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Friday, 11th January, 2008, 09:20 PM #1
Anarenn: Rise of the ancient blood [OOC]
Ok, let's get on with it.
I'll be updating this first post often, filling it with info on setting, local uses, and other fluff.
The setting, shortly
The setting, many (unorganized topics)
- EN World
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Friday, 11th January, 2008, 10:42 PM #2
Cutpurse (Lvl 5)
Pseudodragon (with no class)
NG Tiny Dragon
Init +6; Senses Listen +7, Spot +7;
Blindsense 60 ft., low-light vision, darkvision 60 ft.
Languages telepathy 60 ft., Common, Hethon, Sylvan, ?
AC 22, touch 18, flat-footed 16
hp 24 (2 HD)
Immune paralysis, sleep
Fort +6, Ref +9, Will +3
Spd 15-ft., fly 60-ft. (good)
Melee sting +8 (1d3-2 plus poison) and bite +3 (1)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
Base Atk +2; Grp 8
Abilities Str 7, Dex 22, Con 17, Int 16, Wis 10, Chr 10
Feats Alertness, Flyby Attack, Weapon Finesseb
Skills Craft (alchemy) +4, Decipher Script +4, Diplomacy +7,
Hide +23 (+25 in forests or overgrown areas), Knowledge (local) +4,
Knowledge (nature) +4, Listen +7, Search +8, Sense Motive +5,
Spot +7, Survival +5 (+7 following tracks), Tumble +8,
Use Magic Device +2
Poison (Ex): Injury, Fortitude DC 16, initial damage sleep for 1 minute,
secondary damage sleep for 1d3 hours. The save DC is Constitution-based
and includes a +2 racial bonus.
Treasure 100 assorted pieces of quartz (50 gp ea.), 4/5 of an alchemist's lab (400 gp) and a library containing 50 books (3,600 gp).
Friday, 11th January, 2008, 10:52 PM #3
Cutpurse (Lvl 5)
Character sheet posted above. Still curious to hear your opinion about the pseudodragon specific info I posted as well as your take on pseudodragon Crafts and Professions.
Invisible Castle seems to be unreliable for me depending on which computer, platform and browser I happen to be using. Would you care to make all the rolls? You wouldn't even have to link them, simply make note of the results in the thread; I trust you.
Friday, 11th January, 2008, 11:26 PM #4
Yeah, I guess that profession for the pseudodragon is rather strange. This house rules was mainly to add a little bit of depth to the background. That is nor really needed. So I guess that you would better take the craft skills. The needed equipment for herbalistm, alchemy and calligraphy can be easily found in the cave or stolen from the nearby village. However, profession(scout) is not bad, actually: in your case, it means that you are very good in guessing where explore and how to explore the surrounding lands, where to search for suitable places where to cross a river, and so on.The two remaining points are tricky to figure out. A few ideas I had was Craft (alchemy) or Profession (herbalist) since my PC is pretty clever and pseudodragons are familiar with various leaves, fruits and berries from their omnivorous diet. Aside from that, I'm considering Craft (calligraphy) since my dragon has many written examples to study and copy and Profession (scout) since he's familiar with his woodland home. The problem with Professions is that they represent services that a character can use to earn money; something I have trouble imagining my PC getting into. What do you think?
Honestly, I don't know how to take this. RAW, telepathy doesn't allow you to read thoughts. However, it is mentioned in the 3.5 MM too. If you have access to the 2nd edition MM, could you glance at the pseudodragon entry and tell me what is written there? Pseudodragons supposedly use their telepathic abilities to "eavesdrop" on a potential companions' thoughts to judge their worth.
As for the bond with another being, we will speak about it when you are interested in it. Generally, I'm ok with those suggestions.
Nice. A pseudodragon's barbed tail is sharp like a hypodermic needle and they are able to wield it against foes directly in front of them; much like a scorpion.
Explain yourself....you are a dragon after all, and dragons love to take long naps I'd dispute that conclusion myself.
Let's just say that for 2-3 months you sleep like a lazy cat...19 hours each day Pseudodragons hibernates through the winter months.
Seems reasonable. I like the thought-name. You can use it with anyone, if you want. Pseudodragons collect bright shiny objects; colored glass, coins and especially gemstones. They tend to value attractiveness rather than inherent value.
While omnivorous, pseudodragons prefer fresh meat above all else. Their diet consists primarily of rodents and small birds. They also eat leaves, fruits and berries. They refuse to touch carrion due to their finicky natures.
Amongst their own kind, pseudodragon make use of "thought-names"; a series of identifying images or memories that can be transmitted quickly with a mere though. Though names are hard to translate into words, so pseudodragons often allow their companions to assign them cute pet-names.
Hm. I may be revealing revealing too much here, but as I said Anarenn is a low magic campaign. The nerfed aspects are spell diffusion, and permanent magic item: the process of making them is extremely long, complex and 2ed-like. It takes 1.5 months for every 1000gp of the item's price, and there are complex material components required. Pseudodragon venom can be harvested; up to 20 ounces per week or 12 ounces at once if slain. It in turn can be sold for about 100 gp per ounce. Pseudodragons consider being milked for venom demeaning.
Pseudodragon scales are translucent (much like fingernails) and it's the flesh beneath which can change color. Achievable colors are red, green, brown, black or any shade between; with multiple combinations at once being possible to mimic leafy camouflage.
Pseudodragons periodically molt patches pf skin as they outgrow their old scales. They do so monthly through their first year, and about twice a year thereafter, though the process doesn't hinder them in any way. They do so by rubbing against rocks and tree bark.
Pseudodragon skin can be used in the manufacture of rings of chameleon power, potions of rainbow hues and cloaks of elvinkind. Their blood can be used in the production of rings of spell resistance.
The body of a dragon....the body of a pseudo-dragon...they would be a gold mine. Even if no one wants parts of your anatomy, you would be extremely precious, as a rare creature.
So, you know that, while your PC doesn't. But he is intelligent enough to guess something from some notes on his books, just enough to be careful.
Saturday, 12th January, 2008, 12:40 AM #5
Cutpurse (Lvl 5)
Oops. I meant to type Profession (guide), which is listed in the PHB. I figure that the stuff you describe above would largely be covered by my Survival and Knowledge skills. Taking "guide" as a profession would, I imagine, cover payment negotiations with clients and the know how needed to move groups of people and mounts safely through terrain. Familiarity with an area would instead come from knowledge (local).Originally Posted by NightbreezeThe 2e text seems to be verbatim what is repeated in the 3.5 MM: "reading his thoughts via telepathy".Originally Posted by Nightbreeze
If I might offer a guess, I think the game designers didn't know how to resolve this limited ability to read minds with a standardized non-invasive telepathy so they instead opted to give the pseudodragon full ranks in Sense Motive. There seems to be no other reason for them to have such a skill.
I'd simply resolve my character's mysterious mind-reading abilities with straightforward Sense Motive skill checks, but describe it in terms of telepathic/empathic impressions.You know, I've been thinking about why pseudodragons choose to bond with humanoids. My guess is that, as familiars, their aging is magically slowed to match the lifespan of their longer lived companions. It'd explain the pseudodragon's predilection for bonding; it's a kind pseudodragon life-insurance policy.Originally Posted by NightbreezeWell, to quote the Draconomicon: "All true dragons are endothermic." Endothermic meaning "warm-blooded". Considering the pseudodragon's draconic nature and their low-light vision and darkvision, it certainly sounds like they're made to operate comfortably at night when it's cold. Also, they'd make lousy wizard familiars if they were out of commission for a quarter of the year. :\Originally Posted by NightbreezeEek! 2e magical item creation! I guess I won't be taking any item creation feats anytime soon.Originally Posted by Nightbreeze
Seriously though, should I consider putting my ranks in Use Magical Device somewhere else?Noted.Originally Posted by Nightbreeze
Saturday, 12th January, 2008, 12:56 AM #6
Your reply made me laugh at some points
Your reasoning is solid on the prof(scout) vs prof(guide). I'll leave it to your judgement.
As for the telepathy, I had in mind another solution, but I will integrate it in yours: you will use full sense motive, and you will get a little bonus when someone is distracted, or when you are "reading" the thoughts of someone that like/loves you.
I am not really applying the rules of 2nd ed to magic item creation, I'm not that evil. Aside from what I told you, there are no other "crunch" changes. Ah, and when you are crafting a magic items, you need to be around only half of the time, so you can keep on with your adventures anyway. For example, when crafting a cloack of resistance +1, you may have to leave it on the top of a high tower, in the midst of a pentacle of diamonds, under the sun, moon and stars for one week. You can do whatever you want in the meanwhile.
Ok, I didn't notice that passage in the Draconomicon (by the way, a book called "Draconomicon" is one of the rarest in Anarenn ). You will still be lazy like a cat for 2 months during the winter, though You will still be able to move and do almost anything, but you'll grumble, mumble and complain a lot.
Saturday, 12th January, 2008, 01:41 AM #7
Cutpurse (Lvl 5)
For what may I ask?Originally Posted by Nightbreeze
Gee. You didn't even comment on my little animated pseudodragon image.
I'll tentatively leave my skill point in craft, and simply wait until I have an opportunity to craft something before assigning it to a particular skill.
I'd be curious to get a full list of my cave's inventory when you have a minute. We dragons like to keep careful track of what's in our hoards.
Am I to assume that this is my dragon's first spring after having hatched?
Sunday, 13th January, 2008, 01:34 AM #8
No offence meant, I was trying to imagine the psudodragon thinking about what a wizard could do to him
The image is amazing, really. Did you make it?
Usually I have wireless internet to my room, so I'm able to post several times each day.
However, there's a technical problem, and each time I want to post something, I have to go downstairs and connect my laptop physically. So for the next days (no more than a week, i hope). I can't promise more than 1 post/day, but I hope at least 2.
Sunday, 13th January, 2008, 02:10 AM #9
Cutpurse (Lvl 5)
I didn't draw the dragon; I simply found an illustration online to use as a base. I tweaked its anatomy a bit, and added in all the animated bits: the blinking eye, the twinkle on the coin and the shifting colours and striped patterns of its hide. I wanted to visualize what a colour-shifting pseudodragon might look like. Glad you like it.
Sunday, 13th January, 2008, 12:38 PM #10