[sblock=Experience: ]At long last, here it is, all told.
1st award
2nd award
Meeting the Monks: 100 XP each
Battle in the first chamber, with the satyrs: 750 XP each (except Lucien, who receives 667 XP)
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At this point, determine your characters' total XP, level them as appropriate, and then calculate time XP based on their new level:
Time XP (May '08 - Oct '08): 7 * 50 * [character level]
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From this point onward, Lucien receives 0 XP.
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Battle in second chamber (defeated only the zombies): 720 XP each
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At this point, determine your character's total XP, level them as appropriate, and then calculate time XP based on their new level:
Time XP (Nov '08 - Apr '09): 6 * 50 * [character level]
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Once you've made your individual calculations for time XP, please post (in this thread) a breakdown of your math, for the sake of bookkeeping.[/sblock]
The dragon's scales and the gems are the only bits that do not eventually evaporate. Richard, with the help of the others, is able to eventually gather all of the scales from the colossal creature's body.
OOC: The scales amount to a colossal dragon's hide, which can be used as the raw materials to craft dragonhide armor or sold for 1000gp.
You also collect dozens of amethyst, garnet, onyx, jade, quartz, azurite, and other gems and precious stones from the remains, totaling to a net of nearly a thousand platinum pieces.
Total value of the gems, after selling them: 9000gp
Gathering the body of the druid and Thallirae, you work your way back to the surface. In the chamber at the base of the mushroom, you find Brother Coir waiting for you. He stands, blindfold over his eyes, as you enter, and nods.
"You were successful? I hear the clanking of crystal, what did you find down there?" Before you can explain, he shakes his head.
"We should all hear this tale, Vagrant especially. Come."
He guides you up, into the light of day, and takes you back to the chamber where you first met the elven Grandmaester Vagrant. He greets you jovially.
"The monastery is alive again! Please do tell, what happened in the bowels of our fair home?"
[sblock=The Druid's Book: ]Written in a strange draconic dialect, the book describes various necromantic rituals, most of which involve using sacrifices to obtain life force with which to weave the magic of the rituals.
The book opens easily to an apparently oft-read page. It describes one particular ritual which can be used to rip holes through the planes, defying even deific abjuration, overcoming powerful planar bindings and possibly death.
The book warns, however,
"The author cautions against the use of this ritual. The strain on the soul would be intense, even for the most learned of necromancers, and the side effects of such a summoning cannot be predicted with any kind of certainty. Moreover, the monumental nature of the life force required, and the long preparations involved make this casting a most difficult trial indeed. To detain such a powerful subject for so long is no small task, as the author will attest."[/sblock]