Khemet - Rogue's Gallery

Brazeku

First Post
Welcome to the Khemet Rogue's Gallery - here you'll find the powerful divine servants of the Gods, the Djeret-Netjer, sworn to destroy the mightiest beings who would otherwise escape their rightful punishment.

OOC thread is here: click

IC thread is here: click

Guidelines for Change

Any character backstory, in depth development, or alterations go in this thread. Minor stuff is generally perfectly okay (as long as you mention it, of course). Severe or sweeping changes and requests for character alteration go in the OOC thread - I'll probably OK it, as long as it keeps in flavor and isn't detrimental to the rest of the party or the campaign. Strange, custom items and powers will have to be discussed, but they have a good chance of acceptance if they are interesting and appropriate for the character concept. We all enjoy having characters that grow and change, and if you want to go down that route, I will be happy to oblige.
 

log in or register to remove this ad

Nac Mac Feegle

First Post
Here's the cleric:

[sblock=Stats]Asar
Male Human Cleric 9/Walker in the Waste 10/Heirophant 1
Alignment: N
Deity: Anubis
Age: Dead
XP: 20th Level

Str: 24 (+7) [8 points, +1 Level, +6 Item, +2 Racial]
Dex: 12 (+1) [4 points]
Con: - (+0) [6 points]
Int: 10 (+0) [2 points]
Wis: 32 (+11) [10 points, +2 Priest, +2 Level, +6 Item, +2 Tome, +4 Racial]
Cha: 26 (+8) [10 points, +2 Level, +6 Item, +2 Racial]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first, Aura of Despair (DC 27 Will Save or be shaken for 1d4 rounds), Constitution Drain (1d6 Con Drain on any touch attack, DC 27 fort save to resist, gain 5hp per point drained), Turn Resistance +6, DR 10/Bludgeoning and Magic, Fast Healing 2, Immunities (Dehydration, Heat, Polymorph, Mind-Affecting spells and abilities), Unholy Toughness, Water Weakness, Racial Skill Bonuses.

Class Abilities: Divine Spells, Turn Undead, Desiccating Touch (5d6), Improved Heat Endurance, The Wasting, Withered Toughness, Pillar of Salt, Create Sand Golem, Create Salt Mummy, Greater Drought, Dry Lich, Divine Reach.

Hit Dice: 20d12+140
HP: 295/295
AC: 40 (+1 Dex, +12 Armor, +12 Natural, +5 Deflection), Touch 16, FF 39
Init: +1 (+1 Dex)
Speed: 20 ft

Saves:
Fortitude +11 [+6 base, +0 Con, +5 Resistance]
Reflex +12 [+6 base, +1 Dex, +5 Resistance]
Will +31 [+15 base, +11 Wis, +5 Resistance]

BAB/Grapple: +11/+18
Dessicating Touch: Touch Attack +18, 5d6 desiccating damage (Fort DC 31 for half).

Skills :
Concentration: +23 [23 ranks, +0 Con]
Hide +9 [+8 Racial, +1 Dex]
Intimidate +16 [+8 Racial, +8 Cha]
Knowledge (Religion): +23 [23 ranks, +0 Int]
Listen +19 [+8 Racial, +11 Wis]
Move Silently +9 [+8 Racial, +1 Dex]
Search +8 [+8 Racial, +0 Int]
Spellcraft +23 [23 ranks, +0 Int]
Spot +19 [+8 Racial, +11 Wis]

Feats:
1st: Divine Vigor
Human Bonus: Searing Spell
3rd: Heat Endurance
6th: Divine Searing Spell
9th: Quicken Spell
Walker Bonus: Improved Heat Endurance
12th: Sudden Maximize
15th: Extra Turning
18th: Divine Quicken

Languages: Common

Domains: Death, Sand.

Spell Save DC: 21 + Spell Level

Spells Prepared: 6/8+1/8+1/8+1/7+1/6+1/5+1/5+1/5+1/3+1
0th: Amanuensis, Detect Magic x2, Read Magic x2, Guidance.
1st: Endure Elements x4, Lesser Vigor, Bless, Bane, Divine Favor, [Waste Strider]
2nd: Dessicate, Hydrate, Inflict Moderate Wounds x2, Spiritual Weapon x2, Hold Person, Close Wounds, [Black Sand]
3rd: Black Sand, Control Sand, Soul of the Waste, Inflict Serious Wounds x2, Protection from Energy x2, Dispel Magic, [Haboob]
4th: Death Ward, Life Ward, Recitation, Inflict Critical Wounds x2, Divine Power, Mass Shield of Faith, [Blast of Sand]
5th: Greater Dispel Magic, Flame Strike x2, Commune, Revivify, Mass Curse of Ill Fortune, [Flaywind Burst]
6th: Mass Dessicate, Mummify, Harm x2, Cometfall, [Awaken Sand]
7th: Quickened Soul of the Waste, Bestow Greater Curse, Control Weather, Mass Spell Resistance, Resurrection, [Destruction]
8th: Earthquake, Flashflood, Firestorm, Mass Death Ward, Heat Drain, [Desert Binding]
9th: Summon Elemental Monolith, Implosion, Storm of Vengeance, [Wail of the Banshee]

Equipment:
Shawl of Charisma +6 (36,000)
Vest of Resistance +5 (25,000)
Belt of Strength +6 (36,000)
Periapt of Wisdom +6 combined with Natural Armor +5 (104,000)
5 Canopic Jars (100,000)
2 Sand Golems (54,000)
Tome of Understanding +2 (55,000)
+4 Freedom Dragonhide Full Plate (84,300) [Continual Freedom of Movement spell].
Ring of Protection +5 (50,000)
Ring of Spell Turning (98,280)
Pearl of Power: 9th Level (81,000)
Diamond worth 10,000gp (component for Resurrection)
Diamond worth 20,000gp (component for True Resurrection)

Escort: 2 Sand Golems (usually only used to keep watch)
[/sblock]

[sblock=Background]The first thing I remember is death. I did not know why I died, or who I might have been before Anubis claimed my soul, and so I was born from death into a new, greater life by the hands of the Jackal-headed god. I have walked the path from the Underworld into the desert, and by Anubis' will it has made me strong. I will bring the words of death into the world, for they have been forgotten in the sands of time. I am the desert. I am the end that must befall us all.[/sblock]
 

Remove ads

Top