+ Log in or register to post
Results 271 to 280 of 1085
Thursday, 22nd May, 2008, 02:51 AM #271
Grandfather of Assassins (Lvl 19)
OOC: I meant that I hadn't added any range penalties, because I wasn't sure what they were.Wik: Solving internet arguments since 1983.
- EN World
- has no influence
- on adverts that
- are displayed by
- Google Adsense
Thursday, 22nd May, 2008, 08:19 AM #272
Thursday, 22nd May, 2008, 08:25 AM #273
Gallant (Lvl 3)
Finally, an arrow from the merchant ship flies true. Keldar's arrow, with grace and precision surpassing the spineless sniper's, also glides easily between the rails of the pirate crow's nest and nestles itself in the chest of the man up there. Like Will, he shouts in pain, but unlike Will, he drops to the ground, prone.
Friday, 23rd May, 2008, 10:38 PM #274
Defender (Lvl 8)
Tommy, seeing the sniper drop, redirects his wand at one of the burly blaggards at the rail. Marcus takes another shot, but it is a poor effort.
ooc: Use previous damage roll for the wand, which iirc was 3 damage. Marcus' shot: 1d20+3=14 to hit, 1d8=7 damage
Saturday, 24th May, 2008, 06:43 PM #275
Gallant (Lvl 3)
Tommy's blast of arcane magic pelts the blaggard in the chest, but he remains standing.
Rules Question: Can you drop prone if it's not your turn?
OOG: Very unfortunately, my rather detailed notes on this combat have been eaten alive by Windows. I now know next to nothing about any of the pirates besides the brief memory jogs I'd scribbled on this stupid sheet of graph paper on my desk.
The only thing I was able to recover was the initiative order (oh hooray), so I've got a lot of repeat figuring to do over the weekend. I apologize in advance for slow updates, but rest assured that I haven't forgotten you, rather I am working diligently on making this play out well. Thanks for being patient.
Saturday, 24th May, 2008, 09:15 PM #276
OOC: Oh dear. Still, even if the pirates had rich internal lives, Keldar will shoot them just the same.
Tarag as well as Rapture.
Dropping prone is a free action, not an immediate one, so must be done on your own turn, afaik.
Monday, 26th May, 2008, 12:14 AM #277
Rapture fires her last arrow (1d20 4=14, 1d8=6) at the archer on the other ship, and then drops her bow and grabs her sword and shield.
Tuesday, 27th May, 2008, 07:57 AM #278
Gallant (Lvl 3)
Rapture's arrow sails into the lake water.
Round 4: (Collision!)
The pirates all grab onto something: the captain onto the foremast, the first mate onto the ship's wheel, and the rest onto a rail. Fimble squeals as the forecastles of the two vessels meet with a loud crack!
The pirates all remain standing, each and every one of them. Fimble and the merchant first mate also manage to stay on their feet.
Fimble loads his crossbow, wanting to fire a shot at the burly blaggard that Tommy hit. But the two ships rock each other violently and Fimble's crossbow fires randomly. He narrowly avoids hitting his foot. "Yikes!"
Keldar's gang is up, and then the six fore pirates.
Initiative and Map Legend
Tuesday, 27th May, 2008, 08:09 AM #279
Gallant (Lvl 3)
At this range, your opponents become much clearer.
The burly blaggards are wearing studded leather armor and wielding fachions. They look strong and have many scars.
The sneaky seadogs wield rapiers and wear studded leather armor. They have a sly look about them.
The swashbucklin' elves look horribly out of place with their longswords and heavy wooden shields. They are protected by chain shirt.
The captain, you now notice, is the prettiest pirate you're like to see. Her long, silvery hair is swept behind her delicate elven ears. A chain shirt protects her (healthy) breast. The armor along with her rapier and shortsword glitter in the moonless starlit night.
The pirate first matey looks remarkably similar to the merchant first mate. They wield the same weapon (a rapier) and are protected by the same armor (chain shirt and a buckler). In fact, they look identical, the hair, the build, everything.
The spineless sniper, true to his name, is hidden out of sight in the crow's nest.
Tuesday, 27th May, 2008, 08:27 AM #280
Keldar's little group rock gently on their feet. Keldar recovers quickly. "I will be right back," he says. "Excuse me." He dashes past his third man towards the front of the boat to take a clear shot at the ugly scarred pirates. And it's a good one. Still he finds time to comment to Rapture with a nod of his head at the enemy captain. "It's always the pretty ones who turn bad."
OOC: successful Balance checks; Keldar moves to A10 and fires at B5 (+6 +1 bless +1 PBS; +1 damage for PBS, +1d6 SA): 1d20+8=26, 1d8+3+1d6=10