The Wayfinders - Expedition to Tempest Isle

jkason

First Post
Midian Rightson, human druid

Garuk turns his attention to the new opponent, claws and teeth flashing and he bellows an animal rage.

Midian, meanwhile, has finished his chanting, and points toward one of the throng mobbing Kraken. Crackles of electricity spark on the stone of the ceiling, arcing toward a point above the target. The blueish white tendrils coil about each other, and the bolt they produce falls in a thunderous column upon the man.

[sblock=OOC]Garuk's attack: Blessed Claw;damage;claw;damage;bite;damage (1d20+11=21, 1d8+5=10, 1d20+11=12, 1d8+5=9, 1d20+6=17, 1d6+2=3)

Midian finishes call lightning and calls down the first bolt: Empowered lightning bolt (multiply result by 1.5) (3d6=8) Damage is actually 12. Does anyone know if there's a function on IC that allows for multiplying the results of a roll for something like Empower? [/sblock]

[sblock=resources]Bolts used / avail: 1/7[/sblock]
 
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SelcSilverhand

First Post
Glaive's final sweeping blow shears through the cultist at chest level leaving a gaping wound. The man opens his mouth but no sound emerges as he topples silently to the ground. Kraken a few feet away grins savagely as his weapon slices into his enemy over and over. His first sweeping cut knocks the mans weapon away and lays open his arm, but the second cut removes it at the shoulder. He collapses soundlessly like the first. Across the chamber, Garuk nearly succeeds at tearing the one in front of him limb from limb.

Whisper's motes follow the ducking cultist behind the stone. She cannot see the outcome, but a red mist rises from behind it. Doral moves his hands in a complicated gesture and creates a whirlwind of swirling lights and color around one of the cultists assaulting Kraken. The man fights through the cloud however, and the spell fades away from him.

Finally, the clouds thicken enough in the ceiling of the room for Midian's spell to take hold. He grabs at the air and yanks his arm downward. Plucked from the air, a bolt of lightning arcs from one of the men to the roiling storm clouds above him. While utterly silent, the smell of burned hair and flesh immediately fills the room.

The cultists fight back but are so demoralized and injured at this point that none of them land a blow.

[SBLOCK]
Sorry for the very long wait for updates. I've been a slacker lately. We'll have this one wrapped up in no time. Most of them will be dead after being hit once.

Whelm Will Save (1d20+4=23)[/url

[/SBLOCK]
 

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Walking Dad

First Post
AC 21 (T13, FF18), HP 60/60, F +5,R+5,W+5
Eldritch blast: +7/+8, 4d6 damage
Short Sword +1, Icy +8, 1d6+3+1d6 ice on command

"Use up?" Glaive says as he throws a bolt of eldritch energy after one of the fleeing cultists.

[sblock=ooc]
Glaive


active invocations: See the Unseen, Entropic Warding, DR 2 / cold iron
at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
Devil's Favor: 3/3 (+2 bonus on attack, save, or check)
Devil's Stamina: 1/1 (fast healing 3 for 5 rounds)
Bracers of Entangling Blast: 3/3
Gloves of Eldritch Admixture: 3/3
Healing Belt: 3/3
Wand (lesser vigor): 37/50
[/sblock]
 

jkason

First Post
Midian Rightson, human druid

Garuk howls, blood dripping from claws and teeth, and finishes mauling the cultist for failing to flee his animal rage.

"No reason to use up a spell for a mop up," Doral says as he pulls out a silver dagger and throws it at the most wounded-looking opponent in range.

"Ah, but there's something satisfying about seeing how well they light up," Midian says, pointing to another cultist. Again sparks play along the cavern ceiling and another vicious arc of electricity flashes downward.

[sblock=ooc]Blessed Claw;damage;claw;damage;bite;damage (1d20+11=21, 1d8+5=12, 1d20+11=16, 1d8+5=10, 1d20+6=24, 1d6+2=8)

Empowered lightning bolt (multiply result by 1.5) (3d6=9) Total lightning damage: 13[/sblock]

[sblock=resources]bolts used / avail: 2/7[/sblock]
 


SelcSilverhand

First Post
The remaining cultists fall under your onslaught. The room remains silent under the oppression of the Silence spell but you spot no more movement from the bodies. Moving forward cautiously you see that even the man who fled behind the crystal was not safe from Whisper's magics. His body lies mangled on the ground, his bloody hand clutching something that hung around his neck.
Taking stock you notice the men still trapped beneath the iron grates. The holes they are in are partially filled with chunks of ice from the spell. They peer up at you with mixed expressions of fear and hope.
 

Walking Dad

First Post
AC 21 (T13, FF18), HP 60/60, F +5,R+5,W+5
Eldritch blast: +7/+8, 4d6 damage
Short Sword +1, Icy +8, 1d6+3+1d6 ice on command

Invoking his eldritch sight, Glaive checks the trinket around the cultist's neck.

[sblock=ooc]
Glaive

use detect magic ability

active invocations: See the Unseen, Entropic Warding, DR 2 / cold iron
at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
Devil's Favor: 3/3 (+2 bonus on attack, save, or check)
Devil's Stamina: 1/1 (fast healing 3 for 5 rounds)
Bracers of Entangling Blast: 3/3
Gloves of Eldritch Admixture: 3/3
Healing Belt: 3/3
Wand (lesser vigor): 37/50
[/sblock]
 

jkason

First Post
Midian Rightson, human druid

Midian gestures to indicate he and his friends are no threat, and sets about looking for a way to open the cages. He makes a gesture like turning a key, hoping the prisoners may know which cultist carried them.
 

Deuce Traveler

Adventurer
Doral goes to pick up his throwing dagger, then returns to the bars in the floor. Kneeling, he takes a close look at the lock, using his blade to chip away any ice in the way of his examination.
 

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