The Wayfinders - Expedition to Tempest Isle

Shayuri

First Post
As she looks out over the vista of the hilltop, Whisper says, "I had some time to look over the bodies from last night. They're like no undead I've ever heard of. They're animated not by an undead spirit, but by khyber dragonshards bound within them. They move because of wrappings at their joints that are charged with necromantic magic. In some ways, they seem almost more like unusual constructs than true undead."

She turns to look at the others.

"It is possible that magics meant specifically to affect undead won't work. Be advised."
 

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Deuce Traveler

Adventurer
Doral listens to Whisper and mutters, "Oh good... this is getting better and better."

He takes out his spyglass and surveys the stone ridges as well as the trail ahead when there is enough distance between the party and the cleared portions of trail that it makes sense to do so.
 

Dr Simon

Explorer
Kraken, with the expression of a proud home-owner showing guests around his house, watches the faces of his companions as they survey the island vista.

"My villagers call this The Big Green," he says. "Fella goes walkabout in there, chances are he doesn't come out. It's an easy place to get lost. Still, you've got me. What could wrong, eh?" he adds with a grin.

[SBLOCK="OOC"]
Spells Prepared for today:
0th level – Detect magic, guidance, resistance (x2).
1st level (Save DC 13) – Bless, magic stone, obscuring mist*, shield of faith.
[/SBLOCK]
 

Walking Dad

First Post
AC 19 (T13, FF16), HP 39/39, F +4,R+4,W+4
Eldritch blast: +5/+6, 3d6 damage

"Ok, you are right, take the lead, I will follow." Glaive says to Kraken.

Bump!
 

jkason

First Post
Midian Rightson, human druid

Midian let's Kraken lead, though he keeps his senses open, watching for signs of any danger as the group moves through the vegetation.
 

SelcSilverhand

First Post
Surprise Round!

Dorel
[SBLOCK]
You take a few minutes to survey the distant ridges and canopy for signs of life. You spot many types of colorful birds flitting among the canopy and larger shapes that might be primates moving among the upper branches. The folds in the land form ridges here and there that break above the forest canopy. Far to the south west you can see a larger area of exposed land and what you believe might be a tendril of smoke. Relaying this to your companions gives you a direction of travel while the trail remains cold.
[/SBLOCK]



Descending into the dense canopy is akin to traversing into another world altogether. The light dims as layer upon layer of leaves filters out the light of the sun, leaving rares shafts of light spearing down to the floor. Shadows shift and move about you as the branches above constantly shift in the breeze. The air below is stifling hot and thick with the smell of humus. Sweat immediately begins to form upon your brow. The farther you descend, the more oppressing the heat becomes. The trees become larger and soon are so massive your entire party could not reach around them by linking hands. Vines as thick as a mans thigh twist up from the jungle floor creating barriers of vegetation. Midian is able to slip through the undergrowth with almost supernatural ease while the rest of the party is forced to hack their way through with swords and machetes.
While at first the jungle seemed deserted and dominated by flora, you soon find that life is present everywhere below the canopy. Strange bird calls echo all around you and the occasional flicker of color above you reveal a large population of birds. Insects of all kinds crawl, scuttle, and buzz around you. Some of them grow quite large. Some of the biting insects are large enough to be mistaken for birds. Columns of ants strip away vegetation at alarming rates and luckily your trail leads out of their destructive path. Primates hoot and cry above you whenever a new pack notices your presence. They shake the branches and hurl small sticks whenever someone comes too close to their trees.

Kraken
[SBLOCK]
While following the trail you note some vegetation of interest to you. To supplement their diets, your tribe harvests wild growing "Long Corn". It is a prized food for your tribe given its slow rate of decay after being picked, and its resistance to Ration Rot Moss. The moss is a plague for hunters traveling inland as its spores quickly spoil rations and water supplies. While rare on the slope, it is far more likely to be encountered here in the hot interior.
[/SBLOCK]

Midian
[SBLOCK]
While traveling through the jungle, you locate a rare plant you've only heard of in textbooks. It is a Reath Vine, a vine that is a parasite to more common vines. After a common vine has established a hold in the upper canopy, the Reath Vine wraps around the common vine and uses it to climb into the canopy itself. All the while it burrows into the vine to extract water and nutrients. When fully grown, it blooms and spreads its spores from the upper canopy. The Reath vine is a useful spell component when used in spells that target plants and plant creatures.
[/SBLOCK]

It is mid afternoon when trouble finds you. Moving in a single file line through the dense undergrowth, Kraken and Midian lead the way as they seek the best trail. Whisper follows next along with Dorel and Glaive bringing up the rear. Midian's ape companion moves through the canopy above, braciating with ease. Suddenly, a long sinuous shape lashes out from the base of a nearby tree. A huge serpent easily thirty feet in length and nearly four foot thick attacks with a rasping hiss. The color of its scales ripple and change color unnaturally in response to the sudden movement. It's near perfect camouflage allowed it to approach to within feet undetected! Its massive maw closes around Whisper's upper torso, her shoulders and head disappearing inside its mouth!


OOC
[SBLOCK]
Give me your initiatives and 1st round actions.
Whisper: Need a grapple check from you, DC 36, to escape its bite.


Random person attacked:
Midian, Kraken, Whisper, Dorel, Glaive (1d5=3)
Attack Roll
Snake Attack, Damage, and Grapple (1d20 13=15, 1d8 10=11, 1d20 23=36)
[/SBLOCK]
 
Last edited:

Shayuri

First Post
Taken totally by surprise, Whisper beats her hands against the wet, dark insides of the snake's gullet, but isn't strong enough to force its jaws apart!

(Even on a natural 20, Whisper can't beat that DC, and natural 20's aren't autosuccesses on grapple checks. Mew. I know what my next spell is. :) )
 


Dr Simon

Explorer
Kraken seems none too perturbed. He strides over purposefully towards the snake, drawing his falchion as he does so.

"What kind of cowardly toerag picks on a Sheila?" he says. He seems as amused as he is annoyed.

[SBLOCK="OOC"]
Initiative 1d20+6=22

If possible, close to within striking distance and attack with falchion, assuming he can strike some part of the snake and avoid Whisper.
Attack 1d20+7=24
Damage 2d4+4=7
[/SBLOCK]
 


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