The Wayfinders - Expedition to Tempest Isle


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SelcSilverhand

First Post
Edit:
Before making camp, the expedition decide to dispose of the carrion. The corpse is dismembered to ensure that nothing rises.

Glaive spreads his arms and vanishes as a cloud of darkness spreads from where he stood. Doral incants a spell causing his outline to fade and vanish as well. You hear the crunch of twigs moving away from camp as Doral heads towards the sounds. Midian and Whisper focus their energies on protective magics for themselves. Kraken moves upslope towards the eerie sounds, trying to keep up with the sound of Doral's footsteps. Raysuldra moves out to the edge of the fire and peers outward into the darkness.

The sounds continue to close in, sounding more and more like a large number of creatures. You can hear hooting, shrill shrieks, and a faint trilling sound intermingled with it. A few seconds later the first shapes charge through the darkness. The creatures are long, scaley, and their slitted eyes reflect yellow in the light of the campfire. Their heads dart rapidly back and forth at the sight of the camp and their chests rise and fall with rapid breathing. You hear the sound of more pounding footsteps approaching, signalling the arrival of more beasts. The first two continue to race forward after a moments hesitation, angling towards the east side of the camp.

Kraken
[SBLOCK]
You recognize the beasts as a bipedal reptile. The creatures run in large groups and are omnivorous. You can't recall them ever approaching, or attacking, anyone from your village before.
[/SBLOCK]

Doral, Glaive
[SBLOCK]
The creatures are reptiles, about 8 feet long with slender bodies. Their necks and tail make up 2/3rds of their bodies. The darting eyes and head at the end of its long neck reminds you of a goose. They hold their arms close to their bodies, which end in three large claws.
[/SBLOCK]

OOC - See attachment for map. I've upgraded from ASCII characters ;)
The squares aren't perfect, but will do for now.

Initiative Order
Glaive - 20
Doral - 17
Midian, Ape - 16
Kraken - 16
Whisper - 7
Raysuldra -
Creatures - 5

End of Round 1
 

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jkason

First Post
Midian Rightson, human druid

A few seconds later the first shapes charge through the darkness. The creatures are long, scaley, and their slitted eyes reflect yellow in the light of the campfire. Their heads dart rapidly back and forth at the sight of the camp and their chests rise and fall with rapid breathing. You hear the sound of more pounding footsteps approaching, signalling the arrival of more beasts. The first two continue to race forward after a moments hesitation, angling towards the east side of the camp.

Midian almost feels relief as the creatures bearing down on them appear quite alive. Even as he sifts through his mental notes on reptilian life, he sweeps the holly in his hands across the ground, his voice rustling. The plants around the lead lizards twist and wrap themselves around the creatures, and a spread of plants leading back from them in the direction of the sounds also seems to be grasping for whatever may come near.

[sblock=OOC]Know (Nature) about dinos (1d20+9=19)

Midian's casting Entangle. Let's put the left and bottom edges five feet out from the lead lizards, spreading up and to the right (at least, that's where I'm assuming the sounds of more are coming from) to try to catch others that may be moving in. It's a 40 ft. spread, so it should actually cover squares not on the map if I'm figuring it right.

DC 14 reflex save to only be slowed to half instead of entangled.[/sblock]
 

Dr Simon

Explorer
Keeping a wary eye on the creatures, Kraken mutters a brief chant to the spirits to protect him.

"Midian!" he shouts, "Can you talk to these buggers? It ain't like 'em to attack like this."

[SBLOCK="OOC"]
Cast shield of faith, +2 deflection bonus for 2 minutes.

Spells remaining:
0th level (Save DC 12) – Detect magic, guidance, resistance (x2).
1st level (Save DC 13) – Cause fear, magic weapon, obscuring mist*, shield of faith.

[/SBLOCK]
 

Walking Dad

First Post
Glaive manifests his eldritch energies into a melee weapon, ready to attack any lizard that would approach him.
 
Last edited:



Shayuri

First Post
Grumbling to herself about wasting her earlier ward, and making a mental note not to assume next time, Whisper casts another spell, shielding herself with an invisible barrier.

(Shield. Hee. Teach me to expect undead. :))
 

SelcSilverhand

First Post
Round 2

Midian finishes invoking his spell and the undergrowth suddenly springs to life. Roots and twigs grasp and entwine around the long legs of the dinosaurs. The leading beast leaps free from a grasping vine and continues racing forward. It swerves suddenly as it nearly blunders into Kraken, then tries to race past him. The second beast is tripped by a root and goes down hard, plowing a furrow in the earth. There are more surprised squawks from farther in the darkness as more of the animals encounter the edge of the spell. Glaive hears a suddenly crashing behind him and turns to see another of the dinosaurs burst from the undergrowth behind him. It stumbles through the magical darkness uncertainly.


Midian
[SBLOCK]
The darkness and rain make a precise identification difficult, however you think that these are a different species from the corpse you saw earlier this day. They have long, slender necks and tails, large eyes that reflect the light from your guttering campfire, and long legs for running. Their mouths look more like beaks and they move with speed and agility. You think they are some kind of omnivorous species pack species. Generally not dangerous on their own, but herds of them can stampede or turn on an attacker if they have the advantage of numbers.
[/SBLOCK]


OOC
[SBLOCK]
Kraken and Doral can take attacks of opportunity on the first dinosaur as it moves by them if they choose.
Glaive can attack the third one that has come out of the undergrowth next to him.


Initiative Order
Glaive - 20
Doral - 17
Midian, Ape - 16
Kraken - 16
Whisper - 7
Dinosaurs - 6
Raysuldra - 1


Dino Reflex (1d20 7=27, 1d20 7=15, 1d20 7=8, 1d20 7=17, 1d20 7=21)
[/SBLOCK]
 

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