Hey All, I am builing a Paladin/Sorc Gestalt for my week of gaming and I need help! I mostly DM so I am real good a building monsters and interesting bad guys given enough time. But time is not something I have a lot of, so I need some help.
Here is what I am wotking with:
Race: Human
Class: Sorc/Pal Gestalt
Level: 10
Primary Stat: Charisma 18
I want to specialize in spells that do not allow saving throws, I was thinking Rays (with some orbs if needed) and spells that allow our small party of 3 PCs to move about the battle field more quickly. I was thinking of one Ray spell per level and I think I have that worked out not prob. Mostly what I am stuck on is feats and magic items. The game is using some of the heroes of horror rules and the GM seems to be fond of undead. I will be dropping the Mount and familiar for optional class options. Smiting Charge for paladin and I cant remember the one for sorc.
Items:
+1 Mithrial Twilight Breast Plate
Feats:
I want Split Ray for one feat.
Any help would be greatly appreciated. I hope that the chance to think of something besides 4th Ed. cheers everyone up a little!
Here is what I am wotking with:
Race: Human
Class: Sorc/Pal Gestalt
Level: 10
Primary Stat: Charisma 18
I want to specialize in spells that do not allow saving throws, I was thinking Rays (with some orbs if needed) and spells that allow our small party of 3 PCs to move about the battle field more quickly. I was thinking of one Ray spell per level and I think I have that worked out not prob. Mostly what I am stuck on is feats and magic items. The game is using some of the heroes of horror rules and the GM seems to be fond of undead. I will be dropping the Mount and familiar for optional class options. Smiting Charge for paladin and I cant remember the one for sorc.
Items:
+1 Mithrial Twilight Breast Plate
Feats:
I want Split Ray for one feat.
Any help would be greatly appreciated. I hope that the chance to think of something besides 4th Ed. cheers everyone up a little!
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