranks / +2 Ability)

Racial abilities:
1 extra feat
4 extra skill points at 1st level and 1 extra skill point at each additional level

Character Traits/Flaws:
Lone Wolf - 50% chance to stabilize, +1 fort saves
Mute - cannot speak or cast spells with a verbal component.

Class abilities:
Flurry of Blows
Unarmed Strike

Equipment:
Quarterstaff (4lb)
Belt Pouch (1gp .5lb)
--10 Shurikens (2gp, 1lb)
Backpack (2gp, 2lb)
--Waterskin (1gp, 4lb)
--2 Trail Rations (1gp, 2lb)
--Flint and Steel (1gp)
--Bedroll (1sp, 5lb)
[Weight: 18.5lb]

Coin: 9sp

History:
Cecilia came to Sandpoint three years ago, a stowaway aboard a ship arriving from Chelaxian lands. Exactly what evil she was escaping from, she has never spoken of - which isn't a huge surprise, because Cecilia says nothing at all. She understands the common tongue, but is simply incapable of articulate speech. There doesn't seem to be anything physically wrong with her, as she can wail or scream just fine; rumors abound that she was terribly abused as a child, or that she was raised by wolves in the forests, but the truth is simply not known. Her muteness doesn't stop her from expressing herself, as she can generally make herself understood via gestures or writing.

Since her arrival Cecilia has been working on the docks, mostly hauling cargo around for a meager pay. In her free time, she often jogs around the city or drinks alone in the tavern. She has trained with several basic weapons, but simply prefers punching heavy bags to release tension. Cecilia is hardly a typical "monk" in the sense of a religious fighter, and more a self-taught brawler. Exactly why the young woman is training in martial arts is something of a mystery, but her skills have clearly come to good use; more than once she's cracked a few bones of drunken loudmouths that heckled her in the tavern.
[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
Franklin.jpg
Maximilian Rexasis Trebon
Male Chelish human rogue 1/wizard 0/arcane trickster 0
Neutral

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 16 (+3)
Wisdom 8 (-1)
Charisma 12 (+1)
Size: Medium

Height: 5' 11"
Weight: 185 lb
Skin: Pale White
Eyes: Blue
Hair: Brown

Total Hit Points: 7

Speed: 30 feet (base 30 feet)

Armor Class: 13 = 10 +0 [armor] +3 [dexterity]
Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity] + 0 [feat]

Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +6 = 2 [base] +3 [dexterity] + 1 [feat]
Will save: -1 = 0 [base] -1 [wisdom]

Attacks: +0 BAB, -1 Grp
Rapier -1 (1d6-1, 18-20/x2) (piercing)
Dagger -1 (1d4-1, 19-20/x2) (slashing/piercing)
Sap -1 (1d6-1 nonlethal, 20/x2) (bludgeoning)
Dagger (thrown) +3 (1d4-1, 19-20/x2) (slashing/piercing)

Load: 26 Light/ 53 Medium/ 80 Heavy
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Languages: Common, Chelaxian, Thassilonian, Varisian

Feats:
City Born (Magnimar): +1 Reflex, +2 Diplomacy
Point Blank Shot
Precise Shot

Skills:
Appraise +5 (2 Ranks / +3 Ability)
Bluff +3 (2 Ranks / +1 Ability)
Decipher Script +7 (4 Ranks / +3 Ability)
Diplomacy +7 (4 Ranks / +1 Ability / +2 Feat)
Disable Device +9 (4 Ranks / +3 Ability / +2 tool)
Escape Artist* +7 (4 Ranks / +3 Ability)
Gather Information +3 (2 Ranks / +1 Ability)
Knowledge (arcana) +5 (4cc Ranks / +3 Ability)
Knowledge (geography) +4 (2cc Ranks/ +3 Ability)
Knowledge (local) +7 (4 Ranks / +3 Ability)
Knowledge (history) +4 (2cc Ranks / +3 Ability)
Open Lock +9 (4 Ranks / +3 Ability / +2 tool)
Search +7 (4 Ranks / +3 Ability)
Sense Motive +3 (4 Ranks / -1 Ability)
Spellcraft +4 (2cc Ranks / +3 Ability)

* = check penalty for wearing armor

Racial abilities:
Extra Feat
Extra Skill Points

Class abilities:
+1d6 sneak attack
trapfinding

Equipment: 17.5 lbs
Rapier (20gp, 2lbs)
Sap (1gp, 2lbs)
5 Daggers (10gp, 5lbs)
Backpack (satchel) (2gp, 2lbs)
- Mwk thieves' tools (100gp, 1lb)
- Bedroll (1sp, 5lbs)
- Mirror (10gp, 0.5lb)
- chalk (1cp)
- inkpen and ink
- 15 sheets parchment (1.5gp)
- 2 sunrods (2gp, 2lbs)
Potion of mage armor (50gp)
9gp 3sp 9cp

History:
Maximillian is the scion of a wealthy Chelish merchant family from Magnimar. Not nobility, the Trebon's had to earn their way through mercantile conquest, and that meant exploring. Thus, the young Maximillian spent his youth traveling, seeing exotic locales and reading the Pathfinder Chronicles as his father's knee. This instilled with him a keen curiosity and a desire the the adventurous life---to see all the Great Places and know all the Great Secrets.

Maximiliian's family could afford the boy the best education, and the little dilettante dabbled in magic, history, geography, language, and so forth. He picked up some less savory skills if used in a certain context, though his locksmith tutors were all reputable members of their community. At the age of majority, the Trebon mercantile interests in hand with his elder sister, Maximillian set off with gusto and nary a second thought. His first stop, the small town of Sandpoint and their unusual ruined Old Light.

[sblock=Advancement]L1->Rogue 1 7hp (1d6+1) 48 SP (8x4+1x4+3x4) BAB +0
Str 8 (0pts) Dex 16 (10pts) Con 12 (4pts) Int 16 (10pts) Wis 8 (0pts) Cha 12 (4pts)
Skills Appraise +2, Bluff +2, Decipher Script +4, Diplomacy +4, Disable Device +4, Escape Artist +4, Gather Information +2, Knowledge (arcana) +4cc, Knowledge (geography) +2cc, Knowledge (local) +4, Knowledge (history) +2cc, Open Lock +4, Search +4, Sense Motive +4, Spellcraft +2cc
Feats: Point Blank Shot, Precise Shot [Human Bonus], City Born (Magnimar) [Campaign Bonus]
Other: sneak attack +1d6, trapfinding[/sblock]
 

EvolutionKB

First Post
Nicklas "Redbeard" Norstrom
Male Human Druid1
NG


Strength 10 (+0)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 8 (-1)
Size: medium

Height: 5' 8”
Weight: 215 lb
Skin: Tan
Eyes: Brown
Hair: Blonde

Total Hit Points: 10

Speed: 20 feet (base 30 feet) Medium Load, 62/66

Armor Class: 16 = 10 +3 [armor] +1 [dexterity] +2 [shield]
Touch AC: 11
Flat-footed: 15

Initiative modifier: +1 = +1 [dexterity]

Fortitude save: +5 = 2 [base] +2 [constitution] +1 [Lone Wolf Feat]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]

Attacks:
Club +0 (1d6, 20/x2) (Bludgeoning)
Longspear +0 (1d8, 20/x3) (Piercing)
Sling +1 (1d4, 20/x2) (Bludgeoning)

Load: Light<33/Medium 34-66/Heavy 67-100
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages:
Common, Sylvan, Druidic, Elven, Giant

Feats:
Spell Focus: Conjuration
Augment Summoning
Lone Wolf(Bonus)

Skills:
Concentration +6 (4 Ranks / +2 Con)
Handle Animal +3 (4 Ranks / -1 Chr) +7 when using on an Animal Companion
Knowledge Nature +8 (4 Ranks / +2 Int / +2 Nature Sense)
Listen +7 (4 Ranks / +3 Wis)
Profession (Sailor) +5 (2 Ranks / +3 Wis)
Profession (Cook) +5 (2 Ranks / +3 Wis)
Spot +7 (4 Ranks / +3 Wis)
Survival +9 (4 Ranks / +3 Wis / +2 Nature Sense)


* -5 check penalty for wearing armor


Racial abilities:

4 bonus skill pts at 1st level and one extra every level thereafter
Bonus Feat

Class abilities:
Animal Companion
Wild Empathy +0
Nature Sense: +2 bonus on Knowledge Nature and Survival checks
Spells

Spells Per Day(including bonus spells for a high Wisdom): 3/2
Spells Prepared:
0: Cure Minor Woundsx3
1st: Cure light woundsx2

[sblock=Ralph, animal companion]Ralph, War trained Riding Dog
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Armor, +2 Dex, +4 natural), touch 12, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip+2
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Animal Companion abilities: Link, Share spells, 1 Bonus trick.
Tricks known(7): Guarding Purpose(4 tricks), Track, Fetch, Come.[/sblock]

Equipment:
Hide Armor(25lb)
Heavy Wooden Shield(10lb)
Club(3lb)
Dagger(1lb)
Longspear(9lb)
Backpack(2lb)
Bedroll(5lb)
2 Belt Pouches(1lb)
Waterskin(4lb)
Holly and Mistletoe
2 Sunrods (2lb)
Leather Barding for Ralph(15lb)
22gp, 9sp

62lbs carried, medium load

[sblock=history]History: Born near Sandpoint, Nicklas “Redbeard” Norstrom was made fun of as a kid because he was a little overweight. Nicklas spent a lot of time playing by himself in the wilderness, so the other children wouldn’t tease him. He knew the patterns and kinds of animals. His father was a sailor and sometimes Nicklas would join his father on fishing trips down the coast. He loved everything about the sea, the smell, the wind, and the freedom. One day a wandering Elven druid took notice of the chubby young boy on fishing vessel and talked to the boy’s parents. Nicklas’s parents were concerned for their boy, because of his weight, and lack of any friends besides some squirrels and deer. They hoped that living and training with the druids would toughen their son up a little bit, make him loose a little weight, and they though that maybe he’d make some friends. Nicklas was happy to go, other than his parents he wouldn’t really leave anyone else behind. After completing his tutelage in under the watchful eyes of the druids, Redbeard left them behind returning to the region where he grew up. He lives in a small house outside of town, and can often be seen talking to farmers, giving them advice on how to grow the best crops by weather patterns and natural insect repellents.[/sblock]

[sblock=appearance]Appearance: Redbeard is short and overweight at 5’8” and 215lbs. His blonde hair is goes to just past his shoulders and is not kept clean. Likewise, his unruly red beard is long(about 6”)and unkempt. If seen carrying all his gear, he is sweating profusely, red in the face, and gasping for breath. The smell of an unclean body, pine needles, and the earth follows him around. An large dog, accompanies the man everywhere, drooling on whatever passes near his mouth. When traveling, Nicklas likes to forage in the wilds, he is a pretty good cook, and would prefer eat that to having trail rations. He is patient, willing to take his time doing almost anything, except eat, this eat does rather quickly. [/sblock]

Redbeard is a lot meatier than the picture, but the beard is sweet.
 

Attachments

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TRD

First Post
[sblock=Character Sheet: Lali Dartforth]
Lali Dartforth
Female Halfling Ranger Level 1
Chaotic Neutral


Strength 14 (+2) 10 pts
Dexterity 18 (+4) 10 pts
Constitution 10 (+0) 2 pts
Intelligence 12 (+1) 4pts
Wisdom 10 (+0) 2 pts
Charisma 8 (-1) 0 pts
Halfling: -2 Str, +2 Dex

Size: Small
Height: 3’2
Weight: 25 lb
Skin: Weather-beaten Tanned
Eyes: Blue
Hair: Matted black hair

Total Hit Points: 8

Speed: 20 feet (base 20 feet)

Armor Class: 19/17 = 10 +2 [leather armor] +4 [dexterity] +1 [size:small] +2 [wooden shield]
Touch AC: 15
Flat-footed: 13

Initiative modifier: +4 = +4 [dexterity]

Fortitude save: +5 = 2 [ranger] +1 [constitution] +1 [halfling] +1 [lone wolf]
Reflex save: +7 = 2 [ranger] +4 [dexterity] +1 [halfling]
Will save: +1 = 0 [ranger] +0 [wisdom] +1 [halfling]

Attacks:
Dogslicer +6 (1d4+2, 19-20/x2) (slashing) or; (+4 Dex +1 Halfling +1 BAB)
Lance +4 (1d6+2, 20/x3) (piercing) or; (+2Str +1 Halfling + 1 BAB)
Shortbow +6 (1d6, 19-20/x2) (type) (+4 Dex +1 Halfling +1 BAB)

Load: 32/65/98lb
Lift over head: 98 lb.
Lift off ground: 196 lb.
Push or drag: 490 lb.

Languages: Common, Halfling,, Goblin

Feats:
Weapon Finesse (1st level), Track [ranger]

Skills:
Hide +10 (4 Ranks / +4 Ability/ +4 Size)
Move Silently +10 (4 Ranks / +4 Ability/ +2 Racial)
Climb +5 (2 Ranks / +1 Ability/ +2 Racial)
Jump +4 (1 Ranks / +1 Ability/ +2 Racial)
Swim +5 (4 Ranks / +1 Ability)
Survival +4 (4 Ranks / +0 Ability)
Profession (Brewing) +4 (2 Ranks / +2 Ability)
Knowledge (The Mushfens) +4 (2 Ranks / +2 Ability)
Listen +5 (3 Ranks / +0 Ability/ +2 Racial)
Search +1 (1 Ranks / +0 Ability)
Ride +5 (1 Ranks / +4 Ability)

Racial abilities:
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Automatic Languages: Common, Halfling.

Class abilities:
Wild Empathy, Favored Enemy: Goblins, Lone Wolf (when dying, 50% chance of stabilizing)

Equipment:
Dogslicer x2 (16gp)
Dagger (in boot) (2gp)
Shortbow (over back) (30gp)
Arrows x 20 (1gp)
Goblinskin leather armor (10gp)
Lance (long sharpened wooden spear) (10gp)
Heavy Wooden Shield (large piece of bark) (7gp)
Goblin Ear Necklace
Emerald Ring (also worn around her neck - this belonged to her mother)
Riding Dog: Amrak (150gp)

Gold: 14gp
[/sblock]

[sblock=Riding Dog: Amrak]
Amrak - Goblin Riding Dog

Small history of Amrak - thrown out as the runt of the litter by goblins, rescued by Lali, stayed with her ever since

HP: 20 (HD:2d8+4)
Initiative: +2
Speed: 50ft
AC: 16
Attacks: Bite +3, 1d6+3
Saves: Fort/Ref/Will: +5, +5,+1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Special Qualities: Low-light vision, scent
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1
Feats: Alertness Track

Stats taken from Riding Dog


[/sblock]

[sblock=History and Appearance]
With her dirt stained face and mass of prickle-knotted black hair barely contained by the hood of the swamp stained green cloak that envelops her tiny frame, Lali looks more like a creature of the wild than the cheerful trickster one normally associates with her race.

Beneath the cloak are soil covered clothes and boots stained with dirt and much worse from what seems to be every pool and marsh of The Mushfens. At her side rest goblin-wrought weapons of black iron, the rust brown darkening the blades' edges attesting to the fact that there is more to this tiny girl than just a little lady lost.

Upon closer inspection it can be seen that the leather armor she wears is not discolored by countless weeks in the swamp, but is a dark green due to it being the skin of goblins,patched together with reed and needle. It is then we notice the macabre necklace of humanoid ears proudly worn on her chest. A glint of bright peers out from beneath the collection of ears, a emerald green ring, sparkling clean despite the mess it surrounds.

Perhaps there is a chance of redemption for this savage soul.

To be completed

- very short synopsis -
daughter to a small brewing family of Sandpoint - at a young age enroute to Magnimar were attacked by goblins - family slaughtered - Lali captured - tortured - escaped - managed to survive - spends the majority of her time living in the swamps stalking goblins - as a result has become slightly feral hence low cha - returns to sandpoint and magnimar to restock
[/sblock]
 

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