CG vs. CN: Chaotic Good Is Victorious!

Gansk

Explorer
Chaotic Good enters from the west, Chaotic Neutral enters from the east.

Chaotic Good has the option to enter first or second.

Chaotic Neutral:[sblock]Next up for you is an ancient chaos dragon. It has 36 ranks in Concentration, Diplomacy, Escape Artist, Knowledge (dungeoneering, geography, history, nobility, planes), Listen, Search, Sense Motive & Spot. Feats are Alertness, Blind-Fight, Flyby Attack, Power Attack, Weapon Focus (claw & bite), Wingover, Combat Expertise, Improved Natural Attack (claw), Quicken Spell-like Ability (Protection From Law), Epic Fortitude & Quicken Breath.[/sblock]
 
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Evilhalfling

Adventurer
The CG crowd files back in, and catches up on how the final frounds went.
the general comes in a little late. To find the CN canidate a'waiting.
 

Infiniti2000

First Post
A gargantuan chaos dragon, KAOS X, flies into the arena landing at 90n50e. She is surrounded by a glowing magical field with a chaotic blast of multicolored hues. She concentrates and a thin mist envelops a 20ft radius centered at 90n60e, 20ft high. The mist does not hamper vision.

[sblock] protection from law, entropic shield [/sblock]
 

Gansk

Explorer
Is KAOS squeezing? Half of him would be above the water otherwise.

CG General statblock:[sblock]Brass Dragon Wyrm CR 21
Always CG Gargantuan Dragon (fire)
Init +4; Senses darkvision 120 ft, blindsense 60 ft, keen senses, low-light vision
Languages draconic, animals
AC 39, touch 6, flat-footed 39 (-4 size, +33 natural) (+2 vs dragons)
hp 459 (HD 34d12+238)
Immune SR 34, DR 20/magic, immune to fire, sleep, paralysis, evasion vs. dragons
Fort +26, Ref +19, Will +26 (+19 vs dragons)
Speed 60 ft, fly 250 ft (clumsy), burrow 30 ft
Melee bite +42 melee (4d6+12), 2 claws +37 melee (2d8+6), 2 wings +37 melee (2d6+6) and tail +37 melee (2d8+18) (+2 vs dragons)
Space 20ft, Reach 15ft (bite & wings 20 ft, tail 30 ft) BAB +34; Grapple +58
Atk Options Crush (4d6+18), Tail Sweep (2d6+18), Frightful Presence, Power Attack
Spell-Like Abilities (CL 11, save DC Cha-based, +2 vs dragons)
At will – speak with animals
3/day – endure elements
1/day – suggestion (DC 18), control winds (DC 20), control weather
Spells (CL 17, save DC Cha-based, +2 vs dragons)
Sorcerer Spells Known (6/8/7/7/7/7/6/6/4)
1st – Mage Armor, Shield, Silent Image (DC 16), Disguise Self
2nd – Mirror Image, False Life, Cure Moderate Wounds, See Invisibility, Resist Energy
3rd – Magic Circle vs Evil, Haste, Blink, Slow (DC 18)
4th – Dispelling Breath, Breath Weapon Substitution, Greater Invisibility, Lower Spell Resistance (DC 36)
5th – True Seeing, Wall of Force, Teleport, Draconic Might
6th - True Seeing, Heal, Greater Dispel Magic
7th – Greater Stunning Breath, Energy Immunity, Waves of Exhaustion
8th – Enervating Breath, Otto’s Irresistible Dance
Abilities Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Feats Iron Will, Improved Initiative, Suppress Weakness, Overcome Weakness, Dragon Hunter, Dragon Foe, Dragon Hunter Defense, Awaken Spell Resistance, Power Attack, Ability Focus (breath weapon), Recover Breath
Skills Concentration +22, Knowledge (arcana, dungeoneering, nature, religion and planes) +20, Listen +41, Spellcraft +25, Spot +41, Performance (the rest)
Breath Weapon (Su): 120 ft line of fire 11d6, reflex save DC 36 or 60 ft cone of sleep gas, Will save DC 36. If failed save vs. cone of gas then sleep for 1d6 rounds plus 11 rounds.
Frightful Presence (Ex): A dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 330 ft are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 32) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Keen Senses (Ex): A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light.
Crush (Ex): This special attack allows a flying or jumping dragon to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC 34) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. A crush attack deals 4d6+18 damage.
Tail Sweep (Ex): As a standard action, sweep a half-circle with a 30 foot radius. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The tail sweep deals 2d6+18 damage. Affected creatures can attempt Reflex saves (DC 34) to half damage.
[/sblock]
 
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Infiniti2000

First Post
KAOS is in the middle of the Zone. I was under the impression that the ToC was using the old format? If not, my action would be different. Place the mist centered at 80n60e and KAOS at 30n50e.

KAOS is a she, Shtarker you nincompoop!
 



Evilhalfling

Adventurer
VorelMiirikvurVaeri wanders into 65n105e
"I can't believe my children wont live to see 4th ed!! Do I look that confusing/confused to you?"
she rears up in all her shiny brass glory and breathes a stream of fire and negative energy
[sblock] do I have the full pile of buff spells up? mage armor, shield, false life, see invisibility, magic circle against evil, draconic might, and true seeing[/sblock]
 


Gansk

Explorer
I assume Vorel flies above the VZ roof and avoids the mist before landing at the designated spot.

Vorel waves a claw, then breathes. A line of fire streams with precision at KAOS, and she makes a pitiful attempt to dodge (22-2 Ref save).

KAOS takes 26 fire damage and 5 negative levels, leaving her with 461 hp.

Vorel:[sblock]You have all your buffs. You can breathe again in round 4.[/sblock]

KAOS starts round 2.
 

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