Cannot be brought back to life? Where did you pick that up from?Reynard said:Something I just noticed that has probably already been discussed to death, but I missed: characters below 11th level (heroic tier) cannot be brought back to life.
That's... interesting and, frankly, unexpected.
Raith5 said:I thought the discussion about resurrection was about the availability of resurrection spells not about the mechanical consequences of dying. That is, being raised form dead is rare in heroic campaigns, possible in paragon campaigns and common in epic campaigns (i think the idea that death is speedbump" was thrown around).
Death Matters Differently: It's generally harder to die than in previous editions, particularly at low level. When a heroic-tier player character dies, the player creates a new character. A paragon PC can come back from the dead at a significant cost. For epic-tier characters, death is a speed bump. Being raised from the dead is available only to heroes, and it's more than just a spell and a financial transaction. NPCs, both good and evil, don't normally come back to life unless the DM has a good reason.
A'koss said:Cannot be brought back to life? Where did you pick that up from?
That is interesting...
One of the biggest things I'd hoped for in 4e is that they would make it harder to die, but much harder to come back (if at all). I think they hit just the right note on the heroic and paragon tiers, but anytime I hear that death is treated as a "speed bump", at any level, I start to wince.JohnSnow said:Death Matters Differently: It's generally harder to die than in previous editions, particularly at low level. When a heroic-tier player character dies, the player creates a new character. A paragon PC can come back from the dead at a significant cost. For epic-tier characters, death is a speed bump. Being raised from the dead is available only to heroes, and it's more than just a spell and a financial transaction. NPCs, both good and evil, don't normally come back to life unless the DM has a good reason.
I think that sums up the 4E philosophy of death nicely.
Doug McCrae said:It's not a huge change from 3e as low level PCs either didn't have enough money to pay the 5500gp required for raise dead or would be unwilling to use up so many resources. Likewise for high level 3e characters death was also a speedbump as they could easily afford true resurrection.
This one doesn't excite me in the least...I like the idea of gods interfering in peoples' lives a la Xena-Hercules. But, trivially easy to play either way if so desired.kennew142 said:The second concept change that got me excited was that gods are now more distant, not involved in the PCs lives in such a direct fashion as was assumed in 3e.