The Wayfinders - Expedition to Tempest Isle

Dr Simon

Explorer
"It'll be easier to get ashore than try to board the ship from this jolly boat," says Kraken. "Mind you, we've got surprise on our side, eh? Reckon we beach this, then get onto the ship, invisible, up the gang plank. Then wreak havoc."
 

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Walking Dad

First Post
AC 21 (T13, FF18), HP 60/60, F +5,R+5,W+5
Eldritch blast: +7/+8, 4d6 damage
Short Sword +1, Icy +8, 1d6+3+1d6 ice on command

"I like the wreak havoc part."
Glaive answers, his smile only heard but not seen, thanks to the invisibility spell.

[sblock=ooc]

Glaive

active invocations: See the Unseen, Entropic Warding, DR 2 / cold iron
at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
Devil's Favor: 3/3 (+2 bonus on attack, save, or check)
Devil's Stamina: 1/1 (fast healing 3 for 5 rounds)
Bracers of Entangling Blast: 3/3
Gloves of Eldritch Admixture: 3/3
Healing Belt: 3/3
Wand (lesser vigor): 37/50
[/sblock]
 

jkason

First Post
Midian Rightson, human druid

"I agree I'd rather not try boarding from our little launch here," Midian says. "If we can use their own entryway without detection, I say we do it."
 

Deuce Traveler

Adventurer
"We would have to abandon the boat near the gangplank and at the right moment, go up to the ship, and start putting the deck and leadership to fire and sword. It should make for a wonderfully chaotic affair."
 

SelcSilverhand

First Post
The longboat slips almost silently into the shore. You make sure to bring the boat up as far away from the settlement as you can so that no one will notice the indent in the water or the way the waves seem to flatten out around it. Luckily the bay sports numerous rocks and scraggly bushes that you use to hide the boat as you make landfall. Doral's invisibility circle requires that you all stay closely together as you carefully make your way up the beach. A few men are at work pulling down the tents and stamping out campfires. A ramshackle dock leads from the shore to the ship. It looks as if it is made out of floating barrels with boards laid across them. A gangplank leads up the side of the boat from the end of the dock. Men continue to go up and down the plank carrying the dwindling pile of supplies up onto the ship. The timing will be tricky, but with luck you may be able to follow one of the men on a return trip up to the ship before the next one starts back down and smacks into your invisible party.
 

Deuce Traveler

Adventurer
Doral tries to do some quick math and calculations in his head as he watches the men go up and down from the gangplank. When he calculates the best opportunity, he nudges his fellow comrades silently along.
 

jkason

First Post
Midian Rightson, human druid

Midian waits silently for the signal, and when the beguiler gives it, moves swiftly to try to take advantage of the opening to enter the ship.
 

Dr Simon

Explorer
Kraken loosens his falchion in its scabbard and follows Doral's lead. Stealth is not his preferred style but he is not against gaining a tactical advantage.
 

SelcSilverhand

First Post
You manage to slip aboard the ship between passes of the crewmen. The deck of the ship is a busy place, with pirates moving all about. Your group has to move carefully in order to coordinate everyone without falling outside the range of the spell. You're unable to move quickly enough to dodge all the men running about. It is only a matter of time until one of them bumps into you.
 

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Deuce Traveler

Adventurer
"Damn! Where is that cult leader and the captain? I only see the hired help." Doral chants for a few moments and then lets loose with a spell. The wooden deck of the ship seems to go soft and melt, before rippling into waves. Reality seems to go mad...

OOC: Casting Vertigo Field in the space just right of the mook closest to Doral. That should catch him and some of his surrounding buddies, plus anyone who triest to attack the party from the north or east of the party formation. As per usual, Doral will make his allies immune to the spell's effects.
 

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