frankthedm
First Post
I'd just prefer falling to be a little more painfull. With first level PCs able to take a bit more abuse maybe a bump to falling damage is in order. Or maybe a round or two of stunning.
Nah - if my PCs try to escape a fight by throwing themselves off a cliff, the bad guys will just follow them downfrankthedm said:I'd just prefer falling to be a little more painfull. With first level PCs able to take a bit more abuse maybe a bump to falling damage is in order. Or maybe a round or two of stunning.
IceFractal said:I don't see why being able to survive a 100' fall is any more unlikely than surviving burning alive for an entire minute, being immersed in acid, or taking the full force of a blast that can melt gold - all of which do the same 10d6.
I seem to recall that being Gary's original intent, actually - I believe it was a bit of overzealous editing that accidentally made it a straight d6 per 10'.Archade said:There was an old AD&D Dragon Magazine article that had a great variant on falling damage. Basically, it had a long-winded scientific explanation for acceleration of a falling body, but it boiled down to: 1d6 for the first 10 ft, 2d6 for the next 10 ft (total 3d6), 3d6 for the next 10 ft (total 6d6), and so on, to a total of 40d6.
In addition to falling, I understand there's already a 4e compatible supplement that provides more simulationist rules for lava immersion. Very handy.
Archade said:There was an old AD&D Dragon Magazine article that had a great variant on falling damage. Basically, it had a long-winded scientific explanation for acceleration of a falling body, but it boiled down to: 1d6 for the first 10 ft, 2d6 for the next 10 ft (total 3d6), 3d6 for the next 10 ft (total 6d6), and so on, to a total of 40d6.