The Wayfinders - Expedition to Tempest Isle - Page 10




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  1. #91
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    Myrmidon (Lvl 10)

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    Doral Kinsman

    "If there is a healer about, I'd much appreciate it," Doral says pointing to his two bruises that the magic missiles left along his ribs. "My name is Doral Starrill and I hail from Breland." He leans over the corpses and tries to see if he can ascertain any information the others might have missed. "I'm signed up as a scout, but if this is the level of danger I can expect I might have to ask for a pay raise."
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
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    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
    ---

    My works:
    Dog Soul Publishing's The Books of Faith: Jainism
    Dog Soul Publishing's Sahasra - Items of Magic and War
    Various articles and editing projects for Silven Trumpeter
    LPJ Design's The True Psionic Story: Amulet of Catapsi

 

  • #92
    "If no one else can... I have a wand that would help you to regenerate the damage. But if there is a priest on board, I would like to save the charges for later." Glaive says to Doral.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #93
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    Myrmidon (Lvl 10)



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    Midian Rightson, human druid

    "Midian Rightson," says the young druid as he surveys the deck and the damage caused. "Johan has a paladin's touch, which might do for those bruises. And we, too, have a wand against need."

    As the captain speaks of a funeral, Midian looks down to the water, staring into the depths where his companion had sunk. He shakes his head free from the though, however.

    "If Johan and Glaive can care for the wounded, I feel the need to retire briefly. You can count on me for the watch, and I believe I can finish repairing the masts in the morning."

  • #94
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    Enchanter (Lvl 12)

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    "Call me Whisper," the masked sorceress says in a quiet voice to the others. "I'm glad we managed to attract skilled assistance for this..." She glances at Doral, "...payment negotiations aside."

    "I can, with some time, unlock the workings of those trinkets," she adds to Glaive.

  • #95
    "That would be very helpful. My meager powers don't reach that far.

    I will see if I can help some sailors with my wand."
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #96
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    "I am sorry my dear, but we all need money and some of us have needs more than others," Doral says and bows to Whisper in a half-hearted apology.
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
    IC

    DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
    OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

    DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
    Out of Character thread
    ---

    My works:
    Dog Soul Publishing's The Books of Faith: Jainism
    Dog Soul Publishing's Sahasra - Items of Magic and War
    Various articles and editing projects for Silven Trumpeter
    LPJ Design's The True Psionic Story: Amulet of Catapsi

  • #97
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    She waves a hand dismissively.

    "It's no trouble," she says. "Your pay isn't coming out of my pocket. By all means, ask for as much as you can get. There will be more danger where that came from, if we're right. Much more."

  • #98
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    The few injured sailors accept the healing gratefully. The rest of the evening passes uneventfully. The crew relaxes the farther away from the troubled waters you get. In the morning the captain hosts a brief funeral to honor the death of the crewman. The remains are sent over the side and sink quickly out of site.
    Midian studies the damaged mast and applies a few spells to repair the acid damage. The crew lets out the sails now that the mast can support the additional strain and the boat surges ahead. Over the next few days you have the opportunity to get to know one another a bit better. Using her Artificer's Monocle, Whisper is able to identify some of the items taken from the snake woman and the shark man.
    The rest of the trip is relatively uneventful. A squall blows through a few days out from the island, making the seas rough for two days. The grey clouds still cover the sky when the lookout shouts that he has spotted land. Shortly thereafter everyone can see the shore of the distant island come in to view. Closer now, you can see the rough, jagged shores of grey stone near the shore. The land slopes sharply upward towards the rim. The slopes are covered in thick green vegetation, spotted here and there by clouds of mist. The captain joins you at the bow and says that he's heard that the island is the remains of a long dead volcano. He says that three sides of the island slope upward, while the fourth has a more gradual slope to it. According to the stories he's heard from others who have been there, centuries ago the volcano erupted violently, destroying one side of the cone, creating the odd shape. He says that the island is often wracked by storms and typhoons, giving it its name. There are a few natives, along with the occasional pirate camp, or shipwrecked crewman. After speaking with the navigator, the captain orders the ship to sail southwest. A few hours later the ship turns inward towards a sheltered cove. The ship drops anchor and the crew begin preparing launches to ferry over men and supplies. The captain asks you to help search for a suitable location to setup the expedition camp. Grey clouds on the horizon herald yet another storm closing in.


    Kraken
    Spoiler:

    The low grey clouds and rising wind foretell of another storm blowing in as you stare upwards at the sky. Thunder rumbles from above the distant rim of the volcanic crater, reminding you of the menace that lurks beyond the slope. Your village on the northern facing side of the island has lost several of its hunters to the new unnatural creatures that stalk the jungles. Each death causes another hardship for the village. Each one used to bring in food that fed half a dozen others. Now everyones stomachs are tight as scarcity takes its toll.
    One of the young villagers, a boy of hardly 7 summers, suddenly rounds a bend in the trail below you running for all he's worth. You stop him and listen as he breathlessly tells you what he saw. A ship, anchored in a nearby cove. Ships have landed before, but this one is uncomfortably close to the village. Pirates, smugglers, outlaws, and worse have landed before, though the village has rarely experienced good trade with passing merchant ships. The thunder rumbles again as the coming storm begins to darken the skies. You muse for a moment. Perhaps this ship is the portent you've dreamt of the last few weeks.
    Rising to your feet, you follow the village boy towards the cove to see if the god of storms has brought salvation... or death for your home.




    Identified items
    Spoiler:

    Belt of One Mighty Blow (1,500gp) Pg 74 MIC
    Amulet of Retributive Healing (2,000gp) Pg 69 MIC
    Amulet of Teamwork (2,000gp) Pg 70 MIC
    Ruby Earrings 300gp
    Pearls 400gp
    Potion of Cure Moderate Wounds

  • #99
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    Waghalter (Lvl 7)

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    Whee! In the game, Hi all.

    I'm not sure if any of the incomers would see this yet, so I'll leave it to Selc to decide who gets to read what. I've done the second block for people seeing him for the first time. The first is more a set-up, but it probably wouldn't hurt for others to read it.

    Kraken

    Kraken stops at the edge of the beach where the ship is at anchor and watches as the boats are launched. He is not afraid of these newcomers. He has his sword, his magic and the storm god to protect him if things go bad.

    Calmly, he sticks his falchion point-first into the sand and sets about building a small fire from driftwood before the storm hits. [If I can Take 10 on a Survival skill of +8, I figure this should be enough]. Soon he has a billy of water heating over a small fire and sits down beside it. He takes his sling from his belt and lays it on the sand beside him. Then he watches as the first figures drag their boat up in the surf.
    (I noticed that I didn't purchase any basic gear for him, which I'll recitfy. I assume it's okay for him to have a few basic items of wilderness camping like a firemaker, a battered, blackened old billy can and a pouch of emergency food items. The rest of the stuff he can make from native plants on the island)


    Kraken, at first sight

    At the top of the beach, a shaggy man sits cross-legged beside a small fire, heating a billy of water which is supported in a cunningly-crafted cleft stick. Behind him, a huge square-bladed sword is stuck in the sand, shells and other small items tied to the hilt.

    The man is in his late thirties or early forties - it is difficult to tell because his skin has been weathered to a fine leathery colour, bright blue eyes surrounded by deeply etched crow's feet. His hair has been bleached by the sun, and hangs in thickly matted locks about his head, his beard is little better.
    At first glance the man seems to be wearing a rough outfit of crudely-stitched skins, but a closer look shows that they overlay a well-made leather jerkin with more sea shells seemingly worked into the armour.

    As you approach he gives a warm smile, his blue eyes almost disappearing under wrinkles. He is missing an upper pre-molar.

    "G'day," he says. "Spirits said you'd come. Storm's blowing up, eh? Fancy a brew?"
    Last edited by Dr Simon; Saturday, 21st June, 2008 at 10:39 AM.
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  • #100
    "I can scout ahead to see if there are any enemies, I have a potion of invisibility that could help with the task."

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