The Wayfinders - Expedition to Tempest Isle

Shayuri

First Post
I kind of want to see Doral's before I finalize. :)

There's three different builds I can go with for Whisper. The Rakshasa bloodline, the Arcane, or the Aberrant. I'd be "refluffing" them of course to reflect doppeganger heritage...but all of them could work for that.

The Rakshasa in particular is good as long as I take a PRC and never hit level 20. :)
 

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Deuce Traveler

Adventurer
Sorry I've been taking so long. My co-worker is leaving to go back to the US tomorrow, meaning I'm hitting the officer's club for his going away and then pulling double shifts for him until we get another officer to take up his position in December. Last week, my wife had our fourth child, so I have been spending my laptop time on Skype. I'm going to knuckle down and post Doral by tomorrow. It helps if I set a deadline for myself.
 

Shayuri

First Post
No worries. Real life comes first and all that.

Since we're both primary arcanists, I just want to make sure we each have our own 'thing.' :)
 

Dr Simon

Explorer
Sorry, been busy at work, plus looking at places to move to, so not had much time or energy lately.

I think the core of number-crunching is done, though, so I'll try to get some more up by the end of the week.
 


Deuce Traveler

Adventurer
My hack at the character. Let me know what we screwed up, and do we have a treasure list broken out yet from the cabin?

Name: Doral Kinsman
Class: Beguiler 8
Race: Human
Hit Dice: 1d6x8, 34/34 HP
Initiative: +7
Speed: 30 ft
Armor Class: 18 (10 +5 armor +3 dex)
Base Attack Bonus: +3
Grapple: +3
Attacks: Masterwork Silver Dagger +4 (1d4, 19-20 x2); Dagger +1 (1d4+1, 19-20 x2)
Thrown Dagger +5 (1d4, 19-20 x2, Range Increment 10)
Full Attack: Dagger +1 (1d4+1, 19-20 x2)
Face/Reach: 5x5/5ft
Special Attacks: None
Saves: Fort +2 (+3 w/cloak), Ref +5 (+6 w/cloak), Will +6 (+7 w/cloak) (+9 vs Illusions)
Abilities: Strength 10, Dexterity 16, Constitution 10, Intelligence 21 (was 19, but boosted at levels 4 and 8), Wisdom 10, Charisma 12

Skills: Bluff (11 ranks) +12, Acrobatics (11 ranks) +14 (+19 w/boots), Appraise (5 ranks) +10, Disable Device (11 ranks) +15 (+20 w/ goggles), Use Magic Device (11 ranks) +12, Perception (11 ranks) +11, Sleight of Hand (7 ranks) +10, Escape Artist (10 ranks) +13, Linguistics (11 ranks) +16, Spellcraft (11 ranks) +18, Local Knowledge (11 ranks) +16, Stealth (11 ranks) +14

Feats: Armored Mage (Class Feat), Cloaked Casting (+2 to overcome SR, +2 DC, Class Feat), Improved Initiative, Silent Spell (Class Feat), Spell Focus (Enchantment), Spell Focus (Illusion), Surprise Casting (Class Feat), Trap Finding (Class Feat), Advanced Learning x2 (Class Feat), Greater Spell Focus (Enchantment)

Traits:
Theoretical Musician: +2 trait on Spellcraft check
Skeptic: +2 Bonus to Saves vs Illusions

Action Points: 7
Languages: Common, Goblin, Elf, Dwarf, Draconian
Alignment: Neutral
Deity: None
Gender: Male
Age: 23
Height: 5' 8"
Weight: 165 lbs

Spells:
Spells Known:
- Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Prestidigitation, Read Magic
- Level 1: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Ventriloquism (advanced learning)
- Level 2: Blur, Daze Monster, Detect Thoughts, Fog Clouds, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, Obscure Object, See Invisibility, Silence, Spider Climb, Touch of Idiocy
- Level 3: Arcane Sight, Clairaudience/Clairvoyance, Deep Slumber, Dispel Magic, Displacement, Fly (advanced learning), Haste, Hold Person, Invisibility Sphere, Major Image, Nondetection, Slow, Suggestion, Tongues, Zone of Silence
- Level 4: Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Locate Creature, Rainbow Pattern, Solid Fog

Spells Memorized/Spell Slots: 6/6/6/5/3
Current Spells: 6/6/6/5/3
Inventory:
Dagger +1
Mithril Shirt+1 (2,100gp)
Masterwork Silver Dagger (322gp)
3x Daggers (for throwing) (2gp each)
Wand of Magic Missile (5th level caster w/23 charges) (3,750gp)
1x Potions of Cure Light Wounds (50gp each)
Potion of Jump (50gp)
Hand of the Mage (900gp)
Masterwork Thieves Tools (100gp)
Backpack (2gp)
Bedroll (0.5gp)
Grappling Hook (1gp)
Small Steel Mirror (10gp)
Silk Rope (50 ft) (10gp)
Waterskin (1gp)
4x Trail Rations (5sp each)
Spyglass (1,000gp)
Traveler's Outfit (1gp)
Potion of Spider Climb (300gp)
Disguise Kit (10 uses) (50gp)
Sunrod (partially used)
Goggles of Minute Seeing, (+5 to disable devices)
Boots of Elven Kind, (+5 to competence checks to acrobatics)
Pearl of Power (recast any previously spell below or at 3rd level) (9,000gp)
Cloak of Resistance +1 (1,000 gp)
44gp 8sp that needs to be spent
Description
Doral has dark brown hair and dull gray eyes with a boyish, charming face. He is 5 feet, 5 inches tall and thin, but does not stand out in a crowd, despite his pleasing looks. In fact, he lacks distinguishing facial features and his fay-like face is hard to remember when people describe him. Doral is an extremely good listener, and people genuinely seem to enjoy telling the half-elf about their problems, though he rarely offers advice or opinion. He is quick with a joke, glows with an appreciation of life, and is always ready to offer an ear to the agitated.
Currently he is wearing simple, dark red clothes. The outfit is colorful enough to help blend into the normal crowd, yet dark enough to hide with. If he is recognized when he doesn't want to be, he will attempt to lose the old outfit, and purchase a new one with a new color, but similar in dark tone.

Brief Background
[sblock]
Of course, being a listener was part of Doral's job: a spy for Aundair. Doral was an up and coming member of the Royal Eyes, and helped infiltrate the organizations of many of Aundair's potential enemies. He was working a deep cover operation with several other Royal Eyes at Tanar Rath in Karrnath when his identity was blown. Doral Kinsman was severely injured in his escape, but he ended up being the only member of the Royal Eye team to return. Despite his prior service, jealous members of the organization suggested that Doral may have been the source of the intelligence leak. Although a trial acquitted him of guilt, his reputation was tarnished and he resigned from the Royal Eyes.
Long Story:
Now he wishes to conduct his own investigation into the intelligence leak on his own, but first there is the problem of revenue. Ever since he returned to Aundair Doral was removed from the government payroll. Low on the funds he knows he will need to work the case on his own, he now seeks to raise money as a freelancer. Always the realist, Doral accepts that he will have to create a new life for himself before he can pursue revenge.
Recently he took a job at Port Verge, but the mission went bad and he had to jump ship and swim to Tempest Isle to avoid further trouble.
"Move fast, Doral," Sylla whispered to me as she squeezed my hand. She threw one last wink my way, then went into the hallway to join Zax.
I watched her go out the door, enjoying the swaying of her hips. Sylla, like myself and Zax, was a member of the Royal Eyes, the greatest espionage organization in the Five Nations. Her specialities lied in seduction and potions, as the sleeping body of Captain Manash attested.
The Royal Eyes had sent us to intercept messages coming from the Karrnath court to the captain of Tanar Rath. The three of us had taken jobs as servants at the garrison. Zax worked as a smith, I as a cook for the keep, and Sylla as a maid. Zax and I were the first to find signs of a troop build-up in the area, as extra food and materials were ordered for the garrison. I became friends with many of the soldiers, playing the occasional dice with them and making conversation with those that would come to the kitchen. Zax was busier creating weapons to be used by the undead and the living soldiers of Karrnath, although this was a clear indication that the forces of the garrison were about to be increased. Coded messages from the Royal Eyes began to stress the importance of discovering what was going on.
It was Sylla who was the most successful. After a few 'accidental' encounters in the hallway with Captain Manash, she succeeded in earning a visit to his room and seducing him. After a few days he confided to her that he received daily messages from the court, trying to impress her with boasts of his own importance. Sylla was unable to open his locked drawer in order to read the notes, which was more of my specialty. It was this that led us to a daring plan. Sylla drank and ate with Captain Manash every night before other activities. He tended to drink heavily, and supposedly had a low stanima, causing him to sleep deeply. Sylla would send a servant down with an order of food for the pair each night, giving me an excuse to enter their room. As this pattern became familiar, we decided to strike after Sylla sent a magical message to our contact in the Royal Eyes.
Sylla added a potion to Captain Manash's drink one night, causing him to doze. Soon after she sent a servant boy she found in the hallway to fetch me with an order for dinner and to give Zax a copper coin she owed him. On this signal, I came up with my tray of food, Zax accompanying me. Sylla and Zax were to talk outside Captain Manash's door while I was to unlock the drawer with the notes, read them, and copy down any vital pieces of information.
I put the tray down, and took out some of my 'special' tools. As I worked, I unsuccessfully tried to remove thoughts of Sylla and concentrate on the task at hand. I only found a simple poison needle trap, which was a good sign. Disabling it, I continued working as my thoughts drifted.
Why have I been having stronger fits of jealousy? She was a pretty woman, but there were more beautiful ladies in the world. Yet something about the way she touched my shoulder when she needed to talk... the way she smiled at me as if everything I said was important... the way she stood close... "Concentrate, fool," I told myself as I thought about the way she smelled. I could feel the latch give way.
As I opened the chest I could hear an argument begin outside the door as Zax and Sylla told someone that Captain Manash was sleeping and needed his rest. I suppose the answer didn't satisfy whoever they were talking to, as I heard the sounds of scuffling outside. I scrambled to reset the trap and to hide my tools, but the door was kicked in by a large man in black armor just as I picked my tray back up. He was followed by a smaller man with a nasal voice that I recognized as Manash's orderly.
"The other spy," the orderly yelled, pointing at me.
My blood ran cold as I could see several soldiers standing with weapons outside. Zax lay on the floor unmoving in a pool of blood. Sylla had her hands held and was flanked by soldiers on each side. Thinking quickly, I cast a charm on the orderly and said, "Spy, sir? Please, I'm not sure what these two did, but I just came up to deliver the lord's food." Escape now, get Sylla and Zax (if still alive) out later.
Confusion appeared on the orderly's face. "I'm sorry Doral, but someone has recently informed me of the most vicious rumors about you." The man in black armor gave the orderly a frown of surprise.
"Who said these things about me, sir," I asked indignantly. Was my cover blown?
The black armored man was smarter than I gave him credit. "Enough," he bellowed, interrupting the conversation. He moved forward and gripped me by the collar, tossing me out of the room, where I skidded across the floor and slid against the hallway wall. He was a strong one. Through my ringing head I could hear the orderly try to stop him, telling him I may be innocent.
My head cleared as the man came at me again, sword drawn. I tumbled out of the way, pulling a knife and slicing the arm of a soldier holding Sylla. He grunted in pain, but did not release his grip on her. I couldn't get her out. Nor could I allow her to be captured. I was sure Zax was dead, so he could not tell any secrets. I still might be able to escape. There was only one thing left to do, I realized, as I held a tighter grip on the knife.
Sylla must have realized what was on my mind. "No," she begged sadly, looking into my eyes. If she had stood bravely, I could have finished her rather than allowed her to be put to the question. But as I looked into those pleading eyes, my resolve broke. All this in the space of the six longest seconds of my life.
I cast one more spell, making myself disappear to the group of enclosing soldiers. Even Sylla gasped in surprise and began to look around wildly. I always kept my magical abilities secret, even to friends. Next, I did the only thing I could. I ran.
After I returned to Aundair, I knew my career was over. Not only had the mission failed, but I had allowed an agent to be captured. The information about a troop build-up could not be confirmed, and an attack never materialized anyway, causing others to question my skills. Supposedly, Karrnath was also using the incident to privately blackmail small concessions from the Aundair court. Perhaps Sylla talked after all. As I sat, waiting for my trial to condemn or exhonerate me, I used the time I have to gather my thoughts and have come to this realization: we were betrayed.
It's only a feeling, but I can't figure out how we were captured so easily and during the act. I could make the accusation and ask for an investigation, but who would I trust? Perhaps it would be better to walk away if I'm not hung. To disappear for awhile in a different land, like a man broken and wandering. Let them forget me while I gather my own resources. Then I can return when they have grown lazy and content, unsuspecting of the man bearing down on them.
[/sblock]
 
Last edited:

Damage Inc.

First Post
Hey everyone and sorry Selc I recently moved and been busy but I am ready to sit down and get my warforged ready for play. The only thing I need is the method used for stats and he would be level 7 correct?
 

jkason

First Post
My hack at the character. Let me know what we screwed up, and do we have a treasure list broken out yet from the cabin?

It's my understanding we just have a flat 10,000 gp each to spend on new items in the rebuilds (which is fine, since I realized Midian doesn't have any of the standard protective buff items, and that covers getting those at basic levels) :)
 

jkason

First Post
Okay, finally, a real sheet for Midian in Pathfinder. PF turns the periapt into a headband, so I made that change to existing equipment, and I swapped out shortbow for sling since I nixed the proficiency feat. Spent level up funds on ring of protection +1, amulet of nat armor +1, cloak of resistance +2, and handy haversack. Haven't picked spells, but he can choose those every morning, so that doesn't hold anything up. Here's the draft:

[sblock]
Code:
[B]Name:[/B] Midian Rightson
[B]Class:[/B] Druid 8
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] None

[B]Str:[/B] 14  +2 (5p.)      [B]Level:[/B] 8        [B]XP:[/B] ???
[B]Dex:[/B] 14  +2 (5p.)      [B]BAB:[/B] +6/+1      [B]HP:[/B] 66/66 (8d8+16) 
[B]Con:[/B] 13  +1 (3p.)      [B]CMB:[/B] +8         [B]ACP:[/B] -
[B]Int:[/B] 10  +0 (0p.)      [B]CMD:[/B] 20         [B]Spell Res:[/B] -
[B]Wis:[/B] 22* +6 (10p.)     [B]Speed:[/B] 30'      [B]Spell Save:[/B] -
[B]Cha:[/B] 12  +1 (2p.)      [B]Init:[/B] +2        [B]Spell Fail:[/B] -


* +1 @ 4th level & 8th level
Headband of Inspired Wisdom +2
Favored Class Bonus: Hit Points

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +1   +2*   17
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 14

* Ring of Protection +1, +1 Dodge

Special: Resist cold 10 (Oceans domain)

                         [B]Base   Mod  Misc** Total*[/B]
[B]Fort:[/B]                      6    +1   +2      +9
[B]Ref:[/B]                       2    +2   +2      +6
[B]Will:[/B]                      6    +6   +2      +14

* +4 vs. spell-like fey abilities & plant effects (Resist Nature's Lure)
** Cloak of resistance +2


[b]Action Points:[/b] ??

[B]Weapon                  Attack  Damage     Critical[/B]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'


[B]Languages:[/B] Common, Druidic (Druid bonus)

[B]Abilities:[/B]

--Druid (favored class)--
* Weapon proficiency: club, dagger, dart, quarterstaff, scimitar
     sickle, shortspear, sling, spear, nat attacks of wildshape
* Armor proficiency: non-metal light and medium
* Nature Bond: Domain (Oceans)
* Nature Sense: +2 Knowledge (nature), +2 Survival
* Wild Empathy: +10 (Druid level 8, +2 Cha)
* Woodland stride: nonmagical undergrowth does not damage / impair movement
* Trackless Step: No trail / untrackable in natural surroundings
* Resist Nature's Lure: +4 to saves vs. spell-like fey abilities / plant effects
* Wild Shape 3/day, 8 hours (1 hour/druid level) as
         beast shape 3
         elemental body 2
         plant shape 1
* Spontaneous cast Summon Nature's Ally to replace prepared spell
* Divine spells: 
Level 0: 6 unique spells, unlimited casting
Level 1: 4 +2 wis +1 domain
Level 2: 3 +2 wis +1 domain
Level 3: 3 +1 wis +1 domain
Level 4: 2 +1 wis +1 domain


--Domain--
* Surge (su): 30 foot range?
    ~Bull Rush or Drag with wave, CMB level + Wis mod (+14)
    ~Use 9/day (3 + 6 Wis)
* Cold Resistance (Ex): Resist cold 10
* Domain spells:
1: obscuring mist
2: slipstream
3: water walk
4: control water

[B]Feats:[/B] 
Spell Focus (Conjuration): +1 DC conjuration spells (1st)
Dodge: +1 AC (Human bonus)
Augment Summoning: +4 str/con to summoned creatures (3rd)
Natural Spell: cast in wildshape (5th)
Quick Wildshape: WS as move (form -2 druid level) or swift (form -4 druid level) (7th)


[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 8
Skills                   Ranks  Mod  Class  Misc  Total[/B]
Climb......................8....+2....+3.....+5*...+15
Fly........................8....+2....+3...........+13
Handle Animal..............7....+1....+3...........+11 
Knowledge:
~Nature....................8....+0....+3.....+2**..+13
Perception.................8....+6....+3...........+17
Survival...................1....+6....+3.....+2**..+11

* Ring of Climbing
** +2 Nature Sense  


[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
Wand Cure/Infl. MW (28cgs)
Empowered Spell Shard (Call Lightning)
Eberron shard (see below)
Headband of Inspired Wisdom +2
Ring of Climbing
Holly and mistletoe
Ring of Protection +1 (2000 gp)
Amulet of Nat. Armor +1 (2000 gp)
Cloak of Resistance +2 (4000 gp)
Handy Haversack (2000 gp)

Shortspear................1gp....3lb
Sling.................0gp....0lb
Bullets (20)..........2gp....10lb

Leather Armor............10gp...15lb
Traveler's Outfit.........--....--



--In Haversack (5lbs total)--

Water Breathe Scroll x2..1125gp..--
Bedroll...................1sp...5lb 
Fishhook..................1sp...--
Flint and steel...........1gp...--
Trail Rations x2..........1gp...2lb
Torch x3..................3cp...3lb
Waterskin.................1gp...4lb




[B]Total Weight:[/B]33lbs      [B]Money:[/B] 104pp 933gp 9sp 7cp 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58    116   175   300   875

[B]Age:[/B] 25
[B]Height:[/B] 5'9"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Red
[B]Skin:[/B] Tan
[/sblock]

[sblock=Eberron shard]Another piece of an Eberron Shard, this crystal radiates several auras. It allows the user to recall two spells per day from the evil, necromancy, or evocation schools up to 4th level.[/sblock]

Appearance: Midian, for all that he tries, is always a bit disheveled. His hair has a tendency to cowlick. He's grown a beard since he never could manage to shave regularly. His clothes sport random smudges of dirt no matter how recently they were cleaned.

[sblock=character sketch]
MidianRightson.jpg
[/sblock]

[sblock=Background]Midian was supposed to be a paladin. Priam the Righteous, his grandfather, started the line. His was a tale of noble quests and brilliant wars fought in the name of goodness. Midian's father, Rolav Rightson, carried on the fine tradition. Rolav married fellow paladin Verita del Pristien, and together the pair spread good and law with their every breath and smote all evil they came across. Even Midian's older sister, Penance, has heard the calling.

It's not that Midian didn't try. He enrolled in the School of Chivalric Arts at the University of Wynarn. Try as he might, though, he could only get the feel for a handful of simple weapons well enough to be effective with them in close combat. And, most importantly, no matter how hard he prayed and focused, he simply couldn't hear the call.

At least, not the call of the paladin.

In Midian's third year at university, a visiting professor and druid named Byless Delavert joined the faculty. Midian had intended to take the elf's botany class for some easy filler, but Byless proved a fascinating, charismatic instructor. Midian found himself signing on for animal husbandry with Byless the next session. A few weeks in, Byless pulled the young man aside after class. The way of the paladin would never be Midian's, he declared, but with Byless's help, the elf was certain Midian would make an exemplary druid.

It was far too late for Midian to change his course of study as far as the university was concerned. If he wanted his degree, it would have to be from the School of Chivalric Arts. So Midian continued, but Byless offered--and Midian accepted--private tutoring in the ways of the druid. He won his degree by the skin of his teeth and a lucky stab with a shortspear in his Advanced Sparring final. His stellar performance in his uncredited druid training, however, was Midian's true point of pride.

He befriended several animals along his way, but as he realized the danger he was bringing them (killing one, nearly killing a second), he chose to relinquish that bond in favor of the connection he had developed with the sea itself over the years.

The family Rightson still hopes that one day their youngest member will be gifted with a celestial mount, that his gaze will know evil at a glance and his sword arm have the power to smite that evil. Midian is content with the road nature has chosen for him. And he hopes that one day his kin will come to accept the valor of his own, less well-trod path.[/sblock]


[sblock=Spells Prepared]Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

Orisons (6, DC 16/17): xx,xx,xx,xx,xx,xx
1st level (4+2+D, DC 17/18): xx,xx,xx,xx,xx,xx, Obscuring mist(D)
2nd level (3+2+D, DC 18/19): xx,xx,xx,xx,xx, Slipstream(D)
3rd level (3+1+D, DC 19/20): Call Lightning*, xx, xx, Water Walk(D)
4th level (2+1+D, DC 20/21): xx,xx,xx, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level 2x/day
[/sblock]
 

SelcSilverhand

First Post
Hey everyone and sorry Selc I recently moved and been busy but I am ready to sit down and get my warforged ready for play. The only thing I need is the method used for stats and he would be level 7 correct?

OOC:
Abilities are done using a 25 point buy. Characters should be 8th level.

Doral's sheet says he is 7th level, may just be a typo but check that too.

More character creation info is in the rogues gallery thread.
 

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