Rae ArdGaoth
Explorer
OOC: You're going to have to try a little harder than that if you want to persuade me. =P
"Wait, what?" says Keldar as this registers. "Almost ready? I thought we'd started ages ago. What were you doing with all those books? I thought you were making progress. I'm bored already! Right, I'm going to take a break and stretch my legs. Back in a little while. I'd not want to miss seeing Tommy wearing a helmet. Librarian, if you'd have someone escort me outside, and, um, point me in the direction of the magical supplies store?""Thanks for your help. I think I'm almost ready to tackle this journal now, only a few things left to do."
OOC: Ah, but you're missing the point that Keldar will have some understanding or intuitive grasp of the elements of misdirection. I think you could make a strong case for Bluff being a useful skill in this situation. "Now let's see, if I wanted to get this information across secretly, how would I mislead everybody else?"[sblock=OOC]Keldar has no ranks in Decipher Script. I don't think he has any mechanical means of contributing.
I don't think this stuff really applies to a written code:[sblock=Bluff and Sense Motive]Delivering a Secret Message
You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information. Failure by 4 or less means you can’t get the message across. Failure by 5 or more means that some false information has been implied or inferred. Anyone listening to the exchange can make a Sense Motive check opposed by the Bluff check you made to transmit in order to intercept your message (see Sense Motive).
Discern Secret Message
You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a -2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can’t learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don’t detect any hidden communication. If you fail by 5 or more, you infer some false information.[/sblock] In any case, Keldar's Sense Motive is -1. He could probably do a fair job of getting across some secret information, though.[/sblock]