A Rather Odd Shovel [Judge: Bront] - Page 95





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  1. #941
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    OOC: Initiative, yes. And surprise round, yes. We'll say the rope trick effect was close enough to the ground that you land without a problem.

    But roll initiative to see who goes first. I'll get a map up soon.
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  • #942
    OOC: "to see who goes first"? Pfft! Init 1d20+8=25. I'm assuming Keldar is adjacent to Turket - that was the point of hanging the Rope Trick in front of the cellar door, after all. In which case: unarmed strike (for the SA) 1d20+7=18, 1d3+2+1d6=11 (max damage!). IC:

    Keldar bounces onto the floor and with blinding speed plants his boot in Turkey's giblets, right between his drumsticks.

  • #943
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    Tommy takes a moment to wrench his mind away from dimensional theory and onto the matters at hand. He looks Turket over, trying to size him up as an opponent.

    ooc: initiative 4. I'm likely to do either grease or a magic missile in the surprise round, but I'll need a map for the former. For the latter... well, we want Turket alive, and I'd like to have some idea of whether he's got 4 HP or 50 HP before I go chucking lethal magic around. Not looking for exact HP count, so much as... after Keldar hits him, how badly roughed up is he? Out cold? Reeling and about to go down? Barely fazed?
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  • #944
    OOC: while I remember, Fimble's initiative 1d20+3=12, though goodness knows what he'll do.

  • #945
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    ..

    _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

    "Run, my pretty little chunks of XP, run!" (Belkar, OOTS 115)

    My characters: Father Eusebius; Peladus Bralc; Ragnok Drakeforge; Tarag of Clan Durvinn

  • #946
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    Keldar launches a powerful kick at Turket's giblets. What Keldar's foot contacts could hardly be described as giblets, however. It feels as though he has kicked a rock wall, and if anybody looks hurt from the attack, it's Keldar.

    Turket is caught totally by surprise. He completely ignores Keldar's kick, as though it didn't even happen. (6 subdual damage)

    Tarag...

    Edit: Fimble goes first.

    Fimble...

    Tommy...


    Edit: Turket doesn't go yet!

    Round 1

    Keldar...

    Tarag...

    Fimble...

    Then, Turket...

    And Tommy...

    OOC
    Apologies for the hideous map. I just don't have time to make it nice, and I'd rather keep things moving.
    Attached Thumbnails Attached Thumbnails turket_one.jpg  
    Last edited by Rae ArdGaoth; Wednesday, 10th February, 2010 at 06:57 AM.
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  • #947
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    Bump. Tarag's up.
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  • #948
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    Final warning. Tarag's getting NPC'd this afternoon.
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    Rasereit Vundinn, the red-haired dwarven barbarian. (Level 8)

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  • #949
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    Tarag hits the ground running, but he trips over his own feet as he barrels recklessly towards Turket. Tarag barely escapes falling flat on his face at the feet of his foe. (Natural 1. This is what happens when I NPC you! Or you're Trouvere.)

    Tommy...
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  • #950
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    Tommy pulls out his freshly crafted wand and fires a trio of magical projectiles into Turket.

    ooc: magic missile from the wand: 3d4+3=13 damage.

    Tommy's spells

    Spells per day: 4/5/3/2
    Save DC: 15 + spell lvl
    0: Mage Hand, Detect Magic, Prestidigitation, Message
    1: Mage Armor, Disguise Self, Grease, Feather Fall, Feather Fall
    2: Scorching Ray, Arcane Lock, Web
    3: Fly, Fly
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