The Wayfinders - Expedition to Tempest Isle - Page 115




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  1. #1141
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    I Defended The Walls!

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    Whisper incants a spell, and much like Doral, sends a cascade of magical bolts of force at the cult spellcaster who had just put some kind of curse upon them. However, where Doral's wand released a trio of bolts, Whisper's hands send forth a cloud of them. It sluices up and over the intervening soldiers like a river of light, curling around the unfortunate cleric once...and then pouring itself over and through him!

    (Manyjaws!)

 

  • #1142
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    OOC: Just waiting for a map here. But no stress SelcSilverhand
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    OOC: Map update!
    Attached Thumbnails Attached Thumbnails Aboard the Ship r4.jpg  

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    Midian Rightson, human druid

    "Your crewman is doing the smart thing. I'd join him while you can," Midian says. the druid holds out a bit of mistletoe, and a sheen of ice forms upon it as he mutters ancient words. A new cloud forms, much closer to the deck, and the rain which falls through it turns to a vicious hailstorm, pummeling several of the crewmen.

    Garuk continues his assault on the blinded attackers.

    ooc
    Midian: Cast Ice Storm. Should catch the 5 pirates to the north of him on the map (4 near him, one further up at the stairs?). 15 bludgeoning damage, 9 cold damage (24 total), and half moves for all of them for the round. No save.

    Bludgeoning damage; cold damage (3d6=15, 2d6=9)

    Garuk: full attack vs. same target

    Full attack vs. blinded pirate. (1d20+10=22, 1d8+5=8, 1d20+10=28, 1d8+5=10, 1d20+5=14, 1d6+2=6)


    resources
    HP 45/53
    Bolts called (max 7): 1

    Spells: Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

    Orisons (6, DC 14): Mending, Flare x2, Resistance, Guidance, Create Water
    1st level (4+1, DC 15): Magic Fang, Faerie Fire, Longstrider, Sandblast, Obscuring Mist
    2nd level (3+1, DC 16): Barkskin x2, Cloudburst, Body of the Sun
    3rd level (2+1, DC 17): Call Lightning*, Nature's Favor, Wind Wall
    4th level (1+1, DC 18): Ice Storm, Dispel Magic

    * attuned to empowered spell shard
    ** Eberron shard can recall evocation spells up to 4th level 2x/day

  • #1145
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    "Let's go, monkey boy," says Kraken, although it's not clear if he's addressing Garuk who is fighting beside him, or the cultist he moves to attack.

    OOC

    5 ft. step directly north, and full attack on cultist sailor to NE of that position. Potentially 10+7 damage. Doesn't look like the 2nd attack is a crit. with that roll.
    Last edited by Dr Simon; Thursday, 14th July, 2011 at 04:40 PM.
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    AC 21 (T13, FF18), HP 38/60, F +5,R+5,W+5
    Eldritch blast: +7/+8, 4d6 damage
    Short Sword +1, Icy +8, 1d6+3+1d6 ice on command

    Glaive swings his namesake to hold the enemies away, concentrating on the ones who are already wounded.

    ooc


    free: 5ft step up right
    full round: glaive attack on wounded enemy in reach

    Glaive

    active invocations: See the Unseen, Entropic Warding, DR 2 / cold iron
    at-will: Blast, Glaive (+1d6 acid with shard focus), Detect Magic, Teleport, Shatter
    Devil's Favor: 3/3 (+2 bonus on attack, save, or check)
    Devil's Stamina: 1/1 (fast healing 3 for 5 rounds)
    Bracers of Entangling Blast: 3/3
    Gloves of Eldritch Admixture: 3/3
    Healing Belt: 3/3
    Wand (lesser vigor): 37/50
    Last edited by Walking Dad; Friday, 15th July, 2011 at 08:40 PM.
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  • #1147
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    Together Kraken and Garuk tear apart one of the blinded pirates. The mans cries out curses to you as he lies expiring at your feet. Glaive's weapon arcs past Doral's shoulder and slices one of the men as they approach, throwing his attack wide. The pirate next to him however scores a bloody cut across Doral's chest.
    Midian finishes invoking his ice storm just in time as a heavily scarred pirate and the captain close in on him. The icy blast stuns and slows their charge but they do their best to continue onward. The scarred man reaches him first and raises his blade just as a heavy surge hits the ship. The deck bucks madly underfoot causing you to struggle to maintain your balance.
    Across on the other side of the ship, the cultist cries out in triumph even as Doral's magic blast and Whispers jaws of force cut into him. He slips through the fanged teeth with some bloody marks and moves farther away to get a better position. He pulls something from his pouch and incants a spell. Your last glimpse of him is a mad grin as he is shrouded in a black globe forty feet across. The globe flies straight at you and everything is plunged into darkness!
    Around you you can hear the sounds of water crashing against the hull and the angry cries of the pirates.

    OOC
    Spoiler:

    Doral took 3 points of damage

    Spellcraft DC17
    Spoiler:

    The cultist cast Darkness on something from his pouch and then threw the object at you.


  • #1148
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    OOC: Is the silence spell Doral cast earlier still in effect, or did the man move outside its range? My spellcraft check failed.
    My Involvement:
    Spoiler:

    Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
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  • #1149
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    Quote Originally Posted by Deuce Traveler View Post
    OOC: Is the silence spell Doral cast earlier still in effect, or did the man move outside its range? My spellcraft check failed.
    OOC: Silence is still in effect, but he moved out of it the first round when he put his hand out over the water. I think the map is a little wonky, my grid lines are a bit off.

  • #1150
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    Midian Rightson, human druid

    Midian barks out ancient words, and the others can feel the magics straining, but the druid swears as he fails to break the spell.



    resources
    HP 45/53
    Bolts called (max 7): 1

    Spells: Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

    Orisons (6, DC 14): Mending, Flare x2, Resistance, Guidance, Create Water
    1st level (4+1, DC 15): Magic Fang, Faerie Fire, Longstrider, Sandblast, Obscuring Mist
    2nd level (3+1, DC 16): Barkskin x2, Cloudburst, Body of the Sun
    3rd level (2+1, DC 17): Call Lightning*, Nature's Favor, Wind Wall
    4th level (1+1, DC 18): Ice Storm, Dispel Magic

    * attuned to empowered spell shard
    ** Eberron shard can recall evocation spells up to 4th level 2x/day

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