Gomez's Masks of Nyarlathotep PbP Characters


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Arabesu

Registered User
Fanny O'shea

Female Writer / Reporter Defensive-Option
(generated @ www.pathguy.com)
played by Arabesu
[sblock=Abilities: ]Strength 10 (+0)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 15 (+2)[/sblock]
Size: Medium
Height: 5' 7"
Weight: 125 lb
Eyes: Green
Hair: Black
Skin: Pale with light freckling on her nose and arms
Total Hit Points: 29
Speed: 30 feet
Armor Class: 15 = 10 +3 [dexterity] +2 [defense bonus]
Touch AC: 13
Flat-footed: 10
Defense bonus variant rule is in effect.

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +5 = 4 [base] +1 [wisdom]
[sblock=Attacks: ]
Attack (melee): -2 = 2 [base] -4 [nonproficiency]
Attack (thrown): +1 = 2 [base] +3 [dexterity] -4 [nonproficiency]
Attack (pistol): +5 = 2 [base] +3 [dexterity]
Attack (rifle): +1 = 2 [base] +3 [dexterity] -4 [nonproficiency]
Attack (shotgun): +1 = 2 [base] +3 [dexterity] -4 [nonproficiency]
Attack (sub-machine gun): +1 = 2 [base] +3 [dexterity] -4 [nonproficiency]
Grapple check: +2 = 2 [base][/sblock]
[sblock=Sanity etc]
Cthulhu Mythos Knowledge: 0
Maximum Sanity 60
Current Sanity: 60[/sblock]

Light load: 33 lb. or less

Languages: English, Gaelic, Latin, Mandarin, and Spanish

Feats: Pistol Proficiency, Point Blank Shot, Precise Shot
[sblock=Skills: ]
Class Skills: Bluff, Craft (photography), Craft (writing), Diplomacy, Gather Information, Knowledge (occult), Open Lock, Research, Sense Motive, Spot, Speak Language, Tumble, Innuendo

Skill Name (total = ability + ranks + other modifiers)
Appraise Int 2 = +2
Balance Dex* 5 = +3 +2 [tumble]
Bluff Cha 9 = +2 +7
Climb Str* 0 = +0
Craft (photography) Int 5 = +2 +3
Craft (writing) Int 3 = +2 +1
Diplomacy Cha 11 = +2 +7 +2 [sense motive]
Disguise Cha 2 = +2
Escape Artist Dex* 3 = +3
Forgery Int 2 = +2
Gather Information Cha 7 = +2 +5
Hide Dex* 3 = +3
Innuendo Wis 3 = +2 +1
Intimidate Cha 4 = +2 +2 [bluff]
Jump Str* 2 = +0 +2 [tumble]
Knowledge (history) Int 3 = +2 +1
Knowledge (law) Int 3 = +2 +1
Knowledge (occult) Int 7 = +2 +5
Listen Wis 1 = +1
Move Silently Dex* 3 = +3
Open Lock Dex 10 = +3 +7
Perform Cha 2 = +2
Research Int 5 = +2 +3
Search Int 2 = +2
Sense Motive Wis 6 = +1 +5
Sleight of Hand Dex 8 = +3 +3 +2 [bluff]
Speak Language - = X4
Spot Wis 8 = +1 +7
Tumble Dex* 10 = +3 +7
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.[/sblock]
[sblock=Class HP rolled: ]
Level 1: Writer / Reporter 6
Level 2: Writer / Reporter 5
Level 3: Writer / Reporter 4
Level 4: Writer / Reporter 6 +1 to constitution[/sblock]
Fanny O'shea's Equipment (in order of importance):
[sblock=equipment/gear: ]
0.38 special (damage 1d10, crit. x3, capacity 6, range incr. 20 ft., multifire) - Papa O’shea’s service revolver kept in her handbag ($25)
Leica I, 35 mm camera, new top of the line 1925 model + 24 exposure ($9.89)
Flash Lamp with 10 bulbs ($10?)
Stylish designer handbag ($4.98)
Lock Picks – also in handbag ($30)
Small 4’’ pocket notebook, leather-bound and pencils, also in handbag ($0.50)
Compact with silvered mirror and face powder and other makeup ($15)
Hat, palmade, and fake mustache ($20)
Suit cut/tailored to make her look like a man for the purpose of disguises ($60)
Ladies Wardrobe – nice but not too nice. Fewer outfits of stylish tailoring rather than many cheaper ones (4@$90, 8@$15, + $50 in various accessories)
Fur Coat ($198)
Manhattan Flat with stylish furnishings ($50/month next three months paid up, $170 in furnishings)
Cash = $701.63
[/sblock]
[sblock=More about Fanny O'shea: ]
Fanny is an old childhood friend of Jackson. She was several years younger than him but they played together since they lived in the same block. Her family moved to Brooklyn when she was twelve, but for a time she kept in touch, mainly because she always had a bit of crush on him as a girl and because she has shared his affinity for the macabre and unusual.

Fanny's father, a salty Irish cop under the employ of famed agent Eliot Ness, was recently killed as a result of a mob war over illegal alcohol. Killed in his townhouse as part of mob hit, he was gunned down by a machine gun. As a strong willed Irish woman, she has a resentment of the Italian mafia's influence in New York, but surprising doesn't pin her father's death on the mafia or Italians in general, but rather on the whole of prohibition. She feels that it has fostered a criminal element that would be absent were the rules lifted.

She was working on pre-law degree with a minor in photographic art, at Columbia University, when he died and flunked out over his death. As a result she has tried to act against prohibition through civilian protests and recently mounted a letter writing campaign. Her father had always wanted a boy; an issue that led to his eventual divorce. As such he raised Fanny to be a tomboy. Thus, she is perfectly comfortable with a pistol or punching men in the face, but prefers to use her feminine whiles when appropriate. Her Manhattan apartment is cluttered with newspapers containing articles about prohibition that she gets for free since she is working as a freelance photographer and editor for the Times. She had actually been wanting to look up Elias to reconnect with old friends.

Fanny possesses a subtly mischievous smile and dark captivating eyes. She dresses in cool greys and dark blacks rather than warm yellows and creams of typical flapper style. She had in the past defended this sartorial choice as part of her mourning over the death of her father, a fact inconsistent with her low neckline and cinched waist. In truth she enjoys the shock her atypical clothes elicits in other women and exotic allure it represents to men.
[/sblock]
 

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Fangor the Fierce

First Post
Tyler Green - Private Investigator

Tyler Green - Private Investigator
Offensive-Option

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 15 (+2)
Wisdom 17 (+3)
Charisma 10 (+0)

Size: Medium
Height: 6' 2"
Weight: 195 lb
Eyes: Hazel
Hair: Light Brown
Skin: Tan

Total Hit Points: 23

Speed: 30 feet

Armor Class: 13 = 10 +2 [dexterity] +1 Dodge

Touch AC: 13
Flat-footed: 10

Initiative modifier:+2 = +2 [dexterity]
Fortitude save:+3 = 1 [base] +2 [constitution]
Reflex save:+6 = 4 [base] +2 [dexterity]
Will save:+4 = 1 [base] +3 [wisdom]

Attack (melee):+0 = 3 [base] +1 [strength] -4 [nonproficiency]
Attack (thrown):+1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (pistol):+5 = 3 [base] +2 [dexterity]
Attack (rifle):+1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (shotgun):+1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (sub-machine gun):+1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Grapple check:+4 = 3 [base] +1 [strength]

Cthulhu Mythos Knowledge: 0
Maximum Sanity 85
Current Sanity: --

Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.

Languages: English, Italian, German, French, Russian

Feats:
Pistol Proficiency (Free due to Offensive Option)
Quick Draw
Precise Shot
Dodge

Class Skills:Gather Information, Hide, Knowledge (law), Listen, Move Silently, Open Lock, Read Lips, Repair, Search, Sense Motive, Speak Language, Spot

Skill Modifier = Ability Modifier+Ranks+Synergy

Diplomacy 2 = +0+2 [sense motive]
Gather Information 6 = +0+6
Hide 7 = +2+5
Knowledge (law) 7 = +2+5
Knowledge (streetwise) 3 = +2+1.0
Listen 9 = +3+6
Move Silently 8 = +2+6
Open Lock 7 = +2+5
Read Lips 7 = +2+5
Repair 7 = +2+5
Search 9 = +2+7
Sense Motive 10 = +3+7
Speak Language (4) = 4
Spot 10 = +3+7

Class HP rolled
Level 1: Other Occupation 6
Level 2: Other Occupation 4
Level 3: Other Occupation 3
Level 4: Other Occupation 2 +1 to constitution

Yearly income: $4000
Savings: $8000

Equipment:
Colt M1911 (x2) (damage 2d8, crit. x3, capacity 7, range incr. 20 ft., multifire) (with custom pearled grips, and engravings on both, $110.00)
Extra 2 clips for each gun (4), and 100 ammo, $8.60 +cost of clips
Lock Picks, $30.00
Pocket Notebook and pencil, $1.00
6x Binoculars,
Trenchcoat, (plenty of pocket space for concealing items),
Clothes, (Shirts, Ties, Slacks, Shoes, belts, etc..),
Repair Tools, (Small tools, basics, plus gun repair tools),
Handgun License,
Flat with basic furnishings, (nothing fancy, just a place to sleep at times),
Flashlight with spare batteries,
Tica Expo Watch Camera, (Pocket Watch that doubles as hidden camera, 20 exposures), $5.00



More about Tyler Green:
 
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Douane

First Post
Dr. Anthony W. Harden - Dilettante
Offensive-Option

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 18 (+4)
Wisdom 13 (+1)
Charisma 15 (+2)

Size: Medium
Height: 1,87 m
Weight: 80 kg
Eyes: Blue
Hair: White
Skin: Tan

Total Hit Points: 23

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10

Initiative modifier: +2 (+2 [dexterity])
Fortitude save: +2 (+1 [base] +1 [constitution])
Reflex save: +3 (+1 [base] +2 [dexterity])
Will save: +5 (+4 [base] +1 [wisdom])

Attack (melee): -1 (+3 [base] +0 [strength] -4 [nonproficiency])
Attack (pistol): +5 (+3 [base] +2 [dexterity])
Grapple check: +3 (+3 [base] +0 [strength])

Cthulhu Mythos Knowledge: 0
Maximum Sanity 65
Current Sanity: 65


Languages: English (native), German 2 (accent-free), French, Italian, Russian, Serbian, Arabic, Ottoman Turkish, Egyptian (Hieroglyphs), Latin, Greek


Feats:
Pistol Proficiency
Wealth
Sensitive
...


Class Skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, Knowledge (Art), Knowledge (History), Knowledge (Law), Knowledge (Psychology), Research, Speak other Language, Psychic Focus

Skills:
Appraise +11 (7 ranks +4 Int)
Bluff +9 (7 ranks +2 Cha)
Diplomacy +9 (7 ranks +2 Cha)
Gather Information +2 (0 ranks +2 Cha)
Forgery +11 (7 ranks +4 Int)
Intimidate +4 (0 ranks + 2 Cha +2 Synergy [Bluff])
Knowledge (Archaeology) +5 (1.0 rank +4 Int)
Knowledge (Art) +10 (6 ranks +4 Int)
Knowledge (Geography) +5 (1.0 rank +4 Int)
Knowledge (History) +10 (6 ranks +4 Int)
Knowledge (Law) +8 (4 ranks +4 Int)
Knowledge (Occult) +5 (1.0 rank +4 Int)
Knowledge (Philosophy) +5 (1.0 rank +4 Int)
Knowledge (Psychology) +11 (7 ranks +4 Int)
Knowledge (Religion) +5 (1.0 rank +4 Int)
Knowledge (Streetwise) +5 (1.0 rank +4 Int)
Psychic Focus +2 (1 ranks +1 Wis)
Psychoanalysis +4 (1.0 rank +1 Wis +2 synergy [Knowledge (Psychology)])
Research +11 (7 ranks +4 Int)
Speak Other Language


Class HP:
Level 1: 6
Level 2-4: HP (3d6=13)


Wealth:
Wealth (1d6=6) +1 Dilettante +2 Wealth Feat = 9 (9,000 per annum; $28,000 savings)


Equipment:
Colt M1911 .45 ACP (damage 2d8, crit. x3, capacity 7, range 20 ft., multifire) $40 + 36 Bullets $3 (Anthony's issued service weapon)
P08 Luger 9mm (damage 1d10, crit. x3, capacity 8, range 20 ft., multifire) $30 + 32 Bullets $4.50 (War-time souvenir: It landed near his position during the last German attack of the War. He kept the gun but lost the hand that still held it.)
Sword-cane (1d6, crit. 18-20 x2) $50 (A solid cane adorned with massive silver fittings and a crystal knob - hiding a fine blade within.)

Musical pocket watch $85 (A severly dented and scratched silver watch, manufactured in 1825, whose chimes play upon opening "Was ist des Deutschen Vaterland?". [Originally a poem by Ernst Moritz Arndt (1769-1860) "Was ist des Deutschen Vaterland" is a famous example of the patriotic propaganda against Napoleon. It's also a call for national unity and means a harsh critic of the fragmentation of Germany in the 18th and 19th century.])
Silvered fountain pen with engraved initials $10.50
Silvered Brandy Flask $5.00 (plus a medical certificate that Anthony is suffering from a "condition of the nerves")

US Army Officer's Greatcoat
Tailored Dress Suit from Indian Silk $115.50
Silver cuff links with Sapphires $20.00
 

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Hrothgar

First Post
Newt "Bullet Joe" Wright

Robeson13.jpg


Male Blue-Collar Worker Offensive-Option

Strength 17 (+3)
Dexterity14 (+2)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 12 (+1)

Size: Medium
Height: 6' 3"
Weight: 210 lb
Eyes: Dark Brown
Hair: Black
Skin: Black

Total Hit Points: 28

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity] +0 [defense bonus]
Touch AC: 12
Flat-footed: 10

Defense bonus variant rule is in effect.

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (melee): +6 = 3 [base] +3 [strength]
Attack (thrown): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (pistol): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (rifle): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (shotgun): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Attack (sub-machine gun): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency]
Grapple check: +6 = 3 [base] +3 [strength]

Cthulhu Mythos Knowledge: 0
Maximum Sanity 65
Current Sanity: 65

Languages: English

Feats:
Melee Weapon Proficiency
Power Attack
Cleave
Run

Class Skills:
Climb
Craft (carpentry)
Disable Device
Drive
Gather Information
Intimidate
Jump
Knowledge (streetwise)
Operate Heavy Machinery
Repair
Spot
Use Rope

Skill Name
Climb +6 (3 ranks, +3 Str)
Craft (carpentry) +3 (3 ranks, +0 Int)
Disable Device +7 (7 ranks, +0 Int)
Drive +4 (2 ranks, +2 Dex)
Gather Information +4 (3 ranks, +1 Cha)
Intimidate +6 (5 ranks, +1 Cha)
Jump +8 (5 ranks, +3 Str)
Knowledge (streetwise) +5 (5 ranks, +0 Int)
Operate Heavy Machinery +8 (6 ranks, +2 Dex)
Repair +7 (7 ranks, +0 Int)
Spot +6 (5 ranks, +1 Wis)
Use Rope +7 (5 ranks, +2 Dex)

Know streetwise >=5 ranks gives +2 on wilderness lore checks on other streetwise.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Class HP rolled
Level 1: Blue-Collar Worker 6
Level 2: Blue-Collar Worker 1
Level 3: Blue-Collar Worker 4
Level 4: Blue-Collar Worker 5 +1 to constitution

Wealth
Starting Money: $2,000 Yearly Income: $1,000
Remaining Money: $1,307.50

Newt "Bullet Joe" Wright's Equipment:
Knife, hunting (damage 1d4, crit. 19-20/x2, range incr. 10, 1 lb, piercing) $3.50
Black baseball bat "Victory" (damage 1d6, crit. x2, 3 lb, bludgeoning) $1.50
Union suit $1.50
Dark gray flannel trousers, blue flannel trousers $10.00
White flannel shirt, gray flannel shirt $10.00
Heavy wool jacket $14.00
Wool golf cap $2.00
Leather work gloves $5.00
Worsted wool dress suit $30.00
Writing tablets and pencils $0.50
Deck of playing cards $1.00
Wrist watch $6.00
Carpenter tool set $50.00
Mechanical tools $13.00
Leather work boots $5.00
Rain slicker and hood $5.00
Flashlight and batteries $4.00
Suitcase $10.00
Straight razor $0.50
Apartment $520/year


Newt "Bullet Joe" Wright was born in 1889, the fifth and last in a line of children to an impoverished black family in New York. His father was a hard-nosed dock worker and his mother a iron-willed housemaid and cleaner. Even with the long hours his father and mother put in at their jobs, the family was always strained for money. The family's demands often meant that Newt spent much of his time at the docks with his father or doing odd jobs around the city, rather than spend time at school. Newt enjoyed school, a time to read and explore new worlds. Through his teenage years, Newt watched his father slowly sink into depression and alcohol. With more and more time spent on the docks with his father, Newt felt that his fate was already determined: a life of poverty with escape not lying in books, but in booze. The booze drove his father into rages, often leaving his wife and children beaten. The rages always ended in tears, with the devastating realization his fury had on his family. Newt never stopped loving his father, even when he was sent to prison for five years for robbery. As the youngest, Newt had to grow up fastest with no father figure around.

When Newt turned eighteen, his father returned home to find Newt a strapping, powerful young man. Newt always excelled on the athletic field with his other black classmates, and his abilities soon reached the ears of Nat Strong, owner of the Brooklyn Royal Giants. Newt excelled at baseball with the Giants, enjoying the multiple championships during the late 1910's. Newt's family saw Newt as an inspiration, a hero that many in the black community looked up to. Newt's father's demeanor even changed, forsaking alcohol in favor of afternoons watching his son play baseball. To help ends meet, Newt stilled worked at the docks and a general fix-it man. But on the field, Newt earned the name "Bullet Joe" because of his speed in the outfield, and the speed of his bat at the plate.

It was during these glory times, when the Giants occasionally played white minor league teams, that Newt met Jackson Elias. Newt was introduced to Elias through Nat Strong, Elias being invited to many of the games at Strong's courtesy. Newt always enjoyed his conversations with Mr. Jackson. Mr. Jackson had a worldly air about him, something that Newt had not encountered since he had opened those treasured books so many years ago. Mr. Jackson's stories always held Newt in rapture. The two formed a strong relationship, possibly because Jackson found Newt such a willing listener to his tales of world travel. Their times together were generally short, such as hot evenings after afternoon games sipping beer, but the conversations were good.

During the 1920's, the Giants feel onto hard times. The team foundered, the crowds who came to watch dwindled. Newt's father even took up drinking again. After the summer of 1924, Nat Strong informed Newt that 1924 summer was to be his last with the team. Younger talent was needed to help the team. Newt was crushed. Baseball was his way out of following in his father's steps. He had never taken a wife or had kids, fully expecting his time on the field to last forever. During the fall of 1924, Newt found himself on the docks full time, his glory on the baseball field and times spent with Elias a fleeting memory. A memory he yearns so much for to achieve again, to break the monotony of his daily life. In October 1924, his father fell off the docks drunk and drowned. Unless something happens soon, Newt sees the same fate for himself. Already his mind grows dark with despair...
 
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