Gestalt Paladin/Sorc Build Help

Barovan

First Post
Hey All, I am builing a Paladin/Sorc Gestalt for my week of gaming and I need help! I mostly DM so I am real good a building monsters and interesting bad guys given enough time. But time is not something I have a lot of, so I need some help.

Here is what I am wotking with:

Race: Human
Class: Sorc/Pal Gestalt
Level: 10
Primary Stat: Charisma 18

I want to specialize in spells that do not allow saving throws, I was thinking Rays (with some orbs if needed) and spells that allow our small party of 3 PCs to move about the battle field more quickly. I was thinking of one Ray spell per level and I think I have that worked out not prob. Mostly what I am stuck on is feats and magic items. The game is using some of the heroes of horror rules and the GM seems to be fond of undead. I will be dropping the Mount and familiar for optional class options. Smiting Charge for paladin and I cant remember the one for sorc.


Items:
+1 Mithrial Twilight Breast Plate

Feats:
I want Split Ray for one feat.


Any help would be greatly appreciated. I hope that the chance to think of something besides 4th Ed. cheers everyone up a little!
 
Last edited:

log in or register to remove this ad

Pyrex

First Post
The Orb spells (particularly Orb of Force) from Spell Compendium are somewhere between Really Good and Just Plain Broken depending on who you ask.

You might also ponder investing fairly significantly in buff spells.
 

Nifft

Penguin Herder
Keep in mind that Empower works on Orbs and Rays; Split Ray does not work on Orbs.

Also keep in mind that you're nearing the end of the levels where direct damage is king. You will want a bunch of battlefield control effects, too. Even if you prefer Rays and Orbs, you will want to have at least one or two area damage spells, too.

Benign Transposition is very cool. You should take it.

Cheers, -- N
 

Barovan

First Post
Yes I am saving spots for battle field control spells. One of my players has Benign Transportation and I love the spell.

Thank you for the advice.

Any good feats, beyond the normal Meta magic feats.
 

Nifft

Penguin Herder
Do you have access to the metamagic specialist Sorcerer? The one whose casting times do NOT go up? If so, you need Quicken Spell and True Strike.

Mirror Image will save your life.

Polymorph is amazingly flexible.

Post your whole spell list so far.

Cheers, -- N
 

Barovan

First Post
0 - Ray of Frost
1- Magic Missile, Ray of Enfebblement
2- Scorching Ray, Seeking Ray
3 - Ray of Python
4 - Enervation
5 - Shield

I am looking to fill out the defensive/utility spells.

We use less strict rules for meta magic feats and sorcorers as the guy in our group who is willing to play arcance casters in really only interested in Sorcorers. Plus we have only played on full 1 -20 level campaign. And I am runnig it so I have not had lots of PC creation practice.
 

Voadam

Legend
Items:

The cloak of charisma is your basic one to boost paladin and sorcerer abilities.

Mithril magic shield for no spell failure. Allows you to ditch shield and get another first level spell.

mage armor or greater mage armor for your armor needs, or expensive bracers.

Phylactery of Undead Turning might not be a bad investment.

Good weapon, maybe holy sword.

Wands or scrolls for spells you don't know or cure light wound wands for backup healing.

Make sure your DM is fine with enervation and being a paladin. Nothing wrong by the book, but some DMs have different views on what's appropriate for paladins.
 


szilard

First Post
Gestalt Paladin/Sorcerer is trickier than it sounds.

What will you do in combat? Cast spells? Enter melee? You probably won't do both. To be most effective, you'll want to figure out your role and build yourself around that.

Two (out of several) possibilities:

1) Magical Paladin - emphasize the paladin side in combat. Use sorcerer spells for buffs, swift (or Quickened, if possible) effects, and non-combat utility.

2) Tough Spellcaster - Play your character as a standard sorcerer - who happens to rock out in hit points, BAB, saves, etc. Spells that require attack rolls are your friend. If you can swing a way to convert your turn attempts into something that will help spellcasting, so much the better.

-Stuart
 

Voadam

Legend
Do you have access to Spell Compendium, Complete Mage, or PHII spells?

There are a bunch of swift action combat spells that my eldritch knight picked up that would be good for a paladin sorcerer.

Blades of Flame, Blades of Blood, Wraithstrike, Deflect, Sure Strike, etc.

If you are not strong thunderlance from FRCS is great.
 

Remove ads

Top